Good Release vs Slightly Early/Late

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  • bcruise
    Hall Of Fame
    • Mar 2004
    • 23274

    #31
    Re: Good Release vs Slightly Early/Late

    Originally posted by awg811
    It's easy to test in your court.
    I shot 50 shots and 22 were "good" of those 22 only 6 were makes.
    Overall I was 30 of 50.
    "Good" releases ARE the least consistent release in the game.
    Test it yourself!

    Sent from my 831C using Operation Sports mobile app
    Well, testing it with my player would be a complete waste of time because he's a 68 OVR and will miss a ton of shots regardless of whether they're good, early, or late. There would be no way to tell whether my input was making a difference or not. Why not test it with someone in Freestyle 2KU that everyone can use?

    I actually just finished doing this btw, with Steph on default SS. Need to watch the recording and run the numbers, but just on the eye test while I was playing there were a LOT of Good timing shots going down. Will report back.

    Comment

    • bcruise
      Hall Of Fame
      • Mar 2004
      • 23274

      #32
      Re: Good Release vs Slightly Early/Late

      Okay, so I let my PS4 recording run for 15 minutes as the baseline of this test rather than a certain number of shots (made sense since I had to go back and record all the makes/misses afterward). During that time I took 235 shots from approximately around this area:



      Again, the player is Steph Curry on Default Superstar sim settings in Freestyle 2KU mode. I grouped Slightly Early and Late together because there's probably no difference in the shot % regarding which side you miss to (and because I only had like 3 slightly early's in the whole thing - if I'm missing, I'm usually holding too long)

      Results:

      Excellent: 31 (100%)
      Good: 81/158 (51%)
      Slightly: 20/46 (43%)

      Total 132/235 (56%)

      Do the Good timing %'s surprise you? I believe those shot percentages are supposed to most closely reflect what the player does in real life - and that means it's essentially a crapshoot and the benefit of a good timing shot is not nearly as high as people expect it to be. Greens can tip that balance in the user's favor, and you could almost consider getting an occasional one to be a requirement to realistic shooting %'s. Let's say I had no greens and split those as a half-and-half Good timing instead - 16/31. My overall percentage for this test drops below 50%. And this is Steph Curry we're talking about - those numbers start to look a little low for him on wide-open shooting.

      I recorded the whole thing if anyone wants to see that process. I have slow upload though, so I'd rather not do it unless someone really wants to see it.
      Last edited by bcruise; 10-08-2017, 08:23 PM.

      Comment

      • ojandpizza
        Hall Of Fame
        • Apr 2011
        • 29806

        #33
        Re: Good Release vs Slightly Early/Late

        Turning off the feedback is all fine and dandy, but at the end of the day for those who want to leave it on it should be accurate. “Good” releases almost never go in, that’s a fair complaint for people to have.

        Both my meter and feedback is on, but I ignore them completely for the most part. I don’t like using them for judgement, but at the same time I don’t like that the majority of misses say “good” and the majority of makes say “early/late”.


        Sent from my iPhone using Tapatalk

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        • EveretteWarren
          Rookie
          • Oct 2015
          • 342

          #34
          Re: Good Release vs Slightly Early/Late

          I just gave up and made a two-way Slasher. Oh well. 🤷🏾*♂️

          Comment

          • Rockie_Fresh88
            Lockdown Defender
            • Oct 2011
            • 9621

            #35
            Re: Good Release vs Slightly Early/Late

            Originally posted by ojandpizza
            Turning off the feedback is all fine and dandy, but at the end of the day for those who want to leave it on it should be accurate. “Good” releases almost never go in, that’s a fair complaint for people to have.

            Both my meter and feedback is on, but I ignore them completely for the most part. I don’t like using them for judgement, but at the same time I don’t like that the majority of misses say “good” and the majority of makes say “early/late”.


            Sent from my iPhone using Tapatalk
            I read a comment on YouTube that said turning off the shot meter is like turning off aim assist in Call of duty games when everybody uses it lol. Valid point.
            #1 Laker fan
            First Team Defense !!!

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            • Taku
              Pro
              • Sep 2007
              • 842

              #36
              Re: Good Release vs Slightly Early/Late

              I shoot better without shot meter, I keep feedback on though...

              Comment

              • Whomario
                Pro
                • Oct 2010
                • 515

                #37
                Re: Good Release vs Slightly Early/Late

                Originally posted by ojandpizza
                Turning off the feedback is all fine and dandy, but at the end of the day for those who want to leave it on it should be accurate. “Good” releases almost never go in, that’s a fair complaint for people to have.

                Both my meter and feedback is on, but I ignore them completely for the most part. I don’t like using them for judgement, but at the same time I don’t like that the majority of misses say “good” and the majority of makes say “early/late”.


                Sent from my iPhone using Tapatalk
                The absence of a visual aid also doesn't change the (potental ?) issue that a good release is less effective that a not-so-good release. Just because one choses to remain ignorant doesn't change the issue at all, it merely makes people less aware of it. I mean, a good release is a good release, wether the visual is there or not.

                Comment

                • Bladesports
                  Rookie
                  • Oct 2017
                  • 33

                  #38
                  Re: Good Release vs Slightly Early/Late

                  Originally posted by jeebs9
                  I always thought Mike Wang reason for making the meter in the beginning was for users that we're either new to the game or you played with different teams to get their releases during the game instead of later.

                  But the flip side is this everyone running after the perfect release. It's like you said. After a few jumpers with a player in game. After the third shot. You probably already know the timing.

                  The worst part is users sitting here and trying to figure out the forumla for shooting so that they can get more green releases. Even though they have thinned the chances of a green. Users still want those green shots.

                  The funniest thing for me. I'd that shot meter was never in the game. For years, we didn't use meters. Shot meter is only 3-4 years old now. These threads suck the life out of the game lol

                  Sent from my Pixel XL using Tapatalk
                  I agree with you.

                  Comment

                  • Bladesports
                    Rookie
                    • Oct 2017
                    • 33

                    #39
                    Re: Good Release vs Slightly Early/Late

                    I like to play with different teams so it used to be hard to get everyone's release down. It felt like we have to study everything. I have a life outside of 2K, lol.


                    Basically, I like the shot meter.

                    Comment

                    • Thunderhorse
                      Rookie
                      • Jun 2011
                      • 485

                      #40
                      Re: Good Release vs Slightly Early/Late

                      Originally posted by jeebs9
                      The fact your calling me bro this conversation ended for me LMAO.

                      Na but I'll take my help some where else lol. The fact your talking about frame skip..... WTF.... Lol

                      Yea man, I've said my piece. I'll try help someone else.

                      Sent from my Pixel XL using Tapatalk
                      You should, considering your end game here is to come off as some kind of "teacher".

                      The second you tried to "help" someone, without actually reading the content of their post, you made a mistake.

                      Learn from it.

                      My opinion stands. The way they define "Good" is not what most people understand good to be, but we are beginning to understand what to expect from "Good" in the feedback. Now the general user probably understands the difference between good and slightly off is nominal, and shot selection quality still remains your most important aspect.
                      Last edited by Thunderhorse; 10-09-2017, 06:08 PM.

                      Comment

                      • KowboysUp
                        Rookie
                        • Oct 2006
                        • 39

                        #41
                        Re: Good Release vs Slightly Early/Late

                        Originally posted by bcruise

                        Results:

                        Excellent: 31 (100%)
                        Good: 81/158 (51%)
                        Slightly: 20/46 (43%)

                        Total 132/235 (56%)
                        I really am shocked by this because it's not my experience at all. Maybe I just remember the misses on good more than the makes because, as someone said, I feel like I should make them at a higher clip than I do because of the word good.

                        Comment

                        • bcruise
                          Hall Of Fame
                          • Mar 2004
                          • 23274

                          #42
                          Re: Good Release vs Slightly Early/Late

                          Originally posted by KowboysUp
                          I really am shocked by this because it's not my experience at all. Maybe I just remember the misses on good more than the makes because, as someone said, I feel like I should make them at a higher clip than I do because of the word good.
                          Exactly, and I'm glad someone mentioned this. I mean, look at the total number of Goods vs everything else - 158 of them to 46 Slightly Early/Late, and 31 greens. That's a pretty damn big sample size - multiple games worth of "Good" shots for a single player. So, if other people like me are going to have the vast majority of their shots as good timing, then of course they're going to think something's wrong when they shoot around 50% on them (they'd expect it to be higher because it's you know, "Good").

                          Comment

                          • Taku
                            Pro
                            • Sep 2007
                            • 842

                            #43
                            Re: Good Release vs Slightly Early/Late

                            And those are open goods. Contested goods or slightly misses are different story...

                            I think shot release system sucks really. Hitting green should not be 100% bucket and goods should be higher in my opinion.

                            Comment

                            • Rockie_Fresh88
                              Lockdown Defender
                              • Oct 2011
                              • 9621

                              #44
                              Re: Good Release vs Slightly Early/Late

                              Can we talk about freethrows ? In pro am there is no way I should miss multiple 90% releases. I understand it’s possible but happened way to much.
                              Last edited by Rockie_Fresh88; 10-10-2017, 10:12 AM.
                              #1 Laker fan
                              First Team Defense !!!

                              Comment

                              • jeebs9
                                Fear is the Unknown
                                • Oct 2008
                                • 47562

                                #45
                                Re: Good Release vs Slightly Early/Late

                                Originally posted by Taku
                                And those are open goods. Contested goods or slightly misses are different story...

                                I think shot release system sucks really. Hitting green should not be 100% bucket and goods should be higher in my opinion.
                                People only remember the misses


                                Originally posted by Rockie_Fresh88
                                Can we talk about freethrows ? In pro am there is no way I should miss multiple 90% releases. I understand it’s possibke but happened way to much.
                                Now that is some thing to talk about. I've seen Good/92% miss lol
                                Hands Down....Man Down - 2k9 memories
                                http://www.youtube.com/watch?v=4IHP_5GUBQo

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