Official 2k Combine Thread.

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  • Housh123
    Banned
    • Jan 2011
    • 1173

    #91
    Re: Official 2k Combine Thread.

    In the games i played nobody pushed the ball up court on fast breaks because they were too afraid of getting a turnover


    Sent from my iPhone using Operation Sports

    Comment

    • RodionMaZ
      Rookie
      • Mar 2015
      • 95

      #92
      Re: Official 2k Combine Thread.

      Originally posted by wlredman
      I dropped 41 points in the combine the other night and I'm averaging 20 a game using a SG slashing shot creater . Why is there no leader board or stat tracker to see how we stack up against everyone else? And why can't we see what archetypes we are playing with and against during the games?
      You can figure out the archetype by a player's jersey number as they have the same order as the archetypes are listed:
      The first digit is a position's number (pg - 1, sg - 2, ... , C - 5) and the second digit is the archetype's position among all archetypes for current position.
      I.e. 11 is a slashing shot creator (the first archetype in pg) and 54 is a pure stretch five (fourth archetype in centers).

      Comment

      • wlredman
        Rookie
        • Apr 2015
        • 12

        #93
        Re: Official 2k Combine Thread.

        Good looking, I found a reddit post with that info

        Comment

        • OrlandoTill
          Rookie
          • Sep 2016
          • 169

          #94
          Re: Official 2k Combine Thread.

          These are my stats so far into the mode.

          Not flashy or eye-popping but serviceable.
          Attached Files
          76 6"6" 180lbs Sharpshooting Playmaking SF
          73 6"7" 230lbs Pure Glass Cleaner PF

          https://www.twitch.tv/orlandotill

          Protesting PNO
          MTU

          PSN: OrlandoTill

          Comment

          • MDSavageBeast
            Rookie
            • Jun 2017
            • 264

            #95
            Re: Official 2k Combine Thread.

            I'll probably try to catch the wave next year, but seeing a lot of these games on YouTube and Twitter has got me cringing. People playing one vs five has got to be annoying.

            Comment

            • derlaid
              Rookie
              • Oct 2015
              • 105

              #96
              Re: Official 2k Combine Thread.

              I guess there's some small comfort that I'm helping launch someone's e-sports career by spacing the floor as a PF and opening up the paint so one guy on our team can score 40 points while never considering passing the ball to anyone else.

              Comment

              • jyoung
                Hall Of Fame
                • Dec 2006
                • 11132

                #97
                Re: Official 2k Combine Thread.

                bigs just sit under the basket which makes trying to get to the rim damn near impossible. I find 80% of my points are either in transition or off of one of the bigs missed layups.
                After 28 combine games, I can only recall 3 possessions where all 10 players were present and active in the half-court and my shot creator caught the ball along the perimeter with an open lane to drive the ball all the way to the rim. 99% of the time, I'll catch the ball somewhere outside the three point line, and I'll have nowhere to go with it, except maybe sometimes there might be just enough space to take one dribble + pullup jumper or one dribble + floater.

                I can't catch the ball on the perimeter and attack bad closeouts with a drive or wait with the ball and use triple threat moves to get past my man since I'll just run into help defender(s) and teammate(s) piled up in the restricted area.

                My only offensive options in the half-court as a SF are being a spot-up shooter, a one-dribble pullup shooter, and an off-ball screener, the latter of which I'm not really supposed to be doing with no brick wall or bruiser badges. But when both bigs refuse to come out of the paint and set screens, somebody's got to fill that role to help free up our perimeter threats, if we have any in the lineup (more and more PGs and SGs seem to be picking slashing builds now that people have realized how hard it is to get perfect "green" release threes on this mode). The toughest teams that I've had to guard so far are the ones who set off ball screens for pure sharpshooters, because the screener's defender usually won't step away from his man and show until you can recover from the pick, even when the screener is just standing still and isn't attempting any rolls to the basket.
                Last edited by jyoung; 02-05-2018, 07:55 PM.

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                • hanzsomehanz
                  MVP
                  • Oct 2009
                  • 3275

                  #98
                  Re: Official 2k Combine Thread.

                  The more I hear of the impressions re; floor spacing in Pro Am the more it sounds like a plea for 3v3 or 4v4 in the arena or larger courts. One of the 3 needs to happen.

                  Sent from my SGH-I337M using Tapatalk
                  how could I lose? im playing by my own rules..

                  Comment

                  • Rockie_Fresh88
                    Lockdown Defender
                    • Oct 2011
                    • 9621

                    #99
                    Re: Official 2k Combine Thread.

                    I like this better than walk on
                    #1 Laker fan
                    First Team Defense !!!

                    Comment

                    • Goffs
                      New Ork Giants
                      • Feb 2003
                      • 12279

                      #100
                      Re: Official 2k Combine Thread.

                      Originally posted by hanzsomehanz
                      The more I hear of the impressions re; floor spacing in Pro Am the more it sounds like a plea for 3v3 or 4v4 in the arena or larger courts. One of the 3 needs to happen.

                      Sent from my SGH-I337M using Tapatalk
                      Nah from the sounds of it you just need teammates who actually has some bball knowledge. Unfortunately you only you have a bunch of guys who play hero ball. It's what happens when 2k catered to the arcade bball crowd. You get players who has no idea how to play team ball and how to space the floor properly.

                      I find it funny that OG even has vids on how to space and play D on 2k tv. I'm guessing nobody watched them lol it's all about the hof badges and the mentality that once they are acquired who needs teammates when I can shoot half court.

                      We need a mode like this from the beginning I would love to play this. Might be frustrating playing at first but I think this will help players learn to play without those overpowered badges.

                      Sent from my SM-G930T using Tapatalk

                      Comment

                      • jyoung
                        Hall Of Fame
                        • Dec 2006
                        • 11132

                        #101
                        Re: Official 2k Combine Thread.

                        Originally posted by hanzsomehanz
                        The more I hear of the impressions re; floor spacing in Pro Am the more it sounds like a plea for 3v3 or 4v4 in the arena or larger courts. One of the 3 needs to happen.
                        Perimeter players still wouldn't be able to drive all the way to the rim if any of those changes were made, because 95% of these combine bigs just refuse to leave the paint, but at least then, it would be easier to get into the mid-range and make use of the shot creator's deadliest weapons (moving middy + floater). The primary problem here IMO is the lack of negative reinforcement that the game fails to give people for mucking up the spacing for the rest of the team. I know there is a positive teammate grade for good spacing, but I don't think there's a negative teammate grade for bad spacing?

                        If 2K is going to make any gameplay changes that might encourage people to open up the paint more often, I'd suggest altering the teammate grade system so that these paint campers get kicked out of games quickly for having bad teammate grades:

                        -- Call three seconds violations accurately instead of giving people five seconds in the paint before the game finally blows a whistle. Then give the offending big man a heavy penalty to his teammate grade (a 2-level grade deduction seems fair (e.g., C+ goes down to C-, C goes down to D+, etc.).

                        -- If the PF and C are both within 15 feet of the basket and are not setup in high/low spacing or left side/right side spacing, then the offending big man should get hit with a 1-level teammate grade penalty for "bad spacing" (e.g., C+ goes down to C, C goes down to C-, etc.)

                        -- If anyone who's playing off-ball cuts into the paint and runs into another teammate who's already established position down low, then the cutter should get hit with a 1-level teammate grade penalty for "bad spacing."

                        -- If a teammate has an open driving lane and is dribbling the ball towards the basket, but someone playing off-ball also cuts to the basket and brings his defender over so that he can easily make a contest on the driver, then the cutter should get hit with a 1-level teammate grade penalty for "bad spacing."

                        -- If you force a bad pass to someone and they immediately turn it over within 1 second of getting their hands on the ball, the passer, not the receiver, should be the person who gets hit with the negative teammate grade penalty.

                        -- If you don't have at least one of the screen badges (brick wall, bruiser, pick & popper, pick & roller) in your archetype, then you shouldn't receive the "set good screen" teammate grade boost just for setting a pick. Builds that don't have at least one of those badges should only be able to get the "set screen for score" teammate grade boost to encourage all of these non-screening archetypes to space the floor instead of ruining the perimeter spacing with weak picks that are easily shed and don't create any separation.

                        Those are the most common situations that lead to bad offensive possessions, and I am pretty sure that 2K does not currently provide any negative reinforcement for committing those type of mistakes.
                        Last edited by jyoung; 02-06-2018, 10:21 PM.

                        Comment

                        • Ragnar53
                          Pro
                          • Mar 2014
                          • 538

                          #102
                          Re: Official 2k Combine Thread.

                          It also comes down to the point guard also refusing to look at anything other than a sure assist.

                          I could set a million offball screens, but if the point guard doesn't swing the ball there's nothing to be done.

                          If I rim run and get position right in front of the basket but if whoever has the ball refuses to pass it there's nothing to be done.

                          If I get position on the low block and seal my man, but if whoever has the ball can't recognize that that's an automatic bucket there's nothing to be done.

                          All in all the severe lack of basketball IQ is killing the experience (At least for a competent big man). Not only that, but the lack of defense in general is supremely aggravating. The wings can't even guard their man offball, and they don't get back on defense.

                          Even something as simple as boxing out after the other big contests the shot is beyond most of these guys. Supremely frustrating.

                          Comment

                          • ph33
                            MVP
                            • Oct 2014
                            • 3261

                            #103
                            Re: Official 2k Combine Thread.

                            I think a lot of people unconsciously bring in bad habits from MyCareer into games with real people. In MyCareer, big men can just camp in the paint and call for the pass and get the ball whenever they want, and it's easy to score down there against incompetent pro CPU. So that's why I think so many have a lack of regards for when it's appropriate to seal.

                            As for SG/SF, they can't call for the pass, so they'll just camp at the top setting a screen on nothing before running to the wing/corner, because they want to give the ball handler the illusion that they're getting open. "Oh so you just want me to stand in the corner?" is what I've seen people retort with when I've asked wings to stop the beginning every possession with double screens at the top (Sometimes both on the same side. What the hell is the point?) when they don't realize that they can get the ball in a spot that puts them in a better position to score/make a play (Like a pindown)

                            MyCareer just breeds bad habits. People revert to autopiloting instead of reacting to what's actually happening. And then there people who are actually dumb. The NBA has plenty of low IQ players, people who aren't in the NBA sure as hell won't be any smarter than those guys lol

                            Comment

                            • Foldzy
                              MVP
                              • Oct 2014
                              • 1627

                              #104
                              Re: Official 2k Combine Thread.

                              In all fairness when you're playing with randoms and no system in place everyone has a different idea about how the offense should run and everyone wants to be the focal point. Heck we can't even see what archetypes are teammates are unless you have the numbers memorized.

                              Comment

                              • ph33
                                MVP
                                • Oct 2014
                                • 3261

                                #105
                                Re: Official 2k Combine Thread.

                                Originally posted by Foldzy
                                In all fairness when you're playing with randoms and no system in place everyone has a different idea about how the offense should run and everyone wants to be the focal point. Heck we can't even see what archetypes are teammates are unless you have the numbers memorized.
                                This is absolutely true.

                                Which leads me to another thing about some randoms...a whole lot of people out there completely lack any kind of composure or poise. I mean ... it is just a damn video game. Nothing too serious. But you can tell that when people start melting down, there is no return. Instead of figuring out the solution together, getting on the same page, people just revert to calling others trash or they just start forcing up bad action.

                                It's as if people were taught that panicking and berating others leads to growth.

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