Gameplay Blog is released now! It's finally here

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  • ataman5
    MVP
    • Jun 2007
    • 2620

    #121
    Re: Gameplay Blog is released now! It's finally here

    Originally posted by Da_Czar
    It was in the design but didn't make the final cut. I know I know you guys want that! I almost sneaked it in there. Almost!
    You know Czar no worries at all, just to know that you tried is a lot more than ok, i wasn't really expecting that you'd have find the time to get it all in anyways.

    We, MyLeague Online/Offline guys been thru a lot and i'm all good; we'll be just fine, we'll wait another year or well more no worries at all. We're in candy shop this year by you guys with all those improvements, can't get it all in one year.

    Appreciate the big effort as always mad props to you and co.
    Last edited by ataman5; 09-04-2018, 03:39 PM.

    Comment

    • 23
      yellow
      • Sep 2002
      • 66469

      #122
      Re: Gameplay Blog is released now! It's finally here

      Originally posted by ataman5
      You know Czar no worries at all, just to know that you tried is a lot more than ok, i wasn't really expecting that you'd have find the time to get it all in anyways.

      We, MyLeague Online/Offline guys been thru a lot and i'm all good; we'll be just fine, we'll wait another year or well more no worries at all. We're in candy shop this year by you guys with all those improvements, can't get it all in one year.

      Appreciate the big effort as always mad props to you and co.


      He DID have it in though..... I seentit..

      Comment

      • RyanFitzmagic
        MVP
        • Oct 2011
        • 1959

        #123
        Re: Gameplay Blog is released now! It's finally here

        Originally posted by Da_Czar
        It was in the design but didn't make the final cut. I know I know you guys want that! I almost sneaked it in there. Almost!
        How about the ability for matchup changes (who guards who) to carry over into the game? In 2K18, even if you changed it in the main MyLeague menu, it'd go back to default once the game started.

        Comment

        • Da_Czar
          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
          • Jul 2002
          • 5408

          #124
          Re: Gameplay Blog is released now! It's finally here

          Originally posted by subway
          Do any of the plays work with auto or is it all manual?
          Not sure I understand. If you call a series the actions are called for you automatically. If you go into coach settings and turn on auto-playcalling the AI will switch between calling plays and calling series if that is what is in ACE.

          Also if your playing with your tempo setting on Push the Pace, you are going to go into early offense sometimes after a miss so on those possessions look to score off that action as a series will not be called afterward.

          If you have more than 14 seconds on the shot clock and you have selected a series just call a smart play and it will select a series action.
          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

          Comment

          • subway
            Rookie
            • Sep 2012
            • 24

            #125
            Re: Gameplay Blog is released now! It's finally here

            Originally posted by Da_Czar
            Not sure I understand. If you call a series the actions are called for you automatically. If you go into coach settings and turn on auto-playcalling the AI will switch between calling plays and calling series if that is what is in ACE.

            Also if your playing with your tempo setting on Push the Pace, you are going to go into early offense sometimes after a miss so on those possessions look to score off that action as a series will not be called afterward.

            If you have more than 14 seconds on the shot clock and you have selected a series just call a smart play and it will select a series action.
            Auto play calling that is what I was trying to say. Thanks for responding.

            Comment

            • Da_Czar
              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
              • Jul 2002
              • 5408

              #126
              Re: Gameplay Blog is released now! It's finally here

              Originally posted by Koosa1027
              #SimNation President!! I always wanted to ask you this one question...for offline gameplay (myleague) do you prefer real player % or shot timing?? I always been a real player % guy myself but always wondered your thoughts on it.

              ~Koosa1027~
              This year I love shot timing. I almost always go with shot timing but I don't always enjoy it. This year that option feels good to me. As the percentages fall off the table when taking bad shots. In my debug kit I always play with the percentages visible so I can see them. Some of those shots guys were hitting last year even with perfect timing are only like 6-10% shots.

              So if you can get good shots your going to shoot a good percentage.

              If you watched my game-play you were able to see I ran into some trouble with my second unit. I did not have a defined game-plan and you could see what happened.

              So I expect early on most will have lots of success with their main unit and struggle a bit with their second and third groups until you define how you want to play with that group.

              I am so happy they approved the whole video so you can see the natural ebb and flow of the game and how intense it was on all-star for me. I'm not as nice on the sticks because I spend more time working on the game than playing these days but no one knows my systems better than me and I still see things that surprise me every day.

              What I tried to do that some of you may notice is, if the series we scouted was simple I kept the freelance or the series simple. Conversely, if the system was deep and complex like that Brad Stevens' stuff I tried to stay true to that.

              So that as you play different teams there are slight differences in complexities of their stuff when running the new series or new freelances.

              It is a little touch that I would only expect this crowd to appreciate.
              Last edited by Da_Czar; 09-04-2018, 04:32 PM.
              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

              Comment

              • Koosa1027
                MVP
                • Sep 2016
                • 1627

                #127
                Re: Gameplay Blog is released now! It's finally here

                Originally posted by Da_Czar
                This year I love shot timing. I almost always go with shot timing but I don't always enjoy it. This year that option feels good to me. As the percentages fall off the table when taking bad shots. In my debug kit I always play with the percentages visible so I can see them. Some of those shots guys were hitting last year even with perfect timing are only like 6-10% shots.

                So if you can get good shots your going to shoot a good percentage.

                If you watched my game-play you were able to see I ran into some trouble with my second unit. I did not have a defined game-plan and you could see what happened.

                So I expect early on most will have lots of success with their main unit and struggle a bit with their second and third groups until you define how you want to play with that group.

                I am so happy they approved the whole video so you can see the natural ebb and flow of the game and how intense it was on all-star for me. I'm not as nice on the sticks because I spend more time working on the game than playing these days but no one knows my systems better than me and I still see things that surprise me every day.

                What I tried to do that some of you may notice is, if the series we scouted was simple I kept the freelance or the series is. Conversely, if the system was deep and complex that Brad Stevens' stuff I tried to stay true to that.

                So that as you play different teams there are slight differences in complexities of their stuff when running the new series or new freelances.

                It is a little touch that I would only expect this crowd to appreciate.
                This response right here is why I respect this guy, I expected a response but a response this in depth is awesome and almost unheard of lol, I appreciate that my guy! Last year I tried shot timing with all feedback and shot meter off and it felt good to go based strictly off of the shot animation, that may be the route I take this year but I will definitely try both ways, thanks again for the response and I'll be back in the chats for #SIMHANGOUT

                ~Koosa1027~
                SIM is a MINDSET...Don't cheat the game and you'll get better results ~Koosa10:27~

                Comment

                • nba2kpdx
                  Rookie
                  • Feb 2014
                  • 256

                  #128
                  Re: Gameplay Blog is released now! It's finally here

                  Da Czar dropping his freelance knowledge bombs is my favorite time of the year.

                  You are my favorite 2k person!

                  Comment

                  • antdoggydogg
                    Rookie
                    • Sep 2011
                    • 610

                    #129
                    Re: Gameplay Blog is released now! It's finally here

                    Czar the sim nation Goat, can't wait to try out these new additions.

                    How does the AI decide which mismatch it wants to attack on a switch? In one of the examples, Lebron got Harden switched on to him while fading to the corner, and KCP had Carmelo at the top of the key. Was it just situational?

                    Did they decide Carmelo was a weaker defender than Harden or was it just based on floor positioning, and KCP having a more ideal triple threat position at the top of the key?

                    Comment

                    • JoFri
                      Pro
                      • Mar 2013
                      • 1486

                      #130
                      Re: Gameplay Blog is released now! It's finally here

                      Originally posted by jeremym480;
                      Da Czar, I'm not sure if it necessarily falls under gameplay or not but can you say if foul/substitution logic was addressed? Will the AI leave in players who are in foul trouble or leave them in?

                      If I remember correctly, he once shared that the rotation/substitution isnt under his care. The logic was also complex and unfortunately it wasnt prioritised. That was 2k18.

                      Do correct me if otherwise. I'm eager to see this addressed too. Keep fingers crossed



                      Sent from my iPhone using Tapatalk

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