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Learning to Embrace the MyCareer Grind in NBA 2K19
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Re: Learning to Embrace the MyCareer Grind in NBA 2K19
Damn, this is a bad look for OS, not sure how yall thought this article was a good idea.Comment
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Re: Learning to Embrace the MyCareer Grind in NBA 2K19
Am I the only one who read this as devil's advocate mixed with parody mixed with tongue in cheek?
“Skateboard costs 60k VC LOL”
That’s a lot of VC. Try walking. It’s free.
“2K how you gonna charge me 10k VC for shoes I made??
Did you hand-stitch those shoes yourself? Will you be playing barefoot without them? Yeah, you don’t really need those then. Keep grinding!
“How To feed MyPlayer – He keeps complaining at the end of games that he’s starving and how his old coach used to make sandwiches or something”
I….okay, not sure what to tell you here. I guess find a way to get him those sandwiches? That is, providing they don’t cost you any VC.
I think the ridiculousness of the arguments against the criticisms are intentionally trying to highlight the reality of the situation - that it is all just a bit ridiculous how far VC has gotten. At least, in my opinion, if this is in fact a serious attempt at a rebuttal against the VC grind criticisms, it is indistinguishable from a parody of a 2K fanboy.Comment
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Re: Learning to Embrace the MyCareer Grind in NBA 2K19
It’s because of people and mindsets like these that we even have microtransactions in the first place.
“Embrace the grind”?
NO!!
What in the world is this?!
A FULL PRICED GAME SHOULD NEVER HAVE MICROTRANSACTIONS THAT AFFECT GAMEPLAY. EVER. NO EXCEPTIONS.
And what is the point of going through Metacritic user reviews of all things and commenting on why they are wrong in your opinion? That’s not journalism, that’s not what this site should have.
2k are greedy bastards who care only about how to squeeze more money from people’s wallets.
MyTEAM Loot Boxes, microtransactions, false advertising to make it seem XP is earned fast, you name it.
STOP ACCEPTING THESE SCUMMY THINGS IN OUR GAMES
I cannot believe this is actually okay by some people, thank you for ruining games.Comment
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Re: Learning to Embrace the MyCareer Grind in NBA 2K19
This article was clearly written by Ronnie2K.
Honestly the gameplay is great but VC has sucked the fun outta this game massively the last 2-3 years, now everything costs VC and a lot of it, I’m an NBA player that can barely afford haircuts (2K17), clothes, shoes or a scooter/bike? If I create a new character I’d need to buy everything again.
I understand upgrading ratings like shooting, ball handling and passing etc, but things like vertical, speed & quickness players come equipped with that natural ability, but having to pay for jump shots, moves, running styles around the neighborhood is overkill.Comment
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Re: Learning to Embrace the MyCareer Grind in NBA 2K19
This article is shockingly poor for an OS article. I'm in favor of microtransactions, because I understand it as a business model, but the return on your VC is so poor that it's actually just kind of insulting. Just like this article is kind of insulting to people's intelligence.
It's gonna be a Yikes from me on this one.Support Local Sports
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Re: Learning to Embrace the MyCareer Grind in NBA 2K19
We post here because we enjoy 2k and therefore inherently have some bias. Yet and still on the section of the Internet that is perhaps most favorable to 2k there is significant criticism of the game and the practices of the company in most every discussion thread. I paid for this game, so why does it feel like I’m on a gambling website when I load up the park?Comment
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Re: Learning to Embrace the MyCareer Grind in NBA 2K19
People ***** and moan about VC and the grind every single day (and years) and they voice that. What's wrong with someone who views the grind differently voicing that?? I hate how some of these guys act like there's only one (poor us, greedy companies) way to look at VC. I found the article an interesting take. No better or worse than anything else I have seen on microtransactions.Comment
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Re: Learning to Embrace the MyCareer Grind in NBA 2K19
Am I the only one who read this as devil's advocate mixed with parody mixed with tongue in cheek?
Sounds like the writer is having a bit of fun with us here.
I think the ridiculousness of the arguments against the criticisms are intentionally trying to highlight the reality of the situation - that it is all just a bit ridiculous how far VC has gotten. At least, in my opinion, if this is in fact a serious attempt at a rebuttal against the VC grind criticisms, it is indistinguishable from a parody of a 2K fanboy.Play the games you love, not the games you want to love.Comment
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Re: Learning to Embrace the MyCareer Grind in NBA 2K19
Firstly, i don't have any problem with OS writing this article and presenting it to us as a differing or opposing opinion on 2k's business practices.
I just want to address a couple of specific points made.
2K makes you a piece of human trash so you feel forced to buy VC
I don’t know about a piece of human trash, but is it really all that surprising that you would start as a lowly scrub when you begin your career in NBA 2K19? What were you expecting? That you would start out as an 80 overall without doing anything at all? That would defeat the whole purpose of progression and provide little sense of accomplishment for improving. Yes, your player isn’t going to be very good at all at the outset but that offers all the more incentive to play the game, improve your skills on the court, and this will ultimately lead to accumulating enough VC to start boosting those attributes.
Does 2K make you this “piece of human trash” in order to entice you to buy VC instead of earning it? Sure, that’s certainly part of it. But that doesn’t mean it’s a necessity. You could always grind for VC instead and do it the hard way.
I do think that once you've hit the level where you're banking VC at a faster rate than you need it for your upgrades, then 2k have done a good job this year of balancing it out. I'm earning between 2700-3500k vc per game and that's the best since 2k14. I'm pretty sure I'll hit 96ovr this year, so at that point I'll be earning between 5400-7000k vc per game, and that will be the most of all time in any game since 2k introduced VC.
I'm only creating one player this year, so all this VC I have banked isn't going anywhere and will only increase further and further. Maybe I'll treat myself to one of those skateboards so hilariously *cough cough* mocked in the article.
“Grinding for VC instead of paying for it is equal to working for 40 cents per hour.”
I’m sorry, are you being forced to work long hours at some sort of 2K slave labor camp? It clearly must be some kind of horrible predicament that people find themselves in to speak of playing a basketball video game as if they are instead toiling away in a coal mine or doing similarly hard labor.
A friendly reminder: this game is supposed to be fun. If you look at the prospect of playing a basketball video game as some sort of punishment or indignity that has to be suffered through rather than enjoyed, there’s real possibility that this might not be the game for you.
Personally, I couldn't care less about having a 99ovr that is actually closer to a genuine 89ovr than the label we're given, but I do want those attribute upgrades. The fact that for the 2nd year running, 2k have given us zero control over what we unlock just forces an on-going grind designed to bore 2k's own customers into giving in and creating a new build with the potential for money to be spent on VC, all over again.
“MyCareer archetypes need to be changed.”
The archetypes in NBA 2K19 are in place to allow you to create specific types of players that do can do a couple of things well at the cost of being limited in other facets of the game. The main reason that people like this want to see these archetypes changed is because they’d probably like their player to be good at absolutely everything instead. In a perfect world, they’d be able to create a 7-footer who moves with the quickness of Westbrook, rebounds like Rodman and shoots three-pointers as if he was the second coming of Steph Curry. Learn to embrace the strengths and accept the shortcomings of your players and focus on what they do well instead of what they are lacking.
I started playing 2k originally because of mycareer; I loved that I could create and grow my own players like KD, MJ, KAJ etc, not to end up as a 99 ovr Joe Ingles (apologies if you're reading this, Joe - loved what you did against playoff P!) Archetypes were introduced for 2 reasons in my opinion; E-sports and limiting what players could do in order to get them to make more builds.
2k15 parks were never this empty ever, even on the night that 2k16 was released, and 2k16 parks were never this empty, and you know what? People were enjoying playing those games right through the games cycle.
2k15 gave us practically unlimited attributes, and I agree that 7ft SF's were an issue, then the 7'2PG glitch was an even bigger issue, but those could have been addressed in a similar way to 16. You want to be 7ft? Great, well now you're going to be slower and worse at ball control, shooting etc.
Another problem with archetypes is that imo they're actually responsible for the many game affecting issues we see now. In 17, players complained about playmakers being able to finish at the rim so effectively, so what happened last year? The attempt to balance that out lead to the layup off the underside of the backboard issue, and this year has lead to the fact that I can barely finish my dinner under the rim as a pure post scorer, never mind hit layups with dudes nearby consistently.
You can almost see the tightrope that 2k are forcing themselves to walk each year, as they try and make all archetypes as both viable and balanced. I don't envy them for putting this much work back on themselves when it's so completely and utterly unnecessary.
People complained about a skills gap the last couple of years as archetypes and badges have proved a crutch to bail out players instead of their own abilities. No one ever complained of a skill gap in 15 or 16 for the very reason that we all had access to the same players. There is no skill gap this year again because shooting builds exist and they can finish contested 40 ft jump shots at a higher rate than I can finish 6 inch layups with a dude behind me.
Give 2 teams of 3 players 99's in each attribute and only silver badges, you'll find the better team wins, give the winners of the first game each a defensive playmaker, and give the other team sharps, and the better team with better players are unlikely to win; that's the opposite of a skillsgap. Being a good 2k player should never come down to running left and right before pressing a button once to shoot.Comment
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Re: Learning to Embrace the MyCareer Grind in NBA 2K19
People ***** and moan about VC and the grind every single day (and years) and they voice that. What's wrong with someone who views the grind differently voicing that?? I hate how some of these guys act like there's only one (poor us, greedy companies) way to look at VC. I found the article an interesting take. No better or worse than anything else I have seen on microtransactions.Comment
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Re: Learning to Embrace the MyCareer Grind in NBA 2K19
Article is garbage. Just get rid of this whole Road to 99 idea and go back to the old format. Top Rep should be determined by playing against actual people not some stupid MyCareer exploited grind. The rep system and VC is payout is a joke in this game. We need some changes next year.Comment
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