Mike Wang tweets about 2K20
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Last edited by NINJAK2; 08-12-2019, 07:28 PM.EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure. -
Re: Mike Wang tweets about 2K20
the part that made me come to my senses on this was when i read someone in this thread said go shoot 20 jumpers in the gym and tell me which ones were green and which ones werent...LOL i cried laughing
i do consider myself a shooter and i feel like i have a great feel for the game and for my shot. but i cant deny that some shots feel good as ever and still miss. it happens. i have had games where all of my shots that feel good drop, plenty of times over the yrs. but still i cant shake the fact that you never know until the ball drops, you just dont.
and im with you on the 'shooter made a mistake' if you miss. but often times you dont recognize said mistake until you see the shot is off, aka it still felt like you green'd it. LOL. and the whole premise of a green in 2k is from the release point and not as the shot goes in. so thats not translating for me when i really sit and think about it.
i certainly have a feel as a shooter, but i really cant sit here and say i can call green from the moment the ball leaves my hands 100% accurately even when it does feel good..
"I called green!"Comment
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Re: Mike Wang tweets about 2K20
I stopped reading at greenies, word B?
Go shoot 50 3s in real life and tell me which ones are "greenies", and of those that are "greenies" how many of them hit, like...you dudes can't be serious with these arguments. I've MANY times said, good, cash, buckets, etc. when I "released the ball at the exact right height, with exact right form, and pushed the ball with exactly the right amount of force required" and the shot has not hit.
It happens, because that's how basketball goes, we're humans and we're flawed, Steph, Ray Allen, Bird, Reggie Miller have all shot shots that they thought were good, but they weren't, because there.is.no.such.thing.as.a.greenie Lmao
That's the exact reason that coaches teach you from youth basketball on up to follow your shot, because there is NOT a such thing as a perfect shot, you've gotta be kidding me with this mess.
You are a human, you don't know which shots have the perfect force and are released at the perfect height. That's why as a human you always have to follow your shot. We don't have a shot meter over our heads.
That doesn't mean that there isn't a perfect shot.
You just don't know it's a perfect shot until it goes in. But Steph Curry practices his shot 10000 times in a row so he can have the exact same force, release at the exact same time. Now when he is in a game there are so many factors, so it is rare he actually hits his shot perfectly. He will always follow his shot because you never truly know if it is a perfect release. That doesn't mean that it doesn't exist.Comment
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Re: Mike Wang tweets about 2K20
the part that made me come to my senses on this was when i read someone in this thread said go shoot 20 jumpers in the gym and tell me which ones were green and which ones werent...LOL i cried laughing
i do consider myself a shooter and i feel like i have a great feel for the game and for my shot. but i cant deny that some shots feel good as ever and still miss. it happens. i have had games where all of my shots that feel good drop, plenty of times over the yrs. but still i cant shake the fact that you never know until the ball drops, you just dont.
and im with you on the 'shooter made a mistake' if you miss. but often times you dont recognize said mistake until you see the shot is off, aka it still felt like you green'd it. LOL. and the whole premise of a green in 2k is from the release point and not as the shot goes in. so thats not translating for me when i really sit and think about it.
i certainly have a feel as a shooter, but i really cant sit here and say i can call green from the moment the ball leaves my hands 100% accurately even when it does feel good..
All I'm saying. People's logic has been flawed in this post. They act like because you as a human can't determine if a shot in real life is a green release at the time of your shot, that means that real life doesn't have perfect releases. That logic makes no sense. We are not computers and we would never be able to determine this.
But there's a reason why Steph Curry can shoot like 1,000 3's and make nearly every one. Because when no one is around, all variables are the same, he determines the height he needs to jump, and the force he needs, and he can replicate it hundreds of times in a row. Because he is human, he might slightly miss his timing once or twice. Again that just means those 1-2 times weren't perfect releases. But he can replicate it. But when you're at a different place in the court, the equation changes some.
Obviously 2k doesn't have us measure the 3-4 things a shooter needs to determine when shooting, all we can do is control the timing of the shot. There is such a thing as perfect timing though.
Now you can argue that hitting perfect timing shouldn't mean that a player does everything else perfectly. Maybe you time the jump perfectly, but based on the player's stats, maybe you argue that green releases can miss simply based on a player's rating (because that might determine how hard they shoot it).
But don't act like scientifically there's no such thing as a perfect release. There are different forms. But in these different forms, if you shoot it the SAME EXACT WAY every time, with the same force, and the same jump, you will scientifically make it every time. Unless the hoop magically moves.Comment
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Re: Mike Wang tweets about 2K20
Awg811! So true! But green releases are here to stay can’t deny that. But if 2k want to adjust for shooting or limit role players shots how about mirror like in real life that in the game shot that each player gets certain amount of shots. Then if he try’s to go over his limit he can’t shot. But I know that’s unrealistic nor any fun because this is a VIDEO GAME! I really don’t know how they’re going to truly mimic shooting like in the NBA that’s it’s even!
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Re: Mike Wang tweets about 2K20
Granted, there will be releases that feel good as a baseball player and look good, but you will miss, that simply means it wasn't a perfect release.
Just like it takes skill to shoot, they want to mimic that and reward those who release at the perfect timing and I'm for it.
I personally only see issues with 95 rated players or above. Outside of that it's a lot more rare from my experienceComment
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Re: Mike Wang tweets about 2K20
But scientifically if you release it at the perfect force and you jump at the right height, unless the goal moves it will always go in.
Granted, there will be releases that feel good as a baseball player and look good, but you will miss, that simply means it wasn't a perfect release.
Just like it takes skill to shoot, they want to mimic that and reward those who release at the perfect timing and I'm for it.
I personally only see issues with 95 rated players or above. Outside of that it's a lot more rare from my experience
no its crazy man. ive seen pure glass cleaners and pure rim protectors in the 80s hitting consistently. they just put their fav jumpshot and they have the timing perfected. or theyre using modded controllers. most of the time its a guy that has a 95 and this is his rebirth and its an 89 with the same jumper equipped. or maybe they went on youtube, idk..but its super common and ive played a few thousand park games, rec games, and pro am games to have seen it consistently.
greens need to be locked out outside of the paint for non shooting builds. and thats just for open shots. if in the paint and its contested in any way (at least yellow) green should be locked out there as well. this can be accomplished by making 75 the cutoff for green releases. anything under a 75 cant be greened, period point blank with any build. that number represents what the shot rating is after any defense has been factored in along with release timing, etc.
there is no non shooting build (slasher, glass, rim, play) that has over 75 3s even wide open (except shorter pure playmakers, which is fine) with the shortest arm length, so that covers that. not to mention thats before the defense is factored in.
they make it enough that its a viable option when it should be a liability for them taking that shot. i see them draining them in close games too (why do all builds have the clutch badge?)
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Re: Mike Wang tweets about 2K20
Just because you are not a computer, and you don't have 2k's system in your head, and you can't determine if a shot is a "greenie" in real life, that doesn't mean that certain shots aren't green releases in real life.
All I'm saying. People's logic has been flawed in this post. They act like because you as a human can't determine if a shot in real life is a green release at the time of your shot, that means that real life doesn't have perfect releases. That logic makes no sense. We are not computers and we would never be able to determine this.
But there's a reason why Steph Curry can shoot like 1,000 3's and make nearly every one. Because when no one is around, all variables are the same, he determines the height he needs to jump, and the force he needs, and he can replicate it hundreds of times in a row. Because he is human, he might slightly miss his timing once or twice. Again that just means those 1-2 times weren't perfect releases. But he can replicate it. But when you're at a different place in the court, the equation changes some.Comment
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Re: Mike Wang tweets about 2K20
But scientifically if you release it at the perfect force and you jump at the right height, unless the goal moves it will always go in.
Granted, there will be releases that feel good as a baseball player and look good, but you will miss, that simply means it wasn't a perfect release.
Just like it takes skill to shoot, they want to mimic that and reward those who release at the perfect timing and I'm for it.
I personally only see issues with 95 rated players or above. Outside of that it's a lot more rare from my experience
Scientifically, we know that a perfect release happens so rarely in the context of a basketball game that even when someone thinks they’ve had the perfect release it still misses.
Scientifically, we know that the only way to have a perfect release more than maybe 10% of the time, when playing basketball, you have to use programmed robots.
Scientifically, the best shooters in the game have averaged around 40 to 45% on 3pt shooting for their careers.
Scientifically, there is no shot meter in basketball and no green bar that tells you your shot is going in with 100% certainty.
Scientifically, there is no guaranteed make in basketball.
Sent from my iPhone using Operation SportsComment
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Re: Mike Wang tweets about 2K20
You are a human, you don't know which shots have the perfect force and are released at the perfect height. That's why as a human you always have to follow your shot. We don't have a shot meter over our heads.
That doesn't mean that there isn't a perfect shot.
You just don't know it's a perfect shot until it goes in. But Steph Curry practices his shot 10000 times in a row so he can have the exact same force, release at the exact same time. Now when he is in a game there are so many factors, so it is rare he actually hits his shot perfectly. He will always follow his shot because you never truly know if it is a perfect release. That doesn't mean that it doesn't exist.NFL: Bills
NBA: Bucks
MLB: Cubs
NCAA: Syracuse
Soccer: USMNT/DC United
PSN: ButMyT-GunDontComment
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Re: Mike Wang tweets about 2K20
But scientifically if you release it at the perfect force and you jump at the right height, unless the goal moves it will always go in.
Granted, there will be releases that feel good as a baseball player and look good, but you will miss, that simply means it wasn't a perfect release.
Just like it takes skill to shoot, they want to mimic that and reward those who release at the perfect timing and I'm for it.
I personally only see issues with 95 rated players or above. Outside of that it's a lot more rare from my experience
There doesn’t need to be a mechanic in the game to represent something that doesn’t exist and it certainly doesn’t need to be as prevalent and balance breaking as it is currently. Better shot mechanics and getting open are already represented in the game with an increased probability to make the shot. You mix that in with ratings and you have a realistic representation of competitive basketball. The second you throw in this green garbage, you throw that out the window.Comment
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Re: Mike Wang tweets about 2K20
I foolishly keep coming here hoping to find new tweets from Mike.
To get it (somewhat) back on track, the 2k20 twitter account tweeted:
"We're unveiling all new Legendary teams in #2K20 Stay tuned and set those notifications..."
.... runs awayNBA: Wizards
WNBA: Mystics
NFL: Ravens
MLB: Nationals
Europe: Barcelona
MLS: DC United
College: Look at my avatarComment
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Re: Mike Wang tweets about 2K20
Mike needs to hurry up and make some new tweets. I'm getting tired of arguing about something that doesn't exist in real life, therefore shouldn't exist in the game.Comment
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