Mike Wang tweets about 2K20

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  • illwill10
    Hall Of Fame
    • Mar 2009
    • 19795

    #346
    Re: Mike Wang tweets about 2K20

    From Mike Wang:
    "Eraser's not coming back. Here are the blocking-related badges: Chase Down Artist, Heart Crusher, Intimidator, Pogostick, and Rim Protector"

    He said Pogostick helps you jump repeatedly faster. I know Rim Protector lowered tiers of interior offensive badges. I'm not sure of Heart Crusher. I think Intimidator is a personality badge. Hopefully it lowers shot percentage on contested shots
    Last edited by illwill10; 08-13-2019, 07:20 PM.

    Comment

    • RTMG007
      Rookie
      • Sep 2012
      • 198

      #347
      Re: Mike Wang tweets about 2K20

      Originally posted by splashmountain
      but awg, you're saying the same thing.

      If we made a shooting robot. we can find thru ray allen, steph and klay, the "perfect release for those guys forms. when the shot goes SPLASH right down the center of the rim(you can have cameras make sure of this). with the proper arc, velocity, etc.

      take that information, plug that into the shooting robot. and loop it.

      The robot will not miss until something in the realm of physics changes(air in the arena/gym, something is wrong with the robots arm, or their's a malfunction with the robot or the software that the robot uses. but all things being equal that robot wont ever miss. why? because there is a perfect GREEN release point, velocity, etc on every jumper taken from every player in the world.

      It has nothing to do with the person KNOWING if the shot is perfect or not. its the fact that it does exist in real life. the perfect release for every individuals form and jumper style. the difference between forms is that some forms have a smaller room for error(lonzo ball, reggie miller, Kevin martin, the matrix, etc.) and some people work on their shot more than others which makes them closer to robot results when left wide open. its called muscle memory for a reason. your muscles remember like the Ram/Hard disc in a robot.

      A green perfect release is possible. which means 2k should put that in the game. now are we saying we shouldnt see the green to know when it happens? maybe. but on the otherside there are times when you KNOW your shot is wet money. and there times when you think it is and you brick(nick young meme).

      and a new copy pasta was born my friends

      Comment

      • awg811
        Pro
        • Jul 2009
        • 768

        #348
        Mike Wang tweets about 2K20

        This video is from a 2k League player and according to Da Czar, they got to play it early.
        It starts off like you would expect from someone with ties to 2k, but there is a bunch of info after the beginning love fest lol.



        Sent from my iPhone using Operation Sports

        Comment

        • illwill10
          Hall Of Fame
          • Mar 2009
          • 19795

          #349
          Re: Mike Wang tweets about 2K20

          "Heart Crusher knocks down the other team's Takeover meters when you get a block or steal. Intimidator buffs the defender's impact on all block/contest attempts."

          Those seem like badges are going to want as a defender. The ability to stop an opponents takeover just by getting a turnover is huge. And Intimidator is what I thought it would be. To be able to affect an opponents shot attempt when you contest a shot
          Last edited by illwill10; 08-13-2019, 09:02 PM.

          Comment

          • Goffs
            New Ork Giants
            • Feb 2003
            • 12278

            #350
            Re: Mike Wang tweets about 2K20

            Originally posted by illwill10
            From Mike Wang:
            "Eraser's not coming back. Here are the blocking-related badges: Chase Down Artist, Heart Crusher, Intimidator, Pogostick, and Rim Protector"

            He said Pogostick helps you jump repeatedly faster. I know Rim Protector lowered tiers of interior offensive badges. I'm not sure of Heart Crusher. I think Intimidator is a personality badge. Hopefully it lowers shot percentage on contested shots
            Heart crusher sounds like another badge that lowers a player ratings if he gets blocked? Since rim protector lowers a badge tier....

            I still like my idea way back when they first announced badges back then. I had a badge idea called The Swat....maybe a picture of a fly swatter and basically the badge gets the crowd hyped when you block it to the stands.

            Comment

            • TheFinalEvent97
              MVP
              • Jul 2016
              • 1519

              #351
              Re: Mike Wang tweets about 2K20

              Originally posted by illwill10
              "Heart Crusher knocks down the other team's Takeover meters when you get a block or steal. Intimidator buffs the defender's impact on all block/contest attempts."

              Those seem like badges are going to want as a defender. The ability to stop an opponents takeover just by getting a turnover is huge. And Intimidator is what I thought it would be. To be able to affect an opponents shot attempt when you contest a shot
              Looks like two badges Draymond could have on HOF.

              Comment

              • awg811
                Pro
                • Jul 2009
                • 768

                #352
                Mike Wang tweets about 2K20

                From Mike Wang....
                - There are a lot of factors that go into how strong a contest is (hand position, body position, ratings, etc.) The defensive impact you get translates into a percentage of coverage (what you guys currently know as Lightly/Heavily/Smothered).
                - Defensive Stopper was removed in lieu of more context-specific badges
                - to be clear. Dribble moves as you know them are still on right stick. when i mentioned there are dribble moves on left stick in the blog, I just meant there are simple crossovers, behind back wraps, stepbacks, etc. that play contextually as part of the new motion engine
                - spamming won't do much good, we hit defensive impact hard as you're coming down from a block and also it's easy to draw a foul as a shooter if the blocker jumps early. you still need to time your blocks correctly to be successful on defense.
                -

                Sent from my iPhone using Operation Sports
                Last edited by awg811; 08-13-2019, 09:30 PM.

                Comment

                • awg811
                  Pro
                  • Jul 2009
                  • 768

                  #353
                  Mike Wang tweets about 2K20

                  I don’t know about the...you “still” need to time your blocks correctly to be successful on defense.
                  Still would seem to suggest that in 19 you had to time your blocks correctly, which just wasn’t the case. Properly timed blocks seemed to be less effective than a pure stretch jumping from the free thrown line to block my post scorer when he should have dunked but instead did some slow turn around layup BS.


                  Sent from my iPhone using Operation Sports

                  Comment

                  • Goffs
                    New Ork Giants
                    • Feb 2003
                    • 12278

                    #354
                    Re: Mike Wang tweets about 2K20

                    Originally posted by awg811
                    From Mike Wang....
                    - There are a lot of factors that go into how strong a contest is (hand position, body position, ratings, etc.) The defensive impact you get translates into a percentage of coverage (what you guys currently know as Lightly/Heavily/Smothered).
                    - Defensive Stopper was removed in lieu of more context-specific badges
                    - to be clear. Dribble moves as you know them are still on right stick. when i mentioned there are dribble moves on left stick in the blog, I just meant there are simple crossovers, behind back wraps, stepbacks, etc. that play contextually as part of the new motion engine
                    - spamming won't do much good, we hit defensive impact hard as you're coming down from a block and also it's easy to draw a foul as a shooter if the blocker jumps early. you still need to time your blocks correctly to be successful on defense.
                    -

                    Sent from my iPhone using Operation Sports
                    Context related badges? Don't tell me there's now a hands up badge lol

                    Comment

                    • jordankobewade7
                      Rookie
                      • Jun 2009
                      • 139

                      #355
                      Re: Mike Wang tweets about 2K20

                      Originally posted by awg811
                      I don’t know about the...you “still” need to time your blocks correctly to be successful on defense.
                      Still would seem to suggest that in 19 you had to time your blocks correctly, which just wasn’t the case. Properly timed blocks seemed to be less effective than a pure stretch jumping from the free thrown line to block my post scorer when he should have dunked but instead did some slow turn around layup BS.


                      Sent from my iPhone using Operation Sports


                      i think he meant more along the lines of ‘if you jump early and are on your way down as the shooter is going up, you wont get an auto block’. as would often happen even when you got someone to jump on a pump fake.

                      im a firm believer that if you fall for a pump fake youre out of the play 90% of the time if not more. whether thats in open space for the offense to drive, or in the paint. most of the time irl to get a clean block without fouling (body contact) you have to meet the ball at the top anyway.

                      huge pet peeve for me i hope its properly addressed this yr


                      Sent from my iPhone using Operation Sports

                      Comment

                      • jfsolo
                        Live Action, please?
                        • May 2003
                        • 12965

                        #356
                        Re: Mike Wang tweets about 2K20

                        A couple more.

                        Mike Wang
                        @Beluba
                        Replying to
                        @dbMAN87

                        Attributes drop steadily the colder you get, but right now I have certain ones bottoming out at -5, and some at -7, depending on what type of player you are.


                        gywn bailey
                        @dbMAN87

                        So the coldest you can possibly get it -7 attribute points?
                        Mike Wang
                        @Beluba

                        currently... yes. but bear in mind your attributes can also get hit by fatigue
                        Jordan Mychal Lemos
                        @crypticjordan

                        Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                        Do the same thing tomorrow. And the next. Now do it forever.

                        Comment

                        • Vic_Clancy
                          Rookie
                          • Aug 2018
                          • 223

                          #357
                          Re: Mike Wang tweets about 2K20

                          Mike's latest tweets confirmed to me that we know 80-85% of the new badge system. There will be a ton of badges available, seems like we'll have a lot of discretion on which ones we want, but we'll most likely only be able to equip a limited amount of badges at once (Mike noted that we "equip" badges and they removed badges that people wouldn't want such as charge card and free throw ace).

                          The remaining question becomes how do they "limit" the amount of badges that we can equip at once. My guess is that they're adopting and adapting the NBA Live system. I'm not fully versed on the system as I only played the game a little. But as it pertained to badges, after you unlocked them, you could equip them to your player to receive the boost and start levelling them up. As your player became higher rated, you opened up more badge slots and possibly some slightly more impressive badges.

                          It's a decent system that would allow us some freedom to craft our characters as we see fit. But I think there are some better ideas out there and it will be interesting to see where they ultimately take it.
                          NBA: Wizards
                          WNBA: Mystics
                          NFL: Ravens
                          MLB: Nationals
                          Europe: Barcelona
                          MLS: DC United
                          College: Look at my avatar

                          Comment

                          • Vic_Clancy
                            Rookie
                            • Aug 2018
                            • 223

                            #358
                            Re: Mike Wang tweets about 2K20

                            Originally posted by Goffs
                            Context related badges? Don't tell me there's now a hands up badge lol
                            Fairly certain he's referring to how they split D stopper into a perimeter badge and a post defense badge.
                            NBA: Wizards
                            WNBA: Mystics
                            NFL: Ravens
                            MLB: Nationals
                            Europe: Barcelona
                            MLS: DC United
                            College: Look at my avatar

                            Comment

                            • jordankobewade7
                              Rookie
                              • Jun 2009
                              • 139

                              #359
                              Re: Mike Wang tweets about 2K20

                              Originally posted by Vic_Clancy
                              Mike's latest tweets confirmed to me that we know 80-85% of the new badge system. There will be a ton of badges available, seems like we'll have a lot of discretion on which ones we want, but we'll most likely only be able to equip a limited amount of badges at once (Mike noted that we "equip" badges and they removed badges that people wouldn't want such as charge card and free throw ace).

                              The remaining question becomes how do they "limit" the amount of badges that we can equip at once. My guess is that they're adopting and adapting the NBA Live system. I'm not fully versed on the system as I only played the game a little.


                              i havent played much of this current live but last yr i played around this time and the way the badges work is that you equip them and there are certain tasks you need to perform to level them up. some are numbered (make x amount of jumpshots) and some are time related (play this many games with this equipped) for the level up. i like that it wasnt one thing to raise them. like grinding a drill over and over, or having to shoot floaters more often than i otherwise would to get a badge..mixing it up like live did would be a huge plus.

                              i just hope that badges are tied to ratings a bit though. like if we are choosing our own attributes we should have to raise them to a certain point to equip the highest levels of a badge. makes absolutely no sense for a dude to have catch n shoot HOF with a 70 3pt rating-thats straight cheese.

                              if you want the badge at its highest levels, you should have to invest in the corresponding category for said badge and level up your rating accordingly, like 86+ for HOF badge..that way it limits the amount of HOF badges you can have naturally through the system...

                              the more all around build you are, the less elite badges you will have in a given area, the more specialized you are, the better the badges are. its fair and it makes sense. most of all it limits cheeseability. yea i just made that up


                              Sent from my iPhone using Operation Sports

                              Comment

                              • tru11
                                MVP
                                • Aug 2010
                                • 1816

                                #360
                                Re: Mike Wang tweets about 2K20

                                80+ bronze
                                85+ silver
                                90+ gold
                                95+ HOF

                                got to have that rating to get a certain badge at that level.

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