Official 2k20 MyPlayer Build Thread.

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  • tru11
    MVP
    • Aug 2010
    • 1816

    #616
    Re: Official 2k20 MyPlayer Build Thread.

    Originally posted by Kleinevos
    Which one man, i have Made like 9 big man builds in this ****ing demo


    Verzonden vanaf mijn iPhone met Tapatalk
    the one with the most post game i guess lol

    Comment

    • Kleinevos
      Pro
      • Nov 2017
      • 599

      #617
      Re: Official 2k20 MyPlayer Build Thread.

      Originally posted by tru11
      the one with the most post game i guess lol


      Lol my pure post scorer is going to be a bit peculiar. Its going against what most youtubers are professing

      Comment

      • tru11
        MVP
        • Aug 2010
        • 1816

        #618
        Re: Official 2k20 MyPlayer Build Thread.

        Originally posted by Kleinevos
        Lol my pure post scorer is going to be a bit peculiar. Its going against what most youtubers are professing
        Hhahahaha thats the only true way IMO.

        Comment

        • Tarum
          Rookie
          • Oct 2015
          • 71

          #619
          Re: Official 2k20 MyPlayer Build Thread.

          im thinking make a blue-red pie chart center(slashing-def) but im worried that he will be useless like in 2k19 because of 0 shooting.is anyone here make non-shooting center in 2k19 and still be satisfied in proam-rec games ?

          Comment

          • Korrupted
            Pro
            • Nov 2015
            • 917

            #620
            Re: Official 2k20 MyPlayer Build Thread.

            Originally posted by Tarum
            im thinking make a blue-red pie chart center(slashing-def) but im worried that he will be useless like in 2k19 because of 0 shooting.is anyone here make non-shooting center in 2k19 and still be satisfied in proam-rec games ?
            I'm pretty sure someone will find a great base that allows non shooting archetypes to hit at a decent clip. There were way too many slashing builds in Rec this year so I'm not sure how well that will work with everybody clogging the lane and not spacing the floor properly. If you have a consistent squad to run with you should be okay with that build.

            On another note the dribbling in 2k20 seems more unresponsive than it was in 2k18 and that's a huge problem. Beluba has acknowledged the game needing a patch to fix certain issues with dribbling. They should've just left it like it was in 2k19 but added more sig styles and such. 2k18 dribbling was atrocious. Hope we don't have a repeat in 2k20 or it's gonna be a long year.

            Comment

            • franzis
              MVP
              • Mar 2008
              • 1451

              #621
              Re: Official 2k20 MyPlayer Build Thread.

              What are the new/revised badges that you found more/less useful so far?

              I upvote:
              - consistent finisher (very useful as layup timing differs across animations),
              - flashy passer (finally the gave it a purpose beside aestethics),
              - backdown punisher (I love bully ball, so I love this badge),
              - downhill (I like the concept, not sure about actual effect yet) and quick 1st step (a fan favourite I guess)

              I downvote:
              - fake pass maestro (I tried it gold and did nothing against AI... imagine online...),
              - intimidator (the description is misleading, for me it worked only with shots around the rim, not very useful if you are a guard/wing),
              - lighting reflexes (tried gold or HOF once and really didn't understand what it was supposed to do)

              Uncertain because I couldn't test them consistently during the demo:
              - pro touch (not clear how it interacts with consistent finisher, once they activated togheter !!),
              - slithery finisher (not clear how it interacts with contact finisher and fancy footwork, and what it does (unique animations? attributes boosting)),
              - fancy footowrk (see slitery finisher),
              - needle threader (I understood it just boosts the passing rating, but to what extent? seems a step back from P&R maestro)

              Comment

              • Rockie_Fresh88
                Lockdown Defender
                • Oct 2011
                • 9621

                #622
                Re: Official 2k20 MyPlayer Build Thread.

                Originally posted by franzis
                What are the new/revised badges that you found more/less useful so far?

                I upvote:
                - consistent finisher (very useful as layup timing differs across animations),
                - flashy passer (finally the gave it a purpose beside aestethics),
                - backdown punisher (I love bully ball, so I love this badge),
                - downhill (I like the concept, not sure about actual effect yet) and quick 1st step (a fan favourite I guess)

                I downvote:
                - fake pass maestro (I tried it gold and did nothing against AI... imagine online...),
                - intimidator (the description is misleading, for me it worked only with shots around the rim, not very useful if you are a guard/wing),
                - lighting reflexes (tried gold or HOF once and really didn't understand what it was supposed to do)

                Uncertain because I couldn't test them consistently during the demo:
                - pro touch (not clear how it interacts with consistent finisher, once they activated togheter !!),
                - slithery finisher (not clear how it interacts with contact finisher and fancy footwork, and what it does (unique animations? attributes boosting)),
                - fancy footowrk (see slitery finisher),
                - needle threader (I understood it just boosts the passing rating, but to what extent? seems a step back from P&R maestro)
                Intimidator is one of the best badges in the game . Think I preferred pro touch over consistent finisher. Downhill is similar to one man fastbreak on steroids .

                Flashy passer is fun this year especially combined with needle threaded .
                #1 Laker fan
                First Team Defense !!!

                Comment

                • MDSavageBeast
                  Rookie
                  • Jun 2017
                  • 264

                  #623
                  Re: Official 2k20 MyPlayer Build Thread.

                  Originally posted by franzis
                  What are the new/revised badges that you found more/less useful so far?

                  I upvote:
                  - consistent finisher (very useful as layup timing differs across animations),
                  - flashy passer (finally the gave it a purpose beside aestethics),
                  - backdown punisher (I love bully ball, so I love this badge),
                  - downhill (I like the concept, not sure about actual effect yet) and quick 1st step (a fan favourite I guess)

                  I downvote:
                  - fake pass maestro (I tried it gold and did nothing against AI... imagine online...),
                  - intimidator (the description is misleading, for me it worked only with shots around the rim, not very useful if you are a guard/wing),
                  - lighting reflexes (tried gold or HOF once and really didn't understand what it was supposed to do)

                  Uncertain because I couldn't test them consistently during the demo:
                  - pro touch (not clear how it interacts with consistent finisher, once they activated togheter !!),
                  - slithery finisher (not clear how it interacts with contact finisher and fancy footwork, and what it does (unique animations? attributes boosting)),
                  - fancy footowrk (see slitery finisher),
                  - needle threader (I understood it just boosts the passing rating, but to what extent? seems a step back from P&R maestro)

                  As a playmaker, I LOVED needle threader with dimer. Last year in 19, passes in traffic were always intercepted. HOF needle threader worked wonders for me in the demo. Felt like I got passes into very tight windows.

                  Comment

                  • DatSamuraiRose
                    Rookie
                    • Jul 2010
                    • 90

                    #624
                    Re: Official 2k20 MyPlayer Build Thread.

                    Thinking about making a Ben Wallace type of build. Going to test it out when I get home later.

                    Comment

                    • Yeah...THAT Guy
                      Once in a Lifetime Memory
                      • Dec 2006
                      • 17294

                      #625
                      Re: Official 2k20 MyPlayer Build Thread.

                      Originally posted by franzis
                      What are the new/revised badges that you found more/less useful so far?

                      I upvote:
                      - consistent finisher (very useful as layup timing differs across animations),
                      - flashy passer (finally the gave it a purpose beside aestethics),
                      - backdown punisher (I love bully ball, so I love this badge),
                      - downhill (I like the concept, not sure about actual effect yet) and quick 1st step (a fan favourite I guess)

                      I downvote:
                      - fake pass maestro (I tried it gold and did nothing against AI... imagine online...),
                      - intimidator (the description is misleading, for me it worked only with shots around the rim, not very useful if you are a guard/wing),
                      - lighting reflexes (tried gold or HOF once and really didn't understand what it was supposed to do)

                      Uncertain because I couldn't test them consistently during the demo:
                      - pro touch (not clear how it interacts with consistent finisher, once they activated togheter !!),
                      - slithery finisher (not clear how it interacts with contact finisher and fancy footwork, and what it does (unique animations? attributes boosting)),
                      - fancy footowrk (see slitery finisher),
                      - needle threader (I understood it just boosts the passing rating, but to what extent? seems a step back from P&R maestro)
                      Some comments/questions on this:

                      Flashy Passer: I haven't tried it yet. What's so special about it that would make want to equip it? I basically never threw a fancy pass in 19 because there was never a real need for it.

                      Fake Pass Maestro: I didn't notice a ton of effect in my demo games; I was kinda using it more to as a set up before I tried to explode past my man out of the triple threat. Seemed to work but Quick First Step is so OP in the demo that it's hard to tell if it really had an effect or not.

                      Slithery Finisher: This badge theoretically negates the need for Contact Finisher. Slithery Finisher basically allows you to finish at the rim without getting contact animations. FWIW, I think Beluba highly recommended this one.

                      Fancy Footwork: This impacts how easily you get past your man when doing euro-steps, spin gathers, etc. If you don't have it equipped, the defender is more likely to stay in front of you and force a super awkward finish at the rim, whereas with it equipped, you're more likely to get past them and have an easy finish. I tried a few builds with and without this one and it seemed to make a pretty big impact to me.

                      Needle Threader: I didn't use this one all that much, but it seemed to me that it unlocks some different passing animations. I was using it on a PF and at one point got this really nice wrap-around pass animation that whizzed right past another defender's head to my teammate for a dunk.

                      Lightning Reflexes: This one is supposed to bring up those arrow indicators on defense quicker than it would otherwise. Doesn't really seem necessary to me unless you don't really know what you're doing defensively.

                      The main badges that I recommend so far would be Range Extender, Difficult Shots, and Flexible Release. I've gotten Range Extender to activate on shots from the free throw line. Difficult Shots activates on damn near every shot it seems; basically anything where you're not coming to a complete stop before shooting. If you come running around a screen, catch the pass, and immediately shoot, you get Difficult Shots. And re: Flexible Release, I tend to get slightly early or slightly late a lot and this basically fixes that. My plan is to put Flexible Release and Quick Draw on silver and that seems to be sufficient for me.
                      NFL: Bills
                      NBA: Bucks
                      MLB: Cubs
                      NCAA: Syracuse
                      Soccer: USMNT/DC United

                      PSN: ButMyT-GunDont

                      Comment

                      • Kleinevos
                        Pro
                        • Nov 2017
                        • 599

                        #626
                        Official 2k20 MyPlayer Build Thread.

                        Originally posted by Yeah...THAT Guy
                        .



                        Slithery Finisher: This badge theoretically negates the need for Contact Finisher. Slithery Finisher basically allows you to finish at the rim without getting contact animations. FWIW, I think Beluba highly recommended this one.

                        I assume this is when driving to the hoop?

                        As in useless on a big

                        Comment

                        • Yeah...THAT Guy
                          Once in a Lifetime Memory
                          • Dec 2006
                          • 17294

                          #627
                          Re: Official 2k20 MyPlayer Build Thread.

                          Originally posted by Kleinevos
                          I assume this is when driving to the hoop?

                          As in useless on a big


                          Yeah I think it’s strictly on drives


                          Sent from my iPhone using Tapatalk
                          NFL: Bills
                          NBA: Bucks
                          MLB: Cubs
                          NCAA: Syracuse
                          Soccer: USMNT/DC United

                          PSN: ButMyT-GunDont

                          Comment

                          • garyraymond23
                            Rookie
                            • Sep 2015
                            • 415

                            #628
                            Re: Official 2k20 MyPlayer Build Thread.

                            I've decided on my guard build 6'5 PG - pure playmaker pie chart (comparisons of Westbrook, Rose and Lillard)

                            I'm looking for suggestions on if I'm playing the 3 (the BIG) in park.

                            I was thinking of making a Robert Covington type of build - Defense/Shooting split pie chart at either SF, PF or C

                            My teammates will be making a PG (Curry comparison, shooting/playmaking or pure shooting pie chart) and a SG (Kobe Comparison, shooting/slashing pie chart)

                            Has anyone created any efficient 3 and D builds? I was thinking SF for the versatile interior/perimeter defense so that I could match up against either wings or bigs.

                            I'd be more a role player on offense in this scenario - letting the "Curry" or "Kobe" builds iso, run their scheme and I could either pick and pop/roll or spread the floor by being a 3pt threat.

                            Comment

                            • ruxpinke
                              Pro
                              • Apr 2008
                              • 908

                              #629
                              Re: Official 2k20 MyPlayer Build Thread.

                              if you have two scoring guards, feels like you would be better served going with a glass cleaner PF or C. Set screens/cut and clean up their misses. Defense should be adequate enough if you have size and good positioning and everyone in 2k can shoot.
                              PSN: PrettyToney

                              Comment

                              • garyraymond23
                                Rookie
                                • Sep 2015
                                • 415

                                #630
                                Re: Official 2k20 MyPlayer Build Thread.

                                Originally posted by ruxpinke
                                if you have two scoring guards, feels like you would be better served going with a glass cleaner PF or C. Set screens/cut and clean up their misses. Defense should be adequate enough if you have size and good positioning and everyone in 2k can shoot.
                                I will most likely be wrong (because I said it last year and nothing changed), but I actually believe shooting and speed will be different this year.

                                I'm considering a glass cleaner, but I was looking to be able to stretch the floor as those 2 guys prefer iso's over screens - they don't utilize them efficiently/correctly anyway. (my little brother and his best friend)

                                Comment

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