NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

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  • RetroDee4Three
    Pro
    • Aug 2017
    • 911

    #736
    Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

    List of 10 negatives and 10 positives for 2K20 (My experience)


    Positives

    1. 2K11 vibe - with the look during gameplay and via presentation. Also the feel of the players in some ways. The players size relative to the court is VERY 2K11.

    2. Breathtaking, and very realistic looking moves going to the rim (At times) - Dunks can still be explosive, and some new dunk and layup animations really add to the authenticity

    3. Weight of players - Game feels lighter overall this year, and players (Given the right attributes/badges) can explode off first steps and catch and gos. Using Westbrook on 2K20 is a lot more realistic (And fun) than using Westbrook on 2K19.

    4. Player differentiation - Like my example of Westbrook above, players like Westbrook play different than guys like Kyrie in this game. Not just signature style wise, but movement wise in general. You have a go to guy? Is he the real go to guy in real life? You should probably go to him in the game, and use him to his real life strengths

    5. Blocks, rebounds and steals - All are still fun to do, and I find that a staple of this series on this gen. Players are reactive getting off the ground, even when doing a double jump, jumping into the passing lanes feels right and the animations for the steals look realistic, block animations are not canned and still feel as good as ever. While OFF REB is overpowering, rebounding is still fun, and a skill gap exists with it. Boxing out is important, and so is timing your jump.

    6. Dribbling - This was initially a negative, but after patch 1.03 they seemed to tighten it up a bit. Stringing together combos feels pretty solid, bursting off a crossover or behind the back feels pretty good (Outside of the skating), etc. It took balls IMO for them to attempt that for 2K20, and I think they did a solid jump implementing it.

    7. Graphics - The best I have seen them over the last few years. Players still pop on close ups, but they absolutely improved the stadium lighting for the current and classic teams, and made noticeable improvements to a lot of faces (Nice work, Razor). The closeups for this game are the best in 2K history in my opinion. Reflections on the courts look better as well.

    8. Atmosphere - I am guessing I am not the only one that noticed they went back to last gen-esque atmosphere. The crowd noise, arena sounds, etc. The game overall feels more alive, in turn giving the user the opportunity to get more immersed in the action.

    9. WNBA/All decade teams - I have not used them much, but it's a nice touch to bring the all-decade teams back. Just more content for users to get into and keep them playing. Another positive is the WNBA, and I love the fact that they not only implemented it, but they implemented it the right way. They represented the league well, and even gave us a season mode. The WNBA has been around for a long time now, and they were absolutely due to be represented properly in a video game. They did a great job making the gameplay feel different than the NBA part of the game. Using WNBA teams feels like a different experience (as it should), and its really a lot of fun to play.

    10.Roster Management - I mean, it's the best in any sports game (ever). The ability to delete players from a roster, player DNA, all the content, etc. Having a well rounded product that appeals to all ages and skill levels is why 2K is going to be so hard to take down.

    Negatives

    1. Skating/Floating - As I showed in my video, this game is in sore need of foot planting. Ever since the new motion system was installed for 2K18, skating has been at an all time high. It impacts outcomes/results as well, as players skate into positions they were not intending to go, putting them out of proper position. In my opinion, this and #2 on my list are the two biggest issues with 2K's gameplay experience

    2. Sucked in - Getting sucked into other players (Whether they are on the side, front or behind you) happens a lot, and again impacts outcomes and results in a big way. This is another item that came with the new motion system in 2K18, and continued into 2K20. Instances occurred for it in past titles, but not nearly to the level of these last 3 titles.

    3. Dribbling - Yes, a positive and a negative. The ball transferring hands looks really awkward at times, and feels odd as well. I showed an example of it on my video (LeBron), but if you go up close this is happening quite a bit. Gamebreaking? Absolutely not. Just something they could clean up

    4. Blow bys - Better than 2K18, but still an issue. It is incredibly easy to just run by an average defender and get to the hoop and score, in fact at times you can do it over and over and over again and just keep scoring. And it's not just in the halfcourt, either, it happens all the time in transition or when pushing the pace on an inbounds pass. Want an easy score? Just go wide and run by the CPU for an easy dunk or layup. Defender in front of you running down the middle of the floor? Push by him to the hoop. It's not just an "exploit" when it's something that is impacting gameplay on such a wide scale. Also, exploits are issues in themselves, and they need to fix the defense in this regard.

    5. Speed and acceleration breaks - This is also something that was introduced in a big and more constant way with the new motion system, and another issues that impacts results and outcomes.

    6. Heavy pass animations -This causes an unrealistic delay when trying to run your offense, and even causes steals that shouldn't happen. Passing has delays not only because of the passing animation being heavy, but also the catching animation being heavy.

    7. Roster accuracy - Yes the current teams are in decent shape as far as attributes/tendencies/signatures go, but not the classic teams. A ton of copy and paste jobs were done. Antawn Jamison is David West, Deshawn Stevenson is Sefolosha, Doug West is Joe Johnson, Billy Cunningham is Blake Griffin, Kelly Tripuka is Petrovic, Baron Davis is Lillard, etc. I am not talking about all attributes and tendencies, I am talking about some of those and signatures. Nick Van Exel having Marions free throw, Laettner having McHales signatures, Rider having LeBrons signautes, etc. Many of these guys have the exact same dunks/dribbling assigned as well. It's a clear rush job and an afterthought next to the current teams. personally, I would be embarrassed to release a roster with all of those copy and paste jobs, so it's a bit disappointing. The good thing is: We have the tools to fix a lot or most of it.

    8. Defense - We talked about blow-bys, but overall the defense is just not smart in the game, period. Whether you are using current teams or classic teams, they just are not. Transition defense is poor, double teams don't make sense (The entire double team system is a bit of a mess), etc. A lot of exploits on defense, so many that it's impossible to avoid. It's never good when you are spending more time avoiding exploits than playing loose and free.

    9. Shooting - The feel is just... not right. Go back and shoot on 2K14 through 2K17, you can feel the proper weight and flow on shots. In 2K20, shots look and feel rushed, and we cannot adjust shot timing anymore like we used to (Quick, normal, late).

    10. Face up game - The face up game in the high and low post isn't as complete as it should be, or as controllable. Most times when you face up and try to make a move, you drop the ball or get put in a slow motion animation where you look like you are running in mud trying to get to the hoop.

    Overall, I enjoy this game more than 2K19... However, player movement in a BASKETBALL GAME is so important, and foot planting and better body detection (less sucking in, oh and clipping is pretty bad) is a must for the next gen version of 2K's IMO. However as I mentioned on another thread, 2K20 has "good bones", but needs to sharpen up in areas of player movement. Yes, some legacy issues are still present (Like body steals), but they are not gamebreaking. I mean, if they were, 2K would have been out of business awhile ago, afterall they are "legacy issues" that have been in the game for YEARS (Which doesn't make them okay, mind you)

    Looking forward to seeing what the produce for the next generation of consoles/PC.
    Last edited by RetroDee4Three; 10-18-2019, 07:38 PM.

    Comment

    • sparkyiii2k
      Pro
      • Sep 2005
      • 587

      #737
      Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

      Originally posted by RetroDee4Three
      List of 10 negatives and 10 positives for 2K20 (My experience)


      Positives

      1. 2K11 vibe - with the look during gameplay and via presentation. Also the feel of the players in some ways. The players size relative to the court is VERY 2K11.

      2. Breathtaking, and very realistic looking moves going to the rim (At times) - Dunks can still be explosive, and some new dunk and layup animations really add to the authenticity

      3. Weight of players - Game feels lighter overall this year, and players (Given the right attributes/badges) can explode off first steps and catch and gos. Using Westbrook on 2K20 is a lot more realistic (And fun) than using Westbrook on 2K19.

      4. Player differentiation - Like my example of Westbrook above, players like Westbrook play different than guys like Kyrie in this game. Not just signature style wise, but movement wise in general. You have a go to guy? Is he the real go to guy in real life? You should probably go to him in the game, and use him to his real life strengths

      5. Blocks, rebounds and steals - All are still fun to do, and I find that a staple of this series on this gen. Players are reactive getting off the ground, even when doing a double jump, jumping into the passing lanes feels right and the animations for the steals look realistic, block animations are not canned and still feel as good as ever. While OFF REB is overpowering, rebounding is still fun, and a skill gap exists with it. Boxing out is important, and so is timing your jump.

      6. Dribbling - This was initially a negative, but after patch 1.03 they seemed to tighten it up a bit. Stringing together combos feels pretty solid, bursting off a crossover or behind the back feels pretty good (Outside of the skating), etc. It took balls IMO for them to attempt that for 2K20, and I think they did a solid jump implementing it.

      7. Graphics - The best I have seen them over the last few years. Players still pop on close ups, but they absolutely improved the stadium lighting for the current and classic teams, and made noticeable improvements to a lot of faces (Nice work, Razor). The closeups for this game are the best in 2K history in my opinion. Reflections on the courts look better as well.

      8. Atmosphere - I am guessing I am not the only one that noticed they went back to last gen-esque atmosphere. The crowd noise, arena sounds, etc. The game overall feels more alive, in turn giving the user the opportunity to get more immersed in the action.

      9. WNBA/All decade teams - I have not used them much, but it's a nice touch to bring the all-decade teams back. Just more content for users to get into and keep them playing. Another positive is the WNBA, and I love the fact that they not only implemented it, but they implemented it the right way. They represented the league well, and even gave us a season mode. The WNBA has been around for a long time now, and they were absolutely due to be represented properly in a video game. They did a great job making the gameplay feel different than the NBA part of the game. Using WNBA teams feels like a different experience (as it should), and its really a lot of fun to play.

      10.Roster Management - I mean, it's the best in any sports game (ever). The ability to delete players from a roster, player DNA, all the content, etc. Having a well rounded product that appeals to all ages and skill levels is why 2K is going to be so hard to take down.

      Negatives

      1. Skating/Floating - As I showed in my video, this game is in sore need of foot planting. Ever since the new motion system was installed for 2K18, skating has been at an all time high. It impacts outcomes/results as well, as players skate into positions they were not intending to go, putting them out of proper position. In my opinion, this and #2 on my list are the two biggest issues with 2K's gameplay experience

      2. Sucked in - Getting sucked into other players (Whether they are on the side, front or behind you) happens a lot, and again impacts outcomes and results in a big way. This is another item that came with the new motion system in 2K18, and continued into 2K20. Instances occurred for it in past titles, but not nearly to the level of these last 3 titles.

      3. Dribbling - Yes, a positive and a negative. The ball transferring hands looks really awkward at times, and feels odd as well. I showed an example of it on my video (LeBron), but if you go up close this is happening quite a bit. Gamebreaking? Absolutely not. Just something they could clean up

      4. Blow bys - Better than 2K18, but still an issue. It is incredibly easy to just run by an average defender and get to the hoop and score, in fact at times you can do it over and over and over again and just keep scoring. And it's not just in the halfcourt, either, it happens all the time in transition or when pushing the pace on an inbounds pass. Want an easy score? Just go wide and run by the CPU for an easy dunk or layup. Defender in front of you running down the middle of the floor? Push by him to the hoop. It's not just an "exploit" when it's something that is impacting gameplay on such a wide scale. Also, exploits are issues in themselves, and they need to fix the defense in this regard.

      5. Speed and acceleration breaks - This is also something that was introduced in a big and more constant way with the new motion system, and another issues that impacts results and outcomes.

      6. Heavy pass animations -This causes an unrealistic delay when trying to run your offense, and even causes steals that shouldn't happen. Passing has delays not only because of the passing animation being heavy, but also the catching animation being heavy.

      7. Roster accuracy - Yes the current teams are in decent shape as far as attributes/tendencies/signatures go, but not the classic teams. A ton of copy and paste jobs were done. Antawn Jamison is David West, Deshawn Stevenson is Sefolosha, Doug West is Joe Johnson, Billy Cunningham is Blake Griffin, Kelly Tripuka is Petrovic, Baron Davis is Lillard, etc. I am not talking about all attributes and tendencies, I am talking about some of those and signatures. Nick Van Exel having Marions free throw, Laettner having McHales signatures, Rider having LeBrons signautes, etc. Many of these guys have the exact same dunks/dribbling assigned as well. It's a clear rush job and an afterthought next to the current teams. personally, I would be embarrassed to release a roster with all of those copy and paste jobs, so it's a bit disappointing. The good thing is: We have the tools to fix a lot or most of it.

      8. Defense - We talked about blow-bys, but overall the defense is just not smart in the game, period. Whether you are using current teams or classic teams, they just are not. Transition defense is poor, double teams don't make sense (The entire double team system is a bit of a mess), etc. A lot of exploits on defense, so many that it's impossible to avoid. It's never good when you are spending more time avoiding exploits than playing loose and free.

      9. Shooting - The feel is just... not right. Go back and shoot on 2K14 through 2K17, you can feel the proper weight and flow on shots. In 2K20, shots look and feel rushed, and we cannot adjust shot timing anymore like we used to (Quick, normal, late).

      10. Face up game - The face up game in the high and low post isn't as complete as it should be, or as controllable. Most times when you face up and try to make a move, you drop the ball or get put in a slow motion animation where you look like you are running in mud trying to get to the hoop.

      Overall, I enjoy this game more than 2K19... However, player movement in a BASKETBALL GAME is so important, and foot planting and better body detection (less sucking in, oh and clipping is pretty bad) is a must for the next gen version of 2K's IMO. However as I mentioned on another thread, 2K20 has "good bones", but needs to sharpen up in areas of player movement. Yes, some legacy issues are still present (Like body steals), but they are not gamebreaking. I mean, if they were, 2K would have been out of business awhile ago, afterall they are "legacy issues" that have been in the game for YEARS (Which doesn't make them okay, mind you)

      Looking forward to seeing what the produce for the next generation of consoles/PC.
      Excellent insight now that is what impression is suppose to be like. Thank you I'm going to get it tomorrow.
      It's stupid to spend $65 to cheat...play with honor but have fun..

      Comment

      • Koosa1027
        MVP
        • Sep 2016
        • 1627

        #738
        Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

        Originally posted by sparkyiii2k
        Excellent insight now that is what impression is suppose to be like. Thank you I'm going to get it tomorrow.
        Your signature is dope!! Just wanted to let you know that[emoji1491]

        Sent from my SM-G960U using Operation Sports mobile app
        SIM is a MINDSET...Don't cheat the game and you'll get better results ~Koosa10:27~

        Comment

        • mfdoom911e
          Pro
          • Nov 2017
          • 567

          #739
          Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

          Originally posted by RetroDee4Three
          List of 10 negatives and 10 positives for 2K20 (My experience)


          Positives

          1. 2K11 vibe - with the look during gameplay and via presentation. Also the feel of the players in some ways. The players size relative to the court is VERY 2K11.

          2. Breathtaking, and very realistic looking moves going to the rim (At times) - Dunks can still be explosive, and some new dunk and layup animations really add to the authenticity

          3. Weight of players - Game feels lighter overall this year, and players (Given the right attributes/badges) can explode off first steps and catch and gos. Using Westbrook on 2K20 is a lot more realistic (And fun) than using Westbrook on 2K19.

          4. Player differentiation - Like my example of Westbrook above, players like Westbrook play different than guys like Kyrie in this game. Not just signature style wise, but movement wise in general. You have a go to guy? Is he the real go to guy in real life? You should probably go to him in the game, and use him to his real life strengths

          5. Blocks, rebounds and steals - All are still fun to do, and I find that a staple of this series on this gen. Players are reactive getting off the ground, even when doing a double jump, jumping into the passing lanes feels right and the animations for the steals look realistic, block animations are not canned and still feel as good as ever. While OFF REB is overpowering, rebounding is still fun, and a skill gap exists with it. Boxing out is important, and so is timing your jump.

          6. Dribbling - This was initially a negative, but after patch 1.03 they seemed to tighten it up a bit. Stringing together combos feels pretty solid, bursting off a crossover or behind the back feels pretty good (Outside of the skating), etc. It took balls IMO for them to attempt that for 2K20, and I think they did a solid jump implementing it.

          7. Graphics - The best I have seen them over the last few years. Players still pop on close ups, but they absolutely improved the stadium lighting for the current and classic teams, and made noticeable improvements to a lot of faces (Nice work, Razor). The closeups for this game are the best in 2K history in my opinion. Reflections on the courts look better as well.

          8. Atmosphere - I am guessing I am not the only one that noticed they went back to last gen-esque atmosphere. The crowd noise, arena sounds, etc. The game overall feels more alive, in turn giving the user the opportunity to get more immersed in the action.

          9. WNBA/All decade teams - I have not used them much, but it's a nice touch to bring the all-decade teams back. Just more content for users to get into and keep them playing. Another positive is the WNBA, and I love the fact that they not only implemented it, but they implemented it the right way. They represented the league well, and even gave us a season mode. The WNBA has been around for a long time now, and they were absolutely due to be represented properly in a video game. They did a great job making the gameplay feel different than the NBA part of the game. Using WNBA teams feels like a different experience (as it should), and its really a lot of fun to play.

          10.Roster Management - I mean, it's the best in any sports game (ever). The ability to delete players from a roster, player DNA, all the content, etc. Having a well rounded product that appeals to all ages and skill levels is why 2K is going to be so hard to take down.

          Negatives

          1. Skating/Floating - As I showed in my video, this game is in sore need of foot planting. Ever since the new motion system was installed for 2K18, skating has been at an all time high. It impacts outcomes/results as well, as players skate into positions they were not intending to go, putting them out of proper position. In my opinion, this and #2 on my list are the two biggest issues with 2K's gameplay experience

          2. Sucked in - Getting sucked into other players (Whether they are on the side, front or behind you) happens a lot, and again impacts outcomes and results in a big way. This is another item that came with the new motion system in 2K18, and continued into 2K20. Instances occurred for it in past titles, but not nearly to the level of these last 3 titles.

          3. Dribbling - Yes, a positive and a negative. The ball transferring hands looks really awkward at times, and feels odd as well. I showed an example of it on my video (LeBron), but if you go up close this is happening quite a bit. Gamebreaking? Absolutely not. Just something they could clean up

          4. Blow bys - Better than 2K18, but still an issue. It is incredibly easy to just run by an average defender and get to the hoop and score, in fact at times you can do it over and over and over again and just keep scoring. And it's not just in the halfcourt, either, it happens all the time in transition or when pushing the pace on an inbounds pass. Want an easy score? Just go wide and run by the CPU for an easy dunk or layup. Defender in front of you running down the middle of the floor? Push by him to the hoop. It's not just an "exploit" when it's something that is impacting gameplay on such a wide scale. Also, exploits are issues in themselves, and they need to fix the defense in this regard.

          5. Speed and acceleration breaks - This is also something that was introduced in a big and more constant way with the new motion system, and another issues that impacts results and outcomes.

          6. Heavy pass animations -This causes an unrealistic delay when trying to run your offense, and even causes steals that shouldn't happen. Passing has delays not only because of the passing animation being heavy, but also the catching animation being heavy.

          7. Roster accuracy - Yes the current teams are in decent shape as far as attributes/tendencies/signatures go, but not the classic teams. A ton of copy and paste jobs were done. Antawn Jamison is David West, Deshawn Stevenson is Sefolosha, Doug West is Joe Johnson, Billy Cunningham is Blake Griffin, Kelly Tripuka is Petrovic, Baron Davis is Lillard, etc. I am not talking about all attributes and tendencies, I am talking about some of those and signatures. Nick Van Exel having Marions free throw, Laettner having McHales signatures, Rider having LeBrons signautes, etc. Many of these guys have the exact same dunks/dribbling assigned as well. It's a clear rush job and an afterthought next to the current teams. personally, I would be embarrassed to release a roster with all of those copy and paste jobs, so it's a bit disappointing. The good thing is: We have the tools to fix a lot or most of it.

          8. Defense - We talked about blow-bys, but overall the defense is just not smart in the game, period. Whether you are using current teams or classic teams, they just are not. Transition defense is poor, double teams don't make sense (The entire double team system is a bit of a mess), etc. A lot of exploits on defense, so many that it's impossible to avoid. It's never good when you are spending more time avoiding exploits than playing loose and free.

          9. Shooting - The feel is just... not right. Go back and shoot on 2K14 through 2K17, you can feel the proper weight and flow on shots. In 2K20, shots look and feel rushed, and we cannot adjust shot timing anymore like we used to (Quick, normal, late).

          10. Face up game - The face up game in the high and low post isn't as complete as it should be, or as controllable. Most times when you face up and try to make a move, you drop the ball or get put in a slow motion animation where you look like you are running in mud trying to get to the hoop.

          Overall, I enjoy this game more than 2K19... However, player movement in a BASKETBALL GAME is so important, and foot planting and better body detection (less sucking in, oh and clipping is pretty bad) is a must for the next gen version of 2K's IMO. However as I mentioned on another thread, 2K20 has "good bones", but needs to sharpen up in areas of player movement. Yes, some legacy issues are still present (Like body steals), but they are not gamebreaking. I mean, if they were, 2K would have been out of business awhile ago, afterall they are "legacy issues" that have been in the game for YEARS (Which doesn't make them okay, mind you)

          Looking forward to seeing what the produce for the next generation of consoles/PC.
          yes to all of this.. and this is why i feel 2k19 could have been built upon for 2k20 and just add all this new features. specially the onball defense and blow bys.

          and you forgot that weird backing down animation when playing defense (facing back against the onball defense) 2k19 has that smooth animation for this.

          and also that very aggressive stance in onball defense it shouldnt be like that 2k19 has that loose onball defense when you dont press L2.i guess that is the reason why backing down or moving become stuck.

          Comment

          • goma76
            Rookie
            • Apr 2017
            • 312

            #740
            Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

            Originally posted by mfdoom911e
            yes to all of this.. and this is why i feel 2k19 could have been built upon for 2k20 and just add all this new features. specially the onball defense and blow bys.

            and you forgot that weird backing down animation when playing defense (facing back against the onball defense) 2k19 has that smooth animation for this.

            and also that very aggressive stance in onball defense it shouldnt be like that 2k19 has that loose onball defense when you dont press L2.i guess that is the reason why backing down or moving become stuck.
            Keep pressed LT during defense to avoid backing down animation

            Comment

            • mfdoom911e
              Pro
              • Nov 2017
              • 567

              #741
              Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

              Originally posted by goma76
              Keep pressed LT during defense to avoid backing down animation
              but that is my point..in 2k19 you dont have to press anything and it still has that smooth animation of backing down or moving back without that agressive defense stance when pressing LT

              Comment

              • rudyjuly2
                Cade Cunningham
                • Aug 2002
                • 14816

                #742
                Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

                Offensive rebounding has been toned down too much. Elite ones you barely notice and I’m only seeing offensive rebounds at just over 20%.

                Comment

                • alabamarob
                  MVP
                  • Nov 2010
                  • 3344

                  #743
                  Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

                  Originally posted by rudyjuly2
                  Offensive rebounding has been toned down too much. Elite ones you barely notice and I’m only seeing offensive rebounds at just over 20%.
                  I disagree. 4 or 5 teams did that irl so that would be a good thing. If rebounding has been toned down then good job 2k. I just played 3 or 4 games and the off rebounding percentages were in between 27 and 20 percent. Just like real life. The rebounding is much improved after the saturday update.

                  Jordan and Collins both had 4 or 5 o boards each.
                  Attached Files
                  Last edited by alabamarob; 10-20-2019, 09:11 PM.
                  Psn: Alabamarob
                  Xbox: Alabama Rob

                  Youtube: 2k Hawks

                  Settings I play on.
                  Minutes: 12
                  Difficulty: HOF
                  Online or Offline player: Both
                  In a MLO: Yes

                  Comment

                  • RedmanR
                    MVP
                    • Aug 2003
                    • 2120

                    #744
                    Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

                    Originally posted by alabamarob
                    I disagree. 4 or 5 teams did that irl so that would be a good thing. If rebounding has been toned down then good job 2k. I just played 3 or 4 games and the off rebounding percentages were in between 27 and 20 percent. Just like real life. The rebounding is much improved after the saturday update.
                    Is this with both rebounding sliders set to default or zero [emoji848][emoji848][emoji848]

                    Sent from my SM-G955U using Tapatalk
                    Where they DO that? ? ?

                    Comment

                    • alabamarob
                      MVP
                      • Nov 2010
                      • 3344

                      #745
                      Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

                      Originally posted by RedmanR
                      Is this with both rebounding sliders set to default or zero [emoji848][emoji848][emoji848]

                      Sent from my SM-G955U using Tapatalk
                      Hof default. The Saturday update fixed alot of the issues, and "seemed" to improve others. I think off rebounding is still OP for some bigs, but it seemed toned down alot. Hof default is playing almost a decent gm. Loose balls and cpu shooting aside.
                      Psn: Alabamarob
                      Xbox: Alabama Rob

                      Youtube: 2k Hawks

                      Settings I play on.
                      Minutes: 12
                      Difficulty: HOF
                      Online or Offline player: Both
                      In a MLO: Yes

                      Comment

                      • RedmanR
                        MVP
                        • Aug 2003
                        • 2120

                        #746
                        Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

                        Originally posted by alabamarob
                        Hof default. The Saturday update fixed alot of the issues, and "seemed" to improve others. I think off rebounding is still OP for some bigs, but it seemed toned down alot. Hof default is playing almost a decent gm. Loose balls and cpu shooting aside.
                        That's what's UP. . . I turned my console on late last night just long enough to install the update, will check it out tomorrow. Glad to hear off rebounding seemed somewhat toned down, I'll slide back to default.

                        Sent from my SM-G955U using Tapatalk
                        Where they DO that? ? ?

                        Comment

                        • The 24th Letter
                          ERA
                          • Oct 2007
                          • 39373

                          #747
                          Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

                          I think 2K20 will end up being unappreciated like 2K16 and 2K14 last gen was until we take a look back...from a gameplay standpoint.

                          Game has a lot to improve upon still but it's got a lot going for it IMO.

                          Comment

                          • knucklehead15
                            Rookie
                            • Nov 2007
                            • 102

                            #748
                            Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

                            I don't know if this has been discussed or not but is anyone bothered by the way centers just stand in the paint on defense in the park

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                            • XxKnicksRules215xX
                              MVP
                              • Mar 2016
                              • 1817

                              #749
                              Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

                              Originally posted by The 24th Letter
                              I think 2K20 will end up being unappreciated like 2K16 and 2K14 last gen was until we take a look back...from a gameplay standpoint.

                              Game has a lot to improve upon still but it's got a lot going for it IMO.
                              I agree but I guess ultimately my final thoughts will be my own and how I personally felt about the game.

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                              • rudyjuly2
                                Cade Cunningham
                                • Aug 2002
                                • 14816

                                #750
                                Re: NBA 2K20 Available Now on Xbox One and PlayStation 4, Post Impressions Here

                                Quick thoughts from the crowd - when I make shooting slider adjustments (and I haven’t touched them for awhile) I usually keep them the same across types. If I boost the cpu by 5 I do that for all of them. But this year I’m seeing the cpu struggling significantly more at the rim while also being significantly better than me in the mid range. Just curious if anyone else is seeing that imbalance.

                                This is not opinion based for me. I check the shooting charts over my season and it’s something I’m seeing over a good amount of games. Not sure if it’s me or my personel tho but I think it’s more of an imbalance.

                                One other thing. Can they please remove Greg Anthony’s rebounding comments? So tired of them. Yes, they are winning the rebounding advantage but it’s largely because one team is making more baskets! A losing team misses more and with defensive rebounding at 75% it’s not shocking the winning team is grabbing more rebounds.
                                Last edited by rudyjuly2; 10-23-2019, 05:37 AM.

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