Starting to have an issue with how this game doesn’t simulate actual basketball
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Re: Starting to have an issue with how this game doesn’t simulate actual basketball
I feel that tipped passes still go to the offense more often instead of becoming live, because the pass is still attempting its path towards the intended recipient. Also, the ball may come back to me, because the defender was too close to me, and the ball merely traveled in my direction. However, I think the game does a better job of allowing users to guess the pass and steal the ball out of the passing lanes, but some people will argue that's OP.
As for blocks...it's more of a crapshoot. I know from playing REC, I rarely get the ball back offensively. Generally, it's a showtime block (goes out of bounds) or you're out of position to get to it in time. Some of my shots have gotten pinned against the backboard, and it's wild wild west as to who will recover it. It just really depends. Last year, I felt like the ball ALWAYS went back to the offense. This year, it's a good mix.Last edited by ksuttonjr76; 03-10-2020, 07:59 AM.Comment
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Re: Starting to have an issue with how this game doesn’t simulate actual basketball
depends on your steal rating and interceptor badge couple with your timing.
with gold or HOF interceptor i can grab them cleanly.
even ally oops.
lower it goes every where.
blocks go everywhere.Comment
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Re: Starting to have an issue with how this game doesn’t simulate actual basketball
And this is why this game will never be "perfect" or a true "simulation"....
Above, there are opposite opinions, and it was just a simple question about blocks and tipped passes.Comment
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Re: Starting to have an issue with how this game doesn’t simulate actual basketball
There's a lot of issues with this game not being Sim (more roster/tendency/slider based than the actual game in my opinion) but I think a lot of the posts agreeing that this pass is an indictment of the game as a whole exist on a faulty premise.
The idea that the game should be forcing passes to be accurate and perfect is terrible. Passing like that on a switch is dangerous to begin with. Switching is designed to stop that PnR action outright.
What basically happened is the Cavs ran a PnR against a switch and the PG acted as if he was double teamed by Bledsoe and Giannis and was throwing a open lob pass into empty space. Doesn't really look like the best decision given the screenshot in the original top post.
It's been suggested but the PG should have either
1) Waited for his PF to postup Bledsoe
2) Isolate with the PG on Giannis (An awful idea)
3) Moved the ball and try to screen with somebody who's not Giannis' man
Also, the pass might have been able to get the ball to the PF if it was thrown by a more accurate passer? Garland's not exactly Steve Nash, lol.Comment
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Re: Starting to have an issue with how this game doesn’t simulate actual basketball
I literally got 3 blocks in a single possession and every one of them went back to the offense. How that's possible is beyond me.I feel that tipped passes still go to the offense more often instead of becoming live, because the pass is still attempting its path towards the intended recipient. Also, the ball may come back to me, because the defender was too close to me, and the ball merely traveled in my direction. However, I think the game does a better job of allowing users to guess the pass and steal the ball out of the passing lanes, but some people will argue that's OP.
As for blocks...it's more of a crapshoot. I know from playing REC, I rarely get the ball back offensively. Generally, it's a showtime block (goes out of bounds) or you're out of position to get to it in time. Some of my shots have gotten pinned against the backboard, and it's wild wild west as to who will recover it. It just really depends. Last year, I felt like the ball ALWAYS went back to the offense. This year, it's a good mix.
What I've noticed is its way less 50/50 and more 70/30 for the offense on blocks. What kills me is the trajectory of the block OBVIOUSLY goes right back to the original shooter or another teammate. Whereas, if it were more organic there would be a better mix of results.
With tipped passes if you don't palm it outright, it has a great chance to be recovered or go out of bounds so the offense can reset. I wish there was a straight COOKIES animation, like just picking someone's pocket and immediately beginning a dribble. But even when you pluck it, get momentum to pick it up there is a slight hesitation on the break before you hit top speed. Allen Iverson led the league in steals a couple times i believe and most of his were steals then immediate buckets in transition. If he picked off a pass it was immediately a dribble into transition.
There just needs to be more context and situations for stealing the ball. There should also be more clear cut ways to counter. If a defender reaches it should be much more easy to exploit bad timing than it currently is. The old "you reach, i teach" saying. Higher rated ball handlers should automatically lose the ball less. And lower rated players should lose the ball more. All in all, i believe Kushmir has covered these situations extensively over the years.Comment
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Re: Starting to have an issue with how this game doesn’t simulate actual basketball
Reading some of the replies, many didn't even read the OP. He ran a PnR and pressed the Y/Triangle Button the NBA 2K20 Devs allocated for Lob/High passes expressly made for plays such as the one the OP was running. Instead of the pass reaching his man, the pass is picked off because even tho he pressed the button for the lob the ball had a life of its own and decided to head straight fr Bledso. A situation ALL too families in this game for years.
On the flip side, how often do your defenders grow alligator arm when a pass is heading right for and thru him!?
The issue isn't get gud derrr her.. its game mechanics and animations.Comment
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Re: Starting to have an issue with how this game doesn’t simulate actual basketball
Thats a pretty often occurrence. but its usually one sided meaning it only effect 1 team. I played the clippers and over the course of the game that was all that happened. Offensive rebounds, every block, strip, passing lane tip EVEN steal, went back to the Clippers without fail. I literally stole the ball and immediately got it stolen a split second later. Like over and over again. it happened like 20 times in 1 quarter alone.Comment
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Re: Starting to have an issue with how this game doesn’t simulate actual basketball
Because you're stealing the ball and immediately trying to run a fastbreak. More than likely, you're bumping into the defender and losing the ball.Thats a pretty often occurrence. but its usually one sided meaning it only effect 1 team. I played the clippers and over the course of the game that was all that happened. Offensive rebounds, every block, strip, passing lane tip EVEN steal, went back to the Clippers without fail. I literally stole the ball and immediately got it stolen a split second later. Like over and over again. it happened like 20 times in 1 quarter alone.Comment
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Re: Starting to have an issue with how this game doesn’t simulate actual basketball
lol lol. i warned you guys. but yall wasnt listening. lol.
I hope to god that pic shows so ppl can get a visual on what I’m taking about.
Let me detail the situation for you guys.
It’s a pick and roll. I’m the ball handler. The players involved are Darius Garland, Drew Bledsoe, Giannis, and Evan Mobley(A Rookie with great defense stats. From a downloaded draft class) i run the PnR good and Giannis/Bledsoe switch putting Bledsoe on my big man Mobley.
So i press Y to pass because i want the pass to be high because i want Mobley to eat Bledsoe’s lunch. But when i pass the ball is thrown in Bledsoe’s range and it’s stolen.
So in REAL basketball you know in that situation you throw that thang up HIGH to where only your man can get it. I just find it funny how these basic basketball principles escape 2k.
I ended up throwing an EASY turnover and they scored.
I just feel like this game is really bad and they need to actually study basketball
Sent from my iPhone using Operation Sports
Go to the thread about defense. read what I typed. super long but its the truth. passing lane steals are less a person picking off the pass and more about a person having a high steals rating while also having the interceptor badge. the ball then becomes a piece of metal and the defenders hands become a magnet. They get priority over the passer a lot of times in this game. its so bad that if they press the steal button, they can stop you from passing it when you first hit the pass button. forcing you to hit it again and again until it comes out slowly. why? so it gives the defender a better chance to steal the pass. its the real life equivalent of telegraphing your pass(looking right at the person you're passing to for far too long and the defender catching wind of it and moving to steal the pass he knew was coming that way.) The problem with that in 2k is, its a FAKE version. I didnt telegraph my pass. 2k did. but there is no video evidence of that unless you record my controller movement and button presses on a split scream perfectly synced with whats happening on my screen in the game.
my own teammates yelling at me in the headset "bro.. pass it, i was wide open. come on bro...you freezing me out."
messing up team chemistry and this was all 2k's doing. i hit the pass button 3 times at that open man before it let the pass go to him and then get picked off by some defender. i can't stand that nonsense.Comment
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Re: Starting to have an issue with how this game doesn’t simulate actual basketball
There's a lot about the game that honestly makes no sense, because of the poor balancing and nerfing of every damn thing. Some things are just straight up broken.
Sent from my SM-N960U using Operation Sports mobile appPSN: ForeverVersatile
Xbox Live: TheBluprint09Comment
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Re: Starting to have an issue with how this game doesn’t simulate actual basketball
You know what really doesn't take any skills in REC? Dancing behind screens on every possessions.Comment

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