Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and All Future NBA 2K Games

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • keshunleon
    MVP
    • Apr 2006
    • 2111

    #31
    Re: Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and

    Great article!

    Another reason I only play offline.

    The saying , "don't play videos, play basketball" is no longer an option.
    True bout my business, Mane!

    Comment

    • keshunleon
      MVP
      • Apr 2006
      • 2111

      #32
      Re: Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and

      Originally posted by 2_headedmonster
      I think there are arguements both ways, but i feel like anyone who says there is no such thinking as a 'green release' has never put up a large amount of shots in practice or been around elite shooters. Curry hit like 97 of 100 3s in practice

      When you hit the shooting machine and figure out the your rhythm, you can tell when it's a miss and your whole mission is to make that as repeatable as possible.

      Now it's not often in the game you are able to replicate that, i mean compared to what he did in practice, Currys record is 12 3's.
      Practice you talking about practice? You are100% correct.

      Practice shooting vice a real game is COMPLETELY DIFFERENT and some don't understand that..
      NBA players talk about shooting an uncontested shot, no pressure in an open gym is different from a real game.

      There're numerous stories about Dwight Howard, Shaq, and others shoot an extremely high percentage of FTs and 3s in practice.
      Last edited by keshunleon; 09-24-2020, 08:25 PM.
      True bout my business, Mane!

      Comment

      • The 24th Letter
        ERA
        • Oct 2007
        • 39373

        #33
        Re: Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and

        Originally posted by DaWolf
        Agree 100%. Its such an arcady feature and has nothing to do with real life shooting. I think NBA Live had a great balance here wiht the shooting mechanics and I hope that 2K changes their system in the future to reward sim play and openess rather than a stupid green release meter.
        Originally posted by ksuttonjr76
        As much as NBA Live was "terrible" with creating a good basketball game, their shooting percentages were good.
        NBA Lives green releases were 100%

        but defensive movement and contests were 10x more consistent...so you'd have to at least but a tenth of thought into shot selection.

        2K isn't there.

        Comment

        • 2_headedmonster
          MVP
          • Oct 2011
          • 2251

          #34
          Re: Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and

          Originally posted by keshunleon
          Practice you talking about practice? You are100% correct.

          Practice shooting vice a real game is COMPLETELY DIFFERENT and some don't understand that..
          NBA players talk about shooting an uncontested shot, no pressure in an open gym is different from a real game.

          There numerous stories about Dwight Howard, Shaq, and others shoot an extremely high percentage of FTs and 3s in practice.
          Very true. We're making the same point. I never said how easy or frequent they should be.

          Comment

          • howardphillips214
            MVP
            • Jan 2018
            • 1928

            #35
            Re: Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and

            Good article.

            Only thing I'll say...

            Rating and shot selection should hold more weight than ANY aspect of shooting.

            If i have a 99 three and take a WIDE open three, a "bad" release should still have a high percentage. A LOT of great shots come at the end of the shot clock and people have to almost HOIST them up and the great shooters can still drain them in the NBA.

            It's almost like the system is backwards. Badges/timing should NOT be the bread winner here.

            Shot SELECTION should be king. And its not just WIDE OPEN either. A GOOD shot could be a late closeout from a great shooter. A GOOD shot could be a couple feet behind the line. It's all about situation. Is this catch and shoot or off the dribble?

            These metrics are what EVERY analytics crew goes by. CNS vs. Off the dribble are the primary shot metrics when talking about great shooters.

            At the same time... Cut percentages in HALF across the board.

            A GREAT shooter in the NBA hangs in the .40s, not the .80s.

            Comment

            • DBMcGee3
              MVP
              • Oct 2011
              • 1166

              #36
              I think it was Live a few years ago that had green releases on wide open shots only.  I was fine with that.

              Comment

              • mcdowell31
                Rookie
                • Dec 2007
                • 168

                #37
                Re: Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and

                Originally posted by howardphillips214

                Rating and shot selection should hold more weight than ANY aspect of shooting.

                If i have a 99 three and take a WIDE open three, a "bad" release should still have a high percentage. A LOT of great shots come at the end of the shot clock and people have to almost HOIST them up and the great shooters can still drain them in the NBA.
                And, from Chase's article: "Shouldn’t good quality shots trump perfect releases?"

                As a reality basketball purist, green definitely is a spoiler I do not want in my basketball story.

                I am strictly MyLeague and accidentally found out a little about Shot IQ a couple of years ago. It does a little of what howardphillips214 describes above. Experimenting with Progression/Regression, I had 2-3 players on every team in the league evolve to 99 Shot IQ a few seasons in. Highlight shotmaking against seeming impossible smother defensive coverage was a norm. First few times I saw an incredible shot it was cool, then the sim-mind kicked in and it got old.

                The Shot IQ allowed for a larger release sweet spot which meant high IQ players knew how to "get a basket" even against great defense. I definitely liked that, so I toned down Progression to limit the number of players to realistic levels.

                I would like to see recreation and simulation separated in all modes. I do not play online, but it would seem that if courts or gyms were designated as green-light fun-zones with bouncy floors for recreation, and other areas labeled for sim or for skill, that might be a step in the right direction.

                2K is able to manipulate game rules for their various weekend promotional events: Why not also enable players to separate and find the basketball social setting best suited for them? Every gym I have been to in reality usually has an "A" court for future college players up to former pros; a "B" court for serious guys who played varsity in high school; and a "C" court for games of 21, warming-up, and just messing around.
                Last edited by mcdowell31; 09-25-2020, 04:12 PM.

                Comment

                • ILLSmak
                  MVP
                  • Sep 2008
                  • 2397

                  #38
                  Re: Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and

                  Originally posted by Cavsfan4life
                  Awesome article, but man the lack of responses shows a ton.

                  You said it best, its the only mechanic that has a perfect result. There isn't another aspect in 2k that we can perfect with a button release or flick of the stick.



                  oo I dunno about that. haha. There are always bread and butter things. I think shooting in general needs to be balanced. I think green releases suck, but they aren't ruining the game. They just need to give more love for good release shot that aren't green. Greens are so "OP" that they have to nerf other release and then it becomes finding a good green window. To me, I don't wanna pick one of the EZ releases, but it just seems like cheating.



                  The whole meta imo isn't based as much on greens. It's just shooting. L*ve had greens and it didn't feel as imbalanced as this, cuz you could body people inside on the same level.



                  Shooting is important but it's not that important. There isn't anything stopping green releases from being in a good sim game, but the way the greens happen and the way that you can kind of 'set yourself up' to gain more greens is basically cheesing the system and ruins game play.


                  -Smak

                  Comment

                  • SonicBoom2040
                    Reignman Baby!
                    • Jul 2004
                    • 219

                    #39
                    Agree with the article 100%. The game is not fun anymore. Used to be franchise was the thing to do, develop players. Begin a dynasty.  The shooting since 20 has been a problem. There are no hitch points anymore to determine a release. Have to use real fg % to just even feel like it's halfway real. 

                    Never done that before 20. Ever. Didn't have to. So now, picking up to just play is not a want anymore. You have to study. My friend said out loud the other day, if you want me to make a perfect release, make a perfect game.  That it will probably never be. 

                    I have played every 2k ever.  I'm 50. It's a game. In shouldn't have to "lab" for hours to find a shot for all the players I use. In franchise. Online is a joke. They rationale this by getting you to use my player who uses the same shot over and over so shooting can become easier. But what if I play franchise only? 

                    Then I have to learn every shot for every player. And in 20 and 21 it just isn't easy or fun. Irs become a juvenile game. Spam this spam that. Where did the fun go? Cuz this ain't it. At least for me and my friends. 

                    My best friend I watched play online the other day. Just a random game. He made zero 3's. His opponent made one. With curry. And that was at the end of the game. AND my friend was only using the button to shoot. Lost respect for this game. It's made Madden more enjoyable. If you can imagine that. 

                    Comment

                    • Kleinevos
                      Pro
                      • Nov 2017
                      • 599

                      #40
                      Re: Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and

                      I don’t mind if they remove the 100% make shots.

                      Looking at the 2klabs, they devined there is some RNG involved even if you time it right you might still get a white instead of a green.

                      And the lower your shooting stats, the lower your chance to green.

                      I’d say that’s quite an improvement compared to previous years.

                      That’s why online, you know see a lot of builds with a green pie chart. You need a 75 3ball to hit a decent clip.

                      For reliable shooting, you need an 86 or higher.

                      And you need to have the right badges.

                      But with an 90 3ball and the right badges, it’s easy to shoot lights out


                      Verzonden vanaf mijn iPhone met Tapatalk

                      Comment

                      • GoDsSoN770
                        Rookie
                        • Dec 2004
                        • 280

                        #41
                        Re: Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and

                        Have yall seen this BS??https://youtu.be/YgWde5z1KMc
                        You start it, I'll finish it.

                        NBA 2K fan since day 1.

                        GoDsSoN770

                        Comment

                        • Baebae32
                          Pro
                          • Nov 2015
                          • 880

                          #42
                          Re: Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and

                          Originally posted by GoDsSoN770
                          Have yall seen this BS??https://youtu.be/YgWde5z1KMc
                          Will be interesting to see how 2k responds to this

                          Comment

                          • born2playball
                            Rookie
                            • Dec 2011
                            • 74

                            #43
                            Re: Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and

                            Originally posted by Baebae32
                            Will be interesting to see how 2k responds to this
                            Or doesn't. That's usually how 2k deals with negative things about their game. Act like it doesn't exist.

                            Comment

                            • Kushmir
                              MVP
                              • Jun 2003
                              • 2414

                              #44
                              Re: Making the Case That 'Perfect' Green Releases Should Be Removed From NBA 2K21 and

                              Great piece Chase,

                              Those of who who know better knew how bad the green release concept was.

                              We also knew it was only a matter of time before THIS happened:

                              NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                              Comment

                              Working...