NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine & More

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  • ForeverVersatile
    Pro
    • Jan 2011
    • 3498

    #151
    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

    Originally posted by dal_hawk
    They really need to improve the look of some players facial hair. Why does it look like Giannas has a full beard?
    He had a chin strap in the bubble, maybe not as dark.

    Edit* it was dark, but not fake looking


    Sent from my SM-N960U using Operation Sports mobile app
    Last edited by ForeverVersatile; 10-15-2020, 06:31 PM.
    PSN: ForeverVersatile
    Xbox Live: TheBluprint09

    Comment

    • HBKSean216
      Banned
      • Apr 2019
      • 530

      #152
      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

      I've sent countless tweets to 2k and Mike Wang every year since like 2k16 that they need to fix the damn court size in pro-am/rec modes. It is way too small. That's why there is absolutely zero spacing and teams are forced to run 5 out because its the only way to not have everyone on top of each other. It's also the main reason why there are so many passing lane steals. Because, again, there's no spacing. Passes are always going to be within arms reach of the defenders. They need to fix the size of the court or make the player models the proper size to fit the size of the court already rendered in the game.

      I have no clue why this hasnt been addressed. It's been six years. I know they get a ton of complaints about this issue but they never acknowledge it and they certainly havent done anything to fix it.

      Comment

      • sva91
        MVP
        • Feb 2005
        • 2019

        #153
        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

        Originally posted by ksuttonjr76
        Maybe that's the artistic style they decided for the game?

        EDIT: Wait a minute...did you say that NBA Live had "amazing" models???




        Nba live 18 vs the cover athlete for nba2k21. But please keep defending 2k’s art direction like you own stock in the company.



        Sent from my iPhone using Operation Sports

        Comment

        • Amuseddaysleeper
          Rookie
          • Sep 2009
          • 86

          #154
          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

          I don’t know, jimmy butler looked nothing like he does in the next gen clip and every year 2K makes these promises and we are already seeing a lot of the same re-used animations for next gen. Feels like it’s going to be slightly better game at best with a better looking crowd. Not the gameplay revamp “built from the ground up” they spewing.

          Hoping I’m wrong though come release day for the ps5 version.

          Comment

          • ForeverVersatile
            Pro
            • Jan 2011
            • 3498

            #155
            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

            Originally posted by sva91


            Nba live 18 vs the cover athlete for nba2k21. But please keep defending 2k’s art direction like you own stock in the company.



            Sent from my iPhone using Operation Sports
            That live 18 doesn't even look like a human

            Sent from my SM-N960U using Operation Sports mobile app
            PSN: ForeverVersatile
            Xbox Live: TheBluprint09

            Comment

            • mfdoom911e
              Pro
              • Nov 2017
              • 564

              #156
              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

              Originally posted by Schnoodle321
              They focused players not sliding on offence in this blog. My concern is players sliding on defence, and worries me they didn’t mention it. The euro step has been unusable against the cpu for years because the defender just slides with you and the animation
              yes this one need to be look into also along withe below.... instead people criccising and dissecting negatively the game thats not even out yet.

              "Make sure to check out next week’s final gameplay Courtside Report as I reveal details about player builds, badges, takeover, and improvements to AI!"

              i saw that this will be for the final blog...

              1. but they didn't even address Fouls (like running for shooters) as they always past through them like ghost. (im talking about CPU not been called fouls)
              2. CPU CONSISTENT TIMEOUTS. at least 2 timeouts per quarter
              3. Adjusted shot from left to right hand (a more fluid animation or new animation and not the clanky one we have right now)
              4. New assist animation (realistically) pocket pass, drop pass, no more head pass when your 3 inch to the basket and every defender is there also.
              5. And also passing from driving to the basket this. i think there is animations here that really need to be look at, it doesn't look fluid and smooth at all. and CPU automatically change direction to still defend the catcher like a canned animation.
              6. A full edited NBA players from head to toe. because we dont want to wait months for an update.
              7. Subs rotation.
              8. Walking and standing still when dribbling ang killing the time.
              9. Waving hand or hand gestures when calling plays.
              10. realistic Speed transition on fastbreak for offense and defense
              11. altercation
              12. different Flagrant fouls ( spamming steals that hit the player in head or trying to contest late and not giving space for landing )
              13. Coach running on the floor to call timeout or complain for bad call
              14. A realistic NBA replay showing highlight, fouls ,turnover in 3 views and discussing it. whether on timeouts or charity shot.
              15 Player being down on the floor if ever injured or not some medic will check or player will check him.
              16. The BUBBLE????
              17. Arena and audience and sound. nothing was discuss with this also??
              18. Hair movement.
              19. Challenge call need to be fix.
              20. last 2 minutes excessive controller vibration and arena more louder and expressive and more body contact.

              this are some that until now is never mentioned in the game that need to be look at or add and suggested instead of nitpicking every clip. I dont want to say anythng regarding Graphics as i already saw what they did with Steph and Klay so i expect the rest will look the part. too early to judge this. thank you
              Last edited by mfdoom911e; 10-16-2020, 03:25 AM.

              Comment

              • SteveQ
                Rookie
                • Jul 2015
                • 411

                #157
                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                Originally posted by sva91


                Nba live 18 vs the cover athlete for nba2k21. But please keep defending 2k’s art direction like you own stock in the company.

                Sent from my iPhone using Operation Sports
                That Live 18 screen doesn’t look good and we have yet to see Kobe on PS5. Apparently he has a new and improved model on the way. On that note, he better cause it is currently disrespectful how he looks right now. He looked better 2K9-2K12.

                Comment

                • Goffs
                  New Ork Giants
                  • Feb 2003
                  • 12279

                  #158
                  Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                  I dunno about you guys but I wanted 2k to move like this. To me this is next gen. Right now it's very 2k and scripted. They need more lifelike nuances and animations. Granted the vids here looks like a bunch of older players moving around but I'd like to imagine having a full on 5on5 mo cap session with NBA players and have 2k just pick out proper animations from it. I recall Live tried something like this years ago. Maybe the tech wasn't there yet.



                  <iframe src="https://www.youtube.com/embed/oWksmDxppt8" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>

                  2k needs some sort of animation that triggers consistently so I don't run in place when running into a teammate.



                  <iframe src="https://www.youtube.com/embed/ihnZRpgK7_s" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
                  Last edited by Goffs; 10-16-2020, 07:34 AM.

                  Comment

                  • tcnumba10
                    MVP
                    • Nov 2008
                    • 1816

                    #159
                    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                    Originally posted by ForeverVersatile
                    That live 18 doesn't even look like a human

                    Sent from my SM-N960U using Operation Sports mobile app
                    If you think the 2K Kobe looks more realistic than the Live pic, you must be watching too much Toy Story or Monsters Inc animated movies lmao
                    Last edited by tcnumba10; 10-16-2020, 09:13 AM.
                    2018-2019 NBA Champions!

                    Comment

                    • The 24th Letter
                      ERA
                      • Oct 2007
                      • 39373

                      #160
                      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                      Originally posted by tcnumba10
                      If you think the 2K Kobe looks more realistic than the Live pic, you must be watching too much Toy Story or Monsters Inc animated movies lmao
                      Funny you should mention Monsters Inc.

                      CP3 from that same game:


                      c8f535c.jpeg

                      Live did a pretty good job with models, but they aren't the golden standard and have their own issues...so let's not get going there, lol. In itself, That Melo pic is far from some mic drop.
                      Last edited by The 24th Letter; 10-16-2020, 10:48 AM.

                      Comment

                      • tcnumba10
                        MVP
                        • Nov 2008
                        • 1816

                        #161
                        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                        Originally posted by sva91


                        Nba live 18 vs the cover athlete for nba2k21. But please keep defending 2k’s art direction like you own stock in the company.



                        Sent from my iPhone using Operation Sports
                        I prefer the Live direction in this pic rather than the 2K, the first next gen trailer looked promising but the clips in the blogs don’t impress for some reason.
                        2018-2019 NBA Champions!

                        Comment

                        • The 24th Letter
                          ERA
                          • Oct 2007
                          • 39373

                          #162
                          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                          Originally posted by NoLeafClover
                          I'm not even a Kobe fan, but it's so insulting to his legacy how terrible he looks in this game :o

                          Especially since he's looked way better in this same series in the past...
                          I'm glad that Mazique confirmed we are getting a brand new Kobe render for next gen.

                          TBH though, when not captured making the least flattering expressions possible, he wasn't as bad. For some reason the emotion technology didn't lend itself well to his face in some editions.

                          20201016_110959.jpeg20201016_110954.jpeg20201016_110950.jpeg20201016_110944.jpeg

                          That first pic is straight up Kobe's glare.

                          Speaking of which, I hope 2K continues to improve their facial expression technology. It's a bit taken for granted how many actual expressions and "dunk faces" of players are in the game.
                          Last edited by The 24th Letter; 10-16-2020, 10:47 AM.

                          Comment

                          • Optimus James
                            Rookie
                            • Feb 2013
                            • 393

                            #163
                            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                            2k player models are either really accurate or really terrible

                            Comment

                            • ksuttonjr76
                              All Star
                              • Nov 2004
                              • 8662

                              #164
                              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                              Originally posted by sva91


                              Nba live 18 vs the cover athlete for nba2k21. But please keep defending 2k’s art direction like you own stock in the company.



                              Sent from my iPhone using Operation Sports
                              Blurry images where my brain has to fill in the gaps? Okay...

                              You have the internet at your fingers, and you decide to post blurry images. SMDH.

                              Comment

                              • Optik
                                MVP
                                • Aug 2012
                                • 1025

                                #165
                                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                                Originally posted by Goffs
                                I dunno about you guys but I wanted 2k to move like this. To me this is next gen. Right now it's very 2k and scripted. They need more lifelike nuances and animations. Granted the vids here looks like a bunch of older players moving around but I'd like to imagine having a full on 5on5 mo cap session with NBA players and have 2k just pick out proper animations from it. I recall Live tried something like this years ago. Maybe the tech wasn't there yet.



                                <iframe src="https://www.youtube.com/embed/oWksmDxppt8" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>

                                2k needs some sort of animation that triggers consistently so I don't run in place when running into a teammate.



                                <iframe src="https://www.youtube.com/embed/ihnZRpgK7_s" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
                                That looked absolutely glorious. I've seen something like that already for soccer. It's probably made by the same company. PES used to have trailers back in the 00s with this kind of movement and I remember people used to wonder when we would be able to have those kind of graphics and movement. Unfortunately I don't think this is something that will be possible in the next ten years. Also something about the way humans play video games make me think something like this is close to impossible.
                                Originally posted by Dogslax41
                                Most people that are asking for a simulation game don’t really want a simulation game because its too hard.

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