NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine & More

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  • ataman5
    MVP
    • Jun 2007
    • 2620

    #166
    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

    I'll try to give quote from a german philosopher Jürgen Habermas about the power of word, eventhough he was trying to explain a lot more serious stuff about the life itself ofcourse, but i thought this may help for 2k devs especially when writing blogs and also what i have previously tried to tell in this thread. It may not be the greatest translation but still from my understanding; he says: 'Power of word exists only in its exercise, in its actualization. Power is actualized only where word and deed have not parted company, where words are not empty.'....

    2k lost the power a long time ago...
    Last edited by ataman5; 10-16-2020, 12:49 PM.

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    • just curious
      Rookie
      • Dec 2019
      • 31

      #167
      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

      In other words, we admit our current gen game is so f...ed up in so many ways

      Sent from my MI 8 Lite using Operation Sports mobile app

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      • ForeverVersatile
        Pro
        • Jan 2011
        • 3498

        #168
        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

        Originally posted by tcnumba10
        If you think the 2K Kobe looks more realistic than the Live pic, you must be watching too much Toy Story or Monsters Inc animated movies lmao
        I never said the Kobe looked good... I said what I said.

        Sent from my SM-N960U using Operation Sports mobile app
        PSN: ForeverVersatile
        Xbox Live: TheBluprint09

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        • CujoMatty
          Member of Rush Nation
          • Oct 2007
          • 5445

          #169
          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

          Originally posted by Goffs
          I dunno about you guys but I wanted 2k to move like this. To me this is next gen. Right now it's very 2k and scripted. They need more lifelike nuances and animations. Granted the vids here looks like a bunch of older players moving around but I'd like to imagine having a full on 5on5 mo cap session with NBA players and have 2k just pick out proper animations from it. I recall Live tried something like this years ago. Maybe the tech wasn't there yet.



          <iframe src="https://www.youtube.com/embed/oWksmDxppt8" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>

          2k needs some sort of animation that triggers consistently so I don't run in place when running into a teammate.



          <iframe src="https://www.youtube.com/embed/ihnZRpgK7_s" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>
          The problem of this and why the animations are so good is it's all scripted. This isnt action happening organically with the cpu processing input and results in real time. This is just a basketball game animated with a cpu like making an animated movie.

          One day this video will be possible I'm sure but we are far from it still I would guess.
          2016 NLL Champion Saskatchewan Rush
          2018 NLL Champion Saskatchewan Rush
          2019 CEBL Champion Saskatchewan Rattlers

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          • ksuttonjr76
            All Star
            • Nov 2004
            • 8662

            #170
            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

            Some people just need to admit that they want 2K Sports to adopt NBA Live's artistic style...

            I'm trying to respect people's opinion regarding the models, but this topic is starting to dominate EVERY thread. If you don't like the artistic style of the game, then don't buy it. These conversation is basically falling into conversations where people who don't paint for a living are trying to tell a painter how to paint HIS work.
            Last edited by ksuttonjr76; 10-16-2020, 03:10 PM.

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            • Nevertheles109
              Pro
              • Nov 2012
              • 643

              #171
              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

              Originally posted by ksuttonjr76
              Some people just need to admit that they want 2K Sports to adopt NBA Live's artistic style...

              I'm trying to respect people's opinion regarding the models, but this topic is starting to dominate EVERY thread. If you don't like the artistic style of the game, then don't buy it. These conversation is basically falling into conversations where people who don't paint for a living are trying to tell a painter how to paint HIS work.
              I almost feel like the graphic complaints are trivial at this point... I feel as though we are at point where the graphics were good enough on PS4, but from an animation and fluidity stand point, it was lacking and was a little clunky

              Yet here we are getting caught up in the age old Live vs 2K debate and discussing next generation graphics, yet most of the videos they’ve released so far look like recycled animations from last gen.

              Live is dead, so why do their graphics even matter?!

              I understand the “built from the ground up” statement truly couldn’t have been the case, but man that’s serious salesmanship for them to push that and then show VERY similar looking gameplay with minimal new animations in these hype clips.
              Last edited by Nevertheles109; 10-16-2020, 03:32 PM.

              Comment

              • ksuttonjr76
                All Star
                • Nov 2004
                • 8662

                #172
                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                Originally posted by Nevertheles109
                I almost feel like the graphic complaints are trivial at this point... I feel as though we are at point where the graphics were good enough on PS4, but from an animation and fluidity stand point, it was lacking and was a little clunky

                Yet here we are getting caught up in the age old Live vs 2K debate and discussing next generation graphics, yet most of the videos they’ve released so far look like recycled animations from last gen.

                Live is dead, so why do their graphics even matter?!

                I understand the “built from the ground up” statement truly couldn’t have been the case, but man that’s serious salesmanship for them to push that and then show VERY similar looking gameplay with minimal new animations in these hype clips.
                Personally, "realistic" graphics is not that important especially with the next-gen consoles. As many videogames I play, there's not a SINGLE videogame that mimics real life all the way down to the pixel. EVERY videogame as player models that's "not quite human". In real life, Lara Croft's breasts would jiggle a lot given how much she jumps and moves around in that game. And I KNOW people are not looking at GTAV and saying that the game has top flight player models. In GOW, the player models are oversize brutes. For me, either you like the artistic style/appearance of the game, or you don't. However, it shouldn't be this unhealthy obsession to try to convince people that the developer can do more.

                Maybe using the words "built from the ground up" was a mistake, but I'm smart enough to see what improvements they did do the game. My main concern is how the game feels and plays like once the controller is my hands. The gameplay videos are nice, but I'm ready to play it. Yes, I see some possible legacy issues, BUT we don't know if happens all the time or was 2K able to miniumize the frequency.

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                • ForeverVersatile
                  Pro
                  • Jan 2011
                  • 3498

                  #173
                  Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                  Everyone has their own opinions, so I'm just going to leave it at that. I think once they get mostly everyone's updated, it's going to look really good.

                  I think the facial expressions look much more life like now and the lighting brings it all together. These pics are blurry from zooming or have motion blur, but that looks pretty realistic.Screenshot_20201016-170210_Video%20Player.jpegScreenshot_20201016-170726_Gallery.jpeg

                  Sent from my SM-N960U using Operation Sports mobile app
                  Last edited by ForeverVersatile; 10-16-2020, 04:14 PM.
                  PSN: ForeverVersatile
                  Xbox Live: TheBluprint09

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                  • stickyfingers
                    Rookie
                    • Jul 2018
                    • 458

                    #174
                    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                    Originally posted by ForeverVersatile
                    I think the facial expressions look much more life like now
                    somekind of stockholm syndrome
                    This CP3 just look like current gen.
                    X / Twitter | YouTube | OS Old 2K Mods | OS 2K25 Mods

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                    • The 24th Letter
                      ERA
                      • Oct 2007
                      • 39373

                      #175
                      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                      Originally posted by stickyfingers
                      somekind of stockholm syndrome
                      This CP3 just look like current gen.
                      Opinions are opinions, but now you're just coming off as saying things to say them.
                      2K has been the standard with the facial expressions in sports games.

                      Unless there's a face morphing mod that puts them to "shame" as well? I'd definitely like to see that. If I'm wrong I'm wrong.

                      Comment

                      • ForeverVersatile
                        Pro
                        • Jan 2011
                        • 3498

                        #176
                        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                        Originally posted by stickyfingers
                        somekind of stockholm syndrome
                        This CP3 just look like current gen.
                        I don't care, I'm simply saying the facial animations are better.

                        Sent from my SM-N960U using Operation Sports mobile app
                        PSN: ForeverVersatile
                        Xbox Live: TheBluprint09

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                        • Americas Team
                          MVP
                          • Jun 2016
                          • 1282

                          #177
                          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                          People have a super high bar when it comes to NBA 2K which is good. From what I can tell 2K is the only sports game company that takes next gen seriously! rebuilding from the group up to take full advantage of next gen power. Other sports game just basically port over their games.
                          Next gen 2K21 looks amazing to me, can't wait to play it, hopefully the game actually delivers as advertised.
                          Xbox Series X: KILLMUNGER

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                          • JoFri
                            Pro
                            • Mar 2013
                            • 1486

                            #178
                            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                            Originally posted by The 24th Letter
                            Spoiler
                            I hope 2K continues to improve their facial expression technology. It's a bit taken for granted how many actual expressions and "dunk faces" of players are in the game.
                            u mean this




                            Sent from my iPhone using Tapatalk

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                            • JoFri
                              Pro
                              • Mar 2013
                              • 1486

                              #179
                              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                              My son was playing 2K19 and I happened to notice this clip - block shot by Lopez. Isnt that 2K21 block animation in the blog? Lol




                              Sent from my iPad using Tapatalk

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                              • stickyfingers
                                Rookie
                                • Jul 2018
                                • 458

                                #180
                                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                                Originally posted by JoFri
                                My son was playing 2K19 and I happened to notice this clip - block shot by Lopez. Isnt that 2K21 block animation in the blog? Lol




                                Sent from my iPad using Tapatalk
                                Remember you cant barely make no block in 2K13 ?
                                if you put it one year, remove it, they put it again, it's a new feature.
                                X / Twitter | YouTube | OS Old 2K Mods | OS 2K25 Mods

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