NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine & More

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • stickyfingers
    Rookie
    • Jul 2018
    • 458

    #121
    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

    Originally posted by ForeverVersatile
    Didn't you just say that the game doesn't look next-gen, so which one is it?
    [/URL]
    And you're the one who told me to wear glasses..

    My arguments are same CFs / 3D models, same textures, slightly better lighting, but other games do better.
    Still waiting for yours...
    So I persist, this game doesnt look like NG.
    X / Twitter | YouTube | OS Old 2K Mods | OS 2K25 Mods

    Comment

    • Smirkin Dirk
      All Star
      • Oct 2008
      • 5179

      #122
      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

      Im ecstatic they mentioned the word 'injury'.
      2022 'Plug and play' sim roster (XBX)

      Comment

      • OTMax
        Rookie
        • Aug 2017
        • 239

        #123
        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

        Like others have said, it all sounds nice, but these blogs have indeed failed to deliver in the past and did not translate to anything significant in the game. As an example: this claim of first time contact alley-oops, uhm that was there in the past, just better animated it seems from that Dwight Howard clip. I will stay skeptical. Built from the ground up is always funny to hear, but let's hope it's true and it's really groundbreaking.

        I still haven't heard anything addressing my main issues with the game: full control of passing - more styles, ways to throw, speed - defense AI of teammates, box out and fighting for position control, fast break AI which is tied to passing as well. Difference in speed as well. I still don't feel it makes that much difference if you're Westbrook for example, who should have explosive speed and should be able to run on a fast break much faster than 90% of other players. Nobody should be able to catch up or stop him cept for a handful of fast and or good defensive players.

        Comment

        • stickyfingers
          Rookie
          • Jul 2018
          • 458

          #124
          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

          i'm agree but this graphics are only thing with animations that we can judge right now.
          X / Twitter | YouTube | OS Old 2K Mods | OS 2K25 Mods

          Comment

          • JBulls
            Rookie
            • Sep 2013
            • 495

            #125
            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

            based on the all the clips shown so far the gameplay doesn't really particularly look remarkable. Kinda unimpressive tbh :/



            I was hoping for an AI movement system like I've seen from some research papers, or at least something similar. These animations on next-gen still appear to be mocap animations that are a few seconds long at max and then blended from one animation to the next which is why it still doesn't appear seamless like the AI tech I mentioned earlier. Maybe it's still not viable for use in commercial projects idk, either way it sucks that we're gonna be stuck with this fundamentally old method for next-gen

            Comment

            • Goffs
              New Ork Giants
              • Feb 2003
              • 12279

              #126
              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

              Originally posted by NoLeafClover
              I couldn't care less how the game looks, hell current gen still looks pretty damn good.

              It's all about whether the animations and player interactions have advanced enough to remove all the cheese/exploits that ruin the game every year including (but not limited to):
              • screen spam and being sucked into screens
              • teleporting for rebounds
              • bad or non-existent transition defense
              • broken help defense
              • blocked shots going back to the offense 90% of the time

              etc. etc.

              Texture quality should be the least of people's worries, and while they say they are addressing many of the issues above, well we've heard all this before, haven't we?

              Hell they've even FIXED them before at various points before reverting them back to broken status to appease the whiny Twitter fools...

              Gameplay improvements don't mean anything if you just revert/remove them again several weeks after the game releases because people cry when their cheese doesn't work.

              I would really like to see fatigue play a big factor. Damn the dribble gods and half court shots.



              Next week will be about badges and takeovers. Red flags to look for is when Mike mentions "balance" any where on the blog. We all know what "balance" means lol


              blocked shots going back to the offense 90% of the time
              eh...that block by Lopez most likely ended up in Mitchell's hands lol so I wouldn't be surprised in the least if the same problems we have now is going to next gen.
              Last edited by Goffs; 10-15-2020, 05:57 AM.

              Comment

              • Gosens6
                All Star
                • Oct 2007
                • 6100

                #127
                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                I’m so happy that I can read something like this and have genuine excitement for a VIDEO GAME that brings me happiness and entertainment. Let’s go November 12th.

                Can’t wait!


                Sent from my iPhone using Operation Sports

                Comment

                • Gosens6
                  All Star
                  • Oct 2007
                  • 6100

                  #128
                  Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                  Originally posted by stickyfingers
                  And you're the one who told me to wear glasses..



                  My arguments are same CFs / 3D models, same textures, slightly better lighting, but other games do better.

                  Still waiting for yours...

                  So I persist, this game doesnt look like NG.


                  Out of curiosity, of all the next generation games we’ve seen footage for, in your opinion, which looks better than 2K21??


                  Sent from my iPhone using Operation Sports

                  Comment

                  • michaelhawj
                    MVP
                    • Jul 2015
                    • 1852

                    #129
                    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                    Ughh, i found out that NBA 2k21 won't have ray tracing on next gen version but it will run native 4k with 60 fps. that's all.. Madden NFL 21 will have ray tracing with native 4k and 60 fps

                    Comment

                    • Rockie_Fresh88
                      Lockdown Defender
                      • Oct 2011
                      • 9621

                      #130
                      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                      Originally posted by michaelhawj
                      Ughh, i found out that NBA 2k21 won't have ray tracing on next gen version but it will run native 4k with 60 fps. that's all.. Madden NFL 21 will have ray tracing with native 4k and 60 fps
                      Where did u hear that ? Looks like it does in the trailer
                      #1 Laker fan
                      First Team Defense !!!

                      Comment

                      • Goffs
                        New Ork Giants
                        • Feb 2003
                        • 12279

                        #131
                        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                        Originally posted by michaelhawj
                        Ughh, i found out that NBA 2k21 won't have ray tracing on next gen version but it will run native 4k with 60 fps. that's all.. Madden NFL 21 will have ray tracing with native 4k and 60 fps

                        You can't spout **** without providing source. If it's a youtuber then he's not credible since he got it from another youtuber and they love to parrot each other. Did Ronnie2k say this? Even he's prone to getting misinformed. Unless an actual dev says it then I believe it.

                        Comment

                        • stickyfingers
                          Rookie
                          • Jul 2018
                          • 458

                          #132
                          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                          Originally posted by Gosens6
                          Out of curiosity, of all the next generation games we’ve seen footage for, in your opinion, which looks better than 2K21??


                          Sent from my iPhone using Operation Sports
                          Zion's first trailer aside, almost all games.
                          X / Twitter | YouTube | OS Old 2K Mods | OS 2K25 Mods

                          Comment

                          • michaelhawj
                            MVP
                            • Jul 2015
                            • 1852

                            #133
                            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                            Originally posted by Goffs
                            You can't spout **** without providing source. If it's a youtuber then he's not credible since he got it from another youtuber and they love to parrot each other. Did Ronnie2k say this? Even he's prone to getting misinformed. Unless an actual dev says it then I believe it.
                            Attetion: The thread has moved to PS5 Games Tech Details - Resolution, Frame Rate, Ray Tracing, and more (Resetera). This thread here on OverclockersUK will not be updated anymore, sorry for that and thanks everyone! INTRODUCTION Here you will find how your favorites games play, feel and look...


                            this is link what i found for nba 2k21 that has no ray tracing that got me worrying

                            Comment

                            • Dione2014
                              Pro
                              • Dec 2014
                              • 720

                              #134
                              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                              From what's seen in the trailer and game play. Next gen 2K is definitely running ray tracing.
                              Originally posted by michaelhawj
                              https://www.overclockers.co.uk/forum...more.18902504/

                              this is link what i found for nba 2k21 that has no ray tracing that got me worrying
                              Sent from my SM-N986U1 using Operation Sports mobile app

                              Comment

                              • michaelhawj
                                MVP
                                • Jul 2015
                                • 1852

                                #135
                                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                                Originally posted by Dione2014
                                From what's seen in the trailer and game play. Next gen 2K is definitely running ray tracing.

                                Sent from my SM-N986U1 using Operation Sports mobile app
                                i hope so. i think he haven't seen gameplay trailer that showing ray tracing

                                Comment

                                Working...