NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeover, Next-Gen AI Offense & Defense

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  • illwill10
    Hall Of Fame
    • Mar 2009
    • 19823

    #151
    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

    Originally posted by Thrustie
    Well I posted a theoretical Center with 1000 points. I didn’t find it to be as overpowered as the guard builds because you can’t really ignore as many stats and you’ll likely have some lower ceilings due to height. I think it’s easily possible to be a great finisher and have a decent jumpshot. If you wanted to add post moves into the mix, you’d definitely have to sacrifice on either defense or driving though.


    Sent from my iPad using Operation Sports
    You would either do a specialist build or rely heavily on badges for bigs.The only thing with specialist builds, is they would pretty much be the same pie chart builds. Like for center, I would go 6'10 and focus on physical, Defense, and Finishing. But is that any different than what was possible.
    Then other side is making sacrifices with ratings and relying on badges. Like If I want to make that more Athletic Draymond Build. I would have to make heavy sacrifices, but at same time not many I could ignore. Where I can't have a rating higher than 85. That would be a build that wouldn't be as enjoyable until I max out builds
    Last edited by illwill10; 10-25-2020, 09:03 AM.

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    • Goffs
      New Ork Giants
      • Feb 2003
      • 12279

      #152
      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

      I betcha the pie charts are still there but hidden. Should be interesting once the game is released.

      Comment

      • illwill10
        Hall Of Fame
        • Mar 2009
        • 19823

        #153
        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

        Originally posted by Goffs
        I betcha the pie charts are still there but hidden. Should be interesting once the game is released.
        I wonder If there would be a MyPlayer Builder demos for next gen. It is a tricky situation since game will be out day 1. I do hope there is still a Demo for those who aren't buying day 1.

        I also wonder if any of the influencers who will receive a console early will post videos prior to launch. Guys like Chris Smoove typically post MyCareer videos within a week of release. But I wonder if they would get a console early and post videos

        Comment

        • MoneyOvaHuds
          MVP
          • Jul 2014
          • 3491

          #154
          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

          Doubt a demo the game comes out the system release

          Comment

          • allBthere
            All Star
            • Jan 2008
            • 5847

            #155
            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

            Originally posted by Goffs
            I betcha the pie charts are still there but hidden. Should be interesting once the game is released.
            well in a way they are based on the limitations. The example they gave was a 6'5" guard with a 6'10"wingspan... that's a generous wingspan imo. This player had an absolute max block rating of 65 I found out after pausing it. To me that's crazy and makes it homogenous as I said before.

            I decided to look up the best short blockers of the past little while. Dwayne Wade averaged over 1bpg 6 times in his career at 6'4" and I believe twice in the playoffs over 1.6 bpg.

            So he would have a cap of 65 or maybe even 60 in 2k21 because he's shorter than the build and no doubt has less wingspan too!

            I wanted to create a 6'5" guy with like an 80-85 block rating and focus on that AT THE EXPENSE of almost anything.

            So I don't see how capping certain things SO LOW will do anything other than PROMOTE homogenous OP guards!

            The other big one for me is rebound dunking - I doubt they will let someone under 6'7" do it even though many can IRL, so that may force me to create a SF/PF much taller than I want to.

            Charles Barkley might be another impossible build just because of the arbitrary caps ... why not let us decide? what's the point... I don't think letting small guys have high big-man-typical stats would do anything other than create more variety, not to mention those things will STILL be harder to do if you're shorter because it just takes longer to get up in the air, also harder to move big players around etc.

            It just seems so arbitrary and not well thought out limiting those things... Dennis Rodman is another one, totally impossible in this game imo. I'd rather they limit 90's ratings based on other 90s ratings, like if you're 99 3pt, maybe you can't be a 90 driving dunk too? But don't stop me from creating the best blocking, offensive rebounding guard the league has ever seen! haha, why not?
            Liquor in the front, poker in the rear.

            Comment

            • Thrustie
              Pro
              • Sep 2016
              • 764

              #156
              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

              Originally posted by illwill10
              You would either do a specialist build or rely heavily on badges for bigs.The only thing with specialist builds, is they would pretty much be the same pie chart builds. Like for center, I would go 6'10 and focus on physical, Defense, and Finishing. But is that any different than what was possible.

              Then other side is making sacrifices with ratings and relying on badges. Like If I want to make that more Athletic Draymond Build. I would have to make heavy sacrifices, but at same time not many I could ignore. Where I can't have a rating higher than 85. That would be a build that wouldn't be as enjoyable until I max out builds


              Yeah the first build you have is basically the same as mine in current gen. I love it but I feel like it’s going to be hard to ignore shooting if they give you that many points to allocate. To me, it’s a choice between driving or post moves. Like being a shorter Center with driving, shooting, defense and good physicals or being a bigger Center with finishing, post moves, defense and some shooting.


              Sent from my iPad using Operation Sports

              Comment

              • Charles Bliss
                Rookie
                • Aug 2018
                • 146

                #157
                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                I agree, now it seems possible to finally make a David Robinson build. I'm looking forward to the possibility of making builds in the like of Charles Barkley, KG, C-Webb, and Sheed.

                Originally posted by Goffs
                Personally I like this approach of
                making EVERYONE a demigod. I've always wanted a 7'1 pure rim protector that can keep up with agile players and have a nice mid range. I've been wanting to make one for years. Next gen is looking nice if its finally possible.



                Sent from my SM-G960U1 using Tapatalk

                Comment

                • awg811
                  Pro
                  • Jul 2009
                  • 768

                  #158
                  Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                  Originally posted by ImInThis
                  We aren't getting 1000 points. On top of that you didn't take in consideration of height, weight, and wing span.

                  Ultimately what 2k needs to do is

                  -Stop allowing low defense guards to hide.
                  -Destroy 5 Out gameplay

                  I imagine if they remove brick wall, they could fix our problems. I'm a big, but I'm hands down for removing brick wall and exposing guards.

                  If 2k can do those things 2k21 will be mounds better than 2k17-2k20





                  They need to remove brick wall or buff the hell out of pick dodger. According to the community Pick dodger hardly works.


                  Based on the video that 2k provided we ARE getting around a 1,000 points.
                  All you have to do is count the point distribution in the video. It comes out to 1,544 minus the 550 that you get automatically since everything starts at 25.
                  The total of 1,544 - 550 is 994 and the player in the video is still a 94 overall which would lead one to believe that he has a few more points to speed, ie 1,000 points.



                  Sent from my iPhone using Operation Sports

                  Comment

                  • Hustle Westbrook
                    MVP
                    • Jan 2015
                    • 3113

                    #159
                    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                    So since they didn’t mention it, I’m guessing loose balls are going to be going back to offensive players 9 times out 10 again? Nice.
                    Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

                    Comment

                    • franzis
                      MVP
                      • Mar 2008
                      • 1451

                      #160
                      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                      I saw something like 6 badges just boosting all kinds of 3pt shooting, plus 2 takeovers... that doesn't bode well

                      Comment

                      • jfsolo
                        Live Action, please?
                        • May 2003
                        • 12965

                        #161
                        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                        Originally posted by Hustle Westbrook
                        So since they didn’t mention it, I’m guessing loose balls are going to be going back to offensive players 9 times out 10 again? Nice.
                        They didn't mention that specifically, but improvements in everything that they talked about in the second blog, Defense and Off-ball movement, Foot Planting, Body Ups, Off-Ball Contact, and especially the Impact Engine, should contribute to the loose balls not being magnetized to the offensive player. If non of those things are able to change the one sided outcomes of those plays then that is very unfortunate.
                        Jordan Mychal Lemos
                        @crypticjordan

                        Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                        Do the same thing tomorrow. And the next. Now do it forever.

                        Comment

                        • Allball76
                          Rookie
                          • Jun 2015
                          • 512

                          #162
                          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                          here's all time Rodman if the system caps is right heres 95 overall that should be

                          Dennis Rodman 95 overall

                          75 Outside Scoring
                          86 Close Shot
                          65 Mid-Range Shot
                          62 Three-Point Shot
                          65 Free Throw
                          97 Shot IQ
                          75 Offensive Consistency
                          87 Athleticism
                          78 Speed
                          69 Acceleration
                          86 Strength
                          88 Vertical
                          98 Stamina
                          99 Hustle
                          88 Overall Durability
                          72 Inside Scoring
                          55 Layup
                          95 Standing Dunk
                          70 Driving Dunk
                          75 Post Hook
                          48 Post Fade
                          62 Post Control
                          74 Draw Foul
                          98 Hands
                          49 Playmaking
                          54 Pass Accuracy
                          45 Ball Handle
                          50 Speed with Ball
                          55 Pass IQ
                          40 Pass Vision
                          79 Defending
                          98 Interior Defense
                          66 Perimeter Defense
                          57 Steal
                          50 Block
                          66 Lateral Quickness
                          98 Help Defense IQ
                          95 Pass Perception
                          98 Defensive Consistency
                          99 Rebounding
                          99 Offensive Rebound
                          98 Defensive Rebound


                          And just for idea if you wanna make a kobe here a 95 overall version of him that should almost work

                          91 Outside Scoring
                          92 Close Shot
                          94 Mid-Range Shot
                          79 Three-Point Shot
                          85 Free Throw
                          97 Shot IQ
                          98 Offensive Consistency
                          86 Athleticism
                          88 Speed
                          87 Acceleration
                          70 Strength
                          88 Vertical
                          98 Stamina
                          85 Hustle
                          83 Overall Durability
                          76 Inside Scoring
                          98 Layup
                          35 Standing Dunk
                          85 Driving Dunk
                          57 Post Hook
                          74 Post Fade
                          68 Post Control
                          92 Draw Foul
                          97 Hands
                          84 Playmaking
                          85 Pass Accuracy
                          89 Ball Handle
                          86 Speed with Ball
                          85 Pass IQ
                          75 Pass Vision
                          76 Defending
                          62 Interior Defense
                          78 Perimeter Defense
                          67 Steal
                          51 Block
                          78 Lateral Quickness
                          90 Help Defense IQ
                          92 Pass Perception
                          90 Defensive Consistency
                          50 Rebounding
                          46 Offensive Rebound
                          54 Defensive Rebound

                          people that think 95 dunk 95 layup 95 3 ball 90 handles 95 speed its not gonna work you will be way over 99 overall



                          Originally posted by allBthere
                          well in a way they are based on the limitations. The example they gave was a 6'5" guard with a 6'10"wingspan... that's a generous wingspan imo. This player had an absolute max block rating of 65 I found out after pausing it. To me that's crazy and makes it homogenous as I said before.

                          I decided to look up the best short blockers of the past little while. Dwayne Wade averaged over 1bpg 6 times in his career at 6'4" and I believe twice in the playoffs over 1.6 bpg.

                          So he would have a cap of 65 or maybe even 60 in 2k21 because he's shorter than the build and no doubt has less wingspan too!

                          I wanted to create a 6'5" guy with like an 80-85 block rating and focus on that AT THE EXPENSE of almost anything.

                          So I don't see how capping certain things SO LOW will do anything other than PROMOTE homogenous OP guards!

                          The other big one for me is rebound dunking - I doubt they will let someone under 6'7" do it even though many can IRL, so that may force me to create a SF/PF much taller than I want to.

                          Charles Barkley might be another impossible build just because of the arbitrary caps ... why not let us decide? what's the point... I don't think letting small guys have high big-man-typical stats would do anything other than create more variety, not to mention those things will STILL be harder to do if you're shorter because it just takes longer to get up in the air, also harder to move big players around etc.

                          It just seems so arbitrary and not well thought out limiting those things... Dennis Rodman is another one, totally impossible in this game imo. I'd rather they limit 90's ratings based on other 90s ratings, like if you're 99 3pt, maybe you can't be a 90 driving dunk too? But don't stop me from creating the best blocking, offensive rebounding guard the league has ever seen! haha, why not?

                          Comment

                          • ksuttonjr76
                            All Star
                            • Nov 2004
                            • 8662

                            #163
                            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                            Originally posted by Allball76
                            people that think 95 dunk 95 layup 95 3 ball 90 handles 95 speed its not gonna work you will be way over 99 overall
                            What does this sentence even mean?

                            Comment

                            • Thrustie
                              Pro
                              • Sep 2016
                              • 764

                              #164
                              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                              Just thought I’d add a little more fuel to this.


                              Here’s a screen shot of the builder when you’re picking vitals. So this guy is a bit taller than the 6’5 guy. His weight and wingspan are almost the same as current gen standard 6’8 guy so I’m not sure what’s causing the green and red numbers on his stats. Still gives you a decent idea on where you could dump your stats.


                              This was an early leaked screenshot of the builder before the announcement. Looks like a small Center or a big PF. Only about 936 stats allocated if I estimated right. So less than the guard in the video. Gives you a rough idea on what the caps on a guy of this size might be though. Averageish weight but fairly long wingspan for that height. Don’t know how accurate this pic is but for a “leak” it looks pretty identical to the one they release in the announcement.


                              Sent from my iPhone using Operation Sports

                              Comment

                              • Thrustie
                                Pro
                                • Sep 2016
                                • 764

                                #165
                                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                                Wonder if his body type could be causing the green/red modifiers?


                                Sent from my iPhone using Operation Sports

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