NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeover, Next-Gen AI Offense & Defense
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove
Hey man, I hope you’re right and all the enhanced stats are as effective at countering the cheese as they are at creating it. But I shudder at the idea of a 99 speed/acc guard with 99 handles dribbling behind a screen with a 99 3 ball and 99 driving dunk. Or teams lining up 5 out every game because every player on the floor can shoot and drive. I don’t think there’s enough defensive stats/badges in the game to combat that with online input lag.
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove
From the video, it looked like you could quite easily max a bunch of offensive stats while still jacking up perimeter D and steals. Maybe in the actual build they won’t give you 1000 points to allocate like they do in the video. If they do though, you could max 14 categories.
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove
Good thing I pre ordered a second DualSense...
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove
Personally I like this approach of making EVERYONE a demigod. I've always wanted a 7'1 pure rim protector that can keep up with agile players and have a nice mid range. I've been wanting to make one for years. Next gen is looking nice if its finally possible.
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I can definitely see it from that perspective. I'm in the minority, where I only play offline MyCareer. I don't have any interest in playing Pro-Am, Park, etc. So all the hoopla about OP builds and metas, isn't a concern for me. I don't want to create Demi-God. I don't want to create a KD with Giannis athleticism. I just haven't felt like I could create the player I wanted. Last couple years, I wanted to create a Klay type build. But with a lot of these builds, you had to rely on badges. It's a hassle to grind badges with low skill ratings. I don't mind the overall grind, but it always felt like the mode was all about the grind. There were a lot of years, I grinded to a specific OVR. But by time I got there, I felt tired of the mode by then.
I said I would like like to create a KG or a Chris Webber. But if I was able to experiment, I would create a more athletic Draymond Green with the ability to shoot 40% from 3pt. I typically create two type of players. An athletic Defensive PF/C or a Playmaking Slasher PG. I just want to create one player and focus on him. A more athletic Draymond Green with a respectable 3pt would be an ideal build for me. I want to be able to guard 1-5, be a good playmaker from the 4 spot, and be a consistent spot-up/Catch & Shoot 3pt shooter with ability to finish around the rim.Comment
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove
Yeah, true that, but there's takeover badge where they launch 3's from the logo. Aargh!Comment
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove
Hey man, I hope you’re right and all the enhanced stats are as effective at countering the cheese as they are at creating it. But I shudder at the idea of a 99 speed/acc guard with 99 handles dribbling behind a screen with a 99 3 ball and 99 driving dunk. Or teams lining up 5 out every game because every player on the floor can shoot and drive. I don’t think there’s enough defensive stats/badges in the game to combat that with online input lag.
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Some of you seem to be forgetting that these types of builds will have 25 perimeter defense, 30 steal, 30 vertical, and 1 defensive badge etc. Just because there arent pie charts doesn't mean there are no caps. A guard is gonna hit 95 overall well before 3pt, dunk/layup, dribbling and speed hit 99. It looks more likely that player will have to be in the 80s speed and terrible on defense, even more bad than usual.
In the promo video of the guy with a 95 3pt ball, the speed was in the 70s, dribbling 80, pass accuracy 71, and 1 def badge. So in other words how would they reach that OP build you mentioned? There is a LONG way to go on speed and dribbling there, and they won't be able to guard anyone.Comment
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove
Some of you seem to be forgetting that these types of builds will have 25 perimeter defense, 30 steal, 30 vertical, and 1 defensive badge etc. Just because there arent pie charts doesn't mean there are no caps. A guard is gonna hit 95 overall well before 3pt, dunk/layup, dribbling and speed hit 99. It looks more likely that player will have to be in the 80s speed and terrible on defense, even more bad than usual.
In the promo video of the guy with a 95 3pt ball, the speed was in the 70s, dribbling 80, pass accuracy 71, and 1 def badge. So in other words how would they reach that OP build you mentioned? There is a LONG way to go on speed and dribbling there, and they won't be able to guard anyone.
It doesn’t sound like you’ve done the math man. They give you 1000 points to allocate. That allows you to max out 14.3 categories. The guy in the video was just showing it off, not optimizing. There’s only 22 categories.
He could have maxed out:
Driving Dunk
Driving Layups
Mid Range
3 point
Free Throws (just for more badges)
Ball Handling
Speed with Ball
Pass Accuracy
Perimeter D
Steal
Speed
acceleration
Vertical
Stamina
And have a bit left to throw into Interior D or Strength. That’s wildly overpowered. The stats ignored would have a negligible impact on most guards performance (standing dunk, rebounding, blocks etc.).
Yes, it might not lead to the best spread of badges (hard to know until the game drops) but it certainly looks concerning. It’s also possible the actual version won’t give you 1000 points to distribute which is my hope.
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove
It doesn’t sound like you’ve done the math man. They give you 1000 points to allocate. That allows you to max out 14.3 categories. The guy in the video was just showing it off, not optimizing. There’s only 22 categories.
He could have maxed out:
Driving Dunk
Driving Layups
Mid Range
3 point
Free Throws (just for more badges)
Ball Handling
Speed with Ball
Pass Accuracy
Perimeter D
Steal
Speed
acceleration
Vertical
Stamina
And have a bit left to throw into Interior D or Strength. That’s wildly overpowered. The stats ignored would have a negligible impact on most guards performance (standing dunk, rebounding, blocks etc.).
Yes, it might not lead to the best spread of badges (hard to know until the game drops) but it certainly looks concerning. It’s also possible the actual version won’t give you 1000 points to distribute which is my hope.
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So I'd worry less about OP and more about 'sameness'Liquor in the front, poker in the rear.Comment
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove
Based on height though you cant max out certain attributes. In your example I saw the blocking max was 65-70. (that sucks for me as I explained in a previous post) so I'm thinking its less about being OP and more about most builds being homogeneous. If at 6'5" guard cannot be a shot blocker or rebound machine, then guess what he WILL be?
So I'd worry less about OP and more about 'sameness'
Which will eventually happen. Everyone will just build the ones that are easiest to score with. New gen same ish lolComment
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove
It doesn’t sound like you’ve done the math man. They give you 1000 points to allocate. That allows you to max out 14.3 categories. The guy in the video was just showing it off, not optimizing. There’s only 22 categories.
He could have maxed out:
Driving Dunk
Driving Layups
Mid Range
3 point
Free Throws (just for more badges)
Ball Handling
Speed with Ball
Pass Accuracy
Perimeter D
Steal
Speed
acceleration
Vertical
Stamina
And have a bit left to throw into Interior D or Strength. That’s wildly overpowered. The stats ignored would have a negligible impact on most guards performance (standing dunk, rebounding, blocks etc.).
Yes, it might not lead to the best spread of badges (hard to know until the game drops) but it certainly looks concerning. It’s also possible the actual version won’t give you 1000 points to distribute which is my hope.
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So are you saying that from this point, he can move his dribbling from 80 to 99, speed from 80 to 99, same for acceleration? I'm not being condescending or anything as I don't know anything other than what I've seen. That YT clip I linked is just 20 secs of the builder and shows the build at a 94 overall, I highly doubt from that point he could just max out those other traits.Comment
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove
A lot of years, I wanted to create an athletic defensive rim running Center but with the ability to knock down open Mid range shots. I think that should be possible.
There will still be the vitals/body restrictions. If you max out wingspan, you won't max out 3pt to 95. Or if you have a 250lb+ player, don't expect high speed. I think attaching athleticism to that somewhat balances it out. You have to consider athleticism when you do skill ratings. I do think Specialized role players could be OP. I can definitely see some having an athletic 3 &D builds where they max out 3pt, perimeter Defensive ratings. Athleticism, and driving dunk. Or I can definitely see the uber athletic playmaking PG with good 3pt.Comment
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove
Ok so take his build when it's a 94 overall for a 6'5 Guard right here: https://youtu.be/_ObMccJmwH4
So are you saying that from this point, he can move his dribbling from 80 to 99, speed from 80 to 99, same for acceleration? I'm not being condescending or anything as I don't know anything other than what I've seen. That YT clip I linked is just 20 secs of the builder and shows the build at a 94 overall, I highly doubt from that point he could just max out those other traits.
I’m saying he could have taken out some of the “useless” stats he allocated to standing dunk, close shots, blocks, rebounding etc. and reallocated them to speed, acceleration and what not that he didn’t max out. It looks like the stat max is 95 on any given stat with some having lower maxes based on vitals (height, weight, position etc) but it doesn’t look like that guard had lower than a ~90 max on any of what most would consider key guard stats.Comment
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove
Based on height though you cant max out certain attributes. In your example I saw the blocking max was 65-70. (that sucks for me as I explained in a previous post) so I'm thinking its less about being OP and more about most builds being homogeneous. If at 6'5" guard cannot be a shot blocker or rebound machine, then guess what he WILL be?
So I'd worry less about OP and more about 'sameness'
You’re right. If you’re looking at doing something out of the box, the vitals restrictions might limit you. I can see how that would be frustrating for offline. Online, most of the restricted stats aren’t ones a typical guard would be worried about anyways. So yeah you probably can’t create a rebounding block machine 6’5 guard or a 7 footer with De’Andre Fox speed and a killer handle but you can create a pretty OP offensive guard with respectable defense. We don’t know yet how much changing to a 3-5 or raising your height significantly will limit shooting, dribbling or athletic stats at this point.
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