NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeover, Next-Gen AI Offense & Defense

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  • ksuttonjr76
    All Star
    • Nov 2004
    • 8662

    #91
    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

    Originally posted by Thrustie
    Hey man, I hope you’re right and all the enhanced stats are as effective at countering the cheese as they are at creating it. But I shudder at the idea of a 99 speed/acc guard with 99 handles dribbling behind a screen with a 99 3 ball and 99 driving dunk. Or teams lining up 5 out every game because every player on the floor can shoot and drive. I don’t think there’s enough defensive stats/badges in the game to combat that with online input lag.


    Sent from my iPhone using Operation Sports
    That's going to be a recipe for whole lot of broken controllers, but I admire his optimism. IMHO, I think the big build will be rarely seen in next-gen.

    Comment

    • TheFinalEvent97
      MVP
      • Jul 2016
      • 1519

      #92
      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

      Originally posted by Thrustie
      Hey man, I hope you’re right and all the enhanced stats are as effective at countering the cheese as they are at creating it. But I shudder at the idea of a 99 speed/acc guard with 99 handles dribbling behind a screen with a 99 3 ball and 99 driving dunk. Or teams lining up 5 out every game because every player on the floor can shoot and drive. I don’t think there’s enough defensive stats/badges in the game to combat that with online input lag.


      Sent from my iPhone using Operation Sports
      It really depends on how much of liability low defense builds are, if it's like previous games where you can hide the all offense PG then it's going to be a massive problem. I'm hoping that their is some kind of limit on how many 90+ attributes you can have.

      Comment

      • Thrustie
        Pro
        • Sep 2016
        • 764

        #93
        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

        Originally posted by TheFinalEvent97
        It really depends on how much of liability low defense builds are, if it's like previous games where you can hide the all offense PG then it's going to be a massive problem. I'm hoping that their is some kind of limit on how many 90+ attributes you can have.


        From the video, it looked like you could quite easily max a bunch of offensive stats while still jacking up perimeter D and steals. Maybe in the actual build they won’t give you 1000 points to allocate like they do in the video. If they do though, you could max 14 categories.


        Sent from my iPad using Operation Sports

        Comment

        • Thrustie
          Pro
          • Sep 2016
          • 764

          #94
          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

          Originally posted by ksuttonjr76
          That's going to be a recipe for whole lot of broken controllers, but I admire his optimism. IMHO, I think the big build will be rarely seen in next-gen.


          Good thing I pre ordered a second DualSense...


          Sent from my iPad using Operation Sports

          Comment

          • illwill10
            Hall Of Fame
            • Mar 2009
            • 19823

            #95
            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

            Originally posted by Goffs
            Personally I like this approach of making EVERYONE a demigod. I've always wanted a 7'1 pure rim protector that can keep up with agile players and have a nice mid range. I've been wanting to make one for years. Next gen is looking nice if its finally possible.

            Sent from my SM-G960U1 using Tapatalk

            I can definitely see it from that perspective. I'm in the minority, where I only play offline MyCareer. I don't have any interest in playing Pro-Am, Park, etc. So all the hoopla about OP builds and metas, isn't a concern for me. I don't want to create Demi-God. I don't want to create a KD with Giannis athleticism. I just haven't felt like I could create the player I wanted. Last couple years, I wanted to create a Klay type build. But with a lot of these builds, you had to rely on badges. It's a hassle to grind badges with low skill ratings. I don't mind the overall grind, but it always felt like the mode was all about the grind. There were a lot of years, I grinded to a specific OVR. But by time I got there, I felt tired of the mode by then.

            I said I would like like to create a KG or a Chris Webber. But if I was able to experiment, I would create a more athletic Draymond Green with the ability to shoot 40% from 3pt. I typically create two type of players. An athletic Defensive PF/C or a Playmaking Slasher PG. I just want to create one player and focus on him. A more athletic Draymond Green with a respectable 3pt would be an ideal build for me. I want to be able to guard 1-5, be a good playmaker from the 4 spot, and be a consistent spot-up/Catch & Shoot 3pt shooter with ability to finish around the rim.

            Comment

            • Goffs
              New Ork Giants
              • Feb 2003
              • 12279

              #96
              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

              Originally posted by ksuttonjr76
              That's going to be a recipe for whole lot of broken controllers, but I admire his optimism. IMHO, I think the big build will be rarely seen in next-gen.
              I dunno about that. If 2k is staying the course you're going to see a bunch of glass cleaners with HOF brick wall. How else are these "skilled" players going to score without a guy getting In the way?

              Sent from my SM-G960U1 using Tapatalk

              Comment

              • ksuttonjr76
                All Star
                • Nov 2004
                • 8662

                #97
                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                Originally posted by Goffs
                I dunno about that. If 2k is staying the course you're going to see a bunch of glass cleaners with HOF brick wall. How else are these "skilled" players going to score without a guy getting In the way?

                Sent from my SM-G960U1 using Tapatalk
                Yeah, true that, but there's takeover badge where they launch 3's from the logo. Aargh!

                Comment

                • JimmyK
                  Rookie
                  • Jul 2009
                  • 165

                  #98
                  Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                  Originally posted by Thrustie
                  Hey man, I hope you’re right and all the enhanced stats are as effective at countering the cheese as they are at creating it. But I shudder at the idea of a 99 speed/acc guard with 99 handles dribbling behind a screen with a 99 3 ball and 99 driving dunk. Or teams lining up 5 out every game because every player on the floor can shoot and drive. I don’t think there’s enough defensive stats/badges in the game to combat that with online input lag.


                  Sent from my iPhone using Operation Sports

                  Some of you seem to be forgetting that these types of builds will have 25 perimeter defense, 30 steal, 30 vertical, and 1 defensive badge etc. Just because there arent pie charts doesn't mean there are no caps. A guard is gonna hit 95 overall well before 3pt, dunk/layup, dribbling and speed hit 99. It looks more likely that player will have to be in the 80s speed and terrible on defense, even more bad than usual.

                  In the promo video of the guy with a 95 3pt ball, the speed was in the 70s, dribbling 80, pass accuracy 71, and 1 def badge. So in other words how would they reach that OP build you mentioned? There is a LONG way to go on speed and dribbling there, and they won't be able to guard anyone.

                  Comment

                  • Thrustie
                    Pro
                    • Sep 2016
                    • 764

                    #99
                    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                    Originally posted by JimmyK
                    Some of you seem to be forgetting that these types of builds will have 25 perimeter defense, 30 steal, 30 vertical, and 1 defensive badge etc. Just because there arent pie charts doesn't mean there are no caps. A guard is gonna hit 95 overall well before 3pt, dunk/layup, dribbling and speed hit 99. It looks more likely that player will have to be in the 80s speed and terrible on defense, even more bad than usual.



                    In the promo video of the guy with a 95 3pt ball, the speed was in the 70s, dribbling 80, pass accuracy 71, and 1 def badge. So in other words how would they reach that OP build you mentioned? There is a LONG way to go on speed and dribbling there, and they won't be able to guard anyone.


                    It doesn’t sound like you’ve done the math man. They give you 1000 points to allocate. That allows you to max out 14.3 categories. The guy in the video was just showing it off, not optimizing. There’s only 22 categories.

                    He could have maxed out:
                    Driving Dunk
                    Driving Layups
                    Mid Range
                    3 point
                    Free Throws (just for more badges)
                    Ball Handling
                    Speed with Ball
                    Pass Accuracy
                    Perimeter D
                    Steal
                    Speed
                    acceleration
                    Vertical
                    Stamina

                    And have a bit left to throw into Interior D or Strength. That’s wildly overpowered. The stats ignored would have a negligible impact on most guards performance (standing dunk, rebounding, blocks etc.).

                    Yes, it might not lead to the best spread of badges (hard to know until the game drops) but it certainly looks concerning. It’s also possible the actual version won’t give you 1000 points to distribute which is my hope.


                    Sent from my iPad using Operation Sports

                    Comment

                    • allBthere
                      All Star
                      • Jan 2008
                      • 5847

                      #100
                      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                      Originally posted by Thrustie
                      It doesn’t sound like you’ve done the math man. They give you 1000 points to allocate. That allows you to max out 14.3 categories. The guy in the video was just showing it off, not optimizing. There’s only 22 categories.

                      He could have maxed out:
                      Driving Dunk
                      Driving Layups
                      Mid Range
                      3 point
                      Free Throws (just for more badges)
                      Ball Handling
                      Speed with Ball
                      Pass Accuracy
                      Perimeter D
                      Steal
                      Speed
                      acceleration
                      Vertical
                      Stamina

                      And have a bit left to throw into Interior D or Strength. That’s wildly overpowered. The stats ignored would have a negligible impact on most guards performance (standing dunk, rebounding, blocks etc.).

                      Yes, it might not lead to the best spread of badges (hard to know until the game drops) but it certainly looks concerning. It’s also possible the actual version won’t give you 1000 points to distribute which is my hope.


                      Sent from my iPad using Operation Sports
                      Based on height though you cant max out certain attributes. In your example I saw the blocking max was 65-70. (that sucks for me as I explained in a previous post) so I'm thinking its less about being OP and more about most builds being homogeneous. If at 6'5" guard cannot be a shot blocker or rebound machine, then guess what he WILL be?

                      So I'd worry less about OP and more about 'sameness'
                      Liquor in the front, poker in the rear.

                      Comment

                      • Goffs
                        New Ork Giants
                        • Feb 2003
                        • 12279

                        #101
                        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                        Originally posted by allBthere
                        Based on height though you cant max out certain attributes. In your example I saw the blocking max was 65-70. (that sucks for me as I explained in a previous post) so I'm thinking its less about being OP and more about most builds being homogeneous. If at 6'5" guard cannot be a shot blocker or rebound machine, then guess what he WILL be?

                        So I'd worry less about OP and more about 'sameness'

                        Which will eventually happen. Everyone will just build the ones that are easiest to score with. New gen same ish lol

                        Comment

                        • JimmyK
                          Rookie
                          • Jul 2009
                          • 165

                          #102
                          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                          Originally posted by Thrustie
                          It doesn’t sound like you’ve done the math man. They give you 1000 points to allocate. That allows you to max out 14.3 categories. The guy in the video was just showing it off, not optimizing. There’s only 22 categories.

                          He could have maxed out:
                          Driving Dunk
                          Driving Layups
                          Mid Range
                          3 point
                          Free Throws (just for more badges)
                          Ball Handling
                          Speed with Ball
                          Pass Accuracy
                          Perimeter D
                          Steal
                          Speed
                          acceleration
                          Vertical
                          Stamina

                          And have a bit left to throw into Interior D or Strength. That’s wildly overpowered. The stats ignored would have a negligible impact on most guards performance (standing dunk, rebounding, blocks etc.).

                          Yes, it might not lead to the best spread of badges (hard to know until the game drops) but it certainly looks concerning. It’s also possible the actual version won’t give you 1000 points to distribute which is my hope.


                          Sent from my iPad using Operation Sports
                          Ok so take his build when it's a 94 overall for a 6'5 Guard right here: https://youtu.be/_ObMccJmwH4

                          So are you saying that from this point, he can move his dribbling from 80 to 99, speed from 80 to 99, same for acceleration? I'm not being condescending or anything as I don't know anything other than what I've seen. That YT clip I linked is just 20 secs of the builder and shows the build at a 94 overall, I highly doubt from that point he could just max out those other traits.

                          Comment

                          • illwill10
                            Hall Of Fame
                            • Mar 2009
                            • 19823

                            #103
                            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                            A lot of years, I wanted to create an athletic defensive rim running Center but with the ability to knock down open Mid range shots. I think that should be possible.

                            There will still be the vitals/body restrictions. If you max out wingspan, you won't max out 3pt to 95. Or if you have a 250lb+ player, don't expect high speed. I think attaching athleticism to that somewhat balances it out. You have to consider athleticism when you do skill ratings. I do think Specialized role players could be OP. I can definitely see some having an athletic 3 &D builds where they max out 3pt, perimeter Defensive ratings. Athleticism, and driving dunk. Or I can definitely see the uber athletic playmaking PG with good 3pt.

                            Comment

                            • Thrustie
                              Pro
                              • Sep 2016
                              • 764

                              #104
                              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                              Originally posted by JimmyK
                              Ok so take his build when it's a 94 overall for a 6'5 Guard right here: https://youtu.be/_ObMccJmwH4



                              So are you saying that from this point, he can move his dribbling from 80 to 99, speed from 80 to 99, same for acceleration? I'm not being condescending or anything as I don't know anything other than what I've seen. That YT clip I linked is just 20 secs of the builder and shows the build at a 94 overall, I highly doubt from that point he could just max out those other traits.


                              I’m saying he could have taken out some of the “useless” stats he allocated to standing dunk, close shots, blocks, rebounding etc. and reallocated them to speed, acceleration and what not that he didn’t max out. It looks like the stat max is 95 on any given stat with some having lower maxes based on vitals (height, weight, position etc) but it doesn’t look like that guard had lower than a ~90 max on any of what most would consider key guard stats.

                              Comment

                              • Thrustie
                                Pro
                                • Sep 2016
                                • 764

                                #105
                                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 3 of 3) - MyPLAYER, Builds, Badges, Takeove

                                Originally posted by allBthere
                                Based on height though you cant max out certain attributes. In your example I saw the blocking max was 65-70. (that sucks for me as I explained in a previous post) so I'm thinking its less about being OP and more about most builds being homogeneous. If at 6'5" guard cannot be a shot blocker or rebound machine, then guess what he WILL be?



                                So I'd worry less about OP and more about 'sameness'


                                You’re right. If you’re looking at doing something out of the box, the vitals restrictions might limit you. I can see how that would be frustrating for offline. Online, most of the restricted stats aren’t ones a typical guard would be worried about anyways. So yeah you probably can’t create a rebounding block machine 6’5 guard or a 7 footer with De’Andre Fox speed and a killer handle but you can create a pretty OP offensive guard with respectable defense. We don’t know yet how much changing to a 3-5 or raising your height significantly will limit shooting, dribbling or athletic stats at this point.


                                Sent from my iPad using Operation Sports

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