The bummer about this is it's not very hard to schematically play pick and roll defense as a user this year. Like, you have to give something up (as you should), but when I play online for example, if I play as the big/hedge defender, I trust my other teammates on the whole and can dictate outcomes for the most part. Obviously, as the helping big, you're going to lose sometimes because the pick and roll is still solid offense, but I don't feel helpless.
Now, against psychotic online players, 5 out can be a problem due to some other defensive issues in the game, but that's not related to pick and roll.
It's just the AI positioning for the help defender is so bad on PnR, and the on-ball defender now doesn't mind read and thus just gets caught flat footed too often or doesn't follow scheme for the AI that it causes the problem.
In a sense, it feels like a "small" issue to fix to get it working right, but in reality it is probably a pain in the butt to get the AI positioning itself right when factoring probably 100 things under the hood we don't see. Which, again, isn't to say it should be this bad because pick and roll is so commonplace that a lot of effort should go there first, but I can also see the guts of the defense seem okay if just some tweaks were made.
Alternatively, I love running pick and roll this year because navigating and splitting screens on next gen feels delicious. It's a big step forward there.
Comment