1. I have asked this before and I don't believe I'll have the ability to do this based on assumptions I've heard from others before. However, will my progress all save from the roster I'm working on for last gen Xbox (NBA 2K21) or will I have to start anew?
2. How is the player contract situation looking? I know free agency obviously is just ending about now. Does anyone have any suggestions for what base roster would be good to use for accurate new contracts? Or does 2K update that on its own? Also, the previous 2K games haven't built in salaries that go high enough. I'm assuming that finally changed for new gen 2K21?
3. I remember there being some cool new feature on the 2K roster share. What exactly is that again and what will that allow me to do better in my roster making process? If I recall correctly, it might be sharing your league/franchise/or whatever they call it now?
4. What's going on in regards to all the new uniforms that have been released? Is 2K taking care of that or is there another roster I should know about that does an even better job of creating that stuff?
5. I know that in 2K20 on last gen Xbox, a lot of the simulation sliders needed to be maxed out in order to witness higher scoring and better stats. For example, I would need to set tempo/pace/shots and all that all the way up at 100. Many players still wouldn't score enough points. For instance, Harden would never even come close to 30 PPG regardless of all these sliders. Has that been fixed at all?
6. This is kind of a broad question: but I know there are always things that prove to be a pain in the *** when playing against the CPU. For example, I have been reading that pick and roll defense is still extremely hard to navigate. Is there anything I need to know in working on my player tendencies (like all-around higher IQs) or anything that will help prevent any of these glaring issues?
That's about all I can think of for now. Thanks everyone for reading!
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