NBA 2K21 MyNBA Online Bugs Report - A Big Ol' Pile of Problems

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  • jk31
    MVP
    • Sep 2014
    • 2658

    #61
    Re: NBA 2K21 MyNBA Online Bugs Report - A Big Ol' Pile of Problems

    Originally posted by bigrice25
    Did they ever address ANY of the problems in this mode?

    Well you get used to some stuff that is in there for 6 years now (not exaggerating). Cannot imagine a world anymore where I have to adjust the defensive settings against a team 3-4 times because some of them are just not saving.


    And the "both players pause before tipoff to deactivate ACE" delay of game is now something like a ritual for us, since the first time that ACE was introduced to the game as since then (6 years?) it always reverts to ACE=on at the start of every game.

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    • SpursFiesta
      Rookie
      • May 2021
      • 120

      #62
      Re: NBA 2K21 MyNBA Online Bugs Report - A Big Ol' Pile of Problems

      I haven't even been able to make user trades. Nothing at all happens when I propose a trade to a CPU.

      It obviously resets all my Trading Block/Untouchables too every single time.

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      • UravenzownU
        Rookie
        • Apr 2011
        • 644

        #63
        Re: NBA 2K21 MyNBA Online Bugs Report - A Big Ol' Pile of Problems

        Bump for 2k22?
        If your bored...Check the Twitch for NCAA Dynasties, 2K League/MyTeam, FIFA and whatever else
        http://www.twitch.tv/uravenzownu

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        • King Ken
          Rookie
          • Nov 2016
          • 418

          #64
          Re: NBA 2K21 MyNBA Online Bugs Report - A Big Ol' Pile of Problems

          Originally posted by schnaidt1
          I have to strongly disagree with your assessment of progression in offline mynba. It is not balanced at all.

          The base roster as 94 players rated between 80-89

          This balloons to 119 after just 2 years with default progression and regression.

          Add in players rated 90-99 and in 2 years you have 140 players rated 80 or better.

          30 nba teams...140 players rated above an 80.... That's 4.5 players per team rated that high. This causes so many issues.

          1. Roster inflation decreases talent gap. Every team is good.

          2. Roster inflation means everyone wants more money meaning teams have 0 salary cap room to make trades.

          3. No salary cap room means you have a free agent pool of good players going unsigned because no team can afford to sign them.

          That's just after 2 years. It gets way worse each year after.


          I have spent hours testing and have found 0 way to create balance years down the line. For me, that's the biggest issue. I made a video on it if anyone is curious.

          But seriously. Go simulate a few years and look at the ratings of players.




          https://www.youtube.com/user/schnaidt1
          This is normal for 2k tho. Maybe not in year 2. I don't know if I will call their rosters a bug.
          Last edited by King Ken; 09-10-2021, 03:12 PM.

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