Small 2K22 nugget from Eric Boenish

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  • BQ32
    Pro
    • Jan 2011
    • 671

    #31
    Re: Small 2K22 nugget from Eric Boenish

    Originally posted by AIRJ23
    Oh I play only offline so solely for fun (or competitive with the CPU) which is why the complex buttons aren’t fit for me.

    I know how to use the buttons and sticks mostly (haven’t taken the time to learn every right stick dribble move but don’t care to, I either spam it or stick to crossovers and the basics which basically has trained a muscle memory to know what does what). I’m actually fine with it for myself as I’ve learned it. But by “competitive” I mean like hopping on with a noob next to me and not having to coach them for an hour or two to be able to put up a fight.

    And I definitely don’t want them to dumb it down. But an option for beginner/pro would be nice. Again, 2K20 Mobile pulled it off. For the record I wouldn’t go back to “easy mode” now that I’m versed in the more complex controls. But I can say that it’s just not as fun when I know exactly what type of dunk I’m about to do, which follows my issue with the green meter. But if I played competitively online than it’s a different story.

    I wish they had a way to turn that dumb green off. Just tell me if I got a green by the shot going in. 2K did an amazing job at ruining a clutch shot going in by it telling you by a shot meter color that you’re about to win the game.

    Now they’re saying defense will take more “skill.” Like dude. No. I don’t want a new defensive mini game. Just don’t slide my player everywhere and make on ball defense actually a thing again.
    I can understand where you are coming from, I am just on the opposite end of that spectrum where I am a highly competitive person and actually wish for control over every little aspect of input driven outcomes. I hate when the game takes control and does something other then what I want and this game series does that more than about anything else I play. I just think that if you quickly go into setting you can set it up to be a lot more noob friendly and you can set jump shots to real player percentage instead of release timing. I don't use it so I don't know how greens work in that setting but I am sure they are still there but you won't be controlling the consistency of it. I think the bigger struggle for a new player is understanding how and what animations control the gameplay. An experienced player will understand what animations are better and how to trigger them more frequently, how to use the analog and trigger for better control on d, and better understand how the AI will react in a given situation.

    Comment

    • scottyp180
      MVP
      • Jun 2007
      • 2195

      #32
      Re: Small 2K22 nugget from Eric Boenish

      I have mixed feelings on this topic. On one hand I agree that the default controls are fairly complex and complicated, especially for people that never played 2K or are maybe new to videogames altogether. And while there are options to simplify the controls even that process can be a little confusing for people that are still learning the game. As someone that has played every 2K since PS2 I do agree that it's difficult to remember every single input and all the options available to you. If you are trying to master the game it's going to take awhile whether you are a newbie or an experienced player.

      But with that said I can't complain about having more control. The shot aiming was a little too much for me. It didn't feel necessary and I don't think it offered more control, just another option for shooting. But besides that I like being able to control the type of pass I throw. I want to be able to decide exactly what dribble move I perform, when I perform it, and be able to chain it together with other moves. I love being able to decide what type of shot I take (step back, side step left/right, fadeaway, etc) or while driving the type of layup or dunk I do (spin gather, hopstep, eurostep, left/right finish, etc). To me not only should we have control to do just about everything we see players do in game it adds more strategy to the game as well.

      Now with all that said 2k could do a better job of providing a simplified control scheme that resembles the days of just shoot, pass, crossover and then have the game dictate what animation plays out based on the situation and player. I have messed with the control options too much so I'm not sure how much you are able to simplify it but this is an area I think 2K can improve on the help out beginners and more casual players that don't want to, or don't have the time, to learn all the different controls. I know other sports games have done similar things.

      Comment

      • daveberg
        MVP
        • Sep 2008
        • 2788

        #33
        Re: Small 2K22 nugget from Eric Boenish

        Originally posted by Dlee3
        Shot aiming wasn't used at all as a whole community so I don't understand how that was a deal breaker when it was an option. The shooting scheme with the stick was base on use and it had a low usage. The only reason why it wasn't an option to revert back was because it was the result of adding more moves to dribbling with the stick
        It was a deal breaker for me because the secondary options, as I stated, weren't similar to the control schemes of the previous years, which were fine the way they were as far as I'm concerned. Which is why I put NBA 2k21 to one side, and will no doubt do the same for future entries if this is the way it's going. I personally thought it was a step back and cumbersome to take away the multidirectional stick shooting and map it to a single down motion.

        Some folk will like the progression to differing mechanics, but it's not going to be a winner for everyone.
        -----------------------------------------
        NBA 2K Retro Hoops gameplay

        Comment

        • Pokes404
          MVP
          • Jun 2008
          • 1720

          #34
          Re: Small 2K22 nugget from Eric Boenish

          What I would love is an option to make the square button for jumpshots, and the stick for layups/dunks, or vice versa. I would love to know that when I hit square my guy is going to pull up for a jumper, and not have to worry about getting sucked into a layup/dunk animation that I didn't want.

          Comment

          • scottyp180
            MVP
            • Jun 2007
            • 2195

            #35
            Re: Small 2K22 nugget from Eric Boenish

            Originally posted by daveberg
            It was a deal breaker for me because the secondary options, as I stated, weren't similar to the control schemes of the previous years, which were fine the way they were as far as I'm concerned. Which is why I put NBA 2k21 to one side, and will no doubt do the same for future entries if this is the way it's going. I personally thought it was a step back and cumbersome to take away the multidirectional stick shooting and map it to a single down motion.

            Some folk will like the progression to differing mechanics, but it's not going to be a winner for everyone.
            I could have sworn 2k21 had options to turn the control scheme to be the same as previous versions. I disliked shot aiming as well so I put it back to shot timing. If I remember the main difference was that for shots, but not layups, you had to pull down to shoot instead of being able to push in any direction but was there not an option to enable any directional input? I liked the dribble controls so I didn't play around with them but I though there was an option to turn on "flick" for dribble and removing the "hold" dribble moves. Did that not enable the directional shooting?

            (Apologies if this confusing, I'm going based off of memory of the control options).

            Comment

            • illwill10
              Hall Of Fame
              • Mar 2009
              • 19803

              #36
              Re: Small 2K22 nugget from Eric Boenish

              I'm all for more control, but at the same time I like simple. I still use button for shot/dunk and switch pro stick to dribble only lol


              My main thing is we see more user control and less canned animations. It's not as bad as other sports games, but you do see canned animations. Where I just want to feel like I have more control of the outcome and not now where it's push a button and see what happens at times

              Comment

              • Goffs
                New Ork Giants
                • Feb 2003
                • 12278

                #37
                Re: Small 2K22 nugget from Eric Boenish

                Originally posted by Pokes404
                What I would love is an option to make the square button for jumpshots, and the stick for layups/dunks, or vice versa. I would love to know that when I hit square my guy is going to pull up for a jumper, and not have to worry about getting sucked into a layup/dunk animation that I didn't want.
                I would love this option as well! I've recently went back to shooting with the button and using the stick for layups and dunks.

                Comment

                • JJ1111
                  Banned
                  • Jul 2021
                  • 70

                  #38
                  Re: Small 2K22 nugget from Eric Boenish

                  Originally posted by scottyp180
                  I have mixed feelings on this topic. On one hand I agree that the default controls are fairly complex and complicated, especially for people that never played 2K or are maybe new to videogames altogether. And while there are options to simplify the controls even that process can be a little confusing for people that are still learning the game. As someone that has played every 2K since PS2 I do agree that it's difficult to remember every single input and all the options available to you. If you are trying to master the game it's going to take awhile whether you are a newbie or an experienced player.

                  But with that said I can't complain about having more control. The shot aiming was a little too much for me. It didn't feel necessary and I don't think it offered more control, just another option for shooting. But besides that I like being able to control the type of pass I throw. I want to be able to decide exactly what dribble move I perform, when I perform it, and be able to chain it together with other moves. I love being able to decide what type of shot I take (step back, side step left/right, fadeaway, etc) or while driving the type of layup or dunk I do (spin gather, hopstep, eurostep, left/right finish, etc). To me not only should we have control to do just about everything we see players do in game it adds more strategy to the game as well.

                  Now with all that said 2k could do a better job of providing a simplified control scheme that resembles the days of just shoot, pass, crossover and then have the game dictate what animation plays out based on the situation and player. I have messed with the control options too much so I'm not sure how much you are able to simplify it but this is an area I think 2K can improve on the help out beginners and more casual players that don't want to, or don't have the time, to learn all the different controls. I know other sports games have done similar things.

                  I've switched sides on this. I think the controls should be difficult af haha, or keep as-is and not dumbed down at all. So sick of noobs in Rec scoring 30+ pts because they have an op build and can turbo or shoot over defenders. There should be a steep learning curve. I don't expect to pick up FIFA - a sport and videogame I don't follow - and be a master at the game. The game should be easy to pick up and play, but difficult to master, with more emphasis on bball iq than who finding cheesy moves. So it's a balance. I'd rather see high iq be rewarded over stick skills, but there should still be a learning curve. That said, like badges -- this stuff has gotten gimmicky and glitchy and takes away from focusing on what matters more imo --gameplay balance.

                  Comment

                  • ForeverVersatile
                    Pro
                    • Jan 2011
                    • 3496

                    #39
                    Re: Small 2K22 nugget from Eric Boenish

                    These comments about too much control lol.


                    Sent from my iPhone using Operation Sports
                    PSN: ForeverVersatile
                    Xbox Live: TheBluprint09

                    Comment

                    • AIRJ23
                      MVP
                      • Apr 2021
                      • 2804

                      #40
                      Re: Small 2K22 nugget from Eric Boenish

                      Originally posted by scottyp180
                      I have mixed feelings on this topic. On one hand I agree that the default controls are fairly complex and complicated, especially for people that never played 2K or are maybe new to videogames altogether. And while there are options to simplify the controls even that process can be a little confusing for people that are still learning the game. As someone that has played every 2K since PS2 I do agree that it's difficult to remember every single input and all the options available to you. If you are trying to master the game it's going to take awhile whether you are a newbie or an experienced player.

                      But with that said I can't complain about having more control. The shot aiming was a little too much for me. It didn't feel necessary and I don't think it offered more control, just another option for shooting. But besides that I like being able to control the type of pass I throw. I want to be able to decide exactly what dribble move I perform, when I perform it, and be able to chain it together with other moves. I love being able to decide what type of shot I take (step back, side step left/right, fadeaway, etc) or while driving the type of layup or dunk I do (spin gather, hopstep, eurostep, left/right finish, etc). To me not only should we have control to do just about everything we see players do in game it adds more strategy to the game as well.

                      Now with all that said 2k could do a better job of providing a simplified control scheme that resembles the days of just shoot, pass, crossover and then have the game dictate what animation plays out based on the situation and player. I have messed with the control options too much so I'm not sure how much you are able to simplify it but this is an area I think 2K can improve on the help out beginners and more casual players that don't want to, or don't have the time, to learn all the different controls. I know other sports games have done similar things.
                      I agree.

                      I think it comes to what we want out of the game. I personally can’t care less about choosing what hand to dunk with. Most of the time I’m trying to do a one hand dunk by holding it up-right and it registers as an up so I do a two hander. So their efforts to offer more control just work against me in those moments. I’d rather they fix the issue where my guy can jump over an entire team every time in the paint and dunk every time because I spam the dunk button.

                      Now they want to make defense more skill based and complex? Like FFS you can’t even play normal defense right now? Their fix is to add more defensive control when you can’t even stand in place right now? I don’t want a defensive mini game. I use 100% defensive assist right now because otherwise my guy acts like he’s bugging out. I just prefer simple, it reminds me of old basketball games that were more fun and allowed me to focus on the bigger picture of the game. Now they keep “fixing” things without actually fixing them, under the guise of more control.

                      But I’m also the guy who uses 100% box out assist as I play as entire teams (not solo controlled players) so switching to someone under the basket and boxing out at the drop of a dime is not of interest to me. Although a player lock on Rodman with full box out control would be a mini game within a game that sounds fun.

                      Comment

                      • MikeBadge
                        Rookie
                        • Sep 2011
                        • 134

                        #41
                        Re: Small 2K22 nugget from Eric Boenish

                        Originally posted by Pokes404
                        What I would love is an option to make the square button for jumpshots, and the stick for layups/dunks, or vice versa. I would love to know that when I hit square my guy is going to pull up for a jumper, and not have to worry about getting sucked into a layup/dunk animation that I didn't want.
                        This is essentially how I play online and it felt great, despite the fact that using square in paint and in 'close range' situations almost always led to a layup instead of a floater or close ranger jumper.

                        Offline I used shot aiming for both and it's was game changer knowing that in those paint/close range situations I could pull the back on the stick for a jumper/floater or flick left/right/forward for a layup.

                        If they bring this separation to the buttons, which the video seemed to be implying, and allow us to mix and match input settings I'll be pretty excited for a more online friendly version of the level control I felt offline this year as a shot aimer.

                        Comment

                        • dvir10
                          Rookie
                          • Jul 2009
                          • 496

                          #42
                          Re: Small 2K22 nugget from Eric Boenish

                          Originally posted by AIRJ23
                          C’mon. You just named 3 different types of passes alone. I still forget to use two of them (or forget they’re there) and I play regularly. R2, R1, L1 L2 all the different directions on the joystick which I still don’t know every dribble move off the top of my head I’m sure. It’s a lot for a beginner to jump on and be competitive.

                          Personally I would prefer the 2K20 Mobile formula. There was no dunk choosing or dunk button, you drive in and go for a dunk/layup and the cpu either activates a dunk if a player is rated highly enough for it and if the stars align with it to be feasible (based on who’s defending you, contested, etc.) and it’s genuinely a WOW moment if it happens cause you’re surprised, or it triggers a layup. I don’t personally need to tell the CPU to do a left hand non fancy or fancy or hop step or two hand dunk, I actually feel more satisfied when the algos do their magic and surprise me with a dunk. And based on experience there was more variety that way.

                          Sure, that may sound like you don’t have as much control, but it was wayyyyy more realistic and fun that way to me. Now I just spam the dunk button with a good dunker and I can dunk over 4 defenders over and over again. In 2K20 Mobile I maybe got 1-3 off in a game and it felt far more satisfying. You tell me which end result seems more realistic.

                          Same thing with the dumb green shot meter. Why do I want to spoil the effect of a shot going in by the meter telling me it’s about to go in? The impact of watching a shot swish is far more visceral than seeing a green color which tells you your shot is about to go in. Buzzer beaters aren’t nearly as fun when you see a green to notify you that you won, rather than simply seeing the ball go in. Is there a way to turn the green notifier off btw?
                          It’s sound like this is the perfect basketball game for you, enjoy!
                          Attached Files

                          Comment

                          • AIRJ23
                            MVP
                            • Apr 2021
                            • 2804

                            #43
                            Re: Small 2K22 nugget from Eric Boenish

                            Originally posted by dvir10
                            It’s sound like this is the perfect basketball game for you, enjoy!
                            Probably more realistic gameplay than 2K22.

                            Comment

                            • dvir10
                              Rookie
                              • Jul 2009
                              • 496

                              #44
                              Re: Small 2K22 nugget from Eric Boenish

                              Originally posted by AIRJ23
                              Probably more realistic gameplay than 2K22.
                              Lol! You made me laugh there, I’ll give you credit for that 😂😂😂

                              Comment

                              • BobbyColtrane
                                Just some dude...
                                • Sep 2007
                                • 2284

                                #45
                                Re: Small 2K22 nugget from Eric Boenish

                                Originally posted by The 24th Letter
                                2k has never been a two button game, and never will be....
                                how could you possibly know this? how could anyone?

                                speculating and presenting yourself as an authority <<<<<<<<<
                                NBA 2K20 MyLeague - Reloaded - The San Antonio Spurs

                                NBA 2K19 MyLeague - Pound the Rock - The San Antonio Spurs

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