I can't speak on whether or not it was a fixable feature. I just know the programming of shot aiming impacted my use of the right stick in a very negative manner. I don't know how anyone couldn't notice the millisecond(s) delay when they used the RS without the shot aiming. I've been using the shot stick since Day 1 (NBA 2K6), so I could be just a more advanced user of the right stick compared to you, so it's just easy for me to notice when the right sick is "off".
I like simulation basketball just as much as the next person. However, sometimes too much is too much. I don't care what I learned as a basketball player when it comes to the physical elements for shooting a shot. The mini game took my focus off other aspects of the game. I mostly play PNO , so I take the time to learn the shot timing of all the players on my team, and I shoot "in rhythm" or through muscle memory in online matches. As result, I can shoot the ball while focusing on other things that was happening on the court. I'm sorry, but the short amount of time I'm waiting for the stick to respond then having to watch the aiming is killing my immersion with the game while stopping me from planning my next move after the release of the ball. To me, the shot aiming forces tunnel vision, and I don't like that. I want to "trust" my muscle memory for a shot release (and live with the results) instead hunting for the "green/perfect" release via a mini game.
You want a viable accountability for a missed or made shot. I just want to ball and let the outcomes lie where they fall. I don't want to play a game where if I continue to perfect a videogame mechanic, I become a "skilled" player. I want a game that forces me to move to another tactic when one fails.
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