Speed Difference

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  • Cowboyfan_19
    Pro
    • Jan 2015
    • 724

    #31
    Re: Speed Difference

    I understand that the issue of speed disparity is on the opposite end of the extreme scale compared to last year, but I'll take the speed gap shrinkage ALL DAY LONG over that nonsense last year.


    So many great & legendary players were unusable because you had guys like Giannis & Ben Simmons running track circles around old men.

    Comment

    • EccentricMeat
      MVP
      • Aug 2011
      • 3242

      #32
      Re: Speed Difference

      So after some more testing, I can confirm that the issue is purely with the Speed w/ Ball implementation this year. No matter what you do, you CAN NOT make players move faster than they currently do with the ball. They all hit a jogging speed and then (very noticeably) get capped to that speed and are unable to go faster.

      I edited the roster to increase the Speed w/ Ball rating by 20 across the board, as well as tweaking the Speed/Acceleration w/ Ball movement sliders multiple different ways (all 100s, 100 max/0 min, etc) and even with everything maxed out at 100 there is NO difference in top end speed. Players with the ball simply are not allowed to sprint. They still have noticeable differences in acceleration and ball handling, so the half-court game isn't effected that much besides visually (no explosive blow-by-then-sprint-to-a-dunk style highlight plays, it will just look like he jogged to the rim). But the transition game is in a bad spot ATM.

      Hopefully this is just a bug, but it may be a conscious game design decision. Seeing as my own solution for the "sprint around any defender and score" issue last year was to global edit the Speed w/ Ball slider down by 15, 2K may have implemented the same band-aid for 2K22. My personal theory is they applied this band-aid fix BEFORE Czar's defensive AI was implemented, because it is simply not needed with the new defensive movement and rotations.

      To any 2K devs who may read this, hopefully you can uncap the Speed w/ Ball sprint speed so athletic players can shine in transition and when attacking the open lane. Your defensive AI seems like it can handle it, so I say give it a shot
      My Slider Threads
      NBA 2K25 "The Eccentric Edition" Realistic Slider Set
      The "Movement" Sliders Explained
      The "Defense" Sliders Explained

      Comment

      • ch46647
        MVP
        • Aug 2006
        • 3515

        #33
        Re: Speed Difference

        This is a shame. I hoped our slider gurus could have fixed this issue.

        Comment

        • EccentricMeat
          MVP
          • Aug 2011
          • 3242

          #34
          Re: Speed Difference

          Originally posted by ch46647
          This is a shame. I hoped our slider gurus could have fixed this issue.
          You can "fix" it sort of. Increase the Game Speed to make everything move faster, then decrease the Pass Speed, Acceleration, Speed, and Lateral Quickness sliders to compensate. Animations still look great at higher game speeds (even better, IMO, depending how high you go), and with the right combination you can have the fastest players with the ball outrun the defense.

          The issue will still remain that those fastest players with the ball will still be stuck in a jogging animation, so visually it doesn't look as explosive as it should.
          My Slider Threads
          NBA 2K25 "The Eccentric Edition" Realistic Slider Set
          The "Movement" Sliders Explained
          The "Defense" Sliders Explained

          Comment

          • arcform
            Rookie
            • Sep 2021
            • 36

            #35
            Re: Speed Difference

            Originally posted by EccentricMeat
            So after some more testing, I can confirm that the issue is purely with the Speed w/ Ball implementation this year. No matter what you do, you CAN NOT make players move faster than they currently do with the ball. They all hit a jogging speed and then (very noticeably) get capped to that speed and are unable to go faster.

            I edited the roster to increase the Speed w/ Ball rating by 20 across the board, as well as tweaking the Speed/Acceleration w/ Ball movement sliders multiple different ways (all 100s, 100 max/0 min, etc) and even with everything maxed out at 100 there is NO difference in top end speed. Players with the ball simply are not allowed to sprint. They still have noticeable differences in acceleration and ball handling, so the half-court game isn't effected that much besides visually (no explosive blow-by-then-sprint-to-a-dunk style highlight plays, it will just look like he jogged to the rim). But the transition game is in a bad spot ATM.

            Hopefully this is just a bug, but it may be a conscious game design decision. Seeing as my own solution for the "sprint around any defender and score" issue last year was to global edit the Speed w/ Ball slider down by 15, 2K may have implemented the same band-aid for 2K22. My personal theory is they applied this band-aid fix BEFORE Czar's defensive AI was implemented, because it is simply not needed with the new defensive movement and rotations.

            To any 2K devs who may read this, hopefully you can uncap the Speed w/ Ball sprint speed so athletic players can shine in transition and when attacking the open lane. Your defensive AI seems like it can handle it, so I say give it a shot
            Well said. But to me there is still one problem that is forgotten and this may be my opinion, but when I play basketball in real life and I am defending, or moving without the ball, I get tired in between possessions and I am not able to sprint at top speed, or accelerate, or move at top lateral speed forever and ever. Watch any game, or youtube them and everyone will see offball players get tired between multiple possessions in the same way. 2k doesn't hold offball players/defenders accountable in the same way. They don't slow down. Humans slow down whether with the ball or without it. And right now only making ballhandlers slow down significantly is totally unrealistic and unfair. Love the game but that is truly my biggest gripe.

            Edit: This may be a little extra but if any human literally sprint too much, they will slow down to a walk at some point.
            Last edited by arcform; 09-13-2021, 09:13 PM.

            Comment

            • Nwordbelike
              Rookie
              • May 2016
              • 94

              #36
              Re: Speed Difference

              Originally posted by arcform
              Well said. But to me there is still one problem that is forgotten and this may be my opinion, but when I play basketball in real life and I am defending, or moving without the ball, I get tired in between possessions and I am not able to sprint at top speed, or accelerate, or move at top lateral speed forever and ever. Watch any game, or youtube them and everyone will see offball players get tired between multiple possessions in the same way. 2k doesn't hold offball players/defenders accountable in the same way. They don't slow down. Humans slow down whether with the ball or without it. And right now only making ballhandlers slow down significantly is totally unrealistic and unfair. Love the game but that is truly my biggest gripe.

              Edit: This may be a little extra but if any human literally sprint too much, they will slow down to a walk at some point.
              This is the main reason I hate the rec center mode. people are constantly running in all directions out of position without ever releasing the turbo.
              Whether in offense or defense. The cooldown is too fast.
              They can leave their assignements to go harass the ball, then follow each pass, spam steal and jump fifteen times like kangaroos in a single possession It's time to force these people how to manage their cardio. And why not add animations to show signs of fatigue when the endurance bar is empty.

              Comment

              • Smallville102001
                All Star
                • Mar 2015
                • 6542

                #37
                Re: Speed Difference

                Any one else finding its hard to force the cpu to turn the ball over? I have been playing on all star and I would say in the like 9 games I have played or so that I would say cpu has had under 10 turnovers like 6 times and I think the most turnovers they have had is like 14. I would say they are averaging like 7.

                Comment

                • rudyjuly2
                  Cade Cunningham
                  • Aug 2002
                  • 14816

                  #38
                  Re: Speed Difference

                  Originally posted by Smallville102001
                  Any one else finding its hard to force the cpu to turn the ball over? I have been playing on all star and I would say in the like 9 games I have played or so that I would say cpu has had under 10 turnovers like 6 times and I think the most turnovers they have had is like 14. I would say they are averaging like 7.
                  Yeah. Default lacks turnovers. Ball security is too high and passing too easy. Tough thing to get right without making it too frustrating.

                  Comment

                  • ataman5
                    MVP
                    • Jun 2007
                    • 2620

                    #39
                    Re: Speed Difference

                    I think that there maybe a Roster Ratings issue,too.

                    Every year the gameplay has differences from the previous iterations yet the Roster stuff is lagging a lot (A LOT) behind, fe. tendencies or any other ratings we can come up with a player has. Gameplay has to be in line with Rosters imrovements so that gameplay can shine.

                    I think roster attributes have to adjust to this kind of gameplay and there the problem lies not on the gameplay but on the Numbers/Attributes.

                    Why i say that is bcs i come from 2k17 latest shooting patch in which things went wrong completely, olds remember. Maybe this time the gameplay speed has to be differentiated with a whole new range of speed attributes assigned to players from 0 to 100 accordingly with a wider range.

                    Last night i played with Pacers and used Sabonis and Turner whom i liked how they weigh when they run and i don't have their speed rating right now but they felt good with how slow they are and on the other end everyone was more like the same speed starting from 70-99 i don't know i didn't get into those numbers but maybe 2k has to dig deep in roster to identify and match gameplay to these speed related roster attributes for every other player so that we really feel who is who in terms of how they move on the court on and off the ball. I think this may be a great solution and a great update and it may show how great the gameplay already is with rotations etc without touching gameplay at all.

                    It's just my assumption, i think 2k roster guy(devs) need to dig deep to match the way gameplay flows for 2k22 and add numbers to players speed accordingly to show the real differentiations between players so that the gameplay opens further.

                    Comment

                    • strosdood
                      MVP
                      • Nov 2020
                      • 1168

                      #40
                      Re: Speed Difference

                      Could this be a skill level thing? Are top end speeds capped or harder to achieve on higher skill levels maybe? It seems like the weird stuff that happens is usually to give the cpu more of a advantage against you…….. I’ve always thought the highest skill levels on games tend to mess things up as they usually create unfair scenarios for the user


                      Sent from my iPhone using Operation Sports

                      Comment

                      • DarthRambo
                        MVP
                        • Mar 2008
                        • 6630

                        #41
                        Re: Speed Difference

                        I'm on ps4 so idk if that matters. But getting around and to the rim with the ball I've been able to do at a realistic clip imo. With Westbrook, LeBron, Fox, and Gulgeous Alexander it wasn't difficult and this is HOF level with no slider adjustments other than fouls.

                        The game feels the best it has for as long as I can remember. Hopefully they don't patch it cause of threads like this and make it where I can get around anyone with the ball using any ole player. Something that helps is not to hold turbo, but instead release it as you're driving to basket and then press it again. Kinda like a hesitation turbo sprint to the cup.

                        Sent from my SM-G996U using Operation Sports mobile app
                        Last edited by DarthRambo; 09-14-2021, 06:54 AM.
                        https://www.youtube.com/DarthRambo

                        Comment

                        • alabamarob
                          MVP
                          • Nov 2010
                          • 3344

                          #42
                          Re: Speed Difference

                          Originally posted by rudyjuly2
                          Yeah. Default lacks turnovers. Ball security is too high and passing too easy. Tough thing to get right without making it too frustrating.
                          Loose ball cheese. Alot of deflections and tips go to the cpu. Same with offensive rebounds.
                          Psn: Alabamarob
                          Xbox: Alabama Rob

                          Youtube: 2k Hawks

                          Settings I play on.
                          Minutes: 12
                          Difficulty: HOF
                          Online or Offline player: Both
                          In a MLO: Yes

                          Comment

                          • VictorMG
                            Pro
                            • Jul 2021
                            • 678

                            #43
                            Re: Speed Difference

                            I feel like this is a lot simpler than we might be making it. OP confirmed he was using turbo with Capela, but we don't know for sure if the AI was turboing with Conley.

                            Also, even if that's not the case and both players are using turbo, couldn't this simply be solved by editing the speed differential sliders (to widen the gap between slower and faster players)?

                            Comment

                            • VictorMG
                              Pro
                              • Jul 2021
                              • 678

                              #44
                              Re: Speed Difference

                              Originally posted by EccentricMeat
                              So after some more testing, I can confirm that the issue is purely with the Speed w/ Ball implementation this year. No matter what you do, you CAN NOT make players move faster than they currently do with the ball. They all hit a jogging speed and then (very noticeably) get capped to that speed and are unable to go faster.

                              I edited the roster to increase the Speed w/ Ball rating by 20 across the board, as well as tweaking the Speed/Acceleration w/ Ball movement sliders multiple different ways (all 100s, 100 max/0 min, etc) and even with everything maxed out at 100 there is NO difference in top end speed. Players with the ball simply are not allowed to sprint. They still have noticeable differences in acceleration and ball handling, so the half-court game isn't effected that much besides visually (no explosive blow-by-then-sprint-to-a-dunk style highlight plays, it will just look like he jogged to the rim). But the transition game is in a bad spot ATM.

                              Hopefully this is just a bug, but it may be a conscious game design decision. Seeing as my own solution for the "sprint around any defender and score" issue last year was to global edit the Speed w/ Ball slider down by 15, 2K may have implemented the same band-aid for 2K22. My personal theory is they applied this band-aid fix BEFORE Czar's defensive AI was implemented, because it is simply not needed with the new defensive movement and rotations.

                              To any 2K devs who may read this, hopefully you can uncap the Speed w/ Ball sprint speed so athletic players can shine in transition and when attacking the open lane. Your defensive AI seems like it can handle it, so I say give it a shot
                              Can you maybe use the Downhill badge as a workaround, at least for now?
                              Last edited by VictorMG; 09-14-2021, 08:09 AM.

                              Comment

                              • vannwolfhawk
                                MVP
                                • Jun 2009
                                • 3412

                                #45
                                Re: Speed Difference

                                Originally posted by VictorMG
                                Can you maybe use the Downhill badge as a workaround, at least for now?
                                Good idea! Gonna go try that but that might also mean they attack until they get to the cup as well so….
                                Basketball Playbooks
                                http://www.nextplayhoops.com

                                Comment

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