Speed Difference
Collapse
Recommended Videos
Collapse
X
-
-
Re: Speed Difference
I envision something in the mold of this. Even though it is probably impossible in 2K given that the ball is tethered to the ball handler. So would be hard to "throw the ball to space" in order to split a ball screen.
<iframe width="560" height="315" src="https://www.youtube.com/embed/957UiFJm8Jw" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
Also thanks for the slider suggetions Hawk and Eccentric will give it a go when i get homeComment
-
Re: Speed Difference
This is what acceleration does. The difference between 99 and 25 is small, and the difference between 99 and 63 is nominal at best.
Acceleration also has no effect on the movement or speed of the defenders.
So it looks like the speed rating, and the lateral quickness ratings will control the movement. I am under the impression that lateral quickness only affects the defender when they are in a defensive stance. This would explain why guys are flying around on the defensive end, and stopping on a dime to change directions, while your offensive player is respecting physics.
Just make both sides of the floor respect physics and we are good.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
-
Re: Speed Difference
^^ Exactly that's why we have attributes if those don't mean a thing in gameplay why do we have them in any kind of a calculation of gameplay programming? Are they all there just for cosmetics purposes from 0 to 100?
I can accept a player have a 5 rating for speed or even 2 and 90 on the other for whom he is the fastest. Why wouldn't we see a range?
They (ratings) either mean a thing or not be there at all, so that everyone can understand what to get a lot better and adjust accordingly.
PS: Football manager has a wide range of attributes attached to the players and they all vary from 0 to 200 and all those affect what to get from them on the pitch. That's simple as that.Last edited by ataman5; 09-15-2021, 03:10 PM.Comment
-
Re: Speed Difference
This is what acceleration does. The difference between 99 and 25 is small, and the difference between 99 and 63 is nominal at best.
Acceleration also has no effect on the movement or speed of the defenders.
So it looks like the speed rating, and the lateral quickness ratings will control the movement. I am under the impression that lateral quickness only affects the defender when they are in a defensive stance. This would explain why guys are flying around on the defensive end, and stopping on a dime to change directions, while your offensive player is respecting physics.
Just make both sides of the floor respect physics and we are good.Comment
-
Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
-
Re: Speed Difference
Have you guys applied this in game?
Did it make a difference?
Sent from my SM-G781U using TapatalkComment
-
Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
-
Re: Speed Difference
I remember reading that the Attribute slider for speed affected off ball players more than players with the ball. If we want to boost the ball handler speed would it make sense to reduce the speed attribute slider? Just spit balling.
https://forums.operationsports.com/f...explained.htmlLast edited by rudyjuly2; 09-15-2021, 10:14 PM.Comment
-
Re: Speed Difference
Easy way to rest this. Go into edit roster and globally edit everyone down 5,10,15,20, etc and see the difference. Could be worth it. Plus the nice part of doing that globally is if they fix it you just go back into global edits and raise it back however many points you lowered it. In madden you could never do that! Lol thanks Leftos!!!Basketball Playbooks
http://www.nextplayhoops.comComment
-
Re: Speed Difference
I remember reading that the Attribute slider for speed affected off ball players more than players with the ball. If we want to boost the ball handler speed would it make sense to reduce the speed attribute slider? Just spit balling.
https://forums.operationsports.com/f...explained.html
My solution was to increase Game Speed to 60, then decrease the speed/accel/lateral quickness sliders so that defenders move about as fast as they do at default 50 game speed. You also need to drop pass speed or else the ball will be whipping around like a bullet, but I really like the way the game is playing that way.Comment
-
Re: Speed Difference
Rob, if u are experimenting with full court sprint, then acceleration makes no difference.
The distance for the on-ball defender coverage is smaller, so I would think acceleration does matter and give a speed boost effect. But I got no evidence for that so ...
Then there is another attribute - reaction. I'm not sure if higher means reacting faster or will take a second slower to accelerate and normalise the speed. Lol
And absolutely - physics for both offense and defense players need to balance up!
But anyway, u play online h2h, so can't adjust the speed movement slider yeah?
Sent from my iPhone using TapatalkComment
-
Re: Speed Difference
Rob, if u are experimenting with full court sprint, then acceleration makes no difference.
The distance for the on-ball defender coverage is smaller, so I would think acceleration does matter and give a speed boost effect. But I got no evidence for that so ...
Then there is another attribute - reaction. I'm not sure if higher means reacting faster or will take a second slower to accelerate and normalise the speed. Lol
And absolutely - physics for both offense and defense players need to balance up!
But anyway, u play online h2h, so can't adjust the speed movement slider yeah?
Sent from my iPhone using Tapatalk
Not only is the speed off, but the stamina of the bigs to sprint, jump and fly around the court on defense is crazy this year.
All this is HOF vs the CPU. I have yet to play online yet. I usually play the HOF CPU to find out all the areas of the game that are lacking or cheesed up first. Then I practice on ways to combat the cheese. Then I play people after that. I am no where close to playing against someone at this point.
Speed and quickness is what the modern NBA is about, and negating the benefit of speed takes us back to 50s basketball where the tallest man wins.Last edited by alabamarob; 09-16-2021, 06:45 AM.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
-
Re: Speed Difference
SpoilerWent back and played 2k20 and the speed difference is night and day. Embeid is not as fast as Ben Simmons on offense, defense, or running in transition. In 2k22 everyone sprints back on defense at a speed that does not match any of their ratings. The Center’s can go for an offensive rebound, and then sprint back on defense and beat the point guard back down the floor.
Not only is the speed off, but the stamina of the bigs to sprint, jump and fly around the court on defense is crazy this year.
All this is HOF vs the CPU. I have yet to play online yet. I usually play the HOF CPU to find out all the areas of the game that are lacking or cheesed up first. Then I practice on ways to combat the cheese. Then I play people after that. I am no where close to playing against someone at this point.
Speed and quickness are what the modern NBA is about, and the negating the benefit of speed takes us back to 50s basketball where the tallest man wins.
Well said, u better avoid Cavs with T. Fall, J. Allen, M. Markkanen and E. Mobley in the line-up!
I'm a offline player so sliders should be able to help widen the gap (at least it did for 19)
Sent from my iPhone using TapatalkComment
Comment