NBA 2K22 Useful Findings

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  • Smirkin Dirk
    All Star
    • Oct 2008
    • 5179

    #76
    Re: NBA 2K22 Useful Findings

    Originally posted by vannwolfhawk
    Haha thought the same thing when editing the Thunder. Who are those guys? Lol
    Same. Being a little OCD, it helps knowing I dont really know how a team plays.

    Ive seen Jonathon Isaac highlights but coulnd't pick his main play type if my life depended on it. Ill guess he's a PNR man.

    Oh what...there's 2 Wagners?? I used to like the one that played for the Wizzers.
    Last edited by Smirkin Dirk; 09-21-2021, 09:03 PM.
    2022 'Plug and play' sim roster (XBX)

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    • rjohns23
      Pro
      • Sep 2010
      • 656

      #77
      Re: NBA 2K22 Useful Findings

      Originally posted by DonWuan
      Someone mentioned it earlier but global edit everyone's touches tendency to 50.



      I've only tested with a few teams but opens up plays for other players. It went from what felt like 3 plays to open playback.
      When you do this, how does the CPU distribute plays late in the 4th quarter of a close game? Is it just random or do all the plays run through the star player?

      Sent from my SM-N960U using Tapatalk

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      • vannwolfhawk
        MVP
        • Jun 2009
        • 3412

        #78
        Re: NBA 2K22 Useful Findings

        Originally posted by tcnumba10
        I’ve been trying to get the CPU opposing team to use Middleton more with no avail. In the first quarter (10mins) Giannis would attempt 9 shots while everyone else and Middleton would attempt 1.
        It took me 3 days to get the clippers because of Khawhi and the Bucks because of Giannis both being way over utilized to play like themselves! Both those players have to be hard coded so I had to do drastic things to get them right. I probably played 1 quarter and then quit to do slight edits 100x each. I finally got them playing right and I’d share all I did but it’s way to much to name. But those 2 teams were a nightmare to get right! Especially because both have 3 threats to share the ball with. The bucks with Holiday, Middleton, and Giannis. And the clippers with khawhi, George, and Jackson…

        Im not sure there are any other teams like those 2…
        Basketball Playbooks
        http://www.nextplayhoops.com

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        • tcnumba10
          MVP
          • Nov 2008
          • 1816

          #79
          Re: NBA 2K22 Useful Findings

          Originally posted by vannwolfhawk
          It took me 3 days to get the clippers because of Khawhi and the Bucks because of Giannis both being way over utilized to play like themselves! Both those players have to be hard coded so I had to do drastic things to get them right. I probably played 1 quarter and then quit to do slight edits 100x each. I finally got them playing right and I’d share all I did but it’s way to much to name. But those 2 teams were a nightmare to get right! Especially because both have 3 threats to share the ball with. The bucks with Holiday, Middleton, and Giannis. And the clippers with khawhi, George, and Jackson…

          Im not sure there are any other teams like those 2…
          Haha that’s what I did too, played the first quarter and quit to make edits and experiment and tried again. Did that for the past 5 days but finally I found the solution. All I had to do was change Milwaukee’s playbook to Standard and viola! I added some plays to the Standard Playbook and I’m seeing a lot more variety of plays run for Middleton and other guys. I’m thinking of using the Standard Playbook for every team…
          2018-2019 NBA Champions!

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          • VictorMG
            Pro
            • Jul 2021
            • 678

            #80
            Re: NBA 2K22 Useful Findings

            Originally posted by tcnumba10
            Another nugget is that playbook plays a big part of who you want to involve in the game. 2K playbook is confusing when you assign plays for players since you might not even involve the player you thought the play was for.

            An example: I’m looking at the Bucks playbook for Isolation and I’ve assigned Holiday Isolation for Play 1. But if you dive into the Default Bucks Playbook, all the Isolation plays are designed for Giannis to get the ball and iso. So if the CPU calls for Holiday “Play 1” essentially it’s calling for Giannis iso and not Holiday which explains why the CPU is calling so many plays for Giannis even though the Touch tendency is 50 for everyone in my custom roster.

            This is very flawed and I wish 2K would assign plays involving positional players.
            Originally posted by tcnumba10
            In an attempt to reduce the number of plays called for Giannis by the CPU, I edited the Bucks playbook so that Middleton would get ISOs. I added ISO 13GO in which the PG would pass to the SF on the wing for an ISO in theory, it even showed it being played out in the playbook screen for Middleton. What was odd, when the actual game started and the CPU called the ISO 13GO, the play was for Giannis to get the ball on the wing to ISO… lmao I’m so lost on how to get the CPU to call plays for Middleton.
            Why are you giving these guys isos? They run a lot more pick-and-rolls than isos. 99% of guards in the NBA do.

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            • tcnumba10
              MVP
              • Nov 2008
              • 1816

              #81
              Re: NBA 2K22 Useful Findings

              Setting every team’s Coach’s Defensive Focus to “Protect the Paint” will allow for more mid range shots to be taken by both the User and CPU (depending if you play on ball all the time)

              The defender will give the ball handler more space to pull up rather than playing up tight. IMO this is more realistic than the default settings since irl defenders give the ball handler space.
              Last edited by tcnumba10; 09-22-2021, 07:13 PM.
              2018-2019 NBA Champions!

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              • DonWuan
                MVP
                • Oct 2010
                • 1756

                #82
                Re: NBA 2K22 Useful Findings

                Originally posted by rjohns23
                When you do this, how does the CPU distribute plays late in the 4th quarter of a close game? Is it just random or do all the plays run through the star player?

                Sent from my SM-N960U using Tapatalk
                Sorry just seeing this.

                Ultimately it ends up in the right hands of teams I play. The ball just moves a bit more with the playbook opened.

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                • RainZ
                  Rookie
                  • Aug 2003
                  • 260

                  #83
                  Re: NBA 2K22 Useful Findings

                  I might've missed it but have you guys found a way to stop the CPU defenders from playing super tight and almost picking up Everyone at half court line? It just doesn't feel/look realistic to see centres picking up their man near halfway and smothering him just because he has the ball...
                  Sim. Ball. Only.

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                  • tcnumba10
                    MVP
                    • Nov 2008
                    • 1816

                    #84
                    Re: NBA 2K22 Useful Findings

                    Originally posted by RainZ
                    I might've missed it but have you guys found a way to stop the CPU defenders from playing super tight and almost picking up Everyone at half court line? It just doesn't feel/look realistic to see centres picking up their man near halfway and smothering him just because he has the ball...
                    I haven’t seen this in my game. Perhaps you changed something in the coach’s defensive settings?
                    2018-2019 NBA Champions!

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                    • RainZ
                      Rookie
                      • Aug 2003
                      • 260

                      #85
                      Re: NBA 2K22 Useful Findings

                      Originally posted by tcnumba10
                      I haven’t seen this in my game. Perhaps you changed something in the coach’s defensive settings?
                      Hmm yeah it has done it on mine since day 1, haven't changed any settings... Are you guys really seeing the d sag off the ballhandler sometimes?

                      CPU for me is like full on in any/every ballhandlers face basically smothering them when they cross halfway.

                      Hopefully just a bug if its not happening everywhere, cheers anyway!
                      Sim. Ball. Only.

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                      • tcnumba10
                        MVP
                        • Nov 2008
                        • 1816

                        #86
                        Re: NBA 2K22 Useful Findings

                        Originally posted by RainZ
                        Hmm yeah it has done it on mine since day 1, haven't changed any settings... Are you guys really seeing the d sag off the ballhandler sometimes?

                        CPU for me is like full on in any/every ballhandlers face basically smothering them when they cross halfway.

                        Hopefully just a bug if its not happening everywhere, cheers anyway!
                        I would recommend looking and editing every teams Coach’s defensive strategies and focus. It’s found in the Roster Creation section. You can set what kind of defensive pressure each team exhibits but in default they are all the same.
                        2018-2019 NBA Champions!

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                        • Insight23
                          MVP
                          • Aug 2010
                          • 1585

                          #87
                          Re: NBA 2K22 Useful Findings

                          Great thread here!! I've implemented a few of you guys findings (shot tendency, drive tendency, standard playbook, & a couple others) into my season & thru 2 games in having a much better experience.

                          Only problem for me is since I was so used to the CPU playing a certain way I'm finding it much more difficult for me on the defensive end haha. CPU is actually using a variety of plays now & moving the ball around. Appreciate these findings. I'll continue to follow this thread for more to improve gameplay.

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                          • mcdowell31
                            Rookie
                            • Dec 2007
                            • 168

                            #88
                            Re: NBA 2K22 Useful Findings

                            Originally posted by Smirkin Dirk
                            Just going through editing all the teams.

                            Who the hell is the Orlando Magic? Have they been in the league for a while?
                            If we counted only the teams with two or more championships, the league would be cut in half. Sometimes I think those with one or less are glorified development teams: They draft and a few years later their best players leave through trade or free agency.

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                            • tcnumba10
                              MVP
                              • Nov 2008
                              • 1816

                              #89
                              Re: NBA 2K22 Useful Findings

                              Originally posted by Insight23
                              Great thread here!! I've implemented a few of you guys findings (shot tendency, drive tendency, standard playbook, & a couple others) into my season & thru 2 games in having a much better experience.

                              Only problem for me is since I was so used to the CPU playing a certain way I'm finding it much more difficult for me on the defensive end haha. CPU is actually using a variety of plays now & moving the ball around. Appreciate these findings. I'll continue to follow this thread for more to improve gameplay.
                              It’s funny when setting the CPU team’s playbook to Standard unlocks the play calling variety and frees up the gameplay. I guess certain playbooks (Bucks) are hard coded to get their star player (Giannis) 99.9% of the touches no matter what.
                              2018-2019 NBA Champions!

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                              • Insight23
                                MVP
                                • Aug 2010
                                • 1585

                                #90
                                Re: NBA 2K22 Useful Findings

                                Originally posted by tcnumba10
                                It’s funny when setting the CPU team’s playbook to Standard unlocks the play calling variety and frees up the gameplay. I guess certain playbooks (Bucks) are hard coded to get their star player (Giannis) 99.9% of the touches no matter what.

                                That hard coding sucks especially knowing lots of users won't be aware of it. CPU seems to call more timeouts too with these changes but maybe that's a placebo.

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