Raising shooting sliders vs lowering defensive strength sliders (to make jumpshots)

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  • AIRJ23
    MVP
    • Apr 2021
    • 2804

    #16
    Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

    Originally posted by Smallville102001
    I have lowered the defensive strength sliders been testing at like 25-30 think I will end up at 25. On default 50 no one can make a contested shot with like default shooting sliders and at default 50 just about ever game both me and CPU was sub 40% from the field. When it comes to fouls I think it don't matter what you do you will not see them. In like 45 games I have seen a foul on a 3 pointer like 3 times and mid range like 2 times and on average I only get about 12 foul shots a game and cpu like 8 and I have been playing with fouls maxed out. With defensive strength at 50 compared to 25-30 I don't see a difference with fouls. I did try 1 game at 100 and saw more fouls than normal but being it was only 1 game it may have been a fluke. The other thing is if you put defensive strength up it will likely be like impossible to make any kind of contested 3 pointer with out upping the 3 point slider but than if you up the 3 point slider you will likely not see misses on open 3 pointers.
    Oh btw what are your shooting sliders at? I’m testing my jump shot defensive strength sliders at 40 right now and it’s feeling like a breath of fresh air. I can actually start hitting some mid ranges. Only scrimmages so far so remains to be seen its effect during a real game.

    I’m tempted to go to 30 but I have my shooting sliders at 55 right now so trying to maintain a balance.

    EDIT: Lowered it to 30 now. Rose up shooting fouls 15 to try and compensate. Lowered shooting sliders to 54.

    MAN does making contested jump shots really help in making this feel like basketball.
    Last edited by AIRJ23; 11-01-2021, 10:05 AM.

    Comment

    • jkits
      Pro
      • Jun 2008
      • 884

      #17
      Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

      Here's how comfortable shooting should feel in offline, and any difficulty. I call it 2K Jumpshot anxiety. We're programed by 2K's default settings, that it makes us hesitate to shoot the ball w/ some feeling.

      These are of course highlights, but the cool thing is that you'll see it go in at a natural rate. Just like in real life. You just have to take the shot lol

      <iframe width="560" height="315" src="https://www.youtube.com/embed/dnat3mQDcgk" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

      Comment

      • AIRJ23
        MVP
        • Apr 2021
        • 2804

        #18
        Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

        Originally posted by jkits
        Here's how comfortable shooting should feel in offline, and any difficulty. I call it 2K Jumpshot anxiety. We're programed by 2K's default settings, that it makes us hesitate to shoot the ball w/ some feeling.

        These are of course highlights, but the cool thing is that you'll see it go in at a natural rate. Just like in real life. You just have to take the shot lol

        <iframe width="560" height="315" src="https://www.youtube.com/embed/dnat3mQDcgk" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
        What are your shooting and defensive strength sliders?

        Comment

        • jkits
          Pro
          • Jun 2008
          • 884

          #19
          Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

          Originally posted by AIRJ23
          What are your shooting and defensive strength sliders?

          Controller Settings:
          Shot Meter: Off
          Shot Feedback: Off (my preference, can leave on if you choose)
          Green Release: Off (creates more suspense of knowing if the shot will go in) **I decreased USER shooting to elimate the "boost" when playing with meter off

          Offense:
          Free Throw Difficulty: 100 or Real Player %
          Inside Shot Success: 34/38
          close Shot Success: 35/39
          Mid-Range Shot Success: 50/51
          3PT Success: 48/51
          Layup Success: 35/37
          Shot Coverage Impact: 48/47
          Shot Timing Impact: 44/41
          Dunk in Traffic Frequency: 55/60
          Dunk in Traffic Success: 48/53
          Pass Accuracy: 12/12
          Alley-Oop Success: 55/52
          Contact Shot Success: 56/56
          Ball Security: 52/52
          Body-Up Sensitivity: 57/57
          Pass Speed: 45/45 (to compensate for increased game speed)

          Defense:
          Driving Contact Shot Frequency: 77/77
          Inside Contact Shot Frequency: 70/70
          Layup Defense Strength (Takeoff: 28/17
          Layup Defense Strength (Release: 25/10
          Jump Shot Defense Strength (Gather): 17/10
          Jump Shot Defense Strength (Release): 8/4
          Help Defense Strength: 46/50
          Steal Success: 51/49


          you can see the full set here.
          https://forums.operationsports.com/f...-gameplay.html
          Last edited by jkits; 11-01-2021, 11:30 AM.

          Comment

          • simbayless
            MVP
            • May 2011
            • 2041

            #20
            Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

            Originally posted by jkits
            Smallville's comment is absolutely correct. And I have the same frustrations every year this game comes out. I've been changing those sliders each year since 2K17.

            I think for myself at least, I was able to crack that code w/o it being over powering. I posted a new video on my YouTube showing how my settings gave me the results we're pretty much looking for. You don't have to try out my entire slider set, but this just gives you an idea of what realistic results i think we're all looking for on this thread. If you want to try it, you can find my latest update under the NBA 2k sliders forum. Hope it helps fellas

            <iframe width="560" height="315" src="https://www.youtube.com/embed/nVXwWHsYGaU" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>


            I always wondered why did 2k change their realistic shooting formula
            I remember 2k11 real shooters could hit everywhere contested and you still would miss some realistically
            Fast forward to now you have to always be open to hit jumpshots. So now Kobe got to play like Richard Hamilton/miller in order to hit shots
            I know they trying to keep the game competitive online
            But they really need 2 teams one for online gameplay and one for offline gameplay therefore they could always patch online&offline separate
            Both parties would benefit
            Instead of putting everything together in a gumbo pot fish bowl

            2k should study this video for 2k23
            Last edited by simbayless; 11-01-2021, 06:47 PM.

            Comment

            • AIRJ23
              MVP
              • Apr 2021
              • 2804

              #21
              Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

              Originally posted by jkits
              Yes i have tested that slider separate from the defensive strength sliders. To a degree it works the same, but its global. Meaning it affects all shots evenly. I also think it doesn’t weigh as heavy as the defensive strength sliders do.

              Personally I prefer the defensive strength sliders b/c it gives you more control over which shots it affects. You now have control over contested layups and jump shots individually. Which is important.

              How i was able to get good results was tweaking the defensive strength sliders alongside the shooting attribute sliders to get that balance. Then, i used the coverage impact slider as the final polish, and would increase or decrease it by 1-3 points just in case shots were going in too easily, or not as often as i’d like to see.
              Got it. Thanks.

              Yeah I’m gonna keep coverage impact slider at 50 since it’s also tied to open shots. Also lowering it apparently messes up deep range threes which I don’t shoot those goofy shots anyway, but if I ever needed to got a game winner or something I’d rather keep it where it is.

              Currently have defensive jump shot strength sliders at 35 for both sides and shooting sliders at 54 (52 for layup and inside shot) for user. So far feels great. Will see how it really plays once I play some MyNBA games. Also rose shooting fouls to 65 (from HoF 50).

              I have shooting sliders at 48 for CPU and they still hit 50-60% threes. It’s wild.

              I’ve also made my own home/away sliders. I drop my shooting sliders 1 point and raise CPU shooting sliders 1 point for home, and add 1 point to the defensive and offensive awareness sliders (to 51 each) for the home team. Subtle difference (like real life) that adds a dynamic element.
              Last edited by AIRJ23; 11-01-2021, 07:00 PM.

              Comment

              • Smallville102001
                All Star
                • Mar 2015
                • 6542

                #22
                Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

                Originally posted by AIRJ23
                Got it. Thanks.

                Yeah I’m gonna keep coverage impact slider at 50 since it’s also tied to open shots. Also lowering it apparently messes up deep range threes which I don’t shoot those goofy shots anyway, but if I ever needed to got a game winner or something I’d rather keep it where it is.

                Currently have defensive jump shot strength sliders at 35 for both sides and shooting sliders at 54 (52 for layup and inside shot) for user. So far feels great. Will see how it really plays once I play some MyNBA games. Also rose shooting fouls to 65 (from HoF 50).

                I have shooting sliders at 48 for CPU and they still hit 50-60% threes. It’s wild.

                I’ve also made my own home/away sliders. I drop my shooting sliders 1 point and raise CPU shooting sliders 1 point for home, and add 1 point to the defensive and offensive awareness sliders (to 51 each) for the home team. Subtle difference (like real life) that adds a dynamic element.
                I have thought about doing something for home and away like that. I was thinking something like defense has teams tend to play better defense at home and was thinking maybe rebounds has teams tend to get more like 50-50 rebound types at home.

                Comment

                • Smallville102001
                  All Star
                  • Mar 2015
                  • 6542

                  #23
                  Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

                  Originally posted by AIRJ23
                  Oh btw what are your shooting sliders at? I’m testing my jump shot defensive strength sliders at 40 right now and it’s feeling like a breath of fresh air. I can actually start hitting some mid ranges. Only scrimmages so far so remains to be seen its effect during a real game.

                  I’m tempted to go to 30 but I have my shooting sliders at 55 right now so trying to maintain a balance.

                  EDIT: Lowered it to 30 now. Rose up shooting fouls 15 to try and compensate. Lowered shooting sliders to 54.

                  MAN does making contested jump shots really help in making this feel like basketball.
                  This is all I am using right now has of 11/1/21
                  User/CPU
                  Inside shot success 51/51
                  Close shot success 51/51
                  Mid range success 52/52
                  3pt success 51/52
                  layup success 51/51
                  shot coverage impact 42/43
                  shot timing impact 50/50
                  Dunk in traffic frequency 60/60
                  Dunk in traffic success 60/60
                  pass accuracy 44/ 37
                  Alley top success 55/52 .
                  contact shot success 51/51
                  Ball security 0/0
                  Body up sensitivity 55/55
                  pass speed 50/50
                  driving contact shot frequency 100/100
                  inside contact shot frequency 100/100
                  layup defense strength takeoff 71/71
                  layup defense strength release 71/71
                  jump shot defense strength gather 25/25
                  jump shot defense strength release 25/25
                  help defense strength 75/75
                  steal success 65/49
                  acceleration 100/100
                  vertical 0/0
                  strength 50/50
                  stamina 50/50
                  speed 0/0
                  durability 30/30
                  hustle 50/50
                  ball handling 50/50
                  hands 60/50
                  dunking ability 55/55
                  on ball defense 47/47
                  stealing 65/50
                  blocking 37/48
                  offensive awareness 65/60
                  defensive awareness 50/45
                  offensive rebounding 33/40
                  defensive rebounding 66/71
                  offensive consistency 66/64
                  defensive consistency 50/50
                  fatigue rate 54/54
                  lateral quickness 47/47
                  take inside shots 50/30
                  take close shots 50/5
                  take mid range shots 80/70
                  take 3pt shots 60/95
                  post shots 50/55
                  attack the basket 50/40
                  play passing lanes 65/50
                  look for post players 50/55
                  throw alley oops 50/50
                  attempt dunks 60/60
                  attempt putbacks 55/55
                  go for on ball steals 70/ 50
                  contest shots 50/50
                  backdoor cuts 70/70
                  over the back foul frequency 100/100
                  charging foul frequency 100/100
                  blocking foul frequency 100/100
                  reaching foul frequency 100/100
                  shooting foul frequency 100/100
                  loose ball foul frequency 100/100
                  illegal screen frequency 100/100
                  speed with ball max rating 100/100
                  speed with ball min rating 100/100
                  acceleration with the ball max rating 70/70
                  acceleration with the ball mix rating 40/40
                  speed with out the ball max rating 35/35
                  speed without ball min rating 60/60
                  acceleration without ball max rating 75/75
                  acceleration without ball mix rating 35/35

                  Comment

                  • Luke Skywalker
                    Pro
                    • Dec 2014
                    • 917

                    #24
                    Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

                    Originally posted by jkits
                    Controller Settings:
                    Shot Meter: Off
                    Shot Feedback: Off (my preference, can leave on if you choose)
                    Green Release: Off (creates more suspense of knowing if the shot will go in) **I decreased USER shooting to elimate the "boost" when playing with meter off

                    Offense:
                    Free Throw Difficulty: 100 or Real Player %
                    Inside Shot Success: 34/38
                    close Shot Success: 35/39
                    Mid-Range Shot Success: 50/51
                    3PT Success: 48/51
                    Layup Success: 35/37
                    Shot Coverage Impact: 48/47
                    Shot Timing Impact: 44/41
                    Dunk in Traffic Frequency: 55/60
                    Dunk in Traffic Success: 48/53
                    Pass Accuracy: 12/12
                    Alley-Oop Success: 55/52
                    Contact Shot Success: 56/56
                    Ball Security: 52/52
                    Body-Up Sensitivity: 57/57
                    Pass Speed: 45/45 (to compensate for increased game speed)

                    Defense:
                    Driving Contact Shot Frequency: 77/77
                    Inside Contact Shot Frequency: 70/70
                    Layup Defense Strength (Takeoff: 28/17
                    Layup Defense Strength (Release: 25/10
                    Jump Shot Defense Strength (Gather): 17/10
                    Jump Shot Defense Strength (Release): 8/4
                    Help Defense Strength: 46/50
                    Steal Success: 51/49


                    you can see the full set here.
                    https://forums.operationsports.com/f...-gameplay.html
                    These are actually pretty damn good! I am going to tweak these a bit for my liking.

                    Comment

                    • jkits
                      Pro
                      • Jun 2008
                      • 884

                      #25
                      Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

                      Originally posted by Luke Skywalker
                      These are actually pretty damn good! I am going to tweak these a bit for my liking.
                      Thanks bro! Please do!

                      Comment

                      • AIRJ23
                        MVP
                        • Apr 2021
                        • 2804

                        #26
                        Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

                        I’ll try them out but man I don’t know how you guys can play with CPU 3 point sliders that high and the jump shot defense strength sliders that low? I use custom all time rosters so every team I play is high powered, but even with CPU three point sliders at 44 some teams/players will torch me from behind the line. Like 60%+ three point percentage and guys like Curry or old school sharpshooters will drop bombs every play.

                        Comment

                        • jkits
                          Pro
                          • Jun 2008
                          • 884

                          #27
                          Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

                          Originally posted by AIRJ23
                          I’ll try them out but man I don’t know how you guys can play with CPU 3 point sliders that high and the jump shot defense strength sliders that low? I use custom all time rosters so every team I play is high powered, but even with CPU three point sliders at 44 some teams/players will torch me from behind the line. Like 60%+ three point percentage and guys like Curry or old school sharpshooters will drop bombs every play.
                          Try it out bro! lol...don't fall in love w/ how the numbers look...its about the feel altogether. You'll see lol

                          Comment

                          • res2
                            Pro
                            • Oct 2005
                            • 630

                            #28
                            Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

                            @jkits - this is really intriguing.

                            I was playing with an idea similar (lower shooting offset by lower defense) but didn't follow up. Ad was not going quite as low as you have here. Now you got me wanting to experiment more.

                            I was hesitant because I worried it would negatively impact fouls and free throw attempts, but 2K has dorked that up so bad I'm less worried about it now and just want better flow and gameplay.

                            Comment

                            • jkits
                              Pro
                              • Jun 2008
                              • 884

                              #29
                              Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

                              Originally posted by res2
                              @jkits - this is really intriguing.

                              I was playing with an idea similar (lower shooting offset by lower defense) but didn't follow up. Ad was not going quite as low as you have here. Now you got me wanting to experiment more.

                              I was hesitant because I worried it would negatively impact fouls and free throw attempts, but 2K has dorked that up so bad I'm less worried about it now and just want better flow and gameplay.
                              All good bro, i feel your pains. Good thing is we're all here helping each other figure out what 2K should've done lol

                              Comment

                              • Smallville102001
                                All Star
                                • Mar 2015
                                • 6542

                                #30
                                Re: Raising shooting sliders vs lowering defensive strength sliders (to make jumpshot

                                Originally posted by AIRJ23
                                I’ll try them out but man I don’t know how you guys can play with CPU 3 point sliders that high and the jump shot defense strength sliders that low? I use custom all time rosters so every team I play is high powered, but even with CPU three point sliders at 44 some teams/players will torch me from behind the line. Like 60%+ three point percentage and guys like Curry or old school sharpshooters will drop bombs every play.
                                Is that with not messing with shot impact at all though? If you lower shot impact you will see more open shots being missed. On default not enough open 3s are missed. I dont know how people are seeing like 60+ on 3s though. I think the highest CPU has hit is like 55 and that's rare. If I had CPU 3s at 44 they would likely be shooting like 15% lol.
                                Last edited by Smallville102001; 11-02-2021, 11:50 PM.

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