Shakedown2012 first Impressions of 2k23 Video

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  • leoribas3
    Rookie
    • Jul 2011
    • 409

    #31
    Re: Shakedown2012 first Impressions of 2k23 Video

    Originally posted by simbayless
    This^^^^^^^

    They say 2k11 is the best because of Jordan is only half the truth the other truth is Dynamic gameplay was real and the shooting separation was Dynamic and made sense

    I use to light dudes up with Carmelo tripe threat shot Creation and the shooting motion was near perfect not too fast not too slow
    Shot meter didn't exist then but wasn't necessary either
    Dude!!! Thats exactly what I used to do and it was the most fun ive ever had in basketball games. It really felt realistic. You could create real separation with the dribbling, stepbacks (there was a designated button for it and I LOVED IT). And the contest system wasnt as atrocious as today.

    Comment

    • simbayless
      MVP
      • May 2011
      • 2040

      #32
      Re: Shakedown2012 first Impressions of 2k23 Video

      Everything we both said is basically showed in these short clips












      https://youtu.be/g_Wh2NpklcA

      https://youtu.be/6XIhMGfOeOY

      https://youtu.be/9lmeMuIP9-Y


      https://youtu.be/do1DJC4Gh7M

      https://youtu.be/V3urvxfrT88

      The CPU actually gave you some
      breathing room to perform moves Spins,layups, pump fakes step backs actually mattered,ect.. and was lethal in 2k11

      Next gen is CPU peanut butter Defense too sticky on you like its winter cuddling season to pull off these moves
      And i hope 2k fix the shot Contest system

      This D-Rose video alone should tell you 2k11 was the best straight fire
      Last edited by simbayless; 07-21-2022, 07:04 PM.

      Comment

      • loso_34
        MVP
        • Jul 2010
        • 1346

        #33
        Re: Shakedown2012 first Impressions of 2k23 Video

        Originally posted by EccentricMeat
        I just hope they split gameplay into “Competitive” and “Simulation” so they can patch and tune the two separately. MyPlayer/Park modes would be on “Competitive” while other modes can choose between the two. Patches to Park modes would only tweak the “Competitive” mode and patches to offline gameplay would only affect the “Simulation” mode.

        This way everyone can complain about the issues to their specific mode of gameplay without affecting those playing the other version. Win-win.
        At the very least this needs to be done for shooting. The shooting on this game doesn't replicate what you see in the NBA and we know they have the data. I'm tired of hearing about skills gap when it comes to shooting cause the same guys win every year and shoot well every year despite what game we get.

        Comment

        • loso_34
          MVP
          • Jul 2010
          • 1346

          #34
          Re: Shakedown2012 first Impressions of 2k23 Video

          I wonder why we haven't got a poll for that dunk meter haha i'm sure this community would vote that out as well. Bring back shot aiming already it was one of the best features in a long while. It got a bad wrap due to zens but those been around long before aiming.

          Comment

          • AIRJ23
            MVP
            • Apr 2021
            • 2804

            #35
            Re: Shakedown2012 first Impressions of 2k23 Video

            Originally posted by simbayless
            Everything we both said is basically showed in these short clips












            https://youtu.be/g_Wh2NpklcA

            https://youtu.be/6XIhMGfOeOY

            https://youtu.be/9lmeMuIP9-Y


            https://youtu.be/do1DJC4Gh7M

            https://youtu.be/V3urvxfrT88

            The CPU actually gave you some
            breathing room to perform moves Spins,layups, pump fakes step backs actually mattered,ect.. and was lethal in 2k11

            Next gen is CPU peanut butter Defense too sticky on you like its winter cuddling season to pull off these moves
            And i hope 2k fix the shot Contest system

            This D-Rose video alone should tell you 2k11 was the best straight fire
            Man. Kobe looks nothing like himself in the face there but otherwise that looks so much more like him on the court than 2K22 to me. Even with Kobe having all his sigs now. I dunno what it is. Maybe the baggier shorts help, but I definitely feel like Kobe in 2K22 shoots more like Kobe. Contested movement shots and releases can be too slow to animate and he kicks his legs out in dramatic fashion in 2K11 like real Kobe does. They don’t have that at all in the new 2K’s.

            Comment

            • Champy123
              Rookie
              • Sep 2018
              • 250

              #36
              Re: Shakedown2012 first Impressions of 2k23 Video

              Originally posted by EccentricMeat
              I just hope they split gameplay into “Competitive” and “Simulation” so they can patch and tune the two separately. MyPlayer/Park modes would be on “Competitive” while other modes can choose between the two. Patches to Park modes would only tweak the “Competitive” mode and patches to offline gameplay would only affect the “Simulation” mode.

              This way everyone can complain about the issues to their specific mode of gameplay without affecting those playing the other version. Win-win.
              A win win situation indeed but something 2K would absolutely NEVER do.

              Comment

              • EccentricMeat
                MVP
                • Aug 2011
                • 3239

                #37
                Re: Shakedown2012 first Impressions of 2k23 Video

                Originally posted by Champy123
                A win win situation indeed but something 2K would absolutely NEVER do.
                I don't think it is something they're ideologically opposed to. Only thing I can think of is that they either don't know how to do it OR their engine for whatever reason literally won't allow them to have two "instances" or versions of gameplay that can be tweaked separately from one another.
                My Slider Threads
                NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                The "Movement" Sliders Explained
                The "Defense" Sliders Explained

                Comment

                • Junior Moe
                  MVP
                  • Jul 2009
                  • 3869

                  #38
                  Re: Shakedown2012 first Impressions of 2k23 Video

                  Originally posted by EccentricMeat
                  I don't think it is something they're ideologically opposed to. Only thing I can think of is that they either don't know how to do it OR their engine for whatever reason literally won't allow them to have two "instances" or versions of gameplay that can be tweaked separately from one another.
                  I think the best we can hope for is just more options. Czar did a video after the cutter help was turned off. He showed why the way it was implemented could be an issue for people who want to control every facet of their defense. He also showed the gaping hole it left. Czar also said they're hoping to just have it as an option next year so that those of us who play CPU and liked that aspect could have it on while the online guys could have the total control they desire.

                  Sent from my SM-G950U using Operation Sports mobile app

                  Comment

                  • hesko
                    Pro
                    • Jan 2012
                    • 536

                    #39
                    Re: Shakedown2012 first Impressions of 2k23 Video

                    Originally posted by EccentricMeat
                    I don't think it is something they're ideologically opposed to. Only thing I can think of is that they either don't know how to do it OR their engine for whatever reason literally won't allow them to have two "instances" or versions of gameplay that can be tweaked separately from one another.
                    maybe in 2k28?

                    Comment

                    • hesko
                      Pro
                      • Jan 2012
                      • 536

                      #40
                      Re: Shakedown2012 first Impressions of 2k23 Video

                      I'd like to see an improved transition game.

                      Comment

                      • jfsolo
                        Live Action, please?
                        • May 2003
                        • 12965

                        #41
                        Re: Shakedown2012 first Impressions of 2k23 Video

                        We re-factored the way sliders work this year and it didn't make sense to keep the game style and difficulty settings different. The thinking was, if you're playing Rookie, you're probably a casual gamer and if you're jumping up to HoF, you're probably looking for more of a sim experience. At least, that's how I wanted to design the difficulties.

                        If you guys can agree to a good slider set for Superstar and HoF, I'd be happy to adjust the defaults. I can change them in an update next week.

                        Just let me know exactly what you want in this thread.
                        This was a quote from Mike from when they got rid of the pre-set Arcade, Default, and Simulation settings for NBA 2K17. A lot of people were cool with it, I personally wasn't and IMO it hasn't been the same in terms of easily finding a good set of simulation sliders to play on.

                        Other factors in the game contribute to this issue of course, but I will always consider this a negative design decision by the dev team.
                        Jordan Mychal Lemos
                        @crypticjordan

                        Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                        Do the same thing tomorrow. And the next. Now do it forever.

                        Comment

                        • EccentricMeat
                          MVP
                          • Aug 2011
                          • 3239

                          #42
                          Re: Shakedown2012 first Impressions of 2k23 Video

                          Originally posted by jfsolo
                          This was a quote from Mike from when they got rid of the pre-set Arcade, Default, and Simulation settings for NBA 2K17. A lot of people were cool with it, I personally wasn't and IMO it hasn't been the same in terms of easily finding a good set of simulation sliders to play on.

                          Other factors in the game contribute to this issue of course, but I will always consider this a negative design decision by the dev team.
                          These presets were a little different than what I'm referring to as they were really just a base to adjust your sliders from, and didn't actually give 2K the ability to make fundamental changes to the gameplay via patches that could specifically target JUST the online or JUST the offline version of gameplay. I agree they should revert the difficulty/slider system back to the old way so that changing sliders doesn't override the difficulty setting to "Custom" (we still don't really know how that even works and if "Custom" from a HOF base plays differently than "Custom" from a Rookie base, or any other difficulty in between). Just give us the difficulty settings with their innate gameplay changes, and allow us to tweak from there.

                          Then on top of that, split the online PvP gameplay off from the online user vs. CPU gameplay so they can cater to the online gamers like they love to do without ruining the offline experience like they have the last few years.
                          My Slider Threads
                          NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                          The "Movement" Sliders Explained
                          The "Defense" Sliders Explained

                          Comment

                          • simbayless
                            MVP
                            • May 2011
                            • 2040

                            #43
                            Re: Shakedown2012 first Impressions of 2k23 Video

                            Originally posted by EccentricMeat
                            These presets were a little different than what I'm referring to as they were really just a base to adjust your sliders from, and didn't actually give 2K the ability to make fundamental changes to the gameplay via patches that could specifically target JUST the online or JUST the offline version of gameplay. I agree they should revert the difficulty/slider system back to the old way so that changing sliders doesn't override the difficulty setting to "Custom" (we still don't really know how that even works and if "Custom" from a HOF base plays differently than "Custom" from a Rookie base, or any other difficulty in between). Just give us the difficulty settings with their innate gameplay changes, and allow us to tweak from there.

                            Then on top of that, split the online PvP gameplay off from the online user vs. CPU gameplay so they can cater to the online gamers like they love to do without ruining the offline experience like they have the last few years.


                            I think this why nba 2k on Next Gen CPU became so easy to beat a long with wacky Tendencies CPU crash dummies going to the hole most of the time while being Guarded good

                            I miss 2k16 when CPU would kill you offensively if your not focused Defensively and superstars like Harden and Durant
                            Would light you up🔥🔥🔥
                            Now Next Gen superstars have very low IQ

                            I hope they clean the AI this time in 2k23

                            Comment

                            • TheDon7727
                              Rookie
                              • Jul 2022
                              • 123

                              #44
                              Re: Shakedown2012 first Impressions of 2k23 Video

                              Just an question from a longtime 2k gamer, like most of you... I think his overall message was a good one. I'm excited for the update.

                              However, I have to ask, have any of you seen the Youtube videos featuring 2k23 concept gameplay? I know these are done on PC with mods, but jeeez. I compared my 2k22 next gen PS5 to some of these videos and thought to myself that the PC mod videos are how "next gen" is supposed to look.

                              Sure, not everything was great, but the players looked taller and don't have the slight hunch when they stand up similar to NBA Live models. The arena lighting looks better, the arena sounds are more realistic, the courts look and crowds look better, and I couldn't get over how good the actual TNT, CBS, etc. overlays with the commentary were.

                              I don't have a good PC to play the game on PC which is why I have a Ps5, but it makes me wish I did just so I could hook my game up with mods and a good slider/roster set.

                              Lastly, yes, I'm aware there is a forum for the PC version. I just was so impressed, I wanted to see anyone else had similar thoughts...

                              Thanks!

                              Comment

                              • Jrocc23
                                MVP
                                • May 2010
                                • 3206

                                #45
                                Re: Shakedown2012 first Impressions of 2k23 Video

                                Originally posted by simbayless
                                I think this why nba 2k on Next Gen CPU became so easy to beat a long with wacky Tendencies CPU crash dummies going to the hole most of the time while being Guarded good

                                I miss 2k16 when CPU would kill you offensively if your not focused Defensively and superstars like Harden and Durant
                                Would light you up[emoji91][emoji91][emoji91]
                                Now Next Gen superstars have very low IQ

                                I hope they clean the AI this time in 2k23

                                I agree. I miss having battles with the CPU and knowing I have to really be on my toes against a player like Kyrie, KD etc. The CPU hasn’t been that lethal for me since 2K19. They was tough. I think part of the reason they suck so bad is 2K allowing you to see the CPU shot timing. I’ll rather it go back to the way it was even if the cpu was cheating somewhat lol.


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