NBA 2K23 Gameplay Details and Improvements Revealed

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  • VDusen04
    Hall Of Fame
    • Aug 2003
    • 13029

    #181
    Re: NBA 2K23 Gameplay Details and Improvements Revealed

    Originally posted by The 24th Letter
    Czar stream on body ups.



    Good listen.
    This is the smallest, most inconsequential thing so I'm not trying to front like it's anything major, but if 2K just wanted to give me a certificate of participation for, like two days work, I'd be willing to go ahead and fix some of those inaccurate classic team accessories once and for all (looking at you, knee-high-socks wearing Rick Mahorn).

    I wish I knew more about the development process so I could make sense of why there's not enough time to just find one person on staff somewhere, at least once over a five year span, who could go through and make a quick sweep to make sure that stuff's on point (or to make sure a guy like 2004 Lindsey Hunter doesn't come out the gate chock full of Shawn Kempian dunk signatures).

    Again, tiny thing, not trying to make it big. But classic teams are my thing so, that's how she goes. I'll wait for a different time to discuss the possible regression of classic Pistons jerseys from one generation to the next (so much space between the number and the waistline).
    Last edited by VDusen04; 08-07-2022, 06:34 PM.

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    • The 24th Letter
      ERA
      • Oct 2007
      • 39373

      #182
      NBA 2K23 Gameplay Details and Improvements Revealed

      Originally posted by VDusen04
      This is the smallest, most inconsequential thing so I'm not trying to front like it's anything major, but if 2K just wanted to hire me or give me a certificate of participation for, like two days work, I'd be willing to go ahead and fix some of those inaccurate classic team accessories once and for all (looking at you, knee-high-socks wearing Rick Mahorn).

      I wish I knew more about the development process so I could make sense of why there's not enough time to just find one person on staff somewhere, at least once over a five year span, who could go through and make a quick sweep to make sure that stuff's on point (or to make sure a guy like 2004 Lindsey Hunter doesn't come out the gate chock full of Shawn Kempian dunk signatures).

      Again, tiny thing, not trying to make it big. But classic teams are my thing so, that's how she goes. I'll wait for a different time to discuss the possible regression of classic Pistons jerseys from one generation to the next (so much space between the number and the waistline).
      Can’t lie-

      Kind of expected you to comment on the possible improvement of straight line driving angles Czar talked about in the video, with that seemingly being a sticking point for you over the years..

      Hear you on the jersey too though.
      Last edited by The 24th Letter; 08-07-2022, 06:48 PM.

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      • The 24th Letter
        ERA
        • Oct 2007
        • 39373

        #183
        Re: NBA 2K23 Gameplay Details and Improvements Revealed

        Originally posted by alabamarob
        Oh no. It seems like I can no longer lockup with Trae Young and John Collins. I used to love running into offensive players and shutting down drives. Ha.

        This will literally change the game for the good. Playing trash defensive players should kill you. Same with bigs.

        Sounds like defense is going to be quite an adjustment…I think we’ve all kind of gotten used to that “latch on” effect…lol

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        • Baebae32
          Pro
          • Nov 2015
          • 880

          #184
          Re: NBA 2K23 Gameplay Details and Improvements Revealed

          If the shot separation/creation game goes hand in hand with this body up system and forcing people to take angles instead guarding on ball like offensive linemen…if this is the case then we might reach an entire new level of stick skills.

          Dribbling can then be made less glitchy because creating separation will be about using pace and reading your defenders position rather than waiting for a canned stunned defender or RNG based ankle breaker animation to play out.

          Hopeful.

          Comment

          • jfsolo
            Live Action, please?
            • May 2003
            • 12965

            #185
            Re: NBA 2K23 Gameplay Details and Improvements Revealed

            Originally posted by The 24th Letter
            Czar stream on body ups.



            Good listen.
            Yes, this is a must listen for everyone here.
            Jordan Mychal Lemos
            @crypticjordan

            Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

            Do the same thing tomorrow. And the next. Now do it forever.

            Comment

            • Junior Moe
              MVP
              • Jul 2009
              • 3869

              #186
              Re: NBA 2K23 Gameplay Details and Improvements Revealed

              I like that strength is a factor as well. I always try to make a Chauncey Billups type of PG in MyCareer. It always feels too slow. Now hopefully I can create a PG that's not super fast and athletic, but skilled and strong. It will be cool to see the strength reflected while attacking.

              Sent from my SM-G950U using Operation Sports mobile app

              Comment

              • VDusen04
                Hall Of Fame
                • Aug 2003
                • 13029

                #187
                Re: NBA 2K23 Gameplay Details and Improvements Revealed

                Originally posted by The 24th Letter
                Can’t lie-

                Kind of expected you to comment on the possible improvement of straight line driving angles Czar talked about in the video, with that seemingly being a sticking point for you over the years..

                Hear you on the jersey too though.
                I'll have to get back to you on that. I clicked on the video and passively watched on mute while on the phone with my mom 😆

                Comment

                • The 24th Letter
                  ERA
                  • Oct 2007
                  • 39373

                  #188
                  Re: NBA 2K23 Gameplay Details and Improvements Revealed

                  Originally posted by VDusen04
                  I'll have to get back to you on that. I clicked on the video and passively watched on mute while on the phone with my mom [emoji38]

                  Mom comes first, lol

                  Comment

                  • scottyp180
                    MVP
                    • Jun 2007
                    • 2204

                    #189
                    Re: NBA 2K23 Gameplay Details and Improvements Revealed

                    Originally posted by jfsolo
                    Yes, this is a must listen for everyone here.
                    This sounds great to me. This is something that would kill me on offense. I would think that I pointed the sticks to an opening but would just get bodied up instead. Czar was right about needing to damn near point the sticks to the sideline. To get around defenders you'd basically have to turn like a bus or tank. Hopefully this works as good as it sounds and doesn't get changed.

                    Edit: Man, that Czar laugh NEVER gets old! It's like the "Ho Ho Ho" of 2K.
                    Last edited by scottyp180; 08-07-2022, 09:24 PM.

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                    • jfsolo
                      Live Action, please?
                      • May 2003
                      • 12965

                      #190
                      Re: NBA 2K23 Gameplay Details and Improvements Revealed

                      If they have finally greatly reduced the absurd detection radius that was allowing defenders to be unrealistically great perimeter defenders, then help defense simply has to be much improved otherwise it will be too easy to get to the rim, and they'll have to turn it back up again.

                      As has been said by so many here, hopefully they can leave the offline game alone when they inevitably make changes because of online folks wanting the old way of defense back.
                      Jordan Mychal Lemos
                      @crypticjordan

                      Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                      Do the same thing tomorrow. And the next. Now do it forever.

                      Comment

                      • VDusen04
                        Hall Of Fame
                        • Aug 2003
                        • 13029

                        #191
                        Re: NBA 2K23 Gameplay Details and Improvements Revealed

                        Originally posted by The 24th Letter
                        Czar stream on body ups.



                        Good listen.
                        Czar's comments beginning around the nine minute mark explain so much about the frustrations I've had with this game in recent years. A 45-50 degree body-up detection angle on either side of the defender is exactly why I could feel like I was attacking a very obvious opening only to get bounced right back to the perimeter by an out of position defender. That was probably the No. 1 reason 2K22 felt dead on arrival for me. How am I supposed to play basketball if I have to point toward the sideline just to have a chance of skirting around a body-up?

                        In turn, it's very encouraging to hear they've lessened that body-up window to an undisclosed width.

                        That being said, that also raises questions on the defensive side on the ball. Somehow, in 2K22, it felt like I couldn't move anywhere on offense without getting bodied up. Yet defensively, it felt like my human-controlled on-ball defender was set to 100 percent sensitivity. He'd just jitter, slide, and wildly overreact to any CPU ball-handler input until an advantage was gained. Here's hoping they're able to find a more sensible balance this year.

                        If nothing else, these videos are always interesting for how they provide a modicum of insight into the why. Like, I'm sure that 50 degree body-up detection angle was not chosen for its realism, but rather to compensate for the game's defensive shortcomings (subsequently making it unrealistically more difficult to drive to the rim). I empathize with their struggle to find balance and I hope 2K23 moves a step toward finding it.

                        Comment

                        • pjt8405
                          MVP
                          • Jan 2005
                          • 1432

                          #192
                          Re: NBA 2K23 Gameplay Details and Improvements Revealed

                          I would love to hear more about the tendencies of players being improved both classic and current players. The more we dive into the Jordan Challenge for 2K23, the more it should bring back nostalgic feelings for any retro basketball fans. That is reason enough alone for tendencies to finally see a correct update across the board. There is no reason 2K can't put emphasis on them if they truly want authentic basketball. In the past, there have been posts/threads by many on Twitter which led to some players being updated but then 90% of others never being touched which led to imbalance gameplay as many role players have higher shot or touch tendency than stars (Classic Teams). I know in the past one of the DEVS used outside help on the tendencies to someone for the current teams, so I'm hoping he or someone else at 2K was able to do the same for the classic teams finally. It's a lot of work to get them correct but is well worth it if someone can be found that is knowledgeable of the specific classic teams and who also knows the correct scaling to help bring out proper gameplay.
                          Last edited by pjt8405; 08-07-2022, 11:15 PM.
                          NBA 2k24 Roster Guide for MYNBA/Classic/All-Time Teams

                          https://docs.google.com/spreadsheets...DLtC7snYo/edit

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                          • ataman5
                            MVP
                            • Jun 2007
                            • 2620

                            #193
                            Re: NBA 2K23 Gameplay Details and Improvements Revealed

                            My thoughts on Czar's video that,

                            First, as he himself suggests things may not turn out the way they had visioned and get patched afterwards when the game is released, i hope that some folks here understand this as well and don't get hype right away, this is no more a theory of likeminded guys like us (game changes all year long, even day by day with in game updates) but a dev saying the well known output of how the history has happened for recent years and may well be again repeated.. Even Czar were a little bit inexperienced in his first years at 2k with his pre release videos(we're still waiting transition game to be fixed. I have ssd memory here with 2k) and had more hype about the first design and versions of the game and but now he's also more cautioned with his wordings and more calm, so am i, so i suggest you are,too.

                            And yes the notion is looking out good as basketball has more angles on one n ones and impying that into the way players move in 23 would be a big gain at least on the hopeful long process. One thing that came to my mind right away he said narrowing the angles is if it implemented as he says than it would Space the Floor more, right. Spacing can be much better. We had stone walls, we had no walls and blowby then we had invisible magnetic interactions now we can have spacing better maybe this can help with that,too. Let's see.

                            22 has a lot of varied and very fun offensive arsenals when you get to 2ku all by yourself yet on the court i felt (user vs user MLO or PNO) i couldn't really make use of those arsenal as i want it to be or feel to be that i got more locked not rightfully by mostly even onball defenders yet on the other hand there were cheese for offense that you wouldn't really need all those offensive bag of yours or anything to need to go deep dive for you to get by your defenders easily, for those who don't spend time on 2ku wouldn't really lose anything on the court by not learning, i hope that this new approach with shading on d and more compact offensive movement would give more realistic or not realistic but a well balanced in game outputs to whom he spends time learning it rather than cheesing on defense(fe. as Czar said running directly to offense to stone wall or the other way around cheese to get bys etc.) or for offense.

                            That does sound really good on paper.

                            On the flip side i have my doubts on the strength factor though, strength is already a very much of a factor and those players who has strength gets away with much more cheese either to get by defenders and get easy layins down the rim and i'm talking about low rated overall but has good strength attributes who gets away a lot of cheese on defense,too. They add this notion by thinking about parks proam etc. but on the NBA portion ratings of nba players have to be well identified with their impact on gameplay so that we won't see that cheese if strength gets even more love, we would end up a different kind of a trouble.
                            Last edited by ataman5; 08-08-2022, 03:59 PM.

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                            • rudyjuly2
                              Cade Cunningham
                              • Aug 2002
                              • 14816

                              #194
                              Re: NBA 2K23 Gameplay Details and Improvements Revealed

                              Mike Wang did tweet that the “take” foul in transition is in the game and that lefty dunks will have their controls flipped in the new system.

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                              • WTF
                                MVP
                                • Aug 2002
                                • 20274

                                #195
                                Re: NBA 2K23 Gameplay Details and Improvements Revealed

                                I played 2k21 and 2k22 for a total of MAYBE 10 hours combined... MAYBE. Yet, here I am, again, preordered.

                                SO many little things, LITTLE things, that should be nothing, kill my enjoyment of the game. None of them "individually" would kill the experience, but combined, just lead to an overly frustrating experience.

                                One them, Czar spoke on and hopefully we'll see some big changes and a more enjoyable experience.

                                I haven't listened all of the way through... any word on loose ball recovery after a block, rebound, etc? Where the offensive player, in a jumble of defensive players, somehow mysteriously ends up with the ball for an easy putback or foul call? Played 3 minutes yesterday of 2k22 and it happened twice. One was egregious, lol.
                                Twitter - WTF_OS
                                #DropMeAFollow

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