NBA 2K23 Gameplay Details and Improvements Revealed

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  • SouthBeach
    Pro
    • Mar 2008
    • 919

    #121
    Re: NBA 2K23 Gameplay Details and Improvements Revealed

    I haven't been around these parts for a while as I've slowly lost some of my excitement for 2K in recent years. But after reading about the gameplay, there's some optimism for me and I'm sure many others.


    I just hope Jimmy Butler's hair doesn't make it into the game at all, even after updates lol. Needless to say, I'm looking forward to 2K23 more and more each day.

    Comment

    • BDM313
      Rookie
      • Mar 2008
      • 193

      #122
      Re: NBA 2K23 Gameplay Details and Improvements Revealed

      Everything sounds interesting my only hope is that the presentation and crowd reaction gets a bit of love this year as well the arena specific PA announcers was a great touch but the crowd reaction was a hit and miss on next gen.
      "Whatever You Do Dont Sleep"


      -Freddy

      Comment

      • The 24th Letter
        ERA
        • Oct 2007
        • 39373

        #123
        Re: NBA 2K23 Gameplay Details and Improvements Revealed

        Czar gave a pretty good supplement to this guide.

        Brute is a great creator with a sim background and breaks it down.

        Good watch.

        Comment

        • alabamarob
          MVP
          • Nov 2010
          • 3341

          #124
          Re: NBA 2K23 Gameplay Details and Improvements Revealed

          Originally posted by The 24th Letter
          Czar gave a pretty good supplement to this guide.

          Brute is a great creator with a sim background and breaks it down.

          Good watch.

          https://youtu.be/r8xxTVaBX1o
          In 2k12 i was the shade god. That was the best on ball defensive experience ever, and it was the last time the ball was live. If on ball defensive shading is anything like 2k12 then we are in business.
          Psn: Alabamarob
          Xbox: Alabama Rob

          Youtube: 2k Hawks

          Settings I play on.
          Minutes: 12
          Difficulty: HOF
          Online or Offline player: Both
          In a MLO: Yes

          Comment

          • scottyp180
            MVP
            • Jun 2007
            • 2204

            #125
            Re: NBA 2K23 Gameplay Details and Improvements Revealed

            Originally posted by joel0078
            I have a good feeling about this iteration. I like what I'm hearing with these changes. Like the user Victor mentioned, I also wish guys like Durant could regularly hit jumpers off the triple threat......I just end up turning this game off every time I turn it on because I always end up feeling like I just can't move freely. Can never find the right sliders anymore. I'm optimistic though and happy to see a number of the changes seem to be geared towards improving the game play for players who don't play online. I am so sick to death with this game catering more and more to online players the last few years.
            You know, the movement issue is so weird to me. Sometimes I play and the movement and animations click and I feel like I'm in control. Then other times I play and I feel like the controls are not responsive. I think part of it comes down to how often I play. If I'm playing regularly I have a good feel of the game and how it is supposed to be played, but if I try playing after not playing for awhile it's like I need to adjust to how they game should be played, not how I want it to play (if that makes sense).

            Comment

            • vannwolfhawk
              MVP
              • Jun 2009
              • 3412

              #126
              Re: NBA 2K23 Gameplay Details and Improvements Revealed

              Originally posted by The 24th Letter
              Czar gave a pretty good supplement to this guide.

              Brute is a great creator with a sim background and breaks it down.

              Good watch.

              https://youtu.be/r8xxTVaBX1o
              Good stuff. Great news on the 4 out 1 in to be more modern with dunker spot rather than just the swing motion! It’s great for teams like the Suns, Warriors, or Celtics with Ayton, Looney, & R. Williams instead of going 5 out. Much needed for realistic spacing with those non stretch bigs. Good news!

              I also found interesting the adrenaline also working for the defense! That will take some getting used to for sure as I have become used to turbo on defense when guarding on ball to stay in front of ball handlers and not to mention the turboing to get back on defense with fast breaks! Adds another level of strategy. Gonna have to retrain myself to lay off turbo & be more selective. That might solve those fast break issues and open the floor up some more.
              Basketball Playbooks
              http://www.nextplayhoops.com

              Comment

              • vannwolfhawk
                MVP
                • Jun 2009
                • 3412

                #127
                Re: NBA 2K23 Gameplay Details and Improvements Revealed

                Originally posted by alabamarob
                In 2k12 i was the shade god. That was the best on ball defensive experience ever, and it was the last time the ball was live. If on ball defensive shading is anything like 2k12 then we are in business.
                Shade god? Lol Was that year you were nuggets and running rampant with Ty Lawson picking up full court! Haha You we’re turning me like Pippen on magic in the finals all game! Better lay off that adrenaline now shade god! Lol
                Basketball Playbooks
                http://www.nextplayhoops.com

                Comment

                • The 24th Letter
                  ERA
                  • Oct 2007
                  • 39373

                  #128
                  Re: NBA 2K23 Gameplay Details and Improvements Revealed

                  The way he describes pace sounds a lot like 2K16

                  I’m hoping that’s the case

                  Comment

                  • goma76
                    Rookie
                    • Apr 2017
                    • 311

                    #129
                    Re: NBA 2K23 Gameplay Details and Improvements Revealed

                    Would be interesting to know if the bar consumption depends of the stamina of that player. Also the energy recover should be related at physical characteristic.

                    Comment

                    • ataman5
                      MVP
                      • Jun 2007
                      • 2620

                      #130
                      Re: NBA 2K23 Gameplay Details and Improvements Revealed

                      Originally posted by jk31
                      I hope that shooting gets much harder in the top than before.

                      In 2k22 now at the end where everyone has 1 year of practice behind them, we have teams shooting so good, that its better defense to just let them have a 1:0 layup instead of giving them any three. the best shooter in our playoffs - keldon johnson - shoots 92 % from deep (on superstar). Average 3p% in our playoffs across all teams is 50 %. This is just horrible.
                      J, it's because of the latest patch dropped nba 2k22, after that every1 started shooting up 60% in MLO HOF, they again did change behind the scene, lates and earlies get in more,too...

                      Comment

                      • alabamarob
                        MVP
                        • Nov 2010
                        • 3341

                        #131
                        Re: NBA 2K23 Gameplay Details and Improvements Revealed

                        Originally posted by vannwolfhawk
                        Good stuff. Great news on the 4 out 1 in to be more modern with dunker spot rather than just the swing motion! It’s great for teams like the Suns, Warriors, or Celtics with Ayton, Looney, & R. Williams instead of going 5 out. Much needed for realistic spacing with those non stretch bigs. Good news!

                        I also found interesting the adrenaline also working for the defense! That will take some getting used to for sure as I have become used to turbo on defense when guarding on ball to stay in front of ball handlers and not to mention the turboing to get back on defense with fast breaks! Adds another level of strategy. Gonna have to retrain myself to lay off turbo & be more selective. That might solve those fast break issues and open the floor up some more.
                        If the ratings/badges matter. Pat Beverly should have more then 3 adrenalines. It would help make guys like that useful. Same with a Mugsy Bogues type of offensive player who always is pushing the pace on offense.

                        Originally posted by vannwolfhawk
                        Shade god? Lol Was that year you were nuggets and running rampant with Ty Lawson picking up full court! Haha You we’re turning me like Pippen on magic in the finals all game! Better lay off that adrenaline now shade god! Lol
                        Those were the good old days. I grew up on Nolan Richardson. Ha
                        Psn: Alabamarob
                        Xbox: Alabama Rob

                        Youtube: 2k Hawks

                        Settings I play on.
                        Minutes: 12
                        Difficulty: HOF
                        Online or Offline player: Both
                        In a MLO: Yes

                        Comment

                        • ataman5
                          MVP
                          • Jun 2007
                          • 2620

                          #132
                          Re: NBA 2K23 Gameplay Details and Improvements Revealed

                          Originally posted by The 24th Letter
                          Czar gave a pretty good supplement to this guide.

                          Brute is a great creator with a sim background and breaks it down.

                          Good watch.

                          https://youtu.be/r8xxTVaBX1o
                          A pretty good one and it all sounds good till it's good; yet it all comes down to the very first patch and twitter community and 2k deciding to forfeit of their first design of the game or not; as i can cleary understand from his wordings and voice and all that those may not be there as they speak of right now after some patches, i can sense the hesitations with his wording and repeating or maybe even praying that give it a chance and all that jazz...

                          Well stamina fe sounds great, right yes right; but check 2k22 and stamina related stuff most were talked about there,too, it wasn't a three bar but they said stamina will drain so fast etc look where we ended up.. Only time will tell but history until otherwise would repeat itself, if there is a pattern, it would, that's how life it is.

                          And i hope nothing but that 2k would defend their first design yet, well...

                          Fifa has had that stamina thing for like 7 years at least by the way they defended their vision about that for all those years and so people substitute players so. Can 2k, we'll see..
                          Last edited by ataman5; 08-05-2022, 10:54 AM.

                          Comment

                          • vannwolfhawk
                            MVP
                            • Jun 2009
                            • 3412

                            #133
                            Re: NBA 2K23 Gameplay Details and Improvements Revealed

                            Originally posted by alabamarob
                            If the ratings/badges matter. Pat Beverly should have more then 3 adrenalines. It would help make guys like that useful. Same with a Mugsy Bogues type of offensive player who always is pushing the pace on offense.



                            Those were the good old days. I grew up on Nolan Richardson. Ha
                            Agreed! I think there was badges they used for Pat Bev as an example no? Same type of badge for the offense with handles too (can’t remember name). I like that for added strategy & true specialists that you need to gameplan for!

                            40 minutes of h***! Loved those 90’s teams with Todd Day, Lee Mayberry, Corliss, Alex Dillard, etc. I still got on vhs somewhere the #1 Vs #2 UNLV Vs Arkansas game!
                            Basketball Playbooks
                            http://www.nextplayhoops.com

                            Comment

                            • VictorMG
                              Pro
                              • Jul 2021
                              • 678

                              #134
                              Re: NBA 2K23 Gameplay Details and Improvements Revealed

                              Originally posted by The 24th Letter
                              Czar gave a pretty good supplement to this guide.

                              Brute is a great creator with a sim background and breaks it down.

                              Good watch.

                              https://youtu.be/r8xxTVaBX1o
                              If that dribble sequence at 2:21 is a custom sizeup done by the user and not a pre-set animation, that is insanely smooth and I would like to play this game now please.

                              Comment

                              • The 24th Letter
                                ERA
                                • Oct 2007
                                • 39373

                                #135
                                NBA 2K23 Gameplay Details and Improvements Revealed

                                Originally posted by VictorMG
                                If that dribble sequence at 2:21 is a custom sizeup done by the user and not a pre-set animation, that is insanely smooth and I would like to play this game now please.

                                Pretty sure it’s a custom sequence from 22. A lot of people miss the long canned size ups from 2K16, but man, IMO these feel so much when you do them yourself

                                I felt that the dribble/ shot stick was at its apex last year, and it’s LOOKS like it’s evolving even more. Need to get a feel for it.
                                Last edited by The 24th Letter; 08-05-2022, 12:14 PM.

                                Comment

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