NBA 2K23 Impressions Thread (XBOX SERIES S/X & PS5)

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  • AIRJ23
    MVP
    • Apr 2021
    • 2804

    #61
    Re: NBA 2K23 Early Impressions

    Playing my first 91 eras game and they’re HARD doubling Jordan. Something the modern era didn’t do at all in my brief quick games.

    Comment

    • AIRJ23
      MVP
      • Apr 2021
      • 2804

      #62
      Re: NBA 2K23 Early Impressions

      Holy craaaaaap they have Phil, Sloan, Karl, Wilkins, Dunleavy etc. as coaches on retro teams in the main rosters! Unreal. No Pat Riley unfortunately. Also Phil isn’t coaching the 00’s lakers in those rosters which is interesting.

      Comment

      • auburnfan2
        Rookie
        • Dec 2010
        • 466

        #63
        Re: NBA 2K23 Early Impressions

        Did they do anything to in game injuries and how are foul’s looking?


        Sent from my iPhone using Operation Sports
        “I just hate getting caught in the open field. That would be shameful of me.” -Cam Newton

        Comment

        • ksuttonjr76
          All Star
          • Nov 2004
          • 8662

          #64
          Re: NBA 2K23 Early Impressions

          I must say...the slower pace is really helping with adjusting to using the shot stick 100% of the time. I'm playing Limited mode in MyTeam. Also, it seems like they increased backcourt fouls after a defensive rebound. I'll have to check the NBA rules, but the game is calling "transition fouls" which is one shot and possession. That should limit steal spamming. Lastly, you have to be careful about launching out of triple threat moves. I actually got called for 4...yes 4...traveling violations in one game.
          Last edited by ksuttonjr76; 09-08-2022, 12:38 PM.

          Comment

          • Da_Czar
            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
            • Jul 2002
            • 5408

            #65
            Re: NBA 2K23 Early Impressions

            I'm not going to say a lot but I wanted to mention that we talked about dynamic adjustments in the blog. Unlike past years we don't have everything on 100 on the first possession.

            The more you do the more the system "should" adjust. Like all things this is year one so it will have things it misses or adjustments that may not be 100% effective in changing user behavior.

            So we are not bringing the house on drives and stuff until we see oh you can drive and score.

            Also the game was tuned for FUN. not simply difficulty. We don't have enough tools to make it difficult without the AI just straight cheesing you. I think you remember what that felt like and I know some of you hated that.

            So for some of you the game just won't be difficult enough so you will need to make adjustments. That is the trade-off for now.

            We have on ball defensive delay on the the AI. This gives them more human reaction times. This is not tuned overly tight. I could tighten that up and your lanes and drives would get much harder but that is not always fun getting stone-walled.

            That is why with faster players like Jordan when you start from a stand the drives seem too easy for some of you. Because we don't have the Ai anticipating your drives he is waiting and reacting and then with the new body-up tuning and data you have a more open game.

            In current era we want drives and free flowing offense. You want more body-ups play in era's with hand-checks and increased body-ups.

            PS. Just wanted to mention that the delay is scaled based on defensive ratings but not game difficulty. Also and offensive player with clamp breaker vs a defender without clamps is basically an open door some drives you are getting vs poor defenders will not have the same outcomes as vs great on-ball defenders so who is guarding you, will also make a difference.
            Last edited by Da_Czar; 09-08-2022, 11:25 AM.
            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

            Comment

            • Da_Czar
              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
              • Jul 2002
              • 5408

              #66
              Re: NBA 2K23 Early Impressions

              Originally posted by AIRJ23
              Playing my first 91 eras game and they’re HARD doubling Jordan. Something the modern era didn’t do at all in my brief quick games.
              We don't have Jordan Specific defensive data in current cause that is not his era.
              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

              Comment

              • Gosens6
                All Star
                • Oct 2007
                • 6101

                #67
                NBA 2K23 Early Impressions

                As we expected, there’s a ton of caps in historical draft classes

                If they need to do that to fill out the classes, at least make them very low rated players. Seeing 77-78 OVR fake players get get drafted in the lottery is immersion breaking , especially since they have modern day player tendencies


                Sent from my iPhone using Operation Sports
                Last edited by Gosens6; 09-08-2022, 11:27 AM.

                Comment

                • DaWolf
                  Old school
                  • Feb 2007
                  • 628

                  #68
                  Re: NBA 2K23 Early Impressions

                  Originally posted by Da_Czar



                  We have on ball defensive delay on the the AI. This gives them more human reaction times. This is not tuned overly tight. I could tighten that up and your lanes and drives would get much harder but that is not always fun getting stone-walled.
                  .

                  This is one of my favorite change so far from 22. Please dont change that. Its way more realistic and fun this way.

                  Comment

                  • Baebae32
                    Pro
                    • Nov 2015
                    • 880

                    #69
                    Re: NBA 2K23 Early Impressions

                    Originally posted by Da_Czar
                    I'm not going to say a lot but I wanted to mention that we talked about dynamic adjustments in the blog. Unlike past years we don't have everything on 100 on the first possession.

                    The more you do the more the system "should" adjust. Like all things this is year one so it will have things it misses or adjustments that may not be 100% effective in changing user behavior.

                    So we are not bringing the house on drives and stuff until we see oh you can drive and score.

                    Also the game was tuned for FUN. not simply difficulty. We don't have enough tools to make it difficult without the AI just straight cheesing you. I think you remember what that felt like and I know some of you hated that.

                    So for some of you the game just won't be difficult enough so you will need to make adjustments. That is the trade-off for now.

                    We have on ball defensive delay on the the AI. This gives them more human reaction times. This is not tuned overly tight. I could tighten that up and your lanes and drives would get much harder but that is not always fun getting stone-walled.

                    That is why with faster players like Jordan when you start from a stand the drives seem too easy for some of you. Because we don't have the Ai anticipating your drives he is waiting and reacting and then with the new body-up tuning and data you have a more open game.

                    In current era we want drives and free flowing offense. You want more body-ups play in era's with hand-checks and increased body-ups.
                    Big Czar as always thanks for the transparency. I totally understand the game is tuned for fun vs. complete realism. I can only hope we have the tools to tune it to have more body ups if we like in a modern era setting. Appreciate the hardwork man. Forreal.

                    Side note: any insight on this new “attitude” rating that has been seen in screenshots?

                    Comment

                    • antdoggydogg
                      Rookie
                      • Sep 2011
                      • 610

                      #70
                      Re: NBA 2K23 Early Impressions

                      Originally posted by Da_Czar
                      I'm not going to say a lot but I wanted to mention that we talked about dynamic adjustments in the blog. Unlike past years we don't have everything on 100 on the first possession.

                      The more you do the more the system "should" adjust. Like all things this is year one so it will have things it misses or adjustments that may not be 100% effective in changing user behavior.

                      So we are not bringing the house on drives and stuff until we see oh you can drive and score.

                      Also the game was tuned for FUN. not simply difficulty. We don't have enough tools to make it difficult without the AI just straight cheesing you. I think you remember what that felt like and I know some of you hated that.

                      So for some of you the game just won't be difficult enough so you will need to make adjustments. That is the trade-off for now.

                      We have on ball defensive delay on the the AI. This gives them more human reaction times. This is not tuned overly tight. I could tighten that up and your lanes and drives would get much harder but that is not always fun getting stone-walled.

                      That is why with faster players like Jordan when you start from a stand the drives seem too easy for some of you. Because we don't have the Ai anticipating your drives he is waiting and reacting and then with the new body-up tuning and data you have a more open game.

                      In current era we want drives and free flowing offense. You want more body-ups play in era's with hand-checks and increased body-ups.

                      PS. Just wanted to mention that the delay is scaled based on defensive ratings but not game difficulty. Also and offensive player with clamp breaker vs a defender without clamps is basically an open door some drives you are getting vs poor defenders will not have the same outcomes as vs great on-ball defenders so who is guarding will also make a difference.
                      Thanks for the info Czar. So the modern team coaches that have their help defense set to 0, does the AI coach change that setting depending on whats going on in the game?

                      Comment

                      • The 24th Letter
                        ERA
                        • Oct 2007
                        • 39373

                        #71
                        Re: NBA 2K23 Early Impressions

                        Originally posted by Da_Czar
                        We have on ball defensive delay on the the AI. This gives them more human reaction times. This is not tuned overly tight. I could tighten that up and your lanes and drives would get much harder but that is not always fun getting stone-walled…..
                        IMO, That human reaction time feels really good where it is man….Seeing the CPU shift and pulling up for a middy makes every thing feel a lot more organic….especially with how movement is this year.

                        Comment

                        • Baebae32
                          Pro
                          • Nov 2015
                          • 880

                          #72
                          Re: NBA 2K23 Early Impressions

                          Originally posted by The 24th Letter
                          IMO, That human reaction time feels really good where it is man….Seeing the CPU shift and pulling up for a middy makes every thing feel a lot more organic….especially with how movement is this year.
                          Yeah 24. That cross over you had with Jordan and got blocked by Giannis in the vid you posted earlier was so damn smooth man. Looks like shot creation off the bounce is a thing if you have the stick skill. I just want a bit more of a challenge/resistance getting to the cup

                          Comment

                          • Da_Czar
                            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                            • Jul 2002
                            • 5408

                            #73
                            Re: NBA 2K23 Early Impressions

                            Originally posted by vannwolfhawk
                            Haven’t played a game yet just putting around but noticed every team in modern era has help defense set to 0. “Sets how often players will help others on defense” Hmm
                            Thank you. That needs to be fixed. Does not mean no help. Just that the defender needs to be beat much more before help comes.
                            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                            Comment

                            • ConQrDie
                              Rookie
                              • Aug 2022
                              • 22

                              #74
                              Re: NBA 2K23 Early Impressions

                              Definition of fun is quite subjective though. BTW I'm not gonna fall on to the Fun/Gen Z rabbit hole.

                              So the question is how people that enjoy hard difficulties gonna adjust, just sliders ?

                              If so which slider settings to mitigate this problem ?

                              Comment

                              • taildog
                                MVP
                                • Jun 2008
                                • 1161

                                #75
                                NBA 2K23 Early Impressions

                                There is a big bug editing signature stuff for some players. For some sigs, once you scroll through the other options you cannot return to that player’s original sig for that category. Therefore you are also unable to assign those to other players as well. Try editing these sigs for the players below:

                                Example #1: Devin Booker’s Base and Upper Release, Pull up and Hop jumpers, go-to-dunk packages, post hop shot, dribble style



                                Example #2: MJ’s Post Fade, Spin and Hop jumpers, Sig size up

                                Example #3: Kobe Post Fade and Dribble Style


                                NBA 2K23 - OFFICIAL TRIANGLE SYSTEM THREAD
                                Last edited by taildog; 09-08-2022, 12:13 PM.
                                NBA 2K23 - OFFICIAL TRIANGLE SYSTEM THREAD

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