Playing my first 91 eras game and they’re HARD doubling Jordan. Something the modern era didn’t do at all in my brief quick games.
NBA 2K23 Impressions Thread (XBOX SERIES S/X & PS5)
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Re: NBA 2K23 Early Impressions
Did they do anything to in game injuries and how are foul’s looking?
Sent from my iPhone using Operation Sports“I just hate getting caught in the open field. That would be shameful of me.” -Cam NewtonComment
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Re: NBA 2K23 Early Impressions
I must say...the slower pace is really helping with adjusting to using the shot stick 100% of the time. I'm playing Limited mode in MyTeam. Also, it seems like they increased backcourt fouls after a defensive rebound. I'll have to check the NBA rules, but the game is calling "transition fouls" which is one shot and possession. That should limit steal spamming. Lastly, you have to be careful about launching out of triple threat moves. I actually got called for 4...yes 4...traveling violations in one game.Last edited by ksuttonjr76; 09-08-2022, 12:38 PM.Comment
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Re: NBA 2K23 Early Impressions
I'm not going to say a lot but I wanted to mention that we talked about dynamic adjustments in the blog. Unlike past years we don't have everything on 100 on the first possession.
The more you do the more the system "should" adjust. Like all things this is year one so it will have things it misses or adjustments that may not be 100% effective in changing user behavior.
So we are not bringing the house on drives and stuff until we see oh you can drive and score.
Also the game was tuned for FUN. not simply difficulty. We don't have enough tools to make it difficult without the AI just straight cheesing you.I think you remember what that felt like and I know some of you hated that.
So for some of you the game just won't be difficult enough so you will need to make adjustments. That is the trade-off for now.
We have on ball defensive delay on the the AI. This gives them more human reaction times. This is not tuned overly tight. I could tighten that up and your lanes and drives would get much harder but that is not always fun getting stone-walled.
That is why with faster players like Jordan when you start from a stand the drives seem too easy for some of you. Because we don't have the Ai anticipating your drives he is waiting and reacting and then with the new body-up tuning and data you have a more open game.
In current era we want drives and free flowing offense. You want more body-ups play in era's with hand-checks and increased body-ups.
PS. Just wanted to mention that the delay is scaled based on defensive ratings but not game difficulty. Also and offensive player with clamp breaker vs a defender without clamps is basically an open door some drives you are getting vs poor defenders will not have the same outcomes as vs great on-ball defenders so who is guarding you, will also make a difference.Last edited by Da_Czar; 09-08-2022, 11:25 AM.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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NBA 2K23 Early Impressions
As we expected, there’s a ton of caps in historical draft classes
If they need to do that to fill out the classes, at least make them very low rated players. Seeing 77-78 OVR fake players get get drafted in the lottery is immersion breaking , especially since they have modern day player tendencies
Sent from my iPhone using Operation SportsLast edited by Gosens6; 09-08-2022, 11:27 AM.Comment
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Re: NBA 2K23 Early Impressions
This is one of my favorite change so far from 22. Please dont change that. Its way more realistic and fun this way.Comment
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Re: NBA 2K23 Early Impressions
I'm not going to say a lot but I wanted to mention that we talked about dynamic adjustments in the blog. Unlike past years we don't have everything on 100 on the first possession.
The more you do the more the system "should" adjust. Like all things this is year one so it will have things it misses or adjustments that may not be 100% effective in changing user behavior.
So we are not bringing the house on drives and stuff until we see oh you can drive and score.
Also the game was tuned for FUN. not simply difficulty. We don't have enough tools to make it difficult without the AI just straight cheesing you.I think you remember what that felt like and I know some of you hated that.
So for some of you the game just won't be difficult enough so you will need to make adjustments. That is the trade-off for now.
We have on ball defensive delay on the the AI. This gives them more human reaction times. This is not tuned overly tight. I could tighten that up and your lanes and drives would get much harder but that is not always fun getting stone-walled.
That is why with faster players like Jordan when you start from a stand the drives seem too easy for some of you. Because we don't have the Ai anticipating your drives he is waiting and reacting and then with the new body-up tuning and data you have a more open game.
In current era we want drives and free flowing offense. You want more body-ups play in era's with hand-checks and increased body-ups.
Side note: any insight on this new “attitude” rating that has been seen in screenshots?Comment
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Re: NBA 2K23 Early Impressions
I'm not going to say a lot but I wanted to mention that we talked about dynamic adjustments in the blog. Unlike past years we don't have everything on 100 on the first possession.
The more you do the more the system "should" adjust. Like all things this is year one so it will have things it misses or adjustments that may not be 100% effective in changing user behavior.
So we are not bringing the house on drives and stuff until we see oh you can drive and score.
Also the game was tuned for FUN. not simply difficulty. We don't have enough tools to make it difficult without the AI just straight cheesing you.I think you remember what that felt like and I know some of you hated that.
So for some of you the game just won't be difficult enough so you will need to make adjustments. That is the trade-off for now.
We have on ball defensive delay on the the AI. This gives them more human reaction times. This is not tuned overly tight. I could tighten that up and your lanes and drives would get much harder but that is not always fun getting stone-walled.
That is why with faster players like Jordan when you start from a stand the drives seem too easy for some of you. Because we don't have the Ai anticipating your drives he is waiting and reacting and then with the new body-up tuning and data you have a more open game.
In current era we want drives and free flowing offense. You want more body-ups play in era's with hand-checks and increased body-ups.
PS. Just wanted to mention that the delay is scaled based on defensive ratings but not game difficulty. Also and offensive player with clamp breaker vs a defender without clamps is basically an open door some drives you are getting vs poor defenders will not have the same outcomes as vs great on-ball defenders so who is guarding will also make a difference.Comment
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Re: NBA 2K23 Early Impressions
IMO, That human reaction time feels really good where it is man….Seeing the CPU shift and pulling up for a middy makes every thing feel a lot more organic….especially with how movement is this year.Comment
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Re: NBA 2K23 Early Impressions
Yeah 24. That cross over you had with Jordan and got blocked by Giannis in the vid you posted earlier was so damn smooth man. Looks like shot creation off the bounce is a thing if you have the stick skill. I just want a bit more of a challenge/resistance getting to the cupComment
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Re: NBA 2K23 Early Impressions
Thank you. That needs to be fixed. Does not mean no help. Just that the defender needs to be beat much more before help comes.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K23 Early Impressions
Definition of fun is quite subjective though. BTW I'm not gonna fall on to the Fun/Gen Z rabbit hole.
So the question is how people that enjoy hard difficulties gonna adjust, just sliders ?
If so which slider settings to mitigate this problem ?Comment
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NBA 2K23 Early Impressions
There is a big bug editing signature stuff for some players. For some sigs, once you scroll through the other options you cannot return to that player’s original sig for that category. Therefore you are also unable to assign those to other players as well. Try editing these sigs for the players below:
Example #1: Devin Booker’s Base and Upper Release, Pull up and Hop jumpers, go-to-dunk packages, post hop shot, dribble style
Example #2: MJ’s Post Fade, Spin and Hop jumpers, Sig size up
Example #3: Kobe Post Fade and Dribble Style
NBA 2K23 - OFFICIAL TRIANGLE SYSTEM THREADLast edited by taildog; 09-08-2022, 12:13 PM.Comment
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