NBA 2k23 Off/Def Settings Knowledge Collection

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  • jk31
    MVP
    • Sep 2014
    • 2661

    #76
    Re: NBA 2k23 Off/Def Settings Knowledge Collection

    Originally posted by Sam I am
    Love the post, heres my problem, 2k doesn't fix some settings, yet add more settings, get the basics right first THEN add more settings

    they have not added settings for several years now.

    Comment

    • Sam I am
      Rookie
      • May 2014
      • 102

      #77
      Re: NBA 2k23 Off/Def Settings Knowledge Collection

      Originally posted by jk31
      they have not added settings for several years now.
      They just added the on ball rotate this year, yet pre-rotate hasn't worked in years!!!

      Comment

      • Smirkin Dirk
        All Star
        • Oct 2008
        • 5174

        #78
        Re: NBA 2k23 Off/Def Settings Knowledge Collection

        Just heard Czar on his most recent vid.

        He acknowledged that so much of ACE didn’t work when he got hold of the d. Nothing specifically on the settings.
        2022 'Plug and play' sim roster (XBX)

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        • iverson91
          Rookie
          • Oct 2012
          • 181

          #79
          Re: NBA 2k23 Off/Def Settings Knowledge Collection

          Originally posted by Smirkin Dirk
          Just heard Czar on his most recent vid.

          He acknowledged that so much of ACE didn’t work when he got hold of the d. Nothing specifically on the settings.

          I asked him about ace, apprently its getting replaced with "gameplan". He didn't go into it tho. Wanted to get on his live today and ask him about specific settings like leave them, pre rotate, ICE ect ect but missed it.
          PSN:BandOfGypsys91

          #simnation 2k player, add me if you play sim games.

          #Sixers

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          • jk31
            MVP
            • Sep 2014
            • 2661

            #80
            Re: NBA 2k23 Off/Def Settings Knowledge Collection

            Originally posted by Sam I am
            They just added the on ball rotate this year, yet pre-rotate hasn't worked in years!!!
            I really hope that 2k24 is finally current gen on PC. I can't stand another year with an old gen version of the game. We are missing SO MUCH content. All of these new settings are simply not existing on old gen. And then we are wondering why the game plays so horrible on PC?!

            Comment

            • xCoachDx
              MVP
              • Aug 2015
              • 1295

              #81
              Re: NBA 2k23 Off/Def Settings Knowledge Collection

              Originally posted by ggsimmonds
              I don't think this is 100% accurate. I think it is largely dependent on a player's help d IQ rating.

              For example I ran a PnR on the wing with Arenas and the screen was set towards the endline. I ran off the screen (so towards the baseline) and thought I had a clear path to the basket (90s style spacing so the 3 other players were all bunched away from the play) when KG comes running down at the perfect time to cut off my drive and force a contested pull up.

              It was a thing of beauty tbh. I'm use to seeing guys play like real life versions on offense, but seeing KG make a play like on that defense brought a smile to my face.

              It’s really pleasant whenever the help works as it should. It just doesn’t work correctly near enough. In fact, way too often the rotations are completely incorrect. Which is even more frustrating imo because it’s clear they are attempting to get it right, but it’s not. Czar commented on this awhile back trying to justify why the rotations are bad at times, but they are bad so consistently that it’s clear there’s a problem that needs to be addressed. And incorrect help rotations have been ongoing since at LEAST 2K17.


              Has there been any more info to fill in the question marks on the original post? There was a lot of good info there.

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              • aussie_pride
                Rookie
                • Jun 2014
                • 321

                #82
                Re: NBA 2k23 Off/Def Settings Knowledge Collection

                Just doing some testing and I've found the "Leave Him" setting to be working or has been fixed. I tested using Al Horford vs Alperen Sengun. Basically whenever Sengun was in the corner or on the wing, Horford was no more than two steps, possibly three max, outside of the paint.

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                • alabamarob
                  MVP
                  • Nov 2010
                  • 3339

                  #83
                  Re: NBA 2k23 Off/Def Settings Knowledge Collection

                  Originally posted by aussie_pride
                  Just doing some testing and I've found the "Leave Him" setting to be working or has been fixed. I tested using Al Horford vs Alperen Sengun. Basically whenever Sengun was in the corner or on the wing, Horford was no more than two steps, possibly three max, outside of the paint.
                  How is that different from gap?
                  Psn: Alabamarob
                  Xbox: Alabama Rob

                  Youtube: 2k Hawks

                  Settings I play on.
                  Minutes: 12
                  Difficulty: HOF
                  Online or Offline player: Both
                  In a MLO: Yes

                  Comment

                  • aussie_pride
                    Rookie
                    • Jun 2014
                    • 321

                    #84
                    Re: NBA 2k23 Off/Def Settings Knowledge Collection

                    Originally posted by alabamarob
                    How is that different from gap?
                    I'm assuming "Gap" results in the defender being a little closer and him not automatically coming over to help.

                    Comment

                    • xCoachDx
                      MVP
                      • Aug 2015
                      • 1295

                      #85
                      Re: NBA 2k23 Off/Def Settings Knowledge Collection

                      Originally posted by aussie_pride
                      I'm assuming "Gap" results in the defender being a little closer and him not automatically coming over to help.

                      The biggest thing needed from the leave him option is him being the primary help defender. It would be a huge game changer if we could set someone to be the one who provides help or double teams. I hate having to call for double teams that automatically come from the same rotation, often leaving someone open that you don’t want to leave open.

                      Comment

                      • jk31
                        MVP
                        • Sep 2014
                        • 2661

                        #86
                        Re: NBA 2k23 Off/Def Settings Knowledge Collection

                        i really hope that leave him works on old gen now too, but I fear thst might again Not be the case.


                        i miss the Option to Set a defender to "ignore" their matchup completely. like you are guarding ****ing deandre Jordan at the 3pt line, what the hell is wrong with you?!

                        Comment

                        • alabamarob
                          MVP
                          • Nov 2010
                          • 3339

                          #87
                          Re: NBA 2k23 Off/Def Settings Knowledge Collection

                          Originally posted by jk31
                          i really hope that leave him works on old gen now too, but I fear thst might again Not be the case.


                          i miss the Option to Set a defender to "ignore" their matchup completely. like you are guarding ****ing deandre Jordan at the 3pt line, what the hell is wrong with you?!
                          That was leave them when it worked
                          Psn: Alabamarob
                          Xbox: Alabama Rob

                          Youtube: 2k Hawks

                          Settings I play on.
                          Minutes: 12
                          Difficulty: HOF
                          Online or Offline player: Both
                          In a MLO: Yes

                          Comment

                          • jyoung
                            Hall Of Fame
                            • Dec 2006
                            • 11132

                            #88
                            Re: NBA 2k23 Off/Def Settings Knowledge Collection

                            I wish that the Ice setting worked better online, because the META offensive tactic this year is:

                            1) stronghand side speedboost into a HOF brick wall screen
                            2A) stronghand agent 3 fadeaway jumper against under coverage
                            2B) stronghand tomahawk limitless takeoff dunk against over coverage

                            In theory, Ice should completely shutdown that offensive tactic by making the ballhandler use his weakhand animations--it's cool how those actually are much worse for dribbling, shooting, and dunking--but sadly, it's been a couple years and a whole console generation ago since Ice worked well enough to use online (I forget exactly which 2K it was good in, but I know it was only useful for 1 or 2 versions max after it was introduced).

                            Switching the 2-man PNR used to be another reliable method of stopping it (while willingly giving up a height mismatch to the screener), but switching now feels much less effective on new gen than it used to be on old gen, to the point that both offensive players will consistently get open, because the hedger is too slow to step up and contest the dribbler's shot, while the on-ball defender doesn't drop back fast enough to get in front of the roller's path to the rim.

                            Basically, the PNR is impossible to defend in this game in the 1v1 modes where you're reliant on 4 CPU defenders to do their job, because you're always giving up something with the under or over coverages, and both Ice and switch don't work well enough to use. All you can really do this year is run the dribbler off the three point line and steer them into the paint hoping to get a lucky backtap steal, chasedown block, or intimidator rimout.

                            In most of my 2K23 online matches, both teams will shoot 65% to 75% running nothing but plain vanilla offense (iso, PNR, or the super-OP backdoor cut), and the only defensive stops will come from steals/blocks/rimouts or random charges/out of bounds violations.
                            Last edited by jyoung; 01-02-2023, 07:50 PM.

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                            • jyoung
                              Hall Of Fame
                              • Dec 2006
                              • 11132

                              #89
                              Re: NBA 2k23 Off/Def Settings Knowledge Collection

                              And I don't know if this is an all-console issue or not, but on Xbox Series X, the teammate communication speech bubbles that tell you what the AI is planning to do DO NOT show up at all during online matches, and will only appear in offline modes.

                              Comment

                              • jk31
                                MVP
                                • Sep 2014
                                • 2661

                                #90
                                Re: NBA 2k23 Off/Def Settings Knowledge Collection

                                Originally posted by jyoung
                                And I don't know if this is an all-console issue or not, but on Xbox Series X, the teammate communication speech bubbles that tell you what the AI is planning to do DO NOT show up at all during online matches, and will only appear in offline modes.
                                did you activate team communications at the start of each online game separately? this is one of the settings that revert to their default value (off) when you start an online game.
                                this happens since its introduction a few years ago. same with ACE for example. I stopped reporting this bug 2 years ago.

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