NBA 2K25 Gameplay Improvements, Trailer, News Release Schedule and More Revealed

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  • EccentricMeat
    MVP
    • Aug 2011
    • 3220

    #46
    NBA 2K25 Gameplay Trailer and New Gameplay Enhancements Revealed

    If they actually improved the lighting and court reflections up to the level shown here, that’s fantastic. I’m not holding my breath though.

    And if animations and footplanting were truly enhanced, again that’s awesome. But again, not holding my breath.


    Edit: Oooh just read the article, shame they only gave a single sentence to “detail” the improvements to offense and defense. The Shot Stick Profiles feature is a legitimate gamechanger for offline players, though, and easily one of my most requested features for the last 8+ years.

    Also seems like they finally made difficulty levels mean something tangible, which is a huge plus. And they overhauled the contest strength system FINALLY so that it should actually make logical sense. We’ll see how that translates to gameplay, but I’m glad they’re finally talking about it.
    Last edited by EccentricMeat; 08-01-2024, 03:10 PM.
    My Slider Threads
    NBA 2K25 "The Eccentric Edition" Realistic Slider Set
    The "Movement" Sliders Explained
    The "Defense" Sliders Explained

    Comment

    • ffaacc03
      MVP
      • Oct 2008
      • 3480

      #47
      Re: NBA 2K25 Gameplay Trailer and New Gameplay Enhancements Revealed

      I have always been all in regarding customization/options, signature styles, so a few things in here sound good, having said that, for a gameplay trailer and blog, and for someone who had low expectations to begin with, it was somewhat meh.

      Hopefully the other blogs, Wang, Prez and other devs X posts, the W and My NBA blogs, other gameplay videos, REC related info and other customization/options tips presented further on, for online and offline, can retrieve my prior years excitement on a new iteration of NBA2K (25 years should of been celebrated with an all in approach, ALA, 2K11).

      It is the less hype I have ever been in the last few years ... hopefully they have increased the very tight limit placed of just 10 slots combined for MyNBA & My Player save files.
      Last edited by ffaacc03; 08-01-2024, 03:13 PM.

      Comment

      • shaqfu9
        Rookie
        • Feb 2024
        • 184

        #48
        Re: NBA 2K25 Gameplay Trailer and New Gameplay Enhancements Revealed

        Like other users have said, zero mentions to the passing system. Defenders with high steal will keep magnetically attracting passes to them and issues like throwing the ball to the wrong side of the rim in alley-oops will not get fixed.
        If anything, we will get a few new passing styles.

        Signature go-to shots, custom visual cues, shot timing profiles and Pro Stick Rhythm Shooting... Who actually thought it was a good idea to waste time and resources on this? Same energy as the glorious aim stick feature from 2k21, braindead decision.
        The only thing shooting needed is a solid contest system, jesus...

        The new dribbling system. Watching the CR video I just saw SGA doing a breakdown combo into a escape dribble. Same with J.Murray... On top of that 2k showed Murray shooting a default stepback from the Xbox 360/PS3 days instead of the Proplay one from the trailer lol.

        Nothing more tbh. Cancelling stepbacks to keep dribbling might be improved but isn't new, and on defense they've only showed that Wembayama strip.

        So basically, they added much more ProPlay animations, that's it.

        Comment

        • WALTERBERRYPAOK
          Rookie
          • Jul 2008
          • 131

          #49
          Re: NBA 2K25 Gameplay Trailer and New Gameplay Enhancements Revealed

          I liked the new dribbling system description and the defensive cutoff with the right stick.

          There should be more new mechanics. Is passing and stealing perfect? I hope they improved them somehow. I would like to do lunging steals, to deflect passes when I am clearly on the passing lane but somehow it's like I'm invisible.

          Sent from my Redmi Note 7 using Tapatalk

          Comment

          • 2_headedmonster
            MVP
            • Oct 2011
            • 2251

            #50
            Re: NBA 2K25 Gameplay Stream - Road to NBA 2K25

            Originally posted by VictorMG
            Well to be fair, someone who's a good ball-hawk IRL would take angles and such to improve their chances of a steal, and that is very hard to replicate in a game.

            Some of the gameplay representation of NBA players' skills have to be somewhat artificial just based on the nature of video games and how good these athletes are. It can't be a 1:1 representation or, sometimes, really anything close; that's just fundamentally impossible IMO.

            Shooting/scoring? Sure, that somewhat boils down to whether the ball goes in or not. That's easy to incorporate into the engine. But when it comes to skills that dictate how good players are at the mental game, i.e. making reads, predictions, and proper decision-making, this will inevitably require some artificiality.
            so if that's the case, then that's the skill gap. don't over power something to compensate.

            as it stands, the crutch allows people to create 6'9 players with high steals, mash square when a pass animation begins and let the game do the work.
            Last edited by 2_headedmonster; 08-01-2024, 04:30 PM.

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            • illwill10
              Hall Of Fame
              • Mar 2009
              • 19798

              #51
              Re: NBA 2K25 Gameplay Trailer and New Gameplay Enhancements Revealed

              It did look like the courts were a little bigger. They probably made players smaller to make it look more proportionate. A good addition


              Looking at the 24 vs 25 pic, players definitely look smaller. It should help with flow and how some actions are ran. Only wierd I noticed is how refs are sized compared to players. It seems like refs look bigger compared to 24. Even on screen, refs looks bigger than players
              Last edited by illwill10; 08-01-2024, 04:56 PM.

              Comment

              • Peaceful dash 88
                Rookie
                • Sep 2018
                • 44

                #52
                Re: NBA 2K25 Gameplay Trailer and New Gameplay Enhancements Revealed

                I’m Very curious about this new rhythm shooting feature and if it’s going to work like the skill dunk/layup meter.

                If challenging/contested shots are now makeable (just with an added level of difficulty To keep things balanced)
                The game will open up offensively and the flow of the game would improve tremendously

                I was never was a fan of any shot being a 100% chance of a miss

                I’m also not a fan of 100% (green) makes

                I find both restrictive and highly unrealistic

                Plus it forces players to play 2k way more then trying to actually play basketball
                Last edited by Peaceful dash 88; 08-01-2024, 05:10 PM.

                Comment

                • VictorMG
                  Pro
                  • Jul 2021
                  • 677

                  #53
                  Re: NBA 2K25 Gameplay Stream - Road to NBA 2K25

                  Originally posted by 2_headedmonster
                  so if that's the case, then that's the skill gap. don't over power something to compensate.
                  No, I don't think that's up to the skill gap. Because then you could do that with anyone. You as the player could make reads with a player who has a low steal rating and turn him into Jordan. The only thing the game would account for would be if his hand hits or misses the ball during the steal attempt.

                  Originally posted by 2_headedmonster
                  as it stands, the crutch allows people to create 6'9 players with high steals, mash square when a pass animation begins and let the game do the work.
                  If you think the success rate they have with going for steals is too high, I think that's a lot more valid. Even the best ball thieves "only" average three steals a game at the most, so going for 10 steals with someone who has a 99 should equate to about a 40% success rate at best (against GOOD players-- more below). I don't know if that's the success rate in place or not because I didn't play much 2K24, and I play against the AI only anyway.

                  But then at the same time, 2K players inherently make MUCH worse decisions than NBA players. NBA players have it drilled into their head that, for example, you can absolutely never make lazy passes if Kawhi is even on the same side of the court, but 2K players will be much more reckless against elite ball-hawks.

                  So the system has to reflect that if a player who has 99 steal plays against 10 users who are just bad at decision-making, he can average 5-7 steals or even more per game, because that's what Kawhi would do IRL against lazy passers.

                  And THEN you also have to account for the fact that scales should be allowed to be broken. Victor Wembanyama is destroying what we thought NBA players were capable of at his size; Curry did the same thing for three-point shooters. So if 2K put some sort of cap and said that "No player can ever do this (like average, say, 4-6 steals per game) because no one HAS done it," Wembanyama/Curry-esque players couldn't exist, and we know they should be able to exist in video games, because they exist IRL.

                  Should it be more DIFFICULT to have scale-breaking impact in 2K? Maybe. But it's fun. It's fun to be Wemby. It's fun to be LeBron. It's fun to be Curry. And at the end of the day, that matters as well. I think as long as they give us a decent ability to counter what you're describing, it's somewhat feasible.

                  Like I said about Kawhi earlier, if that dude you mentioned is THAT good at steals that any pass in his area is in danger of being intercepted/deflected, just don't pass there. Exactly like in the NFL, sometimes a DB can force a QB to avoid his entire side because he's that good.

                  If you're doing that, and the dude just spams on-ball steals against you and rips you consistently, despite you protecting the ball with a good ballhandler? Then in that case, I'm with you, that's ridiculous.

                  And I'm not trying to say you're wrong or your opinion is dumb or anything. I get how frustrating it can be. But I think we don't give game developers enough grace in this scenario, and I also think, in this situation specifically, things might not be as unrealistic as we think.

                  This concludes my TED Talk. Thank you for listening.
                  Last edited by VictorMG; 08-01-2024, 05:11 PM.

                  Comment

                  • 2_headedmonster
                    MVP
                    • Oct 2011
                    • 2251

                    #54
                    Re: NBA 2K25 Gameplay Stream - Road to NBA 2K25

                    Originally posted by VictorMG
                    No, I don't think that's up to the skill gap. Because then you could do that with anyone. You as the player could make reads with a player who has a low steal rating and turn him into Jordan. The only thing the game would account for would be if his hand hits or misses the ball during the steal attempt.


                    If you think the success rate they have with going for steals is too high, I think that's a lot more valid. Even the best ball thieves "only" average three steals a game at the most, so going for 10 steals with someone who has a 99 should equate to about a 40% success rate at best (against GOOD players-- more below). I don't know if that's the success rate in place or not because I didn't play much 2K24, and I play against the AI only anyway.

                    But then at the same time, 2K players inherently make MUCH worse decisions than NBA players. NBA players have it drilled into their head that, for example, you can absolutely never make lazy passes if Kawhi is even on the same side of the court, but 2K players will be much more reckless against elite ball-hawks.

                    So the system has to reflect that if a player who has 99 steal plays against 10 users who are just bad at decision-making, he can average 5-7 steals or even more per game, because that's what Kawhi would do IRL against lazy passers.

                    And THEN you also have to account for the fact that scales should be allowed to be broken. Victor Wembanyama is destroying what we thought NBA players were capable of at his size; Curry did the same thing for three-point shooters. So if 2K put some sort of cap and said that "No player can ever do this (like average, say, 4-6 steals per game) because no one HAS done it," Wembanyama/Curry-esque players couldn't exist, and we know they should be able to exist in video games, because they exist IRL.

                    Should it be more DIFFICULT to have scale-breaking impact in 2K? Maybe. But it's fun. It's fun to be Wemby. It's fun to be LeBron. It's fun to be Curry. And at the end of the day, that matters as well. I think as long as they give us a decent ability to counter what you're describing, it's somewhat feasible.

                    Like I said about Kawhi earlier, if that dude you mentioned is THAT good at steals that any pass in his area is in danger of being intercepted/deflected, just don't pass there. Exactly like in the NFL, sometimes a DB can force a QB to avoid his entire side because he's that good.

                    If you're doing that, and the dude just spams on-ball steals against you and rips you consistently, despite you protecting the ball with a good ballhandler? Then in that case, I'm with you, that's ridiculous.

                    And I'm not trying to say you're wrong or your opinion is dumb or anything. I get how frustrating it can be. But I think we don't give game developers enough grace in this scenario, and I also think, in this situation specifically, things might not be as unrealistic as we think.

                    This concludes my TED Talk. Thank you for listening.
                    I don't believe you read my actual issue

                    Comment

                    • VictorMG
                      Pro
                      • Jul 2021
                      • 677

                      #55
                      Re: NBA 2K25 Gameplay Stream - Road to NBA 2K25

                      Originally posted by 2_headedmonster
                      I don't believe you read my actual issue
                      You said people are "mashing square and letting the game do the work."

                      I said that this type of system is in place to compensate for the fact that players IRL will make defensive reads that his video-game equivalent simply can't make at this point, and that there are ways around it, like not passing in that area.

                      So...?

                      Comment

                      • 2_headedmonster
                        MVP
                        • Oct 2011
                        • 2251

                        #56
                        Re: NBA 2K25 Gameplay Stream - Road to NBA 2K25

                        Originally posted by VictorMG
                        You said people are "mashing square and letting the game do the work."

                        I said that this type of system is in place to compensate for the fact that players IRL will make defensive reads that his video-game equivalent simply can't make at this point, and that there are ways around it, like not passing in that area.

                        So...?
                        that was my response to a response, my issue was stated before that.

                        Comment

                        • simbayless
                          MVP
                          • May 2011
                          • 2024

                          #57
                          Re: NBA 2K25 Gameplay Trailer and New Gameplay Enhancements Revealed

                          Originally posted by Yallasama
                          Yeah I thought the blog was awfully put together actually with everything at size 14+ and then these huge capitalized quotes felt indeed like propaganda. Not even mentioning the color coordination of the whole thing. But yeah, a lot of this stuff falls flat to me when every single year they come out with the same old lines that it's built from the ground up, revolutionary, game changing etc. That's why I also mentioned nice in theory, but let's see. 2k is definitely catering to young people who will watch this **** quickly on their phones and just read that quote and think wow.



                          Granted, the classic MyERAs is still huge to someone like me, but even that shine has worn off with the lack of proper options, lack of courts, licensed players and players all looking and playing very much unlike their real life counterparts. You cannot tell me they cannot do better faces than they've done for example. My point is, I know I am not the audience they are catering to, but I am even wondering do they actually know their audience and what they care about anymore?



                          With some of these things it feels they are doing it for themselves, because they think it's cool or actually even the players so they how accurate it is and they will then hype it up for their circles. Maybe the audience is actually just NBA fans, people watching the game rather than playing it, because you're not going to tell me that passing is not an issue that's not been brought up. But I guess as has been mentioned that's not sexy enough, so they just don't change it. And highly likely they are fine with the issues with it.



                          I know some devs roam these forums, which is where they've probably seen the dedication of fans recreating classic years and teams throughout the years and hence we got MyERAs so not taking anything away from that, but besides that I don't feel like we're being heard really. At least speaking for myself. My main issues have been for years:



                          - passing, lack of options, CPU reading your input and intercepting passes and AI not understanding who I want to pass it to. This ties into fast breaks where AI should recognize how wide open the closest guy to the basket is and pass it to him. They have not even added anything, let alone tweak things, in over a decade if not longer.



                          - unrealistic fast breaks where CPU AI catches up way too quickly and our own AI does not react the way players would when it's a fast break. Not sure if they've addressed this, but in 2k22/23 it was still an issue.



                          - forced comeback system where you are not rewarded for playing well and a lot of easy shots are missed simply because of this mechanic. They might have addressed this though.
                          PREACH BROTHA[emoji122][emoji122][emoji122][emoji122]
                          SAY THAT OUT LOUD FOR THE PEOPLE IN THE BACK!![emoji817]

                          I thought I was the only that cared for ERAS and Authentic Crowd Audio based on the responses I got[emoji102][emoji102][emoji102][emoji102][emoji102][emoji102][emoji102][emoji102][emoji102][emoji102][emoji102][emoji102]
                          You can tell they are pushing hard for the ******s =$$$$
                          I just hope they're not adding an era per year to shut us up because
                          They're giving us pizza without no toppings is missing
                          MyNBA was 2k first love believe it or not

                          Boy I wish NBA Live comes back because you know EA is gonna record Authentic Crowd Audio
                          They even put it in Madden
                          We need to gather tick Tok and streamers to push this feature
                          That's the only way 2k will listen unfortunately [emoji1751]round-of-applause-498-x-277-gif-ko8spuead5qgtwsg.jpg

                          Sent from my moto g stylus 5G using Tapatalk

                          Comment

                          • FixEverything2k
                            Pro
                            • May 2016
                            • 577

                            #58
                            Re: NBA 2K25 Gameplay Trailer and New Gameplay Enhancements Revealed

                            The additional proplay animations may be a better thing than we think.

                            I was playing 2k23 which had no pro play, and the animations blended together better.

                            I think what happened was there were pro play animations surrounded by too many regular animations, and this made the blending look absolutely nuts in some areas. LeBrons layup package for example in 24 will sometimes have a player jump up vertically first and then forward maybe because the preceding animation didn’t put the player in a spot to cover the distance properly, this never happened in 23.

                            I still see a generic step back from Jamal Murray after a pro play combo, and he pauses his dribble before he does it as he switches to the other animation and I can guarantee you against a user or cpu that’s not lowest difficulty that right there will be clunky. They did that part in slow-mo to mask what happened.

                            Somebody shoulda asked something about passing, 2k23 passing is better than 2k24.

                            Hopefully the pursuit angles comment and maybe the spacing feedback information helps the fast break offence and defence.

                            Was player speed addressed or is Al Horford still chasing down John Wall?


                            Edit: they asked about passing 🥹
                            Attached Files
                            Last edited by FixEverything2k; 08-01-2024, 06:48 PM.
                            ... But hey VC sale!!

                            Comment

                            • VictorMG
                              Pro
                              • Jul 2021
                              • 677

                              #59
                              Re: NBA 2K25 Gameplay Stream - Road to NBA 2K25

                              Also, if I can say something in general, I wish people would try to be more positive in their feedback to news and such. I know it's easy to focus on the negative, but telling devs what you do like is just as valuable as telling them what you don't like.


                              Not speaking to anyone in particular, but I think it's very common for these threads to be 80% negative and 20% positive

                              Comment

                              • ILLSmak
                                MVP
                                • Sep 2008
                                • 2397

                                #60
                                Re: NBA 2K25 Gameplay Trailer and New Gameplay Enhancements Revealed

                                Originally posted by 2_headedmonster
                                Excited about the new info, but like others have mentioned I wish passing was highlighted because I had my gripes.

                                As a rec player, I also hate how high steal ratings will re-route a pass recipient to the person pressing square so the teathered pass can be intercepted. Burns my soul.

                                That said, I'm interested in this dribble revolution they're talking about.

                                I haven't played 24, cuz like dude posted in that pic, it was kinda bad from the jump (to me,) but I am still playing 23.



                                The dude who says angles don't matter is IMO wrong. In 23, you need a good passing rating. I ran my big with 90 pass, and I was just watching someone on YT talk about a guy who was 'supposedly the best pro big' who had his pass at 92. On outlets, it really matters imo. Then just having people IN the passing lanes makes you throw weird passes if your passing rating isn't good. If you pass rating is high, you will only get those 'throw to' passes when you literally do throw it right to people. The steal thing matters, but passing rating matters more in regards to wayward passes. Not saying it's right, but it's true.


                                Which way you are moving, etc, also matters. Passing does need an overhaul though. It sucks we can't throw an icon lob pass even now haha or icon bounce. The game would be over if I could choose the kind of passes I wanted to throw and direct them with icons.


                                That being said re:vid, a lot of swishes. Looks kinda stiff in parts, but I am probably gonna grab and hopefully it's good. Trailers are notoriously deceptive, but I haven't been impressed by a trailer in years. They aren't showing much new imo, but, again, if the game is incrementally better, I will be able to get over things such as battle pass.


                                -Smak

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