Taking budget baller to another level

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  • Ichi
    Rookie
    • Aug 2015
    • 149

    #136
    Re: Taking budget baller to another level

    Originally posted by harryl
    You know the numbers, yourself. You can take an all Silver team and play Domination games over and over. Mix in at least 3 Bronze and that team only costs you 224MT. It'd be easy to play the 76ers and earn 724 - 1024 MT in that game, giving you a net profit of 500-800+ MT per game.

    Make it a 5 Gold, 5 Silver, 3 Bronze team and cost is still only 564 and you're still netting MT with each game.

    Collector Level Rewards give you:
    - 10,000MT at 50 Cards
    - 15,000MT at 100 Cards
    - 20,000MT at 250 Cards

    Domination and Historic Domination both have 33 games for 66 total. Between the three packs you get for getting 3 stars in those games, you'll get 200+ cards or so from those modes.

    So given that you start out with at least 13 cards in your Starter Packs, I think you should be just about at the 250 Card Collector Level after finishing both Dominations. That gives you a total of 45,000 MT.

    Challenges can pay multi-thousands in MT to complete. And most, like Domination, will be MT-positive games to play in terms of MT earnings. Even more so, in the case of All-Star level ones with the 1.25 multiplier.

    And then there's Gauntlet. You net MT by playing the game and if you win, you earn cards toward card count or for sale, or consumables, or small amounts of MT.

    And there's the mobile app, from which you can make enough VC to open a premium pack around once a week, or several cheap packs. That would go toward card count or for sale for MT. Or maybe a lucky draw.

    In MyTeam, there are plenty of sources of MT within the game, with just gameplay, and without paying real $, to afford to field a team of high-end Gold players.

    But, of course, not if choose to play only RttP. But if you do so, then that choice was self-imposed.
    I can also buy 10 Million MT on some sites and never have to worry about MT again.

    That doesn't change the fact that the reward from playing a game with a full gold team barely gives you any profit.

    Your solution is, buy a smartphone, play domination, over and over again, with crappy lineups (30min games) to earn for the ones where you are net negative and play the most arcady crappy mode within the mode that to have any decent profit you need to take silver players... and pray you don't face diamonds and can actually win.

    Makes sense...

    Comment

    • synistr
      MVP
      • Apr 2008
      • 2319

      #137
      Re: Taking budget baller to another level

      Originally posted by predator122
      The coin websites are not the problem, 2k is the problem the whole time. The coin sites sell FIFA coins as well but that is not a problem for their mode is it?
      you are absolutely right. it all starts and ends with 2k. just to prove how laughable they are....they release a bunch of souped up Diamonds, meanwhile giving us two rounds of Domination...neither from which you can pull an Amethyst. if I were a casual, and I bought the game today...give me one good reason I should play Domination at this point instead of buying coins?

      Comment

      • harryl
        MVP
        • Apr 2015
        • 2663

        #138
        Re: Taking budget baller to another level

        Originally posted by Ichi
        That doesn't change the fact that the reward from playing a game with a full gold team barely gives you any profit.
        Sure. But you were saying that you cannot afford to run such a team from just gameplay if you only play RttP.

        My point was that this is true if you only play RttP. But you can earn enough from other modes to sustain and build that team. But you have to not have a self-imposed refusal to play anything other than RttP.

        Nothing controversial about that, not sure why it's a point you seem to feel like you need to argue.

        Your solution is, buy a smartphone, play domination, over and over again, with crappy lineups (30min games) to earn for the ones where you are net negative and play the most arcady crappy mode within the mode that to have any decent profit you need to take silver players... and pray you don't face diamonds and can actually win.

        Makes sense...
        I'm not trying to argue with you. But if you're going to try and base a point on the idea that people need to buy a new smartphone to use the MyNBA2K16 app, because they don't already own one or a tablet, then it's apparent that you're arguing for the sake of arguing.

        Similarly, there are plenty of people who enjoy playing Gauntlet. Plenty of people enjoy playing and completing the Challenges. There are people who even enjoy playing Domination.

        The point is that you can sustain a high-end Gold team with some free Amethysts thrown in, if you play more than RttP.

        Your experiment was interesting and I think it's cool that you ran through it. I'm merely pointing out that, insofar as the larger "do you have to pay to win" argument is concerned, limiting things only to RttP play does not tell the full picture.

        If you really want to dispute that, then go ahead, but doing so seems silly to me.

        Comment

        • Ichi
          Rookie
          • Aug 2015
          • 149

          #139
          Re: Taking budget baller to another level

          harryl,

          I have absolutely no will to argue and apologize if I came across like that.

          I stand by the point I made, a well designed and thought through mode cannot have situations where you loose by design, and you do loose by design.
          One action costs X and pays Y, where Y is lower than X. This is what happens with those 600MT that you mentioned, you're running at a loss.

          I'm not even arguing anymore the ability to make MT, as if I want to spend 30h per week on the game, I can make it. That I can get good amounts of MT by playing a lot, I find fair.

          What's makes all this sad is that if you can't spend that time, you can't do much.

          Even if you look at the challenges, the requirements for most of them force you to spend MT as well, so it's not a clear cut that you can profit from all of them.

          I take back what I said about the smartphone, I clearly wasn't able to make my point across. But think that this is a game and not a business, I can't be profiting from one Business Unit to be able to take a loss from other Business Unit, from gameplay. It's just poor game design.

          Comment

          • harryl
            MVP
            • Apr 2015
            • 2663

            #140
            Re: Taking budget baller to another level

            Originally posted by Ichi
            I have absolutely no will to argue and apologize if I came across like that.
            It's cool, I appreciate that. Sorry if I came across too strongly and made you feel defensive.

            I don't like the contract requirements, either. Though I just consider it a stupid nuisance. But I agree with you that having consumable contracts is a bad thing.

            But I think the cost ends up being a manageable expense for the vast majority of players. Only those who are really, really bad at the game for a long time will not be able to afford Contracts through gameplay, so long as we're not limiting things to RttP play.

            I get what you're saying. And I agree with you in spirit, but primarily just think you're phrasing your opinion too strongly.

            But in the end, we're just debating semantics here.

            Comment

            • synistr
              MVP
              • Apr 2008
              • 2319

              #141
              Re: Taking budget baller to another level

              tbh....I dont see how you can build a competitive RTTP team in unrestricted seeds by playing ALL MT modes without putting in a superhuman amount of game hours. you just cant have a life if that is the approach. I built my teams and consumables mainly off sniping. Without that, I couldnt afford Amethyst players. Gauntlet gets me contracts and is ok to get some other stuff from but to make MT from it after you have completed the MT boards...would take a serious amount of time....not to mention now 5 outta 10 lineups you face are gonna be re-rolled. Thats not an issue for me if I just want a quick win, but if I want a lot of board pulls, I am bound to draw 2 silvers and a bronze or worse to face 2 Amethysts and a Diamond. that could be 20 min virtually wasted aside from the measly MT earned.

              Meanwhile while I am grinding Domination for silver pulls everyone else is buying MT to build super teams. None of the modes are particularly rewarding when you break them down. Then the coup-de-grace was to not give us any collection rewards..so we are basically grinding for Diamond cards that we wont get for weeks while there are fantasy cards that are just as good.

              Comment

              • lowsingles
                Rookie
                • Dec 2015
                • 186

                #142
                Re: Taking budget baller to another level

                I mean yeah it does take more time, but enjoying all of the modes can give you a usuable team. Completing gauntlet and domination will give you 4 amethyst players to build around and around 400k MT after selling everyone to build a supporting cast.

                Not only that, but from playing the game instead of sniping you'll actually be better at the game. You will be able to get away with using lesser lineups. Not only that, but your team will just get better through RTTP as you add quality rewards.

                I recommend finding your play style, playing the gauntlet and domination through while keeping the same type of players depending on your scheme and replacing players with better players with the similar playstyle as you go to develop chemistry.

                As long as money isn't wasted on packs, a very formidable team could be assembled.... or just keep the budget baller team you're used to.

                The gauntlet is very underrated. If you sweep you get around 3k from the games, 3k from the gold player, and about 5k from badges, jerseys, etc. you obtain from your picks. The games fly by, because of how much fun they are due to the quirky lineups you're forced to use. The best benefit though, that you'll notice, is how much practice you get playing on-ball defense and learning your players signature styles on offense.

                Comment

                • synistr
                  MVP
                  • Apr 2008
                  • 2319

                  #143
                  Re: Taking budget baller to another level

                  Originally posted by lowsingles
                  I mean yeah it does take more time, but enjoying all of the modes can give you a usuable team. Completing gauntlet and domination will give you 4 amethyst players to build around and around 400k MT after selling everyone to build a supporting cast.

                  Not only that, but from playing the game instead of sniping you'll actually be better at the game. You will be able to get away with using lesser lineups. Not only that, but your team will just get better through RTTP as you add quality rewards.

                  I recommend finding your play style, playing the gauntlet and domination through while keeping the same type of players depending on your scheme and replacing players with better players with the similar playstyle as you go to develop chemistry.

                  As long as money isn't wasted on packs, a very formidable team could be assembled.... or just keep the budget baller team you're used to.

                  The gauntlet is very underrated. If you sweep you get around 3k from the games, 3k from the gold player, and about 5k from badges, jerseys, etc. you obtain from your picks. The games fly by, because of how much fun they are due to the quirky lineups you're forced to use. The best benefit though, that you'll notice, is how much practice you get playing on-ball defense and learning your players signature styles on offense.
                  I have done all of that, 850 wins in Gauntlet, finished Domination, etc...it doesnt take me long to snipe like it did last year. Last year I played all modes and completed all challenges. The amount of time I put in to the game this year someone else may not want to. I am about 150 cards away from Stockton.

                  The way its constructed, you can play an incredible amount of hours and still not be competitive if you wait till all the Diamonds enter into RTTP. This is why I firmly believe it would be better to have OVR limits inside of RTTP. Once it gets to unrestricted....its really not fun because you have Amethysts at the end of the bench. The only way for a person to assemble such lineups is to put large amount of hours in or pay. That still wont get you any Diamonds though....Stockton at best...the rest take too long because you dont have enough card content.

                  Comment

                  • harryl
                    MVP
                    • Apr 2015
                    • 2663

                    #144
                    Re: Taking budget baller to another level

                    I agree that, yes, later in the game, Unrestricted seeds will end up being full of superteams. Will be hard for even a very good player to be competitive with a stacked Gold team. And aside from the reward Amethysts, it's hard to get Amethysts (much less Diamonds) without spending money (and getting lucky) or spending a lot of time AH profiteering.

                    I also agree that there should be more nuanced tiering in RttP. I don't understand why it goes from all Gold to totally Unrestricted. It should be based off OVR averages.

                    But here's the thing: who said that it should be anything but very difficult to compete in the highest seeds, much less totally complete RttP? Again, I think it would be better if there were tiering like: go from 3 Gold to All Gold, then 3 Amethyst, then All Amethyst, and then Unrestricted. That way, a somewhat casual player who only has, say, some reward Amethysts gets to use them without facing All Amethyst teams.

                    But, otherwise, I don't have a problem with the highest seeds being too strong for a casual player to compete in. I think we're often spoiled with the idea that we should always be able to complete everything in a game. People bitch and moan about the last games in Domination being too difficult, but they're not. You're supposed to have to devote yourself to a game to finish them. It shouldn't be attainable to a casual.

                    Comment

                    • Ichi
                      Rookie
                      • Aug 2015
                      • 149

                      #145
                      Re: Taking budget baller to another level

                      IMO it's not about difficulty. I'm more than ok with facing skilled players and loosing.

                      It's a different subject, but since we're on it...

                      In Fifa UT I rarely face a 90+ OVR player, when I do, I know I'm screwed because those guys will destroy you, but at the same time you can adjust your game to try to stop him.
                      RTTP, all games are like that, but it's not only one player, it's 7 or 8.

                      The HoF scale is definitely dead in 2k16, which was well patented in this new roster update.

                      It's the direction they chose, I'm ok with that. I'll go back to PlayNow Online and leave MyTeam for this year.

                      Comment

                      • mrmaupie
                        Rookie
                        • May 2012
                        • 250

                        #146
                        Re: Taking budget baller to another level

                        I have been following this thread and want to add my thoughts.

                        First off, i am a Dutch guy who could be considered casual i suppose. Been playing since 2k11, mostly mycareer and association/my gm and this year i started giving myteam a go.

                        Now i have played about 15 or 16 domination games i must say its just not much fun. Yeah i can beat the cpu for 3 stars by playing fast paced and use some good defenders. When playing double team all the time its quite easy but very cheesey and not much fun as i like to run and experiment with plays.

                        For the last reason i also dislike gauntlet and somehow just cant win those games either, so no mt from gauntlet for me.

                        In rttp i have just reached the 3 gold seed now relatively easy but it was fun building a team and scouting the right players. Looking forward to doing that again with golds and silvers. Bit worried that i will struggle from here on out and even if i make it to the unrestricted seeds i will be done and probably cant compete.

                        This just leaves challenges which is a concept i enjoy. I now have about 120k mt but cant see myself grinding to these crazy amethyst prices tbh. So i am pretty much almost done with the mode after i will be doing challenges for a while.

                        As a casual gamer i think more restricted online gameplay options (leagues or tournaments?) would really help me enjoy the mode longer. For me its much more satisfying to compete with a balanced silver team using players not everyone uses instead of facing (or even playing with these myself) curry, mj, lebron, shaq and kareem for example.



                        Sent from my SM-N910F using Tapatalk

                        Comment

                        • synistr
                          MVP
                          • Apr 2008
                          • 2319

                          #147
                          Re: Taking budget baller to another level

                          Originally posted by harryl
                          I agree that, yes, later in the game, Unrestricted seeds will end up being full of superteams. Will be hard for even a very good player to be competitive with a stacked Gold team. And aside from the reward Amethysts, it's hard to get Amethysts (much less Diamonds) without spending money (and getting lucky) or spending a lot of time AH profiteering.

                          I also agree that there should be more nuanced tiering in RttP. I don't understand why it goes from all Gold to totally Unrestricted. It should be based off OVR averages.

                          But here's the thing: who said that it should be anything but very difficult to compete in the highest seeds, much less totally complete RttP? Again, I think it would be better if there were tiering like: go from 3 Gold to All Gold, then 3 Amethyst, then All Amethyst, and then Unrestricted. That way, a somewhat casual player who only has, say, some reward Amethysts gets to use them without facing All Amethyst teams.

                          But, otherwise, I don't have a problem with the highest seeds being too strong for a casual player to compete in. I think we're often spoiled with the idea that we should always be able to complete everything in a game. People bitch and moan about the last games in Domination being too difficult, but they're not. You're supposed to have to devote yourself to a game to finish them. It shouldn't be attainable to a casual.
                          no, no. its not just about being able to compete, and we are not talking about casuals here. I am not a casual and I know I would have problems with some of these lineups being created. I have 16 Amethysts so I am sure I can win some games. I just dont want to have a team of my own where I bring Amethysts off the bench. just not fun for me. even with my Amethysts....they still make it a cheese fest with some of these Diamonds. competitive is one thing....overpowered cheese is another.

                          I have a hard time stopping gold versions of Kyrie, Wall, Westbrook if someone just decides to turbo in the paint or jack up a bunch of 30 footers. I still win because I force them to beat me with one or two guys. Thats easier when they have a bench full of silvers. When its unrestricted, anything goes because they can jack up shots and what doesnt go you got guys like Diamond Love/Scola housing all boards.

                          I dont see the point or fun in me playing with these lineups either but if you choose to play in unrestricted you pretty much dont have a choice but to be on roids like everyone else to somewhat level the playing field because the mechanics are cheap enough for some of these players as it is.

                          on another note.....Diamond Bird is now in BM. I need to build up my MT and get him, plus I am 150 away from Stockton. I have DR Steph who is Diamond now...so I am trying to ready a strong team for unrestricted seeds.

                          Comment

                          • lowsingles
                            Rookie
                            • Dec 2015
                            • 186

                            #148
                            Re: Taking budget baller to another level

                            Originally posted by synistr
                            I have done all of that, 850 wins in Gauntlet, finished Domination, etc...it doesnt take me long to snipe like it did last year. Last year I played all modes and completed all challenges. The amount of time I put in to the game this year someone else may not want to. I am about 150 cards away from Stockton.

                            The way its constructed, you can play an incredible amount of hours and still not be competitive if you wait till all the Diamonds enter into RTTP. This is why I firmly believe it would be better to have OVR limits inside of RTTP. Once it gets to unrestricted....its really not fun because you have Amethysts at the end of the bench. The only way for a person to assemble such lineups is to put large amount of hours in or pay. That still wont get you any Diamonds though....Stockton at best...the rest take too long because you dont have enough card content.
                            You are 100 % correct. I'm dying for an overall restriction, or a separate mode that gives this option. It does kind of suck that there's no way to earn a dream team, and the fact that I'll never see a diamond.

                            Comment

                            • jyoung
                              Hall Of Fame
                              • Dec 2006
                              • 11132

                              #149
                              Re: Taking budget baller to another level

                              80 overall is a nice limit. I believe one of the online challenges has that restriction and it results in some interesting team building strategies.

                              Comment

                              • harryl
                                MVP
                                • Apr 2015
                                • 2663

                                #150
                                Re: Taking budget baller to another level

                                Originally posted by synistr
                                I dont see the point or fun in me playing with these lineups either but if you choose to play in unrestricted you pretty much dont have a choice but to be on roids like everyone else to somewhat level the playing field because the mechanics are cheap enough for some of these players as it is.
                                I agree that Average OVR would be a better way to do tiering, in general. And also that there should be something in between 3 Gold and Unrestricted.

                                Before, you were talking about unattainability of Amethysts and Diamonds to casual players, through gameplay. I don't have an issue with that, as it makes sense that casual players can't get the top tier of cards.

                                But now you're talking about game restrictions encouraging more nuanced team-building, which I think is a good idea. I guess there should still be a Unrestricted seed, but there should be something like 80 or 85 or 90 average OVR. Or, in terms of tiers, something like 3 Amethyst (rest Gold or Below).

                                But Average OVR would make more sense. The fact that they have this for online Challenges makes it puzzling why they didn't implement this for RttP.

                                Comment

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