SimWorld’s 2k16 Fictional Draft Classes by CWSapp/Dreece/Blindside (XBOX One)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • mattpu01
    Pro
    • Aug 2003
    • 638

    #496
    Re: SimWorld’s 2k16 Fictional Draft Classes by CWSapp/Dreece/Blindside (XBOX One)

    Originally posted by JumpOffMang
    Love your guys work, but one thing I miss from the old scouting reports are the list of "best shooters" "best athletes" "best rebounders". etc.

    Thanks for these draft classes fellas
    Those Best xxx lists are in both DC 1 and 2. Check out DC 2 part 2.

    Sent from my XT1030 using Tapatalk

    Comment

    • mattpu01
      Pro
      • Aug 2003
      • 638

      #497
      Re: SimWorld’s NBA2K16 Fictional Draft Classes by CWSapp/Dreece/Blindside (Xbox One)

      Originally posted by ocho cuatro
      It's only a conflict of interest if you're going to cheat (it's your game, so if you want to do that, go ahead). And letting the CPU draft will yield much worse results, as BlindSideNZ mentioned.

      As for me, I control the entire draft using the SimWorld mock draft/big board as a guide. I'll go team by team, and draft according to their positional needs, prospects that make the most sense, etc. If a team is stacked at PF, they might not draft a good PF prospect if there's a good player at another position. Or they could draft the PF and trade him for a veteran, etc. The more you immerse yourself in the game, the more fun it will be.
      Do you control personnel for all 32 teams or just draft?

      Sent from my XT1030 using Tapatalk

      Comment

      • JumpOffMang
        Rookie
        • May 2014
        • 206

        #498
        Re: SimWorld’s 2k16 Fictional Draft Classes by CWSapp/Dreece/Blindside (XBOX One)

        Originally posted by mattpu01
        Those Best xxx lists are in both DC 1 and 2. Check out DC 2 part 2.

        Sent from my XT1030 using Tapatalk
        Edit: yes, thats exactly what im looking for. Do they have that for draft class 1?

        Comment

        • ocho cuatro
          Rookie
          • May 2009
          • 300

          #499
          Re: SimWorld’s NBA2K16 Fictional Draft Classes by CWSapp/Dreece/Blindside (Xbox One)

          Originally posted by mattpu01
          Do you control personnel for all 32 teams or just draft?

          Sent from my XT1030 using Tapatalk
          I control personnel for every team. It's not for everyone, but I hate seeing the CPU make idiotic decisions.

          Comment

          • mattpu01
            Pro
            • Aug 2003
            • 638

            #500
            Re: SimWorld’s NBA2K16 Fictional Draft Classes by CWSapp/Dreece/Blindside (Xbox One)

            Originally posted by ocho cuatro
            I control personnel for every team. It's not for everyone, but I hate seeing the CPU make idiotic decisions.
            How much work is that?

            Sent from my XT1030 using Tapatalk

            Comment

            • JumpOffMang
              Rookie
              • May 2014
              • 206

              #501
              Re: SimWorld’s 2k16 Fictional Draft Classes by CWSapp/Dreece/Blindside (XBOX One)

              Another thing I really liked from last years scouting reports were the draft summaries. It kept the draft in perspective, the strengths and how it compared to past drafts, etc. I mostly used the list and the draft summaries to scout tbh.

              Comment

              • CWSapp757
                SimWorld Draft Class Guru
                • Aug 2008
                • 4651

                #502
                Re: SimWorld’s 2k16 Fictional Draft Classes by CWSapp/Dreece/Blindside (XBOX One)

                @JumpOffMang..... It's all in DC3 scouting report. I was telling the guys in the thread a few weeks ago that the reports were less detailed because I didn't feel like people were really utilizing or caring about the extra stuff we were putting in the scouting reports. After some very nice words from a lot of people in the thread me and Blindside announced that we were be bringing back all of those things for the upcoming classes.

                In regards to DC3, most of you know that we are inches away from releasing the League. We had to stop DC3 to give our resources to the League. As SOON as that is done our focus will be on the classes 100%. Also, the DC3 scouting report has been 80 percent done for about a week now but we have just been dedicating so much time to finishing the Legaue lately. I'll try to finish the scouting report this weekend so you guys can at least have something to look over in the mean time. Thanks again for all of the support guys. Oh, and HAPPY NEW YEAR
                SimWorld NBA 2K19 Fictional Draft Classes
                YOUTUBE / FACEBOOK / TWITCH / SOUNDCLOUD
                TWITTER & INSTAGRAM: @SimWorld4k
                #SimWorldSports #SeeTheGameBeTheGame

                Comment

                • BlindSideNZ
                  MVP
                  • Nov 2012
                  • 1903

                  #503
                  Re: SimWorld’s NBA2K16 Fictional Draft Classes by CWSapp/Dreece/Blindside (Xbox One)

                  Originally posted by mattpu01
                  How much work is that?

                  Sent from my XT1030 using Tapatalk
                  Honestly it's as much work as you let it be. For me personally there's too much work that goes in on our end to let the CPU come in and turn it upside down.

                  Luckily this year my league gives more options than ever in terms of how much you want to control.

                  Dreece actually suggested a system to me a little while back where you'd take 30mins to an hour going through the rosters of all teams at the beginning of each season to tidy up the stupid AI moves made. Things like adjusting player positions where it made sense or trading out positions that had gotten way too stacked.

                  I'm hoping this year I'll be able to keep a lot more of that in check throughout the season because I'd like to enjoy the gameplay more than the housekeeping.

                  I may even keep a spreadsheet or something on my laptop with the rosters etc as they evolve. that way it's a Quick reference sheet on draft night or when the CPU suggests trades during the year to keep things in check as they happen.

                  Comment

                  • mattpu01
                    Pro
                    • Aug 2003
                    • 638

                    #504
                    Re: SimWorld’s NBA2K16 Fictional Draft Classes by CWSapp/Dreece/Blindside (Xbox One)

                    Originally posted by BlindSideNZ
                    Honestly it's as much work as you let it be. For me personally there's too much work that goes in on our end to let the CPU come in and turn it upside down.

                    Luckily this year my league gives more options than ever in terms of how much you want to control.

                    Dreece actually suggested a system to me a little while back where you'd take 30mins to an hour going through the rosters of all teams at the beginning of each season to tidy up the stupid AI moves made. Things like adjusting player positions where it made sense or trading out positions that had gotten way too stacked.

                    I'm hoping this year I'll be able to keep a lot more of that in check throughout the season because I'd like to enjoy the gameplay more than the housekeeping.

                    I may even keep a spreadsheet or something on my laptop with the rosters etc as they evolve. that way it's a Quick reference sheet on draft night or when the CPU suggests trades during the year to keep things in check as they happen.
                    Yea I don't mind a little tidy up before each season. That's not too much work. I'm thinking I need to come up with some house rules for drafting and trading if I'm controlling all teams.

                    Sent from my XT1030 using Tapatalk

                    Comment

                    • JumpOffMang
                      Rookie
                      • May 2014
                      • 206

                      #505
                      Re: SimWorld’s 2k16 Fictional Draft Classes by CWSapp/Dreece/Blindside (XBOX One)

                      Sorry if this is too off topic, but does anyone know the best 2016 draft class that matches up the best with these custom classes? I want to do 2016 for my first draft class and then use these classes. Thanks

                      Comment

                      • mattpu01
                        Pro
                        • Aug 2003
                        • 638

                        #506
                        Re: SimWorld’s 2k16 Fictional Draft Classes by CWSapp/Dreece/Blindside (XBOX One)

                        Originally posted by JumpOffMang
                        Sorry if this is too off topic, but does anyone know the best 2016 draft class that matches up the best with these custom classes? I want to do 2016 for my first draft class and then use these classes. Thanks
                        I was thinking the same thing, but i trust the Sim teams opinion and the warn you will get some skewed results from others draft classes.

                        Sent from my XT1030 using Tapatalk

                        Comment

                        • BlindSideNZ
                          MVP
                          • Nov 2012
                          • 1903

                          #507
                          Re: SimWorld’s 2k16 Fictional Draft Classes by CWSapp/Dreece/Blindside (XBOX One)

                          Honestly I have zero clue and I can possibly say that for all of us at sim world. We tend to stick with our own classes. I personally don't use any real classes.

                          You'd have to do some research into what's out there and then likely make your own adjustments to it even then. We use our own scales to rate our rosters and classes.

                          Comment

                          • YogurtProducer
                            Pro
                            • Sep 2012
                            • 508

                            #508
                            Re: SimWorld’s 2k16 Fictional Draft Classes by CWSapp/Dreece/Blindside (XBOX One)

                            Originally posted by BlindSideNZ
                            Honestly I have zero clue and I can possibly say that for all of us at sim world. We tend to stick with our own classes. I personally don't use any real classes.

                            You'd have to do some research into what's out there and then likely make your own adjustments to it even then. We use our own scales to rate our rosters and classes.
                            Is it possible you could post some general guidelines we can try to follow in terms of how many players should be above a certain potential/overall threshold?

                            Comment

                            • itsmb8
                              MVP
                              • May 2011
                              • 3361

                              #509
                              Re: SimWorld’s 2k16 Fictional Draft Classes by CWSapp/Dreece/Blindside (XBOX One)

                              Originally posted by mattpu01
                              I was thinking the same thing, but i trust the Sim teams opinion and the warn you will get some skewed results from others draft classes.

                              Sent from my XT1030 using Tapatalk
                              If you want a rookie (my example PG Dennis Smith in the 2017 class) to win MVP, Finals MVP and dominate the league, and yes thats right as a rookie, then go for it. I tested the best looking 2016 and 2017 classes IMO and those were my results.
                              PSN / Xbox GT - BLUEnYELLOW28

                              Comment

                              • mattpu01
                                Pro
                                • Aug 2003
                                • 638

                                #510
                                Re: SimWorld’s NBA2K16 Fictional Draft Classes by CWSapp/Dreece/Blindside (Xbox One)

                                Yea that's a pretty good
                                example of "skewed results"... I did it 2 years ago on 2k14 on 360 and didn't notice anything too crazy, but I honestly don't want to sour the experience of the Sim project DC.


                                Sent from my XT1030 using Tapatalk

                                Comment

                                Working...