PSA: A guide for fictional draft class makers

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  • Pandetta
    Pro
    • Aug 2011
    • 854

    #46
    Re: PSA: A guide for fictional draft class makers

    Originally posted by jeremym480
    I'm actually working on my first fictional draft class (although it's not really fictional because it's based on guys I've played basketball with). I did have a few questions I was hoping someone could help me with or give me advice on.

    1) Are ratings for each position created equally? Like is a PG with 80 for close shot and 82 for ball control the same as a PF with the same ratings or is it adjusted by position?

    2) I know this varies by draft class, but how deep would an average draft class be? I thinking of something like below:

    Spoiler


    Is that draft class too stacked? I think that since I play real b-ball with the guys I making I'm rating them on what they should be instead of what they will become.

    3) Pretty much a similar question as my last, but this time about Potential. And again I know is varies by draft class, but what's a good baseline to use.

    I was thinking only about 2 players in the low to mid 90's, maybe another 2 or 3 players in the high 80's, another 4-5 in the low 80's and the rest in the 70's? With that said, with that many good players in the same draft class would be better than classes like the 1984 or 2003? But, since I'm creating real guys I also would like most of them to stick around and not retire in their early 20's.

    4) Randomized Draft Classes - I saw where this was asked about earlier, but have any of you done any testing on these or anything? In a way, I think this would be cool, especially since I will know exactly what everyone is rated, but it also scares me a little bit.

    5) I was wondering how you dole out Badges? Do you many just give bronze badges to a few top players and specialist? Do you go ever go above bronze, an example would be a 2nd Round pick who excels at defense, so you would give them something like a silver Pick Dodger badge even though they're not rated that highly? Is there a cap on how many badges you give out to (what you think will be) a star player should get?

    6) This thread hasn't been active in a while, so have any of you discovered any more tips you want to share?

    1) You will sometimes see ratings adjusted slightly for those reasons (generally to adjust SIM stats) but attributes have the same effects regardless of position.

    2) I would call that draft very deep and extremely good at the top. Depending on potentials that could be another 2003.

    3) Potential can increase so keep that in mind. A starting potential at 90+ will give you a star and could be one of the top few players if their peak is set up for it.

    Ex. from a Lakers ML of mine: SF who is at 96 in 2023 is the #2 player in the league - his potential started at 88. Peak start is almost as influential. If you set the peak late enough, progression is exaggerated. I set many players at slightly lower potentials but raise the peak start age. I then decrease the length of peak (because this is almost universally overrated or exaggerated by fans). The result is higher peaks where players don't sit at 95 for years unless they are LeBron.

    4) I really like the idea behind the randomizing of draft classes and hope they flesh it out (deeper stories, or better yet let us introduce stories for prospects in ML). Currently it changes ratings across the class slightly. I don't really use it currently because I want the classes as I edited them.

    5) I am more liberal with badges than most (some issues with the game progression creating enough), but you still want to be judicious. I rarely give over bronze outside of obvious skill outliers or special superstar players.

    6) I'll answer any questions that I can, and many OS members are more educated on these topics than I am.

    Comment

    • jeremym480
      Speak it into existence
      • Oct 2008
      • 18198

      #47
      Re: PSA: A guide for fictional draft class makers

      Originally posted by Pandetta

      6) I'll answer any questions that I can, and many OS members are more educated on these topics than I am.
      Thanks for the info, it's very helpful. I do have one more question regarding tendencies since I've never really messed with them before. I was wondering if loosely basing a current NBA players tendencies as a comparison for each of my prospects. Like if I want to create a good defensive center who's a good shot blocker and rebounder, but who doesn't really have much of an offensive game, I could just copy someone like DeAndre Jordan's tendencies?

      Also, do tendencies adjust at all? Like if I have a PG who could potentially become Russell Westbrook, but don't really want him having a high shot or touches tendency as rookie; could I give him an above average shot/touches tendency off the bat but it will increase over time?
      My 2K17 Boston Celtics MyLeague

      Alabama Crimson Tide
      Green Bay Packers
      Boston Celtics

      New Orleans Pelicans

      Comment

      • Pandetta
        Pro
        • Aug 2011
        • 854

        #48
        Re: PSA: A guide for fictional draft class makers

        Originally posted by jeremym480
        Thanks for the info, it's very helpful. I do have one more question regarding tendencies since I've never really messed with them before. I was wondering if loosely basing a current NBA players tendencies as a comparison for each of my prospects. Like if I want to create a good defensive center who's a good shot blocker and rebounder, but who doesn't really have much of an offensive game, I could just copy someone like DeAndre Jordan's tendencies?

        Also, do tendencies adjust at all? Like if I have a PG who could potentially become Russell Westbrook, but don't really want him having a high shot or touches tendency as rookie; could I give him an above average shot/touches tendency off the bat but it will increase over time?

        That is definitely the easiest way to make prospects accurately, especially starting out.

        Tendencies do progress over time, although not usually as dramatically as attributes.

        Comment

        • jeremym480
          Speak it into existence
          • Oct 2008
          • 18198

          #49
          Re: PSA: A guide for fictional draft class makers

          Originally posted by Pandetta
          That is definitely the easiest way to make prospects accurately, especially starting out.

          Tendencies do progress over time, although not usually as dramatically as attributes.
          Awesome, Thanks.

          One last question regarding Intangibles... From what I've read Intangibles is just an Overall Modifier, so would it be best to have all of the prospects with the same or at least similar rating for Intangibles? Theoretically, that seems like it would be the most fair to me, but I wonder what the pros/cons of doing that would be or if there even is any?
          My 2K17 Boston Celtics MyLeague

          Alabama Crimson Tide
          Green Bay Packers
          Boston Celtics

          New Orleans Pelicans

          Comment

          • Pandetta
            Pro
            • Aug 2011
            • 854

            #50
            Re: PSA: A guide for fictional draft class makers

            Originally posted by jeremym480
            Awesome, Thanks.

            One last question regarding Intangibles... From what I've read Intangibles is just an Overall Modifier, so would it be best to have all of the prospects with the same or at least similar rating for Intangibles? Theoretically, that seems like it would be the most fair to me, but I wonder what the pros/cons of doing that would be or if there even is any?
            It may have an impact on chemistry (I'm completely unsure), but most yes it's only an OVR modifier.

            I actually use it as part of my "bust" creation method. IE inflate OVR and create a peak that makes progression difficult.

            I will often make my sleeper prospects low intangible players so I can increase more relevant attributes. Obviously some sleepers have high intangibles (Draymond) but I digress.

            Comment

            • Barncore
              Formerly known as Barnsey
              • Aug 2003
              • 1337

              #51
              Re: PSA: A guide for fictional draft class makers

              Bumping for the new season of 2k18

              Comment

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