1) You will sometimes see ratings adjusted slightly for those reasons (generally to adjust SIM stats) but attributes have the same effects regardless of position.
2) I would call that draft very deep and extremely good at the top. Depending on potentials that could be another 2003.
3) Potential can increase so keep that in mind. A starting potential at 90+ will give you a star and could be one of the top few players if their peak is set up for it.
Ex. from a Lakers ML of mine: SF who is at 96 in 2023 is the #2 player in the league - his potential started at 88. Peak start is almost as influential. If you set the peak late enough, progression is exaggerated. I set many players at slightly lower potentials but raise the peak start age. I then decrease the length of peak (because this is almost universally overrated or exaggerated by fans). The result is higher peaks where players don't sit at 95 for years unless they are LeBron.
4) I really like the idea behind the randomizing of draft classes and hope they flesh it out (deeper stories, or better yet let us introduce stories for prospects in ML). Currently it changes ratings across the class slightly. I don't really use it currently because I want the classes as I edited them.
5) I am more liberal with badges than most (some issues with the game progression creating enough), but you still want to be judicious. I rarely give over bronze outside of obvious skill outliers or special superstar players.
6) I'll answer any questions that I can, and many OS members are more educated on these topics than I am.
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