(PS4) JazzMan's 2k17 Fictional Draft Classes

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  • Slyone14
    MVP
    • Dec 2011
    • 1036

    #61
    Re: (PS4) JazzMan's 2k17 Fictional Draft Classes

    Hey jazz, any chance we can get some sort of scouting report please? Like a little. Background

    Sent from my SAMSUNG-SM-G935A using Operation Sports mobile app

    Comment

    • Barncore
      Formerly known as Barnsey
      • Aug 2003
      • 1337

      #62
      Re: (PS4) JazzMan's 2k17 Fictional Draft Classes

      I see Jaka Moore is back.

      I'm in the year 2022 offseason, about to start an expansion team, gonna hope to get #1 pick next year to draft Jaka

      Comment

      • Barncore
        Formerly known as Barnsey
        • Aug 2003
        • 1337

        #63
        Re: (PS4) JazzMan's 2k17 Fictional Draft Classes

        Jaka Moore just won MVP in 2028 of my MyLEAGUE sim. Huge 27pt, 15reb, 4blk stat average.

        I have both of your classes running hot in my MyLeague, and am sharing the results in this thread: http://forums.operationsports.com/fo...ape-looks.html
        Check it out if you're interested to see how your prospects are going

        Comment

        • JazzMan
          SOLDIER, First Class...
          • Feb 2012
          • 13547

          #64
          Re: (PS4) JazzMan's 2k17 Fictional Draft Classes

          Originally posted by Barnsey
          Jaka Moore just won MVP in 2028 of my MyLEAGUE sim. Huge 27pt, 15reb, 4blk stat average.

          I have both of your classes running hot in my MyLeague, and am sharing the results in this thread: http://forums.operationsports.com/fo...ape-looks.html
          Check it out if you're interested to see how your prospects are going
          Awesome stuff, brother. Excited to use an (hopefully) improved CAP system for classes next year. Hopefully I have more time for them this upcoming cycle.

          Sent from my SM-G935V using Tapatalk
          Twitter: @TyroneisMaximus
          PSN: JazzMan_OS

          Green Bay Packers
          Utah Jazz
          Nebraska Cornhuskers

          Dibs: AJ Lee

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          • bonesjones_20
            Just started!
            • Jul 2017
            • 4

            #65
            Re: (PS4) JazzMan's 2k17 Fictional Draft Classes

            Hello, my names is Bones and I'll be making at least 10 Fictional Draft Classes for 2K18 on PS4, and will release them weekly. I have a database of 600 unique names and will try to include busts and gems as well. The draft classes will be copied for each 2K (2K10, 2K20, etc), so you can build familiarity with the names and players. If JazzMan plans on doing fictional draft classes for 2K18, you could combine ours and have over a decade covered with good, unique, fun draft classes.

            I posted a video on my YouTube channel talking about the details, and made a trailer to showcase some of the names in my first draft class. I'm new, so I can't post links yet, but you can find it by Googling "2K18 Fictional draft classes" on Youtube.

            My two favorite names from the top of this draft class: Ukraine big man Kronken Bondar, and Kentucky guard Zahedi Aybar.

            Comment

            • Barncore
              Formerly known as Barnsey
              • Aug 2003
              • 1337

              #66
              Re: (PS4) JazzMan's 2k17 Fictional Draft Classes

              Originally posted by bonesjones_20
              Hello, my names is Bones and I'll be making at least 10 Fictional Draft Classes for 2K18 on PS4, and will release them weekly.


              Have you made fictional draft classes before? If you think you're gonna be able to release a draft class weekly then you're either gonna neglect the editing process or not sleep at all. It takes a long time to make draft classes because there are so many factors of a player to take into account: Tendencies that align with his attributes, animations that suit his play style, attributes obviously, badges, play types that suit his abilities, figuring out which players in the class that should breakout or bust, editing the way they look, etc. There's more to it than just making up names. It all adds up. It can take 1-2 hours per player, and that's assuming you already have experience with it. Then you gotta take into account time spent on real life responsibilities.

              Best of luck though. Great fictional draft classes are an essential part of the game for MyLeague nuts like us so i will be following your progress.

              Since i haven't seen your name around before, i'm assuming this is your first year making draft classes. Please see my fictional draft class guide to get a feel of what to aim for: http://forums.operationsports.com/fo...al+draft+class

              Comment

              • bonesjones_20
                Just started!
                • Jul 2017
                • 4

                #67
                Re: (PS4) JazzMan's 2k17 Fictional Draft Classes

                Originally posted by Barnsey


                Have you made fictional draft classes before? If you think you're gonna be able to release a draft class weekly then you're either gonna neglect the editing process or not sleep at all. It takes a long time to make draft classes because there are so many factors of a player to take into account: Tendencies that align with his attributes, animations that suit his play style, attributes obviously, badges, play types that suit his abilities, figuring out which players in the class that should breakout or bust, editing the way they look, etc. There's more to it than just making up names. It all adds up. It can take 1-2 hours per player, and that's assuming you already have experience with it. Then you gotta take into account time spent on real life responsibilities.

                Best of luck though. Great fictional draft classes are an essential part of the game for MyLeague nuts like us so i will be following your progress.

                Since i haven't seen your name around before, i'm assuming this is your first year making draft classes. Please see my fictional draft class guide to get a feel of what to aim for:
                I won't be sacrificing quality for quickness of release, so if it takes me longer than a week to produce each draft class, then so be it. I want to bring 2K the best fictional draft class series available, so that's my main focus. I've done draft classes for years, and I have enough experience to satisfy MyLeague nuts like me, you, and everyone else. I have high standards for draft classes as I'm a MyLeague nut, so I won't release a draft class until it satisfies my high standards.

                Thanks for the guide, I'll check it out and see if I can learn anything new from it.

                - Bones

                Comment

                • TheRosterMaster
                  MVP
                  • Dec 2014
                  • 1036

                  #68
                  Re: (PS4) JazzMan's 2k17 Fictional Draft Classes

                  Originally posted by bonesjones_20
                  I won't be sacrificing quality for quickness of release, so if it takes me longer than a week to produce each draft class, then so be it. I want to bring 2K the best fictional draft class series available, so that's my main focus. I've done draft classes for years, and I have enough experience to satisfy MyLeague nuts like me, you, and everyone else. I have high standards for draft classes as I'm a MyLeague nut, so I won't release a draft class until it satisfies my high standards.

                  Thanks for the guide, I'll check it out and see if I can learn anything new from it.

                  - Bones
                  Well ur rep on here wont be good if you advertise in other peoples threads...
                  Last edited by TheRosterMaster; 08-24-2017, 03:24 PM.
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