Player generator for draft classes
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Re: Player generator for draft classes
The only two things I see that *might* be an issue are the heights for players. In the 6 I tried, I got 2 PGs, 2 SGs, 1 PF, 1 C.
I had the heights of the PGs both at 5'11. The heights of the SGs were 6'4" and 6'8" (not too concerning), the height of the PF was 6'8" and the height of the center was 6'9". On first blush, I find the height of the PGs and C both under the usual averages.
The peak starts/ends were divided out fairly evenly -- two of those players were (what I'd guess) stud prospects, each having peak starts in their mid 20s and their ends at like 33/34. One of them was a 5'11" PG, the other was the 6'8" SG/SF. I didn't find that wholly off, but none of the prospects I generated had an end in the 20s; everyone ended at 30/31 or above, which I again don't find off, but I didn't come out with any "busts" in my first 6.
Again, small sample size and it was early this morning, so don't take anything for gospel, but those are my initial evaluations.Comment
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Re: Player generator for draft classes
Updated it with a new version to change peak start/end so download the newest version if you've already downloaded it.
To circumvent google drive nonsense i've changed the download to an attachment on the 1st post
peak start will now generate between 22 and 30 years old
peak end will now generate between 1 and 10 years after peak start
as far as heights
PG are between 5'10 and 6'5
SG are between 6'2 and 6'7
SF are between 6'5 and 6'10
PF are between 6'7 and 7'
C are between 6'9 and 7'2Last edited by turty11; 10-07-2016, 12:05 PM.Comment
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Re: Player generator for draft classes
Got it working! Really, really like this. Simplifies creating prospects a whole lot, particularly adjusting tendencies.
A couple minor things I might tweak:
1) I've seen a handful of instances where contested shots are rated 5-10 points higher than open shots. We don't see this all that much in the default data. This is an easy tweak for roster makers, though.
2) Some prospects end up with a lot of badges (5+ not including personality in some cases, and some of them are silver). This might be a matter of taste; I'm not sure if there's consensus on how many badges to assign rookies. But that seems a bit high, particularly the silvers. Then again, as I write this, I kind of like seeing the potential badges even if they're just "suggestions" based on the build so... I wouldn't change anything, ha.
Great tool, thanks for sharing!Comment
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Re: Player generator for draft classes
that should be fixed now in the version on main post. i missed a multiplier when i was writing in my tiny font hahaComment
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Re: Player generator for draft classes
Hey just an issue I have with the peak start and ends. They are much to high for my liking - check out this thread I made earlier expressing why.
http://www.operationsports.com/forum...egression.html
Peak ends on here are way way way to high; you never see a guy in his "peak" after the age of like 28/29 - not even Lebron.
Not a huge concern as if I use this I will probably use the attributes and tendencies and just do sigs, peak ends/starts and all that by myself. But the attributes and tendencies will be HUUUUUUGGGGE.
For the techy guys out there.. Is there any way we could somehow make this to covert to an excel sheet with tabs for each section? I just think it would be nicer to look at than this thing right now
Also just seen a 7 foot center with 26 block.
Edit: This post seemed negative - it is not intended to be and I think this generator is great. Thanks!Last edited by YogurtProducer; 10-07-2016, 06:08 PM.Comment
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Re: Player generator for draft classes
sounds like you just found zaza 2.0!
as far as peak ends..yea ive always questioned them but since the entirety of 2k is peak ending in the mid-late 30's i just kept it fluid.
if base rotsers are there with guys peak ends at 34 and then draft classes come in at 29 its..got the potential to be really uglyComment
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Re: Player generator for draft classes
I think there is a little too much variability among defensive IQs.
First guy I just generated had a 73 on ball, 58 help, and 27 P&R. He was given defensive stopper. Some players are definitely unique, but I find it a little unlikely that any player would be that clueless against the P&R when they know what they're doing otherwise.
Next guy I generated was a 6'9 PF. Super unathletic (ratings in the 20s across the board, though strength compensates appropriately at 88), has a 29 on ball, 66 low post, 65 P&R, 36 help. Those are more sensible, though I would typically expect a big man of his profile to have opposite P&R and help ratings.
The same PF has a 83 standing layup and 90 driving layup. Middling shooter yet 91 free throw shooting. Post ratings in the 40s/50s. Passing vision and IQ at 31 (are these tied together to always be the exact same?), yet pass accuracy at 84. Standing dunk at 46 and driving at 50.
I very briefly ran a couple guys last night just to test that it was working, and I saw a lot of what I saw with the PF. 80+ pass accuracy despite abysmal playmaking otherwise, driving layup much higher than standing (often elite, approaching 90), driving dunk much higher than standing, and FT rating around 90 despite being a poor/mediocre shooter otherwise. I also saw some peak ends around 36, though it sounds like this is intentional to mirror the base rosters.
I hope some of this was useful.
Hey just an issue I have with the peak start and ends. They are much to high for my liking - check out this thread I made earlier expressing why.
http://www.operationsports.com/forum...egression.html
Peak ends on here are way way way to high; you never see a guy in his "peak" after the age of like 28/29 - not even Lebron.
Not a huge concern as if I use this I will probably use the attributes and tendencies and just do sigs, peak ends/starts and all that by myself. But the attributes and tendencies will be HUUUUUUGGGGE.
For the techy guys out there.. Is there any way we could somehow make this to covert to an excel sheet with tabs for each section? I just think it would be nicer to look at than this thing right now
Also just seen a 7 foot center with 26 block.
Edit: This post seemed negative - it is not intended to be and I think this generator is great. Thanks!Comment
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Re: Player generator for draft classes
sounds like you just found zaza 2.0!
as far as peak ends..yea ive always questioned them but since the entirety of 2k is peak ending in the mid-late 30's i just kept it fluid.
if base rotsers are there with guys peak ends at 34 and then draft classes come in at 29 its..got the potential to be really ugly
That being said, is it possible to make that tweak specifically for those of us that want to use it? An awesome addition actually would be to make this into a program that would allow us to change min/max values for each stat and be able to generate specific players. Obviously this is a whole new level of development for you and admittably i am completely unaware of how hard this kind of stuff is.
Just for conversation sakes, how hard would it be to make an application that could allow us to generate way, a point guard specifically? Maybe extend that to generating a point guard who is raw offensively but a good defender with superstar potential? That would be beyond awesome
By the way, I did a ton of analysis of players attributes on the 2k17 base roster. I have every positions high end, average, and low end of what each attribute is. The reason I questioned the 26 block Center is because the lowest rated block attribute for Centers is 42.
Oh and does anyone know a way to export the data it creates into a word, excel, or note document?Last edited by YogurtProducer; 10-07-2016, 07:08 PM.Comment
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Re: Player generator for draft classes
you would be surprised at the # of guys who are solid/decent at defending 1 on 1 and horrendous at team/pick and roll defense -- look at russell westbrook for example
also remember these are just IQ's so its smarts, where *** actually being able to stay in front of someone, cut off a drive etc uses reaction time speed acceleration and quickness as-well as the IQ's to know where to position themselves, hence being "smart" at defending a pick and roll but in terms of actual help defense rotation off-ball you can still not be smart
as far as pass accuracy go everyone will be in the 70+ range because these are NBA players. i don't know why 2k has this rating so low for people because it destroys gameplay (it's something leftover from last year when bigs couldn't throw a 5 foot pass without airmailing it and it works so well gameplay wise)
IQ and vision are in fact the same. always. it's just the way i do ratings and again gameplay and sim stats are wonderful with it so never had a reason to change it, especially since there was no stat i could find to distinguish between the 2 to decide fair ratings.
vision/IQ ability to see an open/getting open player and accuracy is just can i throw this to you properly or is it going 10 rows deep so what i said before about the accuracy rating
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as far as making it "prettier" goes im not exactly a coder at all. i tought myself small c++ basics so this is the extent of my abilities otherwise it would be in excel or a web page and all nice and neat and pretty likeComment
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Re: Player generator for draft classes
Just for conversation sakes, how hard would it be to make an application that could allow us to generate way, a point guard specifically? Maybe extend that to generating a point guard who is raw offensively but a good defender with superstar potential? That would be beyond awesome
Oh and does anyone know a way to export the data it creates into a word, excel, or note document?
remember i just whipped this up in a few hours for myself last year so i went pretty generic and basic on it
after thinking about it i agree.. peak end needs to change so ill get on that and throw an update up real quickComment
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Re: Player generator for draft classes
both are possible, and i'll see about doing it but that will have to wait a few weeks as i really NEED to finish my roster before i dive further into this.
remember i just whipped this up in a few hours for myself last year so i went pretty generic and basic on it
after thinking about it i agree.. peak end needs to change so ill get on that and throw an update up real quick
If this only took a couple hours it will be pretty sweet if you could put some serious time/thought into perfecting this and eliminating the small little glitches. The fact that you put something together like this in no time flat is telling of how much work 2k puts into their draft class generator. I had a developer from 2k tell me its a simple file they could edit so it isn't even like its a tough fix from how he made it sound. It would be sweet if something like this was just implemented from the get go so we did not have to manually enter this crap; but thats on 2k.
one thing I have seen a few times is PG's with solid post control/hook/fade ratings with tendencies that have 0 post up tendencyLast edited by YogurtProducer; 10-07-2016, 09:10 PM.Comment
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Re: Player generator for draft classes
Small thing, in Drive Setup Tendencies Triple Thread Idle and Thriple Threat Shoot is in the wrong order.Comment
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Re: Player generator for draft classes
new update
fixed order of triple threat idle/shoot
peak end should now be capped at 30
minimum defensive IQ ratings for all players is now a 40 across the board(exuding on-ball for bigs, and post for wings, they can go to 25), nobody is that "dumb" otherwise they wouldn't be in the NBA
players with a hook or fade rating of 65 or higher SHOULD now be assured to have a post up tendency
also increased the minimum post shot tendency to 50 --looking at the post data from last season most players took shots at least 60-70% of the time they got the ball in the post
thanks for the feedback and let me know if any wonky #'s come outComment
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