JB's 2K22 (PS5) Fictional Draft Classes

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Jeffruel
    Pro
    • Mar 2019
    • 849

    #16
    Re: JB's 2K22 (PS5) Fictional Draft Classes

    Originally posted by Bigc45157
    The 🐐 is back!

    Jeff, I hope to see your work as well! The two of you paired together help elongate an immersive ML experience!
    I'll be back! Currently have created 6/60 players, and am about halfway done with the scouting report. I am finding that it takes a bit longer to create players on the PS5/2k22 than it did 2k21/PS4. That and you can't mass edit tendencies so I have to go in an set a lot of the post stuff at 0 for every single player (PGs, SGs, etc.) and things like that so it just adds like 5 minutes per player.

    Truthfully it just speaks to what a monster JB is to crank out a report and class this fast. I'm pumped to get back into it.

    Comment

    • bucknut7
      Pro
      • Jul 2007
      • 963

      #17
      Re: JB's 2K22 (PS5) Fictional Draft Classes

      TMac is one of my favorite players ever, and probably my favorite historical guy to play with in any 2K... so very interested to see what this Devante Woodson has to offer! Now just need to pick a team to play with...

      Debating between Memphis, Charlotte, Orlando, Detroit and Indiana

      Comment

      • Pharcyde82
        Rookie
        • Dec 2013
        • 172

        #18
        Re: JB's 2K22 (PS5) Fictional Draft Classes

        I agree. You and Jefffuel’s classes make up my entire MyLeague sims every year.


        Sent from my iPhone using Operation Sports

        Comment

        • jeb4056
          Pro
          • Oct 2008
          • 941

          #19
          Re: JB's 2K22 (PS5) Fictional Draft Classes

          DC-1 has been uploaded

          Comment

          • jeb4056
            Pro
            • Oct 2008
            • 941

            #20
            Re: JB's 2K22 (PS5) Fictional Draft Classes

            Scouting report for DC2

            https://docs.google.com/presentation...it?usp=sharing

            Comment

            • Pharcyde82
              Rookie
              • Dec 2013
              • 172

              #21
              Re: JB's 2K22 (PS5) Fictional Draft Classes

              Man. You are quick with these releases.

              Comment

              • jeb4056
                Pro
                • Oct 2008
                • 941

                #22
                Re: JB's 2K22 (PS5) Fictional Draft Classes

                Originally posted by Pharcyde82
                Man. You are quick with these releases.
                I have most of the scouting report write ups done already, it just a matter of creating the classes on the game and then capturing the pics for the scouting reports...and testing the classes through multiple franchises.

                Comment

                • jeb4056
                  Pro
                  • Oct 2008
                  • 941

                  #23
                  Re: JB's 2K22 (PS5) Fictional Draft Classes

                  DC-2 has been uploaded

                  Comment

                  • tarek
                    Pro
                    • Sep 2009
                    • 840

                    #24
                    Re: JB's 2K22 (PS5) Fictional Draft Classes

                    Hey man, love these and can't wait to use them. Can I ask do your draft classes use names that are pronounceable by the commentators? Or do they mostly use the nicknames?

                    Comment

                    • jeb4056
                      Pro
                      • Oct 2008
                      • 941

                      #25
                      Re: JB's 2K22 (PS5) Fictional Draft Classes

                      Originally posted by tarek
                      Hey man, love these and can't wait to use them. Can I ask do your draft classes use names that are pronounceable by the commentators? Or do they mostly use the nicknames?
                      No nicknames…all last names pronounced

                      Comment

                      • jfeev215
                        Rookie
                        • Jun 2009
                        • 146

                        #26
                        Re: JB's 2K22 (PS5) Fictional Draft Classes

                        How many players do you typically have per draft class, do you usually have a lot of guys with 90+ potential in your draft classes and how many classes do you plan on doing? These questions are for Jeffruel as well as I see he's also a draft class creator as well. This is my first year back on PS for 2K after nearly 5yrs, so I'm not familiar with you guys' work. Also thanks in advance for the effort and dedication it takes to do these classes.

                        Sent from my SM-G781U using Operation Sports mobile app

                        Comment

                        • Jeffruel
                          Pro
                          • Mar 2019
                          • 849

                          #27
                          Re: JB's 2K22 (PS5) Fictional Draft Classes

                          Originally posted by jfeev215
                          How many players do you typically have per draft class, do you usually have a lot of guys with 90+ potential in your draft classes and how many classes do you plan on doing? These questions are for Jeffruel as well as I see he's also a draft class creator as well. This is my first year back on PS for 2K after nearly 5yrs, so I'm not familiar with you guys' work. Also thanks in advance for the effort and dedication it takes to do these classes.

                          Sent from my SM-G781U using Operation Sports mobile app
                          Not sure if you saw, but I responded to you on my threats. Post 4 on the first page! Let me know if you have any other questions as far as my classes go. I’ll let JB speak on his

                          Comment

                          • Pharcyde82
                            Rookie
                            • Dec 2013
                            • 172

                            #28
                            Re: JB's 2K22 (PS5) Fictional Draft Classes

                            Been playing around with MyLeague to see how it runs this year and ran a few sims with the classes. One thing that became clear to me is CelticLGs roster stat squish works wonders. Can’t remember how many times lottery teams would have drafted players just riding the bench. I’m some of that is philosophy and team setting adjustments but when the 3rd pick is coming off the bench that’s pretty bad.

                            One other point is there are players that immediately jump out on the screen. Not going to spoil it, but even with the rating bloat they were doing work. I’m not sure if it’s because of the AI improvements or gameplay tweaks in 2k22 but I can’t wait to really start up once the opening day roster drops and see how the rest of the class looks.


                            Sent from my iPhone using Operation Sports

                            Comment

                            • jeb4056
                              Pro
                              • Oct 2008
                              • 941

                              #29
                              Re: JB's 2K22 (PS5) Fictional Draft Classes

                              Originally posted by jfeev215
                              How many players do you typically have per draft class, do you usually have a lot of guys with 90+ potential in your draft classes and how many classes do you plan on doing? These questions are for Jeffruel as well as I see he's also a draft class creator as well. This is my first year back on PS for 2K after nearly 5yrs, so I'm not familiar with you guys' work. Also thanks in advance for the effort and dedication it takes to do these classes.

                              Sent from my SM-G781U using Operation Sports mobile app
                              Yes, there will be multiple players with 90+ potential--usually 3-5. However, they won't all reach that potential, sometimes none of them will. I use that Boom/Bust plus the peak start / peak end to make busts. So you might see a 76 overall top 3 pick with 90+ potential that never gets any better than 77 overall, or maybe he'll get to the low 80's.

                              I've also sprinkled in a few gems here and there; where there potential when drafted is 78-80, but the boom potential will allow them to become a star. Don't worry, there are only going to be a few throughout all of the classes I make.

                              I plan on making 10 classes this year.

                              Comment

                              • jfeev215
                                Rookie
                                • Jun 2009
                                • 146

                                #30
                                Re: JB's 2K22 (PS5) Fictional Draft Classes

                                Just saw it and responded. Thanks man.
                                Originally posted by Jeffruel
                                Not sure if you saw, but I responded to you on my threats. Post 4 on the first page! Let me know if you have any other questions as far as my classes go. I’ll let JB speak on his
                                Sent from my SM-G781U using Operation Sports mobile app

                                Comment

                                Working...