JB's 2K23 (PS5) Fictional Draft Classes

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  • jeb4056
    Pro
    • Oct 2008
    • 941

    #16
    Re: JB's 2K23 (PS5) Fictional Draft Classes

    Originally posted by ShowTyme15
    Quick question. Are these full 150 man classes?
    Each Class will have 64-68 prospects that have been edited. The remaining players in the class I edit down to 40 Ovr so they don't stay in the FA pool

    Comment

    • jeb4056
      Pro
      • Oct 2008
      • 941

      #17
      Re: JB's 2K23 (PS5) Fictional Draft Classes

      Originally posted by tarek
      Hey JB,

      LOVED your draft classes last year. They were the only reason why I made it through multiple years in MyNBA. What is your intent for rosters this year? Are you going to align with any specific roster set (I think last year you aligned to the ATD ones?) or will you just recommend to go with the default 2K rosters?
      I feel like they will work pretty well with the ATD or default rosters--however when I start up myNBA league I usually go through and do some rating adjustments to the current roster because the current rookies and 2nd year players are usually rated to where they hit at least 77 overall which causes there to be way too many players rated around 77-82 a few years down the road.

      So I go in and make sure a good amount of them become busts or don't reach the given potential.

      So ATD roster is probably a better fit; but they'll work with the default roster too.

      Comment

      • tarek
        Pro
        • Sep 2009
        • 840

        #18
        Re: JB's 2K23 (PS5) Fictional Draft Classes

        Originally posted by jeb4056
        I feel like they will work pretty well with the ATD or default rosters--however when I start up myNBA league I usually go through and do some rating adjustments to the current roster because the current rookies and 2nd year players are usually rated to where they hit at least 77 overall which causes there to be way too many players rated around 77-82 a few years down the road.

        So I go in and make sure a good amount of them become busts or don't reach the given potential.

        So ATD roster is probably a better fit; but they'll work with the default roster too.
        I was going to run them with default rosters in the first instance. So what edits do you make to the rookies? Do you change potential or just up the bust percentage in boom/bust?

        Last year I noticed your classes were somewhat binary on the boom/bust ratio (I.e. 0/100) but it worked. Whereas the Jeffruel classes were a lot more nuanced with their boom/bust. I like both ways to be honest. How are you doing yours this year?

        Comment

        • jeb4056
          Pro
          • Oct 2008
          • 941

          #19
          Re: JB's 2K23 (PS5) Fictional Draft Classes

          Originally posted by tarek
          I was going to run them with default rosters in the first instance. So what edits do you make to the rookies? Do you change potential or just up the bust percentage in boom/bust?

          Last year I noticed your classes were somewhat binary on the boom/bust ratio (I.e. 0/100) but it worked. Whereas the Jeffruel classes were a lot more nuanced with their boom/bust. I like both ways to be honest. How are you doing yours this year?
          I'll be doing mine the same way as last year mainly because I want certain players to turn out a certain way just for maintaining the league balance as far as superstars, stars, starters, later picks that become stars; and early picks that bust, etc....as for the roster edits...I approach the last two draft classes (Current rookies and last years rookies) like I would my draft classes; I make sure some of top picks don't turn out, some become decent players, most of the 2nd rounders don't make it in the league, etc.

          (I might end up playing around with the boom/bust/average feature some more and make some true random players that can turn out either way)

          I haven't looked into the current default roster close enough to see if this is still the case (where most players turn out to be at least role-players, with no real busts) but knowing 2K I'm sure that's how it is.

          Comment

          • tarek
            Pro
            • Sep 2009
            • 840

            #20
            Re: JB's 2K23 (PS5) Fictional Draft Classes

            Originally posted by jeb4056
            I'll be doing mine the same way as last year mainly because I want certain players to turn out a certain way just for maintaining the league balance as far as superstars, stars, starters, later picks that become stars; and early picks that bust, etc....as for the roster edits...I approach the last two draft classes (Current rookies and last years rookies) like I would my draft classes; I make sure some of top picks don't turn out, some become decent players, most of the 2nd rounders don't make it in the league, etc.

            (I might end up playing around with the boom/bust/average feature some more and make some true random players that can turn out either way)

            I haven't looked into the current default roster close enough to see if this is still the case (where most players turn out to be at least role-players, with no real busts) but knowing 2K I'm sure that's how it is.
            Good point. I think I’ll follow suit and look into the current rookies and sophmores.

            Comment

            • ShowTyme15
              LADetermined
              • Jan 2004
              • 11853

              #21
              Re: JB's 2K23 (PS5) Fictional Draft Classes

              Originally posted by jeb4056
              Each Class will have 64-68 prospects that have been edited. The remaining players in the class I edit down to 40 Ovr so they don't stay in the FA pool
              Got it. Thanks man appreciate the response.

              Comment

              • jeb4056
                Pro
                • Oct 2008
                • 941

                #22
                Re: JB's 2K23 (PS5) Fictional Draft Classes

                Final version of DC-1 has been uploaded and is ready for use.

                NOTE: there is an upload bug that hasn't been fixed yet and not sure if 2K will ever fix it--all of the players from the draft classes' attributes get randomized when uploaded. I've tried every workaround I could think of to remedy it, but nothing seems to solve the issue. If you want to check out the players true attributes download the file to a local save and open it and compare with the upload into myNBA.

                Comment

                • SwaggerCoach
                  MVP
                  • Oct 2011
                  • 1342

                  #23
                  Re: JB's 2K23 (PS5) Fictional Draft Classes

                  Are you a Rockets fan, JB?

                  You have Drexler in DC 1 and Thorpe in DC 2 as top players

                  I'm checking them out right now and love your work. Can't wait to see how these play out.

                  Comment

                  • jeb4056
                    Pro
                    • Oct 2008
                    • 941

                    #24
                    Re: JB's 2K23 (PS5) Fictional Draft Classes

                    Originally posted by SwaggerCoach
                    Are you a Rockets fan, JB?

                    You have Drexler in DC 1 and Thorpe in DC 2 as top players

                    I'm checking them out right now and love your work. Can't wait to see how these play out.
                    Just a weird coincidence...I'm actually a Warriors fan.

                    Comment

                    • SwaggerCoach
                      MVP
                      • Oct 2011
                      • 1342

                      #25
                      Re: JB's 2K23 (PS5) Fictional Draft Classes

                      Originally posted by jeb4056
                      Just a weird coincidence...I'm actually a Warriors fan.
                      That's funny.

                      Aaaaand I see Drexler is from Houston college too in your DC. Coincidence or fate?

                      Comment

                      • SavoyPrime
                        Rookie
                        • Jan 2012
                        • 400

                        #26
                        Re: JB's 2K23 (PS5) Fictional Draft Classes

                        Originally posted by jeb4056
                        Final version of DC-1 has been uploaded and is ready for use.

                        NOTE: there is an upload bug that hasn't been fixed yet and not sure if 2K will ever fix it--all of the players from the draft classes' attributes get randomized when uploaded. I've tried every workaround I could think of to remedy it, but nothing seems to solve the issue. If you want to check out the players true attributes download the file to a local save and open it and compare with the upload into myNBA.
                        JB did you put in a ticket with 2K Support just in case they don't catch it? I'd hate for your classes to not be what you intended.

                        Comment

                        • Dpap0927
                          Just started!
                          • Oct 2022
                          • 2

                          #27
                          Re: JB's 2K23 (PS5) Fictional Draft Classes

                          Maybe I'm dumb as hell but I can't find either yours or jeffruels draft classes (ps4). Been using these for years, would be a bummer to have to find a different creator

                          Comment

                          • Pharcyde82
                            Rookie
                            • Dec 2013
                            • 172

                            #28
                            Re: JB's 2K23 (PS5) Fictional Draft Classes

                            Originally posted by Dpap0927
                            Maybe I'm dumb as hell but I can't find either yours or jeffruels draft classes (ps4). Been using these for years, would be a bummer to have to find a different creator


                            Think they're only doing ps5 since classes don't cover both consoles.


                            Sent from my iPhone using Operation Sports

                            Comment

                            • Dpap0927
                              Just started!
                              • Oct 2022
                              • 2

                              #29
                              Re: JB's 2K23 (PS5) Fictional Draft Classes

                              Originally posted by Pharcyde82
                              Think they're only doing ps5 since classes don't cover both consoles.


                              Sent from my iPhone using Operation Sports
                              :/ I figured that was it but was holding out hope since it's still under the playstation network

                              Comment

                              • Jeffruel
                                Pro
                                • Mar 2019
                                • 849

                                #30
                                Re: JB's 2K23 (PS5) Fictional Draft Classes

                                Originally posted by Dpap0927
                                Maybe I'm dumb as hell but I can't find either yours or jeffruels draft classes (ps4). Been using these for years, would be a bummer to have to find a different creator
                                Sorry man. Was just PS5 only last year.

                                Comment

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