Poke's 2K15 12 MIN SUPERSTAR sliders
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders
I get fastbreak dunks at least 4 times a game. The trick is , I usually guard PG's of the opponent when they inbound after I score. So the SG or SF gets the ball and they dribble upcourt. I stick to PG and give a meter of conform to him for SG or SF to pass him the ball for playmaking. I usually get 1 or 2 steals per game that way which leads to fastbreak dunks.
Plus when a poor ball handler gets the ball in the corner or in a tough situation I bring second defender and poke the ball out of his hands which leads to fastbreaks again. I make hard ball-pressure and get a lot of steals because of that but it also puts me in risk as well leading CPU to score easy buckets from time to time when I take too many risksThere is no particular team, I am a European with a passion for the NBAComment
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders
You gotta put body on the driver and jump on their lay-up every single time you'll get much better results. They'll make a tough, tough lay-up from time to time but they'll miss much more and they'll go to the line a little bit as well. But you have to contest it with a bigger guy :SF, PF , C whatever. I always bring help when CPU drives to the rim with bigs.Comment
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders
I like to see more offensive rebounds on the player side. The CPU teammate can have inside position at the rim and still the CPU teammates will grab the rebound. The CPU always get their rebounds when they have have the inside position.Comment
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders
I'm getting 10 offensive rebounds per game and some out of bounds due to scramble on rebound with my settings. Tweaked my rebounding sliders down to 10/15 OR/DR on both human and cpu. Also don't forget to change your point of emphasis to crash offensive glass.Comment
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders
i love these sliders.
only two things i have an issue with though.
its nearly impossible to make jumpshots on a consistent basis. and the cpu makes wayyyy too many and 1's every game. like seriously, the cpu makes 4 or 5 a game.Comment
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders
don't think much you can do when contact sliders is at 0. I think the layup success slider needs to be toned down a lot for the CPU end. Most likely will kill the and 1's. The CPU just makes every damn thing in the paint while you miss everything. My bigs like Jordan and Kanter look like bums around the paint. Don't get me started on the amount of miss dunks I see from my players in the game. The CPU is straight cheese in this years game. You can even see that their shots are late releases and they still make them. I watched plenty of shots being made while the CPU was coming down after the shot release.Last edited by apollooff320; 02-23-2015, 02:45 AM.Comment
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders
Hello Napoli,
I am playing with Denver Nuggets, I've a record of 33-20, standing at 4th in Western Conference, 1.5 games clear from 5th spot.
I opened a 58 game season so the regular season will end in 5 games
I was 1st in Western Conference after about 20 games into the season with a record of 16-4 or sth like that but 3 key players got injured for 2 + months ( Chandler, Gallinari , Lawson ) which caused my record to get lower. After I got the injured players back after All-star week, my record increased to 33-20 with 11-4 in last 15 games.BALL DON'T LIE
PSN: isiah_thomas
XBOX: Isiahthomas1144Comment
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders
As an ex: slim Trey Burke made at least 3 lay-ups contested hard by my bigs and he got the fouled for 2+1. FrustratingBALL DON'T LIE
PSN: isiah_thomas
XBOX: Isiahthomas1144Comment
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