Poke's 2K15 12 MIN SUPERSTAR sliders

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  • Poke
    MVP
    • Nov 2004
    • 1511

    #856
    Re: Poke's 2K15 12 MIN SUPERSTAR sliders

    Originally posted by shugknight
    Is this for the default 2K rosters?

    Yes default rosters.

    Comment

    • jake44np
      Post Like a Champion!
      • Jul 2002
      • 9563

      #857
      Re: Poke's 2K15 12 MIN SUPERSTAR sliders

      I am 30 games into a Warriors season.
      Curry is shooting 33% from 3's and Klau is shooting 31%.
      I may need to up 3 success, anyone else having this problem?
      ND Season Ticket Holder since '72.

      Comment

      • jakalfc
        MVP
        • Nov 2014
        • 1615

        #858
        Re: Poke's 2K15 12 MIN SUPERSTAR sliders

        Originally posted by lareka
        I get fastbreak dunks at least 4 times a game. The trick is , I usually guard PG's of the opponent when they inbound after I score. So the SG or SF gets the ball and they dribble upcourt. I stick to PG and give a meter of conform to him for SG or SF to pass him the ball for playmaking. I usually get 1 or 2 steals per game that way which leads to fastbreak dunks.

        Plus when a poor ball handler gets the ball in the corner or in a tough situation I bring second defender and poke the ball out of his hands which leads to fastbreaks again. I make hard ball-pressure and get a lot of steals because of that but it also puts me in risk as well leading CPU to score easy buckets from time to time when I take too many risks
        hello iareka.....what is your record and that the team uses
        There is no particular team, I am a European with a passion for the NBA

        Comment

        • tc020791
          MVP
          • Sep 2010
          • 2012

          #859
          Re: Poke's 2K15 12 MIN SUPERSTAR sliders

          Originally posted by jake44np
          I am 30 games into a Warriors season.
          Curry is shooting 33% from 3's and Klau is shooting 31%.
          I may need to up 3 success, anyone else having this problem?
          Yeah I had to up both mine and CPU 3pt to 48/48

          Comment

          • apollooff320
            Banned
            • Oct 2007
            • 1456

            #860
            Re: Poke's 2K15 12 MIN SUPERSTAR sliders

            Originally posted by lareka
            You gotta put body on the driver and jump on their lay-up every single time you'll get much better results. They'll make a tough, tough lay-up from time to time but they'll miss much more and they'll go to the line a little bit as well. But you have to contest it with a bigger guy :SF, PF , C whatever. I always bring help when CPU drives to the rim with bigs.
            Been there done that...The CPU just makes BS shots in the inside with stars and scrubs and on a consistent basis. These guys will have 2 7fters right in their face and the ball still goes in.

            Comment

            • kmoser
              MVP
              • Jul 2012
              • 1398

              #861
              Re: Poke's 2K15 12 MIN SUPERSTAR sliders

              I have a quick question, why is close shot success so low?

              Comment

              • G0DZGiFT
                MVP
                • Feb 2007
                • 1741

                #862
                Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                Originally posted by kmoser
                I have a quick question, why is close shot success so low?

                Close shot success is set to its default setting. Contact shot is low because too many and ones.


                Sent from my iPhone using Tapatalk

                Comment

                • kmoser
                  MVP
                  • Jul 2012
                  • 1398

                  #863
                  Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                  Originally posted by G0DZGiFT
                  Close shot success is set to its default setting. Contact shot is low because too many and ones.


                  Sent from my iPhone using Tapatalk

                  Isn't default 50? It says 40

                  Comment

                  • G0DZGiFT
                    MVP
                    • Feb 2007
                    • 1741

                    #864
                    Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                    Originally posted by kmoser
                    Isn't default 50? It says 40

                    As in default, I mean Simulation's original settings.


                    Sent from my iPhone using Tapatalk

                    Comment

                    • apollooff320
                      Banned
                      • Oct 2007
                      • 1456

                      #865
                      Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                      I like to see more offensive rebounds on the player side. The CPU teammate can have inside position at the rim and still the CPU teammates will grab the rebound. The CPU always get their rebounds when they have have the inside position.

                      Comment

                      • cezzz16
                        Rookie
                        • Dec 2010
                        • 56

                        #866
                        Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                        Originally posted by apollooff320
                        I like to see more offensive rebounds on the player side. The CPU teammate can have inside position at the rim and still the CPU teammates will grab the rebound. The CPU always get their rebounds when they have have the inside position.
                        I'm getting 10 offensive rebounds per game and some out of bounds due to scramble on rebound with my settings. Tweaked my rebounding sliders down to 10/15 OR/DR on both human and cpu. Also don't forget to change your point of emphasis to crash offensive glass.

                        Comment

                        • tetoleetd
                          MVP
                          • Jul 2011
                          • 1151

                          #867
                          Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                          i love these sliders.

                          only two things i have an issue with though.

                          its nearly impossible to make jumpshots on a consistent basis. and the cpu makes wayyyy too many and 1's every game. like seriously, the cpu makes 4 or 5 a game.

                          Comment

                          • apollooff320
                            Banned
                            • Oct 2007
                            • 1456

                            #868
                            Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                            Originally posted by tetoleetd
                            i love these sliders.

                            only two things i have an issue with though.

                            its nearly impossible to make jumpshots on a consistent basis. and the cpu makes wayyyy too many and 1's every game. like seriously, the cpu makes 4 or 5 a game.
                            don't think much you can do when contact sliders is at 0. I think the layup success slider needs to be toned down a lot for the CPU end. Most likely will kill the and 1's. The CPU just makes every damn thing in the paint while you miss everything. My bigs like Jordan and Kanter look like bums around the paint. Don't get me started on the amount of miss dunks I see from my players in the game. The CPU is straight cheese in this years game. You can even see that their shots are late releases and they still make them. I watched plenty of shots being made while the CPU was coming down after the shot release.
                            Last edited by apollooff320; 02-23-2015, 02:45 AM.

                            Comment

                            • lareka
                              MVP
                              • Oct 2013
                              • 1053

                              #869
                              Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                              Originally posted by napoli
                              hello iareka.....what is your record and that the team uses
                              Hello Napoli,

                              I am playing with Denver Nuggets, I've a record of 33-20, standing at 4th in Western Conference, 1.5 games clear from 5th spot.

                              I opened a 58 game season so the regular season will end in 5 games

                              I was 1st in Western Conference after about 20 games into the season with a record of 16-4 or sth like that but 3 key players got injured for 2 + months ( Chandler, Gallinari , Lawson ) which caused my record to get lower. After I got the injured players back after All-star week, my record increased to 33-20 with 11-4 in last 15 games.
                              Last edited by lareka; 02-23-2015, 02:59 AM. Reason: error
                              BALL DON'T LIE
                              PSN: isiah_thomas
                              XBOX: Isiahthomas1144

                              Comment

                              • lareka
                                MVP
                                • Oct 2013
                                • 1053

                                #870
                                Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                                Originally posted by apollooff320
                                Been there done that...The CPU just makes BS shots in the inside with stars and scrubs and on a consistent basis. These guys will have 2 7fters right in their face and the ball still goes in.
                                Yes I know this feeling ... If the CPU is determined to score, you can't prevent them. Sometimes the guards have super human strength, I throw big bodies in front of them , block their path hard but they still make their lay-ups.
                                As an ex: slim Trey Burke made at least 3 lay-ups contested hard by my bigs and he got the fouled for 2+1. Frustrating
                                BALL DON'T LIE
                                PSN: isiah_thomas
                                XBOX: Isiahthomas1144

                                Comment

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