Poke's 2K15 12 MIN SUPERSTAR sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Poke
    MVP
    • Nov 2004
    • 1511

    #91
    Re: Poke's 2K15 12 MIN SUPERSTAR sliders

    Originally posted by Pillendreher
    Thx for your answer. I didn't intend to disrepect your sliders, I just wanted to post my experiences. These are still my very first games with 2K15 mind you, so me "complaining" can also be interpreted as being annoyed because of me still losing games.

    Too bad there aren't any custom rosters for the PC at the moment, so I'll have to make due with the roster provided by 2K.

    Lol, no I didn't take it that way. I totally welcome constructive feedback and what you provided was absolutely constructive. My apologies if I came off the wrong way.

    Comment

    • jakalfc
      MVP
      • Nov 2014
      • 1615

      #92
      Re: Poke's 2K15 12 MIN SUPERSTAR sliders

      I raised a bit frequency steals the cpu and this seems very good to me.....after the great pacth hopo not change much
      There is no particular team, I am a European with a passion for the NBA

      Comment

      • jake44np
        Post Like a Champion!
        • Jul 2002
        • 9563

        #93
        Re: Poke's 2K15 12 MIN SUPERSTAR sliders

        I have played 5 games with ur recent changes u told me to try, raising CPU midrange to 38 and blocks to 75. I am pretty satisfied with what i saw.
        Only thing I might change is upping all the CPU shooting sliders a bit.
        I am not seeing a lot of the problems others are seeing. Like CPU hitting contested shots, matter of fact they don't hit enough contested shots in my opinion. U have to remember it is an NBa game, NBA players make contested shots all the time. Carmelo has made a career out of hitting tough contested shots.
        Also pay attention to the team momentum if ur playing a season. Playing a team with a really high or low cemistry or momentum will drastically affect how they shoot vs u.
        ND Season Ticket Holder since '72.

        Comment

        • Poke
          MVP
          • Nov 2004
          • 1511

          #94
          Re: Poke's 2K15 12 MIN SUPERSTAR sliders

          Originally posted by jake44np
          I have played 5 games with ur recent changes u told me to try, raising CPU midrange to 38 and blocks to 75. I am pretty satisfied with what i saw.
          Only thing I might change is upping all the CPU shooting sliders a bit.
          I am not seeing a lot of the problems others are seeing. Like CPU hitting contested shots, matter of fact they don't hit enough contested shots in my opinion. U have to remember it is an NBa game, NBA players make contested shots all the time. Carmelo has made a career out of hitting tough contested shots.
          Also pay attention to the team momentum if ur playing a season. Playing a team with a really high or low cemistry or momentum will drastically affect how they shoot vs u.
          Cool. Let me know what you come up with.

          Comment

          • cezzz16
            Rookie
            • Dec 2010
            • 56

            #95
            Re: Poke's 2K15 12 MIN SUPERSTAR sliders

            I tried using these slider and I liked it! I was hitting the average stats of the teams last season except for the User steals (CPU's inside passes are very accurate even though my player is blocking the pass view, I don't understand why my players won't react for a passing lane steal even though they are in position and can react well), too much User Blocks (maybe it's me, I got 15bpg) and too much Offensive Rebounds for CPU (3vs1 inside and im boxing out the CPU and 80% they'll get the rebound).

            Also, the CPU teams I played averages only 10-12 3point attempts a game but I still love the sliders because of the accuracy of my average stats..

            One more thing, the fastbreak. Everytime I stole the ball, I can't execute fastbreaks well due to CPU's great speed (Vucevic can outrun Eric Gordon?). What's the best solution for this one? Decrease speed, quickness or hustle?
            Last edited by cezzz16; 12-03-2014, 02:48 AM. Reason: Fastbreak

            Comment

            • lareka
              MVP
              • Oct 2013
              • 1053

              #96
              Re: Poke's 2K15 12 MIN SUPERSTAR sliders

              Originally posted by cezzz16
              I tried using these slider and I liked it! I was hitting the average stats of the teams last season except for the User steals (CPU's inside passes are very accurate even though my player is blocking the pass view, I don't understand why my players won't react for a passing lane steal even though they are in position and can react well), too much User Blocks (maybe it's me, I got 15bpg) and too much Offensive Rebounds for CPU (3vs1 inside and im boxing out the CPU and 80% they'll get the rebound).

              Also, the CPU teams I played averages only 10-12 3point attempts a game but I still love the sliders because of the accuracy of my average stats..

              One more thing, the fastbreak. Everytime I stole the ball, I can't execute fastbreaks well due to CPU's great speed (Vucevic can outrun Eric Gordon?). What's the best solution for this one? Decrease speed, quickness or hustle?
              You are so right about the fastbreak. It happens to me too. I have the advantage - closer to the rim - when i get the ball and the opponent usually gets in front of me, i need secondary offensive player to finish the break
              BALL DON'T LIE
              PSN: isiah_thomas
              XBOX: Isiahthomas1144

              Comment

              • beef09
                Rookie
                • Oct 2014
                • 191

                #97
                Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                diese stats sind zu schwer für mich.

                verliere mit den knicks gegen die bulls mit 15 punkjten abstand ebenfall gegen die cavaliers. jeder wurf ist drin bei denen

                Comment

                • Amare
                  Rookie
                  • Feb 2011
                  • 142

                  #98
                  Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                  Wow, these sliders are tough for shooting.

                  I usually player with Real Player % so going with User Timing is different for me (especially without the Shot Meter)

                  Just played as the Bulls and shot a horrific 34% against the Knicks (hardly a defensive powerhouse) I went 4/23 from 3PT, even though Dunleavy and Hinrich were open (I guess I suck with User Timing)

                  Thinking of switching over to Real Player %, I think Poke said that tends to make %'s shoot up but that's exactly what I need.

                  Comment

                  • lareka
                    MVP
                    • Oct 2013
                    • 1053

                    #99
                    Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                    Originally posted by Amare
                    Wow, these sliders are tough for shooting.

                    I usually player with Real Player % so going with User Timing is different for me (especially without the Shot Meter)

                    Just played as the Bulls and shot a horrific 34% against the Knicks (hardly a defensive powerhouse) I went 4/23 from 3PT, even though Dunleavy and Hinrich were open (I guess I suck with User Timing)

                    Thinking of switching over to Real Player %, I think Poke said that tends to make %'s shoot up but that's exactly what I need.
                    I always use user timing shots but it's challenging. You gotta play a lot of games with your crew to get used to their shooting motion. Also, sometimes you release it late, sometimes earlier depending on the position of the defender. It gives total freedom to the user, that's why I like to use it. Real player fg % is too automatic for me.
                    BALL DON'T LIE
                    PSN: isiah_thomas
                    XBOX: Isiahthomas1144

                    Comment

                    • Poke
                      MVP
                      • Nov 2004
                      • 1511

                      #100
                      Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                      Originally posted by cezzz16
                      I tried using these slider and I liked it! I was hitting the average stats of the teams last season except for the User steals (CPU's inside passes are very accurate even though my player is blocking the pass view, I don't understand why my players won't react for a passing lane steal even though they are in position and can react well), too much User Blocks (maybe it's me, I got 15bpg) and too much Offensive Rebounds for CPU (3vs1 inside and im boxing out the CPU and 80% they'll get the rebound).

                      Also, the CPU teams I played averages only 10-12 3point attempts a game but I still love the sliders because of the accuracy of my average stats..

                      One more thing, the fastbreak. Everytime I stole the ball, I can't execute fastbreaks well due to CPU's great speed (Vucevic can outrun Eric Gordon?). What's the best solution for this one? Decrease speed, quickness or hustle?
                      Changing any of those values will unfortunately affect everyone else as well and you'll still have the same problem if not worse overall. They need something like player speed threshold for fast breaks like Madden has.

                      15 bpg! I don't think I've had more than 9. Try lowering your blocking to maybe 10-15. If that fails go to 0.

                      Comment

                      • Amare
                        Rookie
                        • Feb 2011
                        • 142

                        #101
                        Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                        I decided to turn the shot meter on and have had much more success and importantly, way more fun.

                        I've just finished the most fun game on NBA 2K that I've ever had. Bulls vs Cavs. I didn't have Derrick Rose so it was a tough match up, but I played D and went to the post as much as possible. There were so many offensive rebounds and put backs and the lead constantly changed hands. I eventually lost 105 - 101 as I went ice cold in the final 4 minutes. A Jimmy Butler 3PT put me into a situation where we had to foul and unfortunately Kyrie and LeBron (I thought he was unclutch!!) made their FT's and I lost.

                        I didn't feel cheated, I lost legitimately and I had so much fun.

                        Comment

                        • WendelWashington
                          Banned
                          • Dec 2013
                          • 61

                          #102
                          Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                          Originally posted by cezzz16
                          I tried using these slider and I liked it! I was hitting the average stats of the teams last season except for the User steals (CPU's inside passes are very accurate even though my player is blocking the pass view, I don't understand why my players won't react for a passing lane steal even though they are in position and can react well), too much User Blocks (maybe it's me, I got 15bpg) and too much Offensive Rebounds for CPU (3vs1 inside and im boxing out the CPU and 80% they'll get the rebound).

                          Also, the CPU teams I played averages only 10-12 3point attempts a game but I still love the sliders because of the accuracy of my average stats..

                          One more thing, the fastbreak. Everytime I stole the ball, I can't execute fastbreaks well due to CPU's great speed (Vucevic can outrun Eric Gordon?). What's the best solution for this one? Decrease speed, quickness or hustle?
                          weird that you are experience all those things. The fastbreak is perfect for me(guards run a lot faster than centers), 3 points attemps are good(a bit low maybe but thats just the game) and i sometimes feel the CPU doesnt get enough off. rebounds.

                          Great sliders Poke, having a lot of fun with these.

                          Comment

                          • N1kola101
                            Pro
                            • Nov 2012
                            • 522

                            #103
                            Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                            The only problem i have with these is that when i have a miss match against a center with a point guard i cant blast by him

                            Comment

                            • Poke
                              MVP
                              • Nov 2004
                              • 1511

                              #104
                              Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                              Originally posted by N1kola101
                              The only problem i have with these is that when i have a miss match against a center with a point guard i cant blast by him
                              I have to set up the blow by sometimes. Sometimes I kind walk up slow then turn on the jets. Other times I have to use moves and then there's times like you that I can't blast by.

                              Comment

                              • cezzz16
                                Rookie
                                • Dec 2010
                                • 56

                                #105
                                Re: Poke's 2K15 12 MIN SUPERSTAR sliders

                                Originally posted by Poke
                                Changing any of those values will unfortunately affect everyone else as well and you'll still have the same problem if not worse overall. They need something like player speed threshold for fast breaks like Madden has.

                                15 bpg! I don't think I've had more than 9. Try lowering your blocking to maybe 10-15. If that fails go to 0.
                                I tweaked the speed to 50 and quickness to 47 for both User and CPU and I love the results! Curry can't be chased by Telfair now, AD can now chase-down block Cousins. I lowered the Inside, Close and Mid-range tendencies to 45 and the CPU is taking more shots from three.

                                I also increased my strength to 60 and it cures the offensive rebound problem because my players are boxing out well (i don't know if this is the solution). Also lowered User blocks to 35 and I'm getting 8bpg.

                                I also tweaked the passing accuracy for both User/CPU down to 45, giving me and the CPU higher chances of getting a bad pass when defended well which is great since most of the turnovers are made on bad passes. Also the pass inside the post, CPU can't abuse it now when I upped our Play Passing Lane to 55.

                                Also, I evened my Close, Inside and Midrange shot to the CPU (37,37,36) so that I won't feel I'm cheating. That's just me.

                                I still have to test my tweaked slider based on your cool slider to see if it is realistic enough.

                                Comment

                                Working...