Poke's 2K15 12 MIN SUPERSTAR sliders
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders
I have played 5 games with ur recent changes u told me to try, raising CPU midrange to 38 and blocks to 75. I am pretty satisfied with what i saw.
Only thing I might change is upping all the CPU shooting sliders a bit.
I am not seeing a lot of the problems others are seeing. Like CPU hitting contested shots, matter of fact they don't hit enough contested shots in my opinion. U have to remember it is an NBa game, NBA players make contested shots all the time. Carmelo has made a career out of hitting tough contested shots.
Also pay attention to the team momentum if ur playing a season. Playing a team with a really high or low cemistry or momentum will drastically affect how they shoot vs u.ND Season Ticket Holder since '72.Comment
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders
I have played 5 games with ur recent changes u told me to try, raising CPU midrange to 38 and blocks to 75. I am pretty satisfied with what i saw.
Only thing I might change is upping all the CPU shooting sliders a bit.
I am not seeing a lot of the problems others are seeing. Like CPU hitting contested shots, matter of fact they don't hit enough contested shots in my opinion. U have to remember it is an NBa game, NBA players make contested shots all the time. Carmelo has made a career out of hitting tough contested shots.
Also pay attention to the team momentum if ur playing a season. Playing a team with a really high or low cemistry or momentum will drastically affect how they shoot vs u.Comment
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders
I tried using these slider and I liked it! I was hitting the average stats of the teams last season except for the User steals (CPU's inside passes are very accurate even though my player is blocking the pass view, I don't understand why my players won't react for a passing lane steal even though they are in position and can react well), too much User Blocks (maybe it's me, I got 15bpg) and too much Offensive Rebounds for CPU (3vs1 inside and im boxing out the CPU and 80% they'll get the rebound).
Also, the CPU teams I played averages only 10-12 3point attempts a game but I still love the sliders because of the accuracy of my average stats..
One more thing, the fastbreak. Everytime I stole the ball, I can't execute fastbreaks well due to CPU's great speed (Vucevic can outrun Eric Gordon?). What's the best solution for this one? Decrease speed, quickness or hustle?Comment
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders
I tried using these slider and I liked it! I was hitting the average stats of the teams last season except for the User steals (CPU's inside passes are very accurate even though my player is blocking the pass view, I don't understand why my players won't react for a passing lane steal even though they are in position and can react well), too much User Blocks (maybe it's me, I got 15bpg) and too much Offensive Rebounds for CPU (3vs1 inside and im boxing out the CPU and 80% they'll get the rebound).
Also, the CPU teams I played averages only 10-12 3point attempts a game but I still love the sliders because of the accuracy of my average stats..
One more thing, the fastbreak. Everytime I stole the ball, I can't execute fastbreaks well due to CPU's great speed (Vucevic can outrun Eric Gordon?). What's the best solution for this one? Decrease speed, quickness or hustle?BALL DON'T LIE
PSN: isiah_thomas
XBOX: Isiahthomas1144Comment
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders
Wow, these sliders are tough for shooting.
I usually player with Real Player % so going with User Timing is different for me (especially without the Shot Meter)
Just played as the Bulls and shot a horrific 34% against the Knicks (hardly a defensive powerhouse) I went 4/23 from 3PT, even though Dunleavy and Hinrich were open (I guess I suck with User Timing)
Thinking of switching over to Real Player %, I think Poke said that tends to make %'s shoot up but that's exactly what I need.Comment
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders
Wow, these sliders are tough for shooting.
I usually player with Real Player % so going with User Timing is different for me (especially without the Shot Meter)
Just played as the Bulls and shot a horrific 34% against the Knicks (hardly a defensive powerhouse) I went 4/23 from 3PT, even though Dunleavy and Hinrich were open (I guess I suck with User Timing)
Thinking of switching over to Real Player %, I think Poke said that tends to make %'s shoot up but that's exactly what I need.BALL DON'T LIE
PSN: isiah_thomas
XBOX: Isiahthomas1144Comment
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders
I tried using these slider and I liked it! I was hitting the average stats of the teams last season except for the User steals (CPU's inside passes are very accurate even though my player is blocking the pass view, I don't understand why my players won't react for a passing lane steal even though they are in position and can react well), too much User Blocks (maybe it's me, I got 15bpg) and too much Offensive Rebounds for CPU (3vs1 inside and im boxing out the CPU and 80% they'll get the rebound).
Also, the CPU teams I played averages only 10-12 3point attempts a game but I still love the sliders because of the accuracy of my average stats..
One more thing, the fastbreak. Everytime I stole the ball, I can't execute fastbreaks well due to CPU's great speed (Vucevic can outrun Eric Gordon?). What's the best solution for this one? Decrease speed, quickness or hustle?
15 bpg! I don't think I've had more than 9. Try lowering your blocking to maybe 10-15. If that fails go to 0.Comment
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders
I decided to turn the shot meter on and have had much more success and importantly, way more fun.
I've just finished the most fun game on NBA 2K that I've ever had. Bulls vs Cavs. I didn't have Derrick Rose so it was a tough match up, but I played D and went to the post as much as possible. There were so many offensive rebounds and put backs and the lead constantly changed hands. I eventually lost 105 - 101 as I went ice cold in the final 4 minutes. A Jimmy Butler 3PT put me into a situation where we had to foul and unfortunately Kyrie and LeBron (I thought he was unclutch!!) made their FT's and I lost.
I didn't feel cheated, I lost legitimately and I had so much fun.Comment
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders
I tried using these slider and I liked it! I was hitting the average stats of the teams last season except for the User steals (CPU's inside passes are very accurate even though my player is blocking the pass view, I don't understand why my players won't react for a passing lane steal even though they are in position and can react well), too much User Blocks (maybe it's me, I got 15bpg) and too much Offensive Rebounds for CPU (3vs1 inside and im boxing out the CPU and 80% they'll get the rebound).
Also, the CPU teams I played averages only 10-12 3point attempts a game but I still love the sliders because of the accuracy of my average stats..
One more thing, the fastbreak. Everytime I stole the ball, I can't execute fastbreaks well due to CPU's great speed (Vucevic can outrun Eric Gordon?). What's the best solution for this one? Decrease speed, quickness or hustle?
Great sliders Poke, having a lot of fun with these.Comment
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders
I have to set up the blow by sometimes. Sometimes I kind walk up slow then turn on the jets. Other times I have to use moves and then there's times like you that I can't blast by.Comment
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders
Changing any of those values will unfortunately affect everyone else as well and you'll still have the same problem if not worse overall. They need something like player speed threshold for fast breaks like Madden has.
15 bpg! I don't think I've had more than 9. Try lowering your blocking to maybe 10-15. If that fails go to 0.
I also increased my strength to 60 and it cures the offensive rebound problem because my players are boxing out well (i don't know if this is the solution). Also lowered User blocks to 35 and I'm getting 8bpg.
I also tweaked the passing accuracy for both User/CPU down to 45, giving me and the CPU higher chances of getting a bad pass when defended well which is great since most of the turnovers are made on bad passes. Also the pass inside the post, CPU can't abuse it now when I upped our Play Passing Lane to 55.
Also, I evened my Close, Inside and Midrange shot to the CPU (37,37,36) so that I won't feel I'm cheating. That's just me.
I still have to test my tweaked slider based on your cool slider to see if it is realistic enough.Comment
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