Lol of maybe I shouldn't be so obsessed with FG%'s if you look at the stats from the real Cavs vs Magic game tonight the caves scored 123 points on 59% shooting while the Magic scored 108 on 47% The cavs were 51% from three and the Magic were 47% from three...but that stuff doesn't happen every night.
Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Collapse
Recommended Videos
Collapse
X
-
Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Lol of maybe I shouldn't be so obsessed with FG%'s if you look at the stats from the real Cavs vs Magic game tonight the caves scored 123 points on 59% shooting while the Magic scored 108 on 47% The cavs were 51% from three and the Magic were 47% from three...but that stuff doesn't happen every night. -
Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Good looks man stats look good, just a couple of questions or thoughts I'd like some feedback on...I feel like there are a lot more easy buckets post patch and I actually think this is a good thing. That said with the easy buckets in combination of with the jumpshots we are getting a much higher FG% than I would like...I personally feel like HUM mid-range jumpers are going in WAY too much and that is something I'm thinking about adjusting...other than that I am keeping an eye on the number of free throw attempts as well. I guess my questions from your two games would be A. How do you feel about Mid range / 3pt Jumpshots for BOTH teams, and B. How were the free throws for both teams?
Personally I feel like the FT are perfect. The cavs game was funny cause I felt like they got a bunch of ticky tack fouls. Good thing Lebron didn't play or else they would have gone to the line like 40 times, haha. But then in the Brooklyn game I felt like I was getting all the calls.
Another thing I wanted to touch up on was the defense. Not sure if it's a combination of the patch and your updated slider set. But I'm really seeing behave on defense as individuals. Guys like Chandler and Rondo are way more attentive and responsible on D, as opposed to guys like Ellis and Parsons, who tend to slack off more. Loving this aspect and I feel like I'm only noticing now.
Also where do I find these settings? Can you not change them after starting My League? Don't see them anywhere. I'm playing on PS4
Chemistry Difficulty 100
Chemistry Effects 100
Player Progression Rate 35
In Season Training Effects 40Comment
-
Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
In those 2 games the 3's felt perfect. Midrange shots are a totally different problem though. Both Hum and CPU mid-range shots fall too easily. Specially from guys who have no business dropping mid-range shots with defenders all over them.
Personally I feel like the FT are perfect. The cavs game was funny cause I felt like they got a bunch of ticky tack fouls. Good thing Lebron didn't play or else they would have gone to the line like 40 times, haha. But then in the Brooklyn game I felt like I was getting all the calls.
Another thing I wanted to touch up on was the defense. Not sure if it's a combination of the patch and your updated slider set. But I'm really seeing behave on defense as individuals. Guys like Chandler and Rondo are way more attentive and responsible on D, as opposed to guys like Ellis and Parsons, who tend to slack off more. Loving this aspect and I feel like I'm only noticing now.
Also where do I find these settings? Can you not change them after starting My League? Don't see them anywhere. I'm playing on PS4
Chemistry Difficulty 100
Chemistry Effects 100
Player Progression Rate 35
In Season Training Effects 40
The sliders that you are looking for if you go into your Myleague main menu scroll all the way to the right and under Options>MyLeagueSettings> and scroll down you should see those options (At least that's where they are there for me on PC). Thanks for the feedback, much appreciated.Comment
-
Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
I've never run roughshod through a team like this all season. But something about it just felt right.
The first half was just a complete beat down, look at those rebounding totals! Unreal! My guys have never played better on ball d than this, they sealed off the paint and just forced them to take long 2's or contested 3's. So they never got to the line.
Even though it was a blowout the game as a whole just felt right. As you can see from the 2nd half stats my guys cooled off considerably but the damage was done and our D didn't let up.
Also, I used Real FG% for the first time during this game and I don't think I'll ever go back to shot stick timing, hahaha.
------
Some more overall post patch thoughts, I feel like steals and blocks are down just a bit post patch. I know the mavs aren't a great shot blocking team but they do get a good amount of steals. I was averaging around 8.5 steals, post patch I've been getting around 5-6 a game.
As Shady mentioned earlier, picks are devastating now. Which is great for my Mavs since their whole offense is based on the pick and roll. Not so good for me on D though, but I'm trying to figure out if it has more to do with it being over powered or if we have to be a bit more calculating when playing the pick and roll now.Before I would always go over no matter what and that would work. Definitely can't do that anymore. Might have to mix it up more with my teammates when we are in a Pn'R situation.
But definitely Help D is little lacking sometimes, though I'm not sure if it's something that needs major slider adjustment. Yes, they can be frustrating, but lapses in defense are part of the game.Comment
-
Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
I actually like the new mid range "system" finally you can hit some unbalanced jumpshots not like before no off balanced jumpshot went in.
Maybe we just need to increase defensive sliders a tad or und decrease mid range just a bit.
Just giving my opinion qnd feedback.
Havent played much but everything seemed fine i think maybe the players are a bit too fast but dont know for sureComment
-
Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
It appears all my comments about these new sliders were a bit pre-mature.
I am on Xbox One and assumed the patch automatically downloaded.. Apparently it has not been released for Xbox One yet.. HahaComment
-
Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
I actually like the new mid range "system" finally you can hit some unbalanced jumpshots not like before no off balanced jumpshot went in.
Maybe we just need to increase defensive sliders a tad or und decrease mid range just a bit.
Just giving my opinion qnd feedback.
Havent played much but everything seemed fine i think maybe the players are a bit too fast but dont know for sureComment
-
Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
What's the go with real player shooting %?
I've never tried it before as I figured it takes a lot of skill and even some fun out of the game. I thought of it the same way as real player FT % where shot timing matters none and the player just shoots according to whatever their rating is.
If that's indeed the case, how can someone go 7/7 from midrange with Kaman?
Can someone give me a run down of how it actually works, or better yet, convince me how it's a viable option, if not the best option?
Just curious.Comment
-
Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
What's the go with real player shooting %?
I've never tried it before as I figured it takes a lot of skill and even some fun out of the game. I thought of it the same way as real player FT % where shot timing matters none and the player just shoots according to whatever their rating is.
If that's indeed the case, how can someone go 7/7 from midrange with Kaman?
Can someone give me a run down of how it actually works, or better yet, convince me how it's a viable option, if not the best option?
Just curious.
Real shooting % completely removes the effect the "timing" and completely bases whether or not the shot goes in by the players rating in that specific category...I can't tell you it's the best option but I can definitely assure you it is the most realistic, I made this slider set to replicate the game of NBA basketball, and if that means losing 65 games in my Sixers association then so be it lol. I guess you could say it takes some of the personal skill out of it and puts more weight on the skill of the players you are playing with...but for me I kinda got sick of trying to learn every release in the NBA (Because I play with a lot of different teams) so this fits perfectly with what I'm trying to achieve. I'd play a few games and try to get a hang of it and see what you think.
To quote myself from another thread:
I don't really think it's a matter of opinion though...with user timing if you are wide open and you get a perfect release the shot goes in...period. To me that's pretty far from realistic so I use Real FG%...sometimes guys make shots they should miss and sometimes guys miss shots they should make. No matter how good you are in real life the ball going in the rim is still up to probability, and Real FG% is the only way to replicate that.
Now if we are talking about which is more fun then yea that is a different story. I can totally understand why someone wouldn't want to just hold square and pray, but at the same time I find myself less immersed when I spend an hour staring at a blue bar at the bottom of my player as well...each side has a case for which play style is more enjoyable, but I do not believe there is a debate when it comes to realism.Comment
-
Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Couple of random thoughts...
-The Bucks are my favorite team to play with, when you talk about MCW, Kris Middleton, and Giannis in a backcourt that is WAY too much length for anybody to deal with...they are great for getting in the passing lanes.
-Kris Middleton has the truest jumper in the game.
-If you guys are wondering what I am going to do about tweaks, right now I am planning the following changes to the front page:
-1 CPU shooting foul*
-1 CPU and HUM mid-range jumper* (My problem with the jumpers wasn't the % that they were going in, but WHO has been knocking them down).
-25 HUM Offensive consistency* (Might seem drastic, but this is why we test).
+5 CPU and HUM steals*
-1 HUM passing accuracy* (Most likely won't happen, but I'm experimenting with this).
Going to try and play 10 games today and release an official update tonight. (Don't you love spring break?)Last edited by Shady Mike; 03-16-2015, 11:30 AM.Comment
-
Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Totally agree with the real player % thing. I started a few years ago as well and ended up tired of wasting time looking at the darn bar to make the perfect release. Felt like I was missing the game itself.
I think it's much more pleasant to make the shot and have it to go strictly on probability and the skill of the player. Just think about it on FT%, if the player on the line isn't good at it shouldn't it be more accurate if the guy is more likely to miss the shot instead of making it just because you made the perfect release. If the guy is good at shooting I want his % to reflect it, and if he's bad I want him to miss.Comment
-
Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Weird game I'll say that. Still playing with the tweaks I posted a few posts ago...I shot 59% in the first qtr then shot below 40% for the rest of the game so the changes to consistency may have been a tad drastic, will keep an eye on that...Aaron Afflalo on the other hand went haywire...as you can see the dude NEVER missed, and all his points were from the mid range jumper, overly frustrating.
Comment
-
Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
did it ever occur to u that with ur vertical slider set on 5 steph curry can block andre drummonds shot like 4 times in one game???!!!?!?! wtf?
i really dont get it partner im sorry how u gonna have pro bball players which r some of the greatest athletes in the world act like cant even jump?
thats so unrealistic to me
****.. right on the first jump ball them m****as jump like somebodys grabbing their sack...Last edited by still_ballin; 03-16-2015, 03:06 PM.Comment
-
Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
did it ever occur to u that with ur vertical slider set on 5 steph curry can block andre drummonds shot like 4 times in one game???!!!?!?! wtf?
i really dont get it partner im sorry how u gonna have pro bball players which r some of the greatest athletes in the world act like cant even jump?
thats so unrealistic to me
****.. right on the first jump ball them m****as jump like somebodys grabbing their sack...
I'm just going to go ahead and quote myself from another thread.
The last slider that I want to talk about is vertical. People NEED to understand what this slider does, because it does NOT effect how HIGH your player jumps.
At 0 does your center jump 1" off the ground? No, at 100 does your center jump 10 feet of the ground? No! ALL this slider does is A. Impact the speed / willingness of your defenders to jump, and B. effect WHAT animations play out when you press the Triangle/Y button.
When you have the vertical slider at 0 watch your rebounders, they will ALL do that silly rebounding animation where they stay grounded and reach back for the ball. Bump the vertical up to 100 and you will see guys soaring across the paint, they aren't jumping any higher, the difference is they are actually jumping, because the low vertical rating wasn't allowing them to.Comment
-
Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
dont get me wrong man by no means im trying to put ur **** down im just telling u what i seeComment
Comment