Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

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  • Shady Mike
    Banned
    • Nov 2014
    • 1218

    #316
    Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

    Originally posted by sleeper69
    I think these sliders were perfect before any of the changes in my opinion.
    Haven't changed anything yet! Remember the changes on the last page are Beta, just a test!

    Originally posted by Johnny944
    BenBobOmb damn right bro, only quicknes up to 50, all other is good before update (passing lanes, ballhandling)
    I tend to agree.
    Originally posted by bigdrudogg
    Yo Mike, I'm having this problem where when I try to play Post Offense the defender (regardless of who it is) when I play back to the basket, I will turn to shoot or step through or whatever and the CPU will do a weird Strip/Foul/Push to the ground animation and it will be a Auto Turnover on Me...

    Or I'll have a uncontested Basket Under the hoop after good passing and a defender will come out of nowhere and blatantly push my body to make me blow the lay up or If I have a free lane to Dunk I'll do the Animation where I'll just go up for the dunk and throw the ball away..

    Please tell me you have some type of slider adjustment that Can Fix this.. all of the other sliders are perfect for me...

    This is a Nonstop trait against all teams...
    Thanks for any help bro!!
    Dang man I'm trying to picture what you are talking about, but I don't think I've ever seen this! Are you talking about the missed dunk animation where your guy jumps super high and throws it over the rim???

    Also keep the feedback coming on the 3 point slider for both sides! How the %'s are for both teams! I want guys like Meeks, Curry, Korver to be threats, but I don't want LeBron James shooting 10/10 from 3 on me lol.

    Comment

    • bigdrudogg
      Rookie
      • Dec 2007
      • 63

      #317
      Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

      Originally posted by Shady Mike
      Dang man I'm trying to picture what you are talking about, but I don't think I've ever seen this! Are you talking about the missed dunk animation where your guy jumps super high and throws it over the rim???
      .
      Yeah, it's that motion, plus a motion where my guy going up with the ball will do like a hook shot type of animation and just fall to the ground and the ball is turned over, or my guy will do a 360 animation underhand flip shot to try to draw a foul and the ball is turned over.. or while your laying the ball up the defender will body you from the back and make you blow the lay up..

      It just feels like the cpu will truly cheat to win in this game..
      Knicks, Bills, Cubs, Hoyas...My teams since the mid 80s.....

      Comment

      • Shady Mike
        Banned
        • Nov 2014
        • 1218

        #318
        Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

        Originally posted by bigdrudogg
        Yeah, it's that motion, plus a motion where my guy going up with the ball will do like a hook shot type of animation and just fall to the ground and the ball is turned over, or my guy will do a 360 animation underhand flip shot to try to draw a foul and the ball is turned over.. or while your laying the ball up the defender will body you from the back and make you blow the lay up..

        It just feels like the cpu will truly cheat to win in this game..
        OH YES! Yea he does a hook shot but the ball just goes straight up in the air! It's clearly a foul or something but it usually just ends up a turnover! I believe the weird hook shot animation happens when you go up against a guy with significantly more strength than your player so in that situation try a fade away or stepback of some sort...The dunk animation I actually like because it makes you think about who you are trying to dunk with! I would say to only attempt the dunks with guys with dunk ratings in the high 80s and the posterizer badge as well.

        Comment

        • annan
          Banned
          • Feb 2004
          • 355

          #319
          Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

          Can you explain why the hands, offensive rebounds, and vertical settings are what they are? These seem like the ones most out of synch with other slider sets I've seen. Particularly with offensive rebounding it seems like maxed out teams with weak rebounders get all kinda of offensive boards on me and I have good rebounders (nene and jordan) and crash defensive boards.

          Comment

          • Johnny944
            Rookie
            • Dec 2014
            • 76

            #320
            Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

            shady every game i play i score 100pts over, last five games i played i scored 110 +, maybe minutes on 11 ? your thoughts bro?

            Comment

            • AnnihilusLivius
              Pro
              • Nov 2011
              • 623

              #321
              Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

              Originally posted by Johnny944
              shady every game i play i score 100pts over, last five games i played i scored 110 +, maybe minutes on 11 ? your thoughts bro?
              I had games where i'd score over 130 pts...what i had to do was to slow the pace of the game. If you want some realistic stats -- i mean. Patient offense, crash defensive glass...all these stuff comes into play. I'm always one of those dudes who loves to run'n'gun but if you do this you'll get unrealistic scores all the time. Just my 2 cents
              Hope is lost. Faith is broken. A fire will rise.

              Comment

              • Johnny944
                Rookie
                • Dec 2014
                • 76

                #322
                Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                i slow down game to max (patient offence etc), and play really rationally btw

                Comment

                • jrose57
                  MVP
                  • Dec 2007
                  • 3513

                  #323
                  Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                  Hello Mikey, just wondering why REAL FG% was chosen for your sliders at the very beginning? Thank you!

                  Comment

                  • Shady Mike
                    Banned
                    • Nov 2014
                    • 1218

                    #324
                    Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                    Originally posted by jrose57
                    Hello Mikey, just wondering why REAL FG% was chosen for your sliders at the very beginning? Thank you!
                    I think it's the most realistic way to represent the uncertainty of the jumpshot...leaves some of it up to skill and some of it up to chance. I don't think the shot stick is very sim.

                    Originally posted by Johnny944
                    shady every game i play i score 100pts over, last five games i played i scored 110 +, maybe minutes on 11 ? your thoughts bro?
                    Originally posted by AnnihilusLivius
                    I had games where i'd score over 130 pts...what i had to do was to slow the pace of the game. If you want some realistic stats -- i mean. Patient offense, crash defensive glass...all these stuff comes into play. I'm always one of those dudes who loves to run'n'gun but if you do this you'll get unrealistic scores all the time. Just my 2 cents
                    What Console are you guys on? And have you been playing with the patch? Real shooting % or shot stick? Superstar? Because if you are playing with the proper settings that's probably not happening. Scores and %'s look great for me and most people. Most I have scored was 118 in OT and one time the Cavs dropped 118 on me in a blowout. I consistently shoot sub 45% as well so all I can suggest is to run offensive sets and play at a realistic pace and the stats will reflect that.

                    Originally posted by annan
                    Can you explain why the hands, offensive rebounds, and vertical settings are what they are? These seem like the ones most out of synch with other slider sets I've seen. Particularly with offensive rebounding it seems like maxed out teams with weak rebounders get all kinda of offensive boards on me and I have good rebounders (nene and jordan) and crash defensive boards.
                    Yea, it's way out of sync with other sets and I'm ok with that. I would argue that my set is based more on other factors like positioning. I don't care if someone has Deandre Jordan or Wilt Chamberlin on the court as a matter of fact, if I'm boxing him out and the ball bounces right to me, the ball should not warp into Wilt's hands because he has a higher rebounding rating, that's not how it should work...Right now the worst offensive rebounding team in the NBA (The Atlanta Hawks) averages 9 offensive rebounds per game and I want that to be a possibility in 2K, so yes better rebounders like Jordan and Vucevic, and Noah will stand out MORE, but nothing is guaranteed. Those guys have Sub 10 rebound games all the time.

                    Again another thing I would love to reiterate is I do follow every slider thread on this board, and I try every tweak and every setting to see if there are any improvements that can be made to my own, but too many people just throw together slider sets where realistic stats are not a goal. I think that statistically I have one of the better sets out there, that said, trust me if I feel like Poke or A&S or the SimWorld crew have an aspect of their slider set that works better than mine then by all means I will without hesitation try to implement that, but as of right now I think that rebounding and post play (definitely post play) are strong points of this slider set, and the areas I'm most concerned with right now are blocks, steals, and 3P%
                    Last edited by Shady Mike; 04-02-2015, 12:59 AM.

                    Comment

                    • jrose57
                      MVP
                      • Dec 2007
                      • 3513

                      #325
                      Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                      Originally posted by Shady Mike
                      I think it's the most realistic way to represent the uncertainty of the jumpshot...leaves some of it up to skill and some of it up to chance. I don't think the shot stick is very sim.





                      What Console are you guys on? And have you been playing with the patch? Real shooting % or shot stick? Superstar? Because if you are playing with the proper settings that's probably not happening. Scores and %'s look great for me and most people. Most I have scored was 118 in OT and one time the Cavs dropped 118 on me in a blowout. I consistently shoot sub 45% as well so all I can suggest is to run offensive sets and play at a realistic pace and the stats will reflect that.



                      Yea, it's way out of sync with other sets and I'm ok with that. I would argue that my set is based more on other factors like positioning. I don't care if someone has Deandre Jordan or Wilt Chamberlin on the court as a matter of fact, if I'm boxing him out and the ball bounces right to me, the ball should not warp into Wilt's hands because he has a higher rebounding rating, that's not how it should work...Right now the worst offensive rebounding team in the NBA (The Atlanta Hawks) averages 9 offensive rebounds per game and I want that to be a possibility in 2K, so yes better rebounders like Jordan and Vucevic, and Noah will stand out MORE, but nothing is guaranteed. Those guys have Sub 10 rebound games all the time.

                      Again another thing I would love to reiterate is I do follow every slider thread on this board, and I try every tweak and every setting to see if there are any improvements that can be made to my own, but too many people just throw together slider sets where realistic stats are not a goal. I think that statistically I have one of the better sets out there, that said, trust me if I feel like Poke or A&S or the SimWorld crew have an aspect of their slider set that works better than mine then by all means I will without hesitation try to implement that, but as of right now I think that rebounding and post play (definitely post play) are strong points of this slider set, and the areas I'm most concerned with right now are blocks, steals, and 3P%
                      Based on my limited knowledge, shot timing is focused on how well we time the shot, but what does real fg% exactly mean?

                      Comment

                      • Shady Mike
                        Banned
                        • Nov 2014
                        • 1218

                        #326
                        Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                        Originally posted by jrose57
                        Based on my limited knowledge, shot timing is focused on how well we time the shot, but what does real fg% exactly mean?
                        Literally the only thing that impacts the shot is the players attributes. You just press square / or X and shoot.

                        Comment

                        • jrose57
                          MVP
                          • Dec 2007
                          • 3513

                          #327
                          Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                          Originally posted by Shady Mike
                          Literally the only thing that impacts the shot is the players attributes. You just press square / or X and shoot.
                          I always believe in the original settings for 2K, there is always a reason of how they set it the way it is? I could be wrong, but there is no fun if you don't need to time anything and everything is based on the players attributes, I think both should matter, the skill of us mastering in players' forms of shooting and also the actual rating in shooting for the playesrs, no?

                          Comment

                          • Shady Mike
                            Banned
                            • Nov 2014
                            • 1218

                            #328
                            Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                            Originally posted by jrose57
                            I always believe in the original settings for 2K, there is always a reason of how they set it the way it is? I could be wrong, but there is no fun if you don't need to time anything and everything is based on the players attributes, I think both should matter, the skill of us mastering in players' forms of shooting and also the actual rating in shooting for the playesrs, no?
                            Nope. I don't play against other people so I'm not worried about skill, realism is much more important to me, but that is why they give you the option.

                            Comment

                            • jrose57
                              MVP
                              • Dec 2007
                              • 3513

                              #329
                              Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                              Originally posted by Shady Mike
                              Nope. I don't play against other people so I'm not worried about skill, realism is much more important to me, but that is why they give you the option.
                              Oh me too! I don't ever play against other ppl, I only play against the CPU, realism is the key for me as well, but I want to be able to have control of the shot as well, so let's say I am using KORVER, I should be able to score 3s with him easily, with that being said, real fg% should be the way to go, BUT let’s say I don’t know how to use his form to shoot, then none of the shots should go in, so I want to combine both, rating matters but shooting form also matters, so am I suitable for shot timing more than??? Thank you for your answer anyways!

                              Comment

                              • sleeper69
                                Rookie
                                • Oct 2012
                                • 180

                                #330
                                Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                                Apparently Chris Bosh has turned into the 2004 Peja Stojakovic shooting from 3! lol

                                Comment

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