Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • joosegoose
    Pro
    • Oct 2014
    • 889

    #661
    Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

    Originally posted by Shady Mike
    They are balanced around the roster before the global adjustments, but a couple of people have posted stats that are just fine with the adjusted roster.

    Sent from my HTC ONE using tapatalk Pro!
    Thanks for the reply. Now I just need to to figure out what to use for a new franchise. My understanding is the CPU draft classes have been changed to incorporate the global edits, so I should probably use the latest official rosters. On the other hand, I'd like to use the Mauroth-Kao classes for the first couple seasons but they'll stick out like a sore thumb. I suppose I can just edit those custom classes.

    Comment

    • sleeper69
      Rookie
      • Oct 2012
      • 180

      #662
      Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

      Originally posted by Shady Mike
      Nope. I'm extremely happy with what I got right now, here are stats from the last game I played the other night...I played as the Wizards and the CPU missed the game winner...



      Only thing I've been watching are fast break points and rebounds. Sometimes the fast break seems to get a tad out of control so a bump to the Hustle slider may be down the road, and I continue to monitor the rebounding just to make sure the ratings are really shining through, but other than that this set is good to go for MyLeague/MyGM etc...not saying it's final because I don't believe a slider set can ever be final, but it's very close.

      I'll probably play a game on PS4 later today and post the stats for that as well.
      I'm with Mike what's there to update? That's how good they are Besides let's give the guy a break and take some time off lol

      Comment

      • Shady Mike
        Banned
        • Nov 2014
        • 1218

        #663
        Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

        Originally posted by joosegoose
        Thanks for the reply. Now I just need to to figure out what to use for a new franchise. My understanding is the CPU draft classes have been changed to incorporate the global edits, so I should probably use the latest official rosters. On the other hand, I'd like to use the Mauroth-Kao classes for the first couple seasons but they'll stick out like a sore thumb. I suppose I can just edit those custom classes.
        Eh, you should be alright. I used my custom roster, and have custom 2015 and 2016 classes (Mauroth-Kao), and I used a generated 2017 and everything seems in order. I'd give it a shot.

        Originally posted by mikiross
        I've been playing some more games into my MyGM with the Bulls, and definitely loving the sliders along with HypeDC roster. I'm 10-6 and there's just a couple of things that may need some adjusting.

        My team is second worst in FG%, last in 3PT% and Noah and Gasol lead the league in rebounds with 12-13 rebounds per game with the third in line with only 9.8.

        Should I be rising my shoot success sliders and lowering a bit the rebounds?
        Why not? If you're struggling with the 3, bump it up by 1 or 2 clicks. The rebounding kinda is what it is because the actual IN GAME rebounding is much more frequent than the #'s that come out of the simulation stats...so there isn't much you can do about that...if you are playing all of your games, your #'s won't look exactly like the numbers from simulated games.

        Comment

        • joosegoose
          Pro
          • Oct 2014
          • 889

          #664
          Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

          Originally posted by Shady Mike
          Eh, you should be alright. I used my custom roster, and have custom 2015 and 2016 classes (Mauroth-Kao), and I used a generated 2017 and everything seems in order. I'd give it a shot.
          May I ask what your custom roster is based off of? Is is derived from the official roster, Alby's roster, or your own concoction entirely?

          Comment

          • Shady Mike
            Banned
            • Nov 2014
            • 1218

            #665
            Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

            Originally posted by joosegoose
            May I ask what your custom roster is based off of? Is is derived from the official roster, Alby's roster, or your own concoction entirely?
            It's derived from the Official roster before the global adjustments I just re-rated Superstars and rookies.

            Comment

            • joosegoose
              Pro
              • Oct 2014
              • 889

              #666
              Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

              Originally posted by Shady Mike
              It's derived from the Official roster before the global adjustments I just re-rated Superstars and rookies.
              I love to see it if for no other reason than to get the official rosters (mostly) before the global adjustments. Would you be willing to share in the game?

              Comment

              • Shady Mike
                Banned
                • Nov 2014
                • 1218

                #667
                Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                Originally posted by BenBobOmb
                First of all the game plays great after the changes. My only complaint is how difficult it is to play an effective Pick & Roll with the CPU steal slider at 75.

                I played with the Grizzlies against the Timberwolves and I almost couldn't complete a pass to the Roll Man with Conley because the defender nearly caught every pass resulting in 8 TO's for Conley and 22 for the team. Maybe it's me playing stupid passes but even if Gasol or Randolph were wide open the defender almost caught the ball everytime by jumping into the lane too quickly and from too far away.

                I just wish patch 4 never happened because the game played much better before.
                Ok I changed my mind (I do this from time to time). Playing as the Sixers/Pacers I never really noticed this because I don't run the P&R that much (don't have the guards to pass it, or the Bigs to finish at the rim...) But after playing with the Clippers and Cavs a little bit, I started to notice this...I'll try some stuff out and keep you posted.

                Comment

                • Shady Mike
                  Banned
                  • Nov 2014
                  • 1218

                  #668
                  Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                  Originally posted by joosegoose
                  Hey Mike, are the latest sliders balanced around the official rosters with global reductions or the way the rosters were before?
                  Oh yea definitely it's on 2KShare Sig shots are completely overhauled as well.

                  Filename: Shady's MyLeague Roster (PC Only)

                  Comment

                  • Shady Mike
                    Banned
                    • Nov 2014
                    • 1218

                    #669
                    Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                    I am so ****ing sick of this...if you HAD to guess...do you think James Harden Made or missed this dunk?



                    I don't give a DAMN about ratings, this should be a block or the dude should have a broken hand...You know a thread about this is coming lol...
                    Last edited by Shady Mike; 04-27-2015, 06:43 AM.

                    Comment

                    • Shady Mike
                      Banned
                      • Nov 2014
                      • 1218

                      #670
                      Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                      CPU Offensive rebounding is overpowered.

                      EDIT:Let me rephrase that...it's almost like CPU "positioning" is overpowered...it's not like Kirk Heinrich is jumping over Deandre Jordan to get rebounds, it's just that the CPU always just so happens to always be in the perfect position.

                      EDIT:^I'm talking about on console btw...
                      Last edited by Shady Mike; 04-27-2015, 08:24 AM.

                      Comment

                      • annan
                        Banned
                        • Feb 2004
                        • 355

                        #671
                        Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                        Originally posted by Shady Mike
                        CPU Offensive rebounding is overpowered.

                        EDIT:Let me rephrase that...it's almost like CPU "positioning" is overpowered...it's not like Kirk Heinrich is jumping over Deandre Jordan to get rebounds, it's just that the CPU always just so happens to always be in the perfect position.

                        EDIT:^I'm talking about on console btw...
                        100% agree it's the box out that's overpowered. Any ideas on how to fix it?

                        Comment

                        • JohnnySomething
                          Rookie
                          • Apr 2012
                          • 18

                          #672
                          Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                          Originally posted by Shady Mike
                          CPU Offensive rebounding is overpowered.

                          EDIT:Let me rephrase that...it's almost like CPU "positioning" is overpowered...it's not like Kirk Heinrich is jumping over Deandre Jordan to get rebounds, it's just that the CPU always just so happens to always be in the perfect position.

                          EDIT:^I'm talking about on console btw...
                          Exactly how I feel about it.

                          I -want- to say it's more that my players don't aggressively box out on defense (or rather, they have no FORESIGHT in regards to getting a good position before the shot goes up, whereas the CPU definitely has this foresight for offensive rebounds). Like, by the time my guys go "Oh, crap, I need to get this rebound" the CPU's already boxing them out because it seems like the CPU had that thought process 1-3 seconds beforehand.

                          Eh... that's a convoluted explanation, but hopefully you know what I mean.

                          Does the rebounding slider affect positioning? Or is this an offensive/defensive awareness thing (of course in both cases the sliders are identical between human/cpu, so... *shrug*)? Hustle?

                          Comment

                          • Pazox
                            Rookie
                            • Feb 2015
                            • 29

                            #673
                            Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                            Shady Mike, your sliders are so great. Still having the best basketball experience with them in this great game. It is like perfect.

                            Adjusted them just slightly now. Slightly increased the user shot success and that's it. I played with the Raptors.







                            - Jonas Valanciunas struggled in the first quarter, but then he was a beast in the paint.
                            - Patterson was nice from the three point line. Hansbrough started, but could not let Patterson sit the most time on the bench. He was just too good from outside.
                            - DeRozan was nice. Hit his open shots and I could find other players easily with him.

                            - Lopez was kinda tough to defend and his rebounding was annoying.
                            - Joe Johnson couldn't hit anything.
                            - Jack was tough to defend. But the AI just benched him most of the time.

                            Thank you for your work again, Shady Mike.
                            Last edited by Pazox; 04-27-2015, 02:54 PM.

                            Comment

                            • Permatron
                              Fire GarPax!
                              • Sep 2006
                              • 467

                              #674
                              Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                              Rockets v Warriors (me) using my revised version of Hype/DC roster on PS4. This was a back and forth affair for 3 1/2 quarters then the slaying began.

                              -I couldn't get a rhythm with Steph. Shot poorly.
                              -Klay was pretty effective but for some reason I wasn't looking his way enough.
                              -Ariza was splashin!
                              -D12 was effective in the paint and on the boards.
                              -Draymond went down with a ruptured Achilles in the 3rd (ouch!). Which leads in to the sum of all things...
                              -James Harden was slayin boys out there!

                              James was crossing boys up. Hitting the stepback jumper and getting to the line. After Draymond went out my D was in a scramble. Fun game though.

                              *I seem to not get the same foul calls as the CPU is getting. I might increase CPU shooting fouls a tad and test.





                              Last edited by Permatron; 04-27-2015, 03:44 PM.
                              CHICAGO BULLS
                              '91 '92 '93 '96 '97 '98

                              Comment

                              • JR Ewingston
                                Rookie
                                • Nov 2010
                                • 114

                                #675
                                Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                                Originally posted by JohnnySomething
                                Exactly how I feel about it.

                                I -want- to say it's more that my players don't aggressively box out on defense (or rather, they have no FORESIGHT in regards to getting a good position before the shot goes up, whereas the CPU definitely has this foresight for offensive rebounds). Like, by the time my guys go "Oh, crap, I need to get this rebound" the CPU's already boxing them out because it seems like the CPU had that thought process 1-3 seconds beforehand.

                                Eh... that's a convoluted explanation, but hopefully you know what I mean.

                                Does the rebounding slider affect positioning? Or is this an offensive/defensive awareness thing (of course in both cases the sliders are identical between human/cpu, so... *shrug*)? Hustle?
                                Maybe boxout help in the controller settings?

                                Comment

                                Working...