Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Need some feedback, do you guys WANT to see more fatigue? Is that something that you guys feel like is missing from the slider set? I feel like it would really take away from the experience because the CPU plays people for so long, but that's up to yall...
Here are my proposed changes for Update 5.0 aka backtrack update #2 aka
Game Speed - 50>>>>>Game Speed - 45
Dunk In Traffic Success – 75/75>>>>>Dunk In Traffic Success – 65/65
Help Defense Strength - 60/60>>>>>Help Defense Strength - 50/50
Defensive Awareness – 65/65>>>>>Defensive Awareness – 55/55
These changes + the OP is what I am playing my Cavs vs Pacers series on and this game plays FANTASTIC trust me on that one...I had changed the help defense strength and defensive awareness because I felt it would tighten up the defense, but it didn't seem to have that effect (it almost seems like it had a negative effect...) I'm going to play out this series and then update the sliders, but this is what it looks like I'll be rolling forward with...Unless like I said you guys want to see something in terms of fatigue...VTCRB has his fatigue rate at 59, and POKE has his at 58, so I would probably consider something along the lines of that...so if you want you can try a game with the above changes and Fatigue Rate at 60Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Need some feedback, do you guys WANT to see more fatigue? Is that something that you guys feel like is missing from the slider set? I feel like it would really take away from the experience because the CPU plays people for so long, but that's up to yall...
Here are my proposed changes for Update 5.0 aka backtrack update #2 aka
Game Speed - 50>>>>>Game Speed - 45
Dunk In Traffic Success – 75/75>>>>>Dunk In Traffic Success – 65/65
Help Defense Strength - 60/60>>>>>Help Defense Strength - 50/50
Defensive Awareness – 65/65>>>>>Defensive Awareness – 55/55
These changes + the OP is what I am playing my Cavs vs Pacers series on and this game plays FANTASTIC trust me on that one...I had changed the help defense strength and defensive awareness because I felt it would tighten up the defense, but it didn't seem to have that effect (it almost seems like it had a negative effect...) I'm going to play out this series and then update the sliders, but this is what it looks like I'll be rolling forward with...Unless like I said you guys want to see something in terms of fatigue...VTCRB has his fatigue rate at 59, and POKE has his at 58, so I would probably consider something along the lines of that...so if you want you can try a game with the above changes and Fatigue Rate at 60
I just played a game with fatigue at 58. It didn't seem to have much of a factor in the game as both teams still shot a high percentage
Sent from my iPhone using TapatalkComment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Shady can you give me a in depth answer on what the hustle slider does? Seems to be useless
Sent from my iPhone using TapatalkComment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Need some feedback, do you guys WANT to see more fatigue? Is that something that you guys feel like is missing from the slider set? I feel like it would really take away from the experience because the CPU plays people for so long, but that's up to yall...
Here are my proposed changes for Update 5.0 aka backtrack update #2 aka
Game Speed - 50>>>>>Game Speed - 45
Dunk In Traffic Success – 75/75>>>>>Dunk In Traffic Success – 65/65
Help Defense Strength - 60/60>>>>>Help Defense Strength - 50/50
Defensive Awareness – 65/65>>>>>Defensive Awareness – 55/55
These changes + the OP is what I am playing my Cavs vs Pacers series on and this game plays FANTASTIC trust me on that one...I had changed the help defense strength and defensive awareness because I felt it would tighten up the defense, but it didn't seem to have that effect (it almost seems like it had a negative effect...) I'm going to play out this series and then update the sliders, but this is what it looks like I'll be rolling forward with...Unless like I said you guys want to see something in terms of fatigue...VTCRB has his fatigue rate at 59, and POKE has his at 58, so I would probably consider something along the lines of that...so if you want you can try a game with the above changes and Fatigue Rate at 60Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Yea man, that's just what I was feeling so I said I'll just move it back where it was.Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
*******Slider update 5.2 4/19*******
<iframe width="560" height="315" src="https://www.youtube.com/embed/AKg5OBMh1-k" frameborder="0" allowfullscreen></iframe>
Game Speed - 50>>>>>Game Speed - 45
Trade Negotiation Difficulty 60>>>>>Trade Negotiation Difficulty 53
3PT Success – 49/49>>>>>3PT Success – 47/47
Dunk In Traffic Success – 75/75>>>>>Dunk In Traffic Success – 65/65
Help Defense Strength - 60/60>>>>>Help Defense Strength - 50/50
Jump Shot Defense Strength (Gather) -0/0>>>>>Jump Shot Defense Strength (Gather) -70/70
Jump Shot Defense (Release) - 0/0>>>>>Jump Shot Defense (Release) - 70/70
Steal Success - 15/75>>>>>Steal Success - 1/75
Blocking – 60/60>>>>>Blocking – 70/100
Defensive Awareness – 65/65>>>>>Defensive Awareness – 55/55
Could be a while before anything else changes! I have finals coming up, but I think these should hold you over just fine!Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Hey, just want to keep you updated on the Injury Effects thing, it absolutely is affecting permanent stat decreases based on injuries.
I've tested it on 20/20 and back on 100/100.
On 20/20, it seems that even the roughest injuries (Torn ACL/MCL stuff, back injuries) will only kill a few points off of a player's stats, say... 2-5 off of speed/lateral quickness/quickness/etc. when a guy gets a torn ACL, which is fine, a player isn't quite the same but at the same time you can come back from that (especially if you send that player to Athleticism camp, he's basically lost almost nothing).
On 100/100, that those same injuries will take off something like 10-15 points off of a player's speed/lateral quickness/quickness/etc, which pretty much kills your career if you're any type of wing player.
I would wholeheartedly recommend 20/20 outside of the fact that, on that setting injuries have pretty much no affect during the course of a season, so people will be playing with any injury under the sun.
At any rate, I thought you'd want to know.
Edit: AND it's self-perpetuating on 100/100, Danny Green played 70 games and barely lost anything from whatever minor injury he had, but -did- lose 25 points of Durability.Last edited by JohnnySomething; 04-19-2015, 09:43 PM.Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Hey, just want to keep you updated on the Injury Effects thing, it absolutely is affecting permanent stat decreases based on injuries.
I've tested it on 20/20 and back on 100/100.
On 20/20, it seems that even the roughest injuries (Torn ACL/MCL stuff, back injuries) will only kill a few points off of a player's stats, say... 2-5 off of speed/lateral quickness/quickness/etc. when a guy gets a torn ACL, which is fine, a player isn't quite the same but at the same time you can come back from that (especially if you send that player to Athleticism camp, he's basically lost almost nothing).
On 100/100, that those same injuries will take off something like 10-15 points off of a player's speed/lateral quickness/quickness/etc, which pretty much kills your career if you're any type of wing player.
I would wholeheartedly recommend 20/20 outside of the fact that, on that setting injuries have pretty much no affect during the course of a season, so people will be playing with any injury under the sun.
At any rate, I thought you'd want to know.
Edit: AND it's self-perpetuating on 100/100, Danny Green played 70 games and barely lost anything from whatever minor injury he had, but -did- lose 25 points of Durability.
I guess I have to keep an eye on it to see if the effects take in the offseason for me maybe?Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Just finished a barn burner vs the clippers vs spursuploadfromtaptalk1429497098783.jpg with the changesComment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
The 1st season I simmed with 100/100 Injury Effects I saw at least 5-10 people who had taken around a 10-15 point hit to their physical stats, and probably another 5-10 who had taken minor hits from minor injuries. Obviously over the course of more and more seasons this will probably kill a franchise. Like, 1st season in, Westbrook got dropped down into the mid 80's on everything physical.
(And because you have been mentioning playing on PC/PS4, I've been seeing this on PS4. I see no reason that it would be different on PC, but there you go.)
EDIT: Also, for me now it almost never shows up -except- in the offseason. Outside of that time with Bledsoe having a -4 for the rest of the season, I pretty much only catch it in the offseason progression.Last edited by JohnnySomething; 04-19-2015, 10:44 PM.Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Sorry for the double-post, but hopefully this will shed some light, I simmed through another year real quick and went and found some people. This is the offseason progression screen.
Note: John Henson, J. Newton (some random rookie), Dion Waiters (heck, Mitch McGary too I just noticed, maybe D.J. Augustin... how old would he be at the end of year 2 franchis, might just be age).
Sorry for the quality, phone pics:Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Lost to the warriorsuploadfromtaptalk1429502688252.jpgComment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
*******Slider update 5.2 4/19*******
<iframe width="560" height="315" src="https://www.youtube.com/embed/AKg5OBMh1-k" frameborder="0" allowfullscreen></iframe>
Game Speed - 50>>>>>Game Speed - 45
Trade Negotiation Difficulty 60>>>>>Trade Negotiation Difficulty 53
3PT Success – 49/49>>>>>3PT Success – 47/47
Dunk In Traffic Success – 75/75>>>>>Dunk In Traffic Success – 65/65
Help Defense Strength - 60/60>>>>>Help Defense Strength - 50/50
Jump Shot Defense Strength (Gather) -0/0>>>>>Jump Shot Defense Strength (Gather) -70/70
Jump Shot Defense (Release) - 0/0>>>>>Jump Shot Defense (Release) - 70/70
Steal Success - 15/75>>>>>Steal Success - 1/75
Blocking – 60/60>>>>>Blocking – 70/100
Defensive Awareness – 65/65>>>>>Defensive Awareness – 55/55
Could be a while before anything else changes! I have finals coming up, but I think these should hold you over just fine!Comment
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