Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

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  • Shady Mike
    Banned
    • Nov 2014
    • 1218

    #691
    Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

    ***Disclaimer*** Be aware that with my next slider update playing with the Los Angeles Clippers will be fun as ****.

    <iframe width="560" height="315" src="https://www.youtube.com/embed/J9VtBFhE_x8" frameborder="0" allowfullscreen></iframe>

    If anyone wants to give the new sliders a test run, shoot me a PM

    Comment

    • sleeper69
      Rookie
      • Oct 2012
      • 180

      #692
      Re: Shady Mike's &quot;Real Feel&quot; NBA 2K15 Real FG% Superstar Sliders

      What is better absolute controlling or camera relative?

      Comment

      • Shady Mike
        Banned
        • Nov 2014
        • 1218

        #693
        Re: Shady Mike's &quot;Real Feel&quot; NBA 2K15 Real FG% Superstar Sliders

        Originally posted by sleeper69
        What is better absolute controlling or camera relative?
        If you use Broadcast camera use absolute, if you use 2K cam I'd use camera relative...

        Comment

        • TheImpekkabull
          Just started!
          • Mar 2013
          • 1

          #694
          Re: Shady Mike's &quot;Real Feel&quot; NBA 2K15 Real FG% Superstar Sliders

          Originally posted by Shady Mike
          If you use Broadcast camera use absolute, if you use 2K cam I'd use camera relative...
          hey bro is their a way i can test out your new slider set? for some reason i cant pm you though

          Comment

          • sleeper69
            Rookie
            • Oct 2012
            • 180

            #695
            Re: Shady Mike's &quot;Real Feel&quot; NBA 2K15 Real FG% Superstar Sliders

            Originally posted by Shady Mike
            First test on console with the upcoming edits...let me just say this, 3 point shooting is WONKY...I was the Heat and Chris Bosh was 4/4 in the first quarter and Courtney Lee was hot as well in the first, looked like the game was going to get out of hand and then everybody just got ice cold...going to be interesting to see how this plays against a team like the Warriors who have really high 3pt ratings.



            MIA Stats:
            Spoiler


            MEM Stats:
            Spoiler


            Entire 4th quarter...

            <iframe width="560" height="315" src="https://www.youtube.com/embed/CMoWDw5L2UY" frameborder="0" allowfullscreen></iframe>

            <iframe width="560" height="315" src="https://www.youtube.com/embed/G3gvBv_bJAQ" frameborder="0" allowfullscreen></iframe>

            EDIT: 3:09 in the second video, should I not have gotten that OREB?
            I said this week's ago.. How bosh turns into 2004 peja stojakovic . Lol

            Comment

            • sleeper69
              Rookie
              • Oct 2012
              • 180

              #696
              Re: Shady Mike's &quot;Real Feel&quot; NBA 2K15 Real FG% Superstar Sliders

              Originally posted by Shady Mike
              If you use Broadcast camera use absolute, if you use 2K cam I'd use camera relative...
              I use broadcast generic height 2 zombie 2. So absolute is my best to run.

              Comment

              • Shady Mike
                Banned
                • Nov 2014
                • 1218

                #697
                Re: Shady Mike's &quot;Real Feel&quot; NBA 2K15 Real FG% Superstar Sliders

                Originally posted by TheImpekkabull
                hey bro is their a way i can test out your new slider set? for some reason i cant pm you though
                I can't PM you it says something about your privacy settings.

                Comment

                • sleeper69
                  Rookie
                  • Oct 2012
                  • 180

                  #698
                  Re: Shady Mike's &quot;Real Feel&quot; NBA 2K15 Real FG% Superstar Sliders

                  Originally posted by sleeper69
                  I use broadcast generic height 2 zombie 2. So absolute is my best to run.
                  Height 4 zoom 2 sorry

                  Comment

                  • Shady Mike
                    Banned
                    • Nov 2014
                    • 1218

                    #699
                    Re: Shady Mike's &quot;Real Feel&quot; NBA 2K15 Real FG% Superstar Sliders

                    Wow a lot more people asked for the sliders than I thought, I just cleared my inbox so more people can PM me now, waiting to hear feedback from the 8 or so people I sent the sliders to...I still think they are pretty far off from release, but we'll see. CPU still steals a LOT of passes on the PnR (especially the bulls/warriors or teams with a defensive anchor) but as you can see in the videos it IS possible to run it very well, be warned though if you leave your offensive POE at Run PnR all game, the CPU WILL adapt...stay tuned folks.

                    Comment

                    • N1kola101
                      Pro
                      • Nov 2012
                      • 522

                      #700
                      Re: Shady Mike's &quot;Real Feel&quot; NBA 2K15 Real FG% Superstar Sliders

                      Originally posted by Shady Mike
                      Wow a lot more people asked for the sliders than I thought, I just cleared my inbox so more people can PM me now, waiting to hear feedback from the 8 or so people I sent the sliders to...I still think they are pretty far off from release, but we'll see. CPU still steals a LOT of passes on the PnR (especially the bulls/warriors or teams with a defensive anchor) but as you can see in the videos it IS possible to run it very well, be warned though if you leave your offensive POE at Run PnR all game, the CPU WILL adapt...stay tuned folks.

                      Great to hear but i think good defensive teams should be able to steal a pass here and there

                      Could you send me a pm as well?

                      Comment

                      • JohnnySomething
                        Rookie
                        • Apr 2012
                        • 18

                        #701
                        Re: Shady Mike's &quot;Real Feel&quot; NBA 2K15 Real FG% Superstar Sliders

                        A game with your 60/50 Rebounding adjustments post included in the settings, official rosters with personal tweaks (a complete position edit overhaul, for example Kobe is now a SF, but no actual numbers changed), fantasy draft.

                        I was the Raptors (with Lillard) against the Hawks (Kobe/CP3). Tried to run the pick & roll the majority of the game, the turnovers killed me. Some were my fault, some were just Lillard trying to pass the ball -through- people like a genius (which, arguably my fault too, I'll take that blame). Looking at Kobe's stats, I was surprised, it was one of those games where it felt like he shot like 80%.

                        On the plus side rebounding feels a lot better.
                        Attached Files

                        Comment

                        • DiceMan
                          NBA All Life Team
                          • Mar 2004
                          • 2049

                          #702
                          Re: Shady Mike's &quot;Real Feel&quot; NBA 2K15 Real FG% Superstar Sliders

                          Shame on me for not trying these sooner.....these rank in my top 3 fav sets of all time.
                          PSN: DoubleLGetsBusy
                          NY Knicks
                          NY Giants
                          NY Yankees
                          4 Life.....

                          Comment

                          • Shady Mike
                            Banned
                            • Nov 2014
                            • 1218

                            #703
                            Re: Shady Mike's &quot;Real Feel&quot; NBA 2K15 Real FG% Superstar Sliders

                            Originally posted by DiceMan
                            Shame on me for not trying these sooner.....these rank in my top 3 fav sets of all time.
                            Well seeing how long you've been on this site that means a lot to me, that's high praise, thanks man. I have an update coming soon that will hopefully make the game a lot better...

                            Originally posted by JohnnySomething
                            A game with your 60/50 Rebounding adjustments post included in the settings, official rosters with personal tweaks (a complete position edit overhaul, for example Kobe is now a SF, but no actual numbers changed), fantasy draft.

                            I was the Raptors (with Lillard) against the Hawks (Kobe/CP3). Tried to run the pick & roll the majority of the game, the turnovers killed me. Some were my fault, some were just Lillard trying to pass the ball -through- people like a genius (which, arguably my fault too, I'll take that blame). Looking at Kobe's stats, I was surprised, it was one of those games where it felt like he shot like 80%.

                            On the plus side rebounding feels a lot better.
                            Rebound does feel better, but I'm trying to make it the best! (I might be a perfectionist...passing is hard man, I'd like to clean that up though!) Quite frankly I want better 3 point shooting, better rebounding, and better ball movement from the CPU and I think I'm close to that...

                            Anyways guys like I said still think I'm about a week away from an official update, taking in a lot of feedback through PM's from the Beta sliders and a lot of people are seeing the same things that I am...with the Beta set yes, I can have games vs the Cavs (That I made those videos from) and games like the one vs the Grizzlies that I posted) And then I will go and play a game where the CPU offence is stagnant and stiff, and the ball isn't moving Also, the PnR as you can see from the videos, sometimes the floor is open, and the bigs are attacking, and then I just played a game vs the Kings where they stole every single PnR pass, so that was disappointing...right now it's about consistency, and getting the CPU to play smart, and do the things that we saw in my videos all the time...not sure if that has to do with the rosters or what, but Its something I'm looking in to. Also on a side note, teams need teams to utilize their star players MUCH more...stay tuned.

                            EDIT:Matter of fact...on the rebounding...I thought the rebounding was PERFECT before my patch 4 update, IDK why I changed it, and now I can't remember what it was at truth be told...

                            I think it was like:

                            Offensive Rebounding - 40/20
                            Defensive Rebounding – 0/0

                            or something like that, I just remember a lot of people saying "why do you have defensive rebounding at 0" and I changed it when I shouldn't have lol.

                            EDIT 2:Ok NVM I remember why I changed it, I moved the Vertical to 50 from 0 so that threw everything out of wack, I had to. :P
                            Last edited by Shady Mike; 05-01-2015, 02:50 AM.

                            Comment

                            • JohnnySomething
                              Rookie
                              • Apr 2012
                              • 18

                              #704
                              Re: Shady Mike's &quot;Real Feel&quot; NBA 2K15 Real FG% Superstar Sliders

                              Originally posted by Shady Mike
                              right now it's about consistency, and getting the CPU to play smart, and do the things that we saw in my videos all the time...not sure if that has to do with the rosters or what, but Its something I'm looking in to. Also on a side note, teams need teams to utilize their star players MUCH more...stay tuned.
                              Yeah, it's a lesser thing, but when I overhauled the entirety of the league's positions on the official roster for my own designs, I did so with no regard to anything but "what is this player best suited to?", so teams like the 76ers ended up with like 6 Small Forwards and 1 Shooting Guard, weird things like that. It works really well for Fantasy Drafts (because you're picking from a pool of the best possible positions for each player), but not so well for regular franchises.

                              Now, (as I think you had discussed in another thread?), if the CPU didn't mind playing people out of position that could be the end of it, but the CPU of course will play a Center who's a 69 overall like 35 minutes a game even if they've got a backup PF/C who's an 81 overall getting 18 minutes a game, while a -real- NBA team would say "to hell with it" and play two Power Forwards. The official rosters try to compensate for this by making people like Jabari Parker sub-optimal positions (a PF/SF when, in my mind, he's a SF/PF) so the CPU doesn't have the conflict of 2 Small Forwards who need starter minutes in him and Giannis.

                              But, yes, tendency edits may fix some actual gameplay/realism issues. For example, I know for a fact that if you don't edit Giannis' tendencies he averages like 8 points a game for his career because he's set to be really -really- passive (like a 40 shooting tendency and, I'm pretty sure, a low 'touches' tendency). I do believe that tendencies could potentially bring a new angle into things, but... blah, that's a lot of work and I'm not entirely sure what about 30% of those tendencies do, myself.

                              Anyway, that was my not-quite-relevant rambling on rosters for the night.

                              I will, indeed, stay tuned.

                              (P.S. - I'm still not quite sure those -8 shooting changes on the official roster really did anything tangibly beyond making it -seem- like no one can shoot when you look at ratings.)

                              Comment

                              • Shady Mike
                                Banned
                                • Nov 2014
                                • 1218

                                #705
                                Re: Shady Mike's &quot;Real Feel&quot; NBA 2K15 Real FG% Superstar Sliders

                                Originally posted by JohnnySomething
                                Yeah, it's a lesser thing, but when I overhauled the entirety of the league's positions on the official roster for my own designs, I did so with no regard to anything but "what is this player best suited to?", so teams like the 76ers ended up with like 6 Small Forwards and 1 Shooting Guard, weird things like that. It works really well for Fantasy Drafts (because you're picking from a pool of the best possible positions for each player), but not so well for regular franchises.

                                Now, (as I think you had discussed in another thread?), if the CPU didn't mind playing people out of position that could be the end of it, but the CPU of course will play a Center who's a 69 overall like 35 minutes a game even if they've got a backup PF/C who's an 81 overall getting 18 minutes a game, while a -real- NBA team would say "to hell with it" and play two Power Forwards. The official rosters try to compensate for this by making people like Jabari Parker sub-optimal positions (a PF/SF when, in my mind, he's a SF/PF) so the CPU doesn't have the conflict of 2 Small Forwards who need starter minutes in him and Giannis.

                                But, yes, tendency edits may fix some actual gameplay/realism issues. For example, I know for a fact that if you don't edit Giannis' tendencies he averages like 8 points a game for his career because he's set to be really -really- passive (like a 40 shooting tendency and, I'm pretty sure, a low 'touches' tendency). I do believe that tendencies could potentially bring a new angle into things, but... blah, that's a lot of work and I'm not entirely sure what about 30% of those tendencies do, myself.

                                Anyway, that was my not-quite-relevant rambling on rosters for the night.

                                I will, indeed, stay tuned.

                                (P.S. - I'm still not quite sure those -8 shooting changes on the official roster really did anything tangibly beyond making it -seem- like no one can shoot when you look at ratings.)
                                Well they need to fix the rotations plain and simple...first of all, Centers and (most) PF's don't play 39 MPG, it's really screwing up the rebounding numbers...most starting Centers play 30 and lower minutes but I have Roy Hibbert playing 41 minutes in a quick game lol...and then you have these defensive stoppers...Andre Roberson for the Thunder Luc Mbah A Moute for the Sixers, guys that only play about 18-25 minutes but still start...and then a guy like a Jamaal Crawford or Dion Waiters comes in and can play up to 30 minutes! But since the guy like Crawford has a higher OVR, the CPU won't start that defensive stopper which results in the teams having awkward bench units with absolutely no scoring whatsoever...It's quite annoying.

                                And excuse my language, but that -8 roster "solution" to that dumb patch is the biggest band-aid ****up that 2K has done since they started making basketball games...I have never seen them screw something up THAT bad on a game that literally had NOTHING wrong with it...more and more evidence mounting that this company (2K) lets the online aspect of the game impact WAY too many of the decisions they make...if you want to change the online, fine change the online, but don't walk around and screw half of the community that had no issues with the game....and then the roster...what? You can't just "globally" modify something you built your game around and not expect problems...did you change the draft classes? Did you change the progression? the regression? Now I have SG's with Mid-Range jumpers in the 60's all over the place? And the worst part is they didn't change the gameplay so now everyone stands like 5 feet away from you because they think you "can't shoot" because of all of the ratings in the 50s and 60s...just a very baffling move IMO and I expected better from 2K because they put out a hell of a base game...but yea on the rotation issue, it kinda forces you to play 30 team control which I have been getting more into lately...

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