Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Shady Mike
    Banned
    • Nov 2014
    • 1218

    #1156
    Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

    Originally posted by apollooff320
    averaging 18 rebounds a game with Tim Duncan. I don't like how the bigs are getting these ridiculous numbers in rebounding. I also noticed that the offensive rebounding is higher because players are horribly boxing them out. What sliders do I need to adjust to get more realistic rebounding number for bigs?
    Out of curiosity have you witnessed or seen a slider set that has gotten this right? Or any suggestions of other slider sets that do this better than mine that I can take a hint from? Because on every other set (and even on Default) this is a severe problem that I have YET to see fixed...Like I've said before the problem with the rebounds is that Big men play WAY too many minutes much more than they do in the real NBA and wing players have too low "crash" tendencies so PG's SG's and SF's don't crash the boards the way they should which would in term result in less boards for big men...so without a global edit of the "crash" tendencies I can't really see a slider set fixing this...just my opinion though if you see otherwise let me know.

    Originally posted by N1kola101
    Hi mike do you still have your slider set with the 3pt tendencies at 100 for the cpu?
    Is yes could you send me them ?
    Check your DM's...

    Sorry guys I'm a super busy guy right now I've been working non stop trying to earn money for the coming semester! (Believe it or not I actually have more free time during the school year lol...) but I plan on releasing an update soon (most likely sunday night) that will slightly lower the CPU shooting ability and increase post scoring for both HUM and CPU I like the impact jumpers have on the game but I still want post players to dominate! Here are some of the "signature" performances that these tweaks have produced so far (these are all CPU scores...)





    Comment

    • apollooff320
      Banned
      • Oct 2007
      • 1456

      #1157
      Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

      been using Pokes rebounding sliders and it made it a lot better. At least for the last 5 games I've played. Some games I don't see double digit Off rebounds but it's better then seeing Duncan averaging 18-20 rebounds a game. Now my other question is what would you adjust the mid and 3pt range slider to if the roster I downloaded looks to be using the old formula?

      Comment

      • AllDayEveryDay24
        Rookie
        • May 2015
        • 127

        #1158
        Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

        any new updates to the sliders bro?

        Comment

        • YungGun
          Pro
          • Aug 2011
          • 536

          #1159
          Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

          I just got done playing with these sliders and figured I’d share my experience, so bear with me. I played one game with the sliders where I was the 15-16 Heat going up against the 15-16 Rockets. No POE Changes were used, I used the POE that the team already has. I loss, 92-95 Rockets. The game played pretty well to be honest and I never felt too cheated, BUT there were still a few things that stood out.

          ISSUES
          Spoiler


          Side note: I made a few adjustments to the slider prior to my first game just based on my knowledge of 2K and how the game plays.

          PRIOR ADJUSTMENTS
          Spoiler


          A lot of the issues I listed above I can probably fix myself, but I just figured I’d note them and see if you or anyone else was having similar issues? Once again, solid set.

          Comment

          • Shady Mike
            Banned
            • Nov 2014
            • 1218

            #1160
            Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

            Originally posted by apollooff320
            been using Pokes rebounding sliders and it made it a lot better. At least for the last 5 games I've played. Some games I don't see double digit Off rebounds but it's better then seeing Duncan averaging 18-20 rebounds a game. Now my other question is what would you adjust the mid and 3pt range slider to if the roster I downloaded looks to be using the old formula?
            Yea I've used his Rebounding sliders a lot when I was developing my set but there just isn't enough OREB's to be realistic for ME...Last season there were only 3 teams in the NBA that didn't AVERAGE at leaast 10 OREB's per game...OREB is virtually nonexistent and that makes guys like Drummond and Deandre virtually useless...I was having games where I'd have 5 and 6 OREB's and thats just unacceptable for me, I'd rather have too many and try and whittle that number down than have a whole aspect of the game be nonexistent, but that definitely comes down to user preference...As for the shooting sliders, the sliders for the original roster formula are on the first page in black.

            Originally posted by AllDayEveryDay24
            any new updates to the sliders bro?
            Originally posted by YungGun
            I just got done playing with these sliders and figured I’d share my experience, so bear with me. I played one game with the sliders where I was the 15-16 Heat going up against the 15-16 Rockets. No POE Changes were used, I used the POE that the team already has. I loss, 92-95 Rockets. The game played pretty well to be honest and I never felt too cheated, BUT there were still a few things that stood out.

            ISSUES
            - Post shots were pretty automatic (in the first half O.o)(I'm cool with that IMO I don't see guys that SHOULDN'T be hitting post moves hitting post moves.)
            - Not enough CPU steals (Probably because of low play passing lanes tendencies, didn’t reach in much) (Yep, and raising the passing lanes slider creates a 'psychic' defender feel to the game where the CPU knocks down LITERALLY every inside pass, and basically eliminates the P&R game. With where I have it now the CPU knocks down the passes it can see especially if the defender has the interceptor badge but they won't reach for ridiculous physically impossible steals like I saw with other slider sets)
            - Not enough errant passes (I personally had 3 while the CPU had ZERO. Might have to decrease passing accuracy) (See my response below)
            - Not enough fouls (Shooting and non-shooting.) (Keep playing, CPU will frequently shoot over 30 FT's and no sliders will get non shooting fouls)
            - Rebounding was pretty solid (15O/36D – Rockets , 14O/35D - Heat)(I honestly like the REB numbers...OREB's may still be ever so slightly OP, but I like the rebounding...)
            - Contested shot were falling at a realistic rate imo
            - No enough 3PA from CPU (8/21 Rockets, 10/29 Heat) (Give it a few more games this really varies from game to game)
            - Contact shots were still falling while some wide open layups bricked. (I think with this set it's tough to finish in the paint...some layups drop, and some don't, but it varies from game to game)


            Side note: I made a few adjustments to the slider prior to my first game just based on my knowledge of 2K and how the game plays.

            PRIOR ADJUSTMENTS

            USER/CPU

            OFFENSE
            - Dunk In Traffic Success - 85 (There are way too many missed dunked in 2K for my liking so I raised this off the bat)(I actually STRONGLY agree with this)
            - Pass Accuracy – 45/40 (Not enough errant passes EVER)(This change is not an option at all whatsoever, late in games, and I mean LATE when the game is on the line this causes the CPU to throw EVERY, literally EVERY inbounds pass away or out of bounds, and I simply can't have that deciding the outcome of games...so while I agree that there are not enough errant passes, I have to keep the pass accuracy where it's at)
            DEFENSE
            - Jump Shot Defense Strength (Gather) – 10/5
            - Steal Success – 46/50
            ATTRIBUTES
            - Durability – 90 (For MyLeague, still had an injury) (Yea this part is SUPER wonky :/ )
            - Hustle – 100 (CPU and HUM guys go for loose balls) (I agree 1000% with that, but unfortunately this all but kills the fast break game which is why I have it lower than default...I want teams that actually gameplan to run to be able to run!)
            TENDNCIES
            For CPU ONLY
            - Take Mid-range Shots - 60( Don't mind this change at all was thinking about making it myself)
            - Look For Post Players – 70(Now this one is super annoying here, because I actually like this change, but unfortunately it causes the CPU to "backdoor" you WAY, and I mean WAAAYYY too frequently...this is where I had it in my original set, so I've actually been going back and forth on this)
            - Throw Alley Oops – 65(Globally Edited my roster to have more realistic Alley-oop tendencies specifically Chris Paul so this set to wherever you are comfortable)
            - Attempt Dunks – 25 (Eliminates under the basket Dunks which happen much more due to the roster edits that I made to make standing dunks more prevalent so thats a tradeoff that I made personally, but move this wherever you need it to be.)

            A lot of the issues I listed above I can probably fix myself, but I just figured I’d note them and see if you or anyone else was having similar issues? Once again, solid set.
            ^^^^^My Responses are in Red^^^^^

            Sorry guys, not trying to ignore anyone, but I TRULY am really satisfied with where the set is right now tbh...I'm taking in feedback (specifically on rebounding, post play, and jumpshooting) but what you guys gotta remember is that I don't want your CPU teammates to be TOO good...this set is made for guys who enjoy playing every aspect of the game, and sometimes that includes manually closing out on guys, manually boxing out, and managing your POE's very well.

            As you can by a lot of my responses to the questions / statements above, a LOT of the "issues" with this set are due to me making decisions based on the lesser evil. Yes I understand that a lower Hustle slider results in less diving for lose balls and things like that, but it also opens up the Fast Break which IMO is more important considering some teams base their whole offense off of this aspect of the game, Yes I understand that a low CPU passing lane tendency will result in a low amount of steals, but It still allows us to play P&R basketball the way it's supposed to be played. I try to make the decisions that preserve the NBA game of basketball as much as possible, and I think right now i'm at a pretty good spot. Hope I wasn't too harsh in some of my responses, play a few more games because I think your results will vary especially in terms of fouls and 3PA's...thanks for the feedback!

            Comment

            • apollooff320
              Banned
              • Oct 2007
              • 1456

              #1161
              Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

              Originally posted by Shady Mike
              .As for the shooting sliders, the sliders for the original roster formula are on the first page in black.
              lolz...I've been using the black sliders for the new 2k roster. All those damn bricks and yelling for nothing. Even though some games came out perfectly fine.

              Comment

              • DENCIO
                Rookie
                • Oct 2011
                • 291

                #1162
                Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                Are this slider compatible to ZakMarcin roster?
                PSN: dencio12 & DENCIO7

                Comment

                • Shady Mike
                  Banned
                  • Nov 2014
                  • 1218

                  #1163
                  Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                  Originally posted by apollooff320
                  lolz...I've been using the black sliders for the new 2k roster. All those damn bricks and yelling for nothing. Even though some games came out perfectly fine.
                  That's because 2K "Regulates" shooting percentages...they won't LET you shoot 0-20 from 3 lol...

                  Originally posted by DENCIO
                  Are this slider compatible to ZakMarcin roster?
                  Yea, its compatible but you will probably have to do some adjusting to the shooting sliders, I know he uses the original formula...

                  Comment

                  • DENCIO
                    Rookie
                    • Oct 2011
                    • 291

                    #1164
                    Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                    Originally posted by Shady Mike
                    That's because 2K "Regulates" shooting percentages...they won't LET you shoot 0-20 from 3 lol...

                    Yea, its compatible but you will probably have to do some adjusting to the shooting sliders, I know he uses the original formula...
                    mike did you mean i will use only the original formula for shooting slider only?
                    PSN: dencio12 & DENCIO7

                    Comment

                    • Shady Mike
                      Banned
                      • Nov 2014
                      • 1218

                      #1165
                      Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                      Originally posted by DENCIO
                      mike did you mean i will use only the original formula for shooting slider only?
                      I'm saying his ROSTER uses the original formula so you may have to adjust the shooting sliders.

                      Sent from my HTC ONE using tapatalk Pro!

                      Comment

                      • tariq071
                        Rookie
                        • Jun 2012
                        • 226

                        #1166
                        Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                        Very good sliders, i really enjoy them , but i have a slight issue:

                        - most of the games end in blowout, as i am averaging around 50+% shooting,
                        CPU is around 44-45%, which leads to me scoring 125 on average (90avg FT attemts)

                        - Simulation results are similar most of them are like 125: 115

                        - i know you can't do anything about shooting fouls, but CPU is committing 19 fouls per match leading to 25+ FT's for me (i assume that blows up final score 2)

                        I have tried all suggestion on your slider post without any luck, and do you suggest anything else ,other then lowering quarters to 11 minutes and increasing speed to 46?

                        These are results with 2 different rosters, second season default rosters w/Lakers and 1st season Zackmarcin rosters w/Minnesota.

                        Comment

                        • TheWood56
                          Rookie
                          • Sep 2008
                          • 430

                          #1167
                          Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                          Originally posted by tariq071
                          Very good sliders, i really enjoy them , but i have a slight issue:

                          - most of the games end in blowout, as i am averaging around 50+% shooting,
                          CPU is around 44-45%, which leads to me scoring 125 on average (90avg FT attemts)

                          - Simulation results are similar most of them are like 125: 115

                          - i know you can't do anything about shooting fouls, but CPU is committing 19 fouls per match leading to 25+ FT's for me (i assume that blows up final score 2)

                          I have tried all suggestion on your slider post without any luck, and do you suggest anything else ,other then lowering quarters to 11 minutes and increasing speed to 46?

                          These are results with 2 different rosters, second season default rosters w/Lakers and 1st season Zackmarcin rosters w/Minnesota.
                          Seems like a relatively easy fix tbh.

                          You're consistently shooting 5+% better than the CPU every game resulting in blowouts? Simply reduce human shooting sliders. Maybe start with -2 across the board (inside, close, mid, 3pt, layup). It's obviously all dependent on how you're scoring your routine 125+ points though.

                          You're averaging 25+ FT attempts per game which blows out the final score? Simply reduce the shooting foul slider from 70 so it's harder for you to draw shooting fouls. Maybe try 60 and tweak from there.

                          As for simulation games resulting in 115-125 point score lines, I'd guess the only way around that is reducing quarter length to 11 minutes maybe.

                          Comment

                          • tariq071
                            Rookie
                            • Jun 2012
                            • 226

                            #1168
                            Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                            Originally posted by TheWood56
                            Seems like a relatively easy fix tbh.

                            You're consistently shooting 5+% better than the CPU every game resulting in blowouts? Simply reduce human shooting sliders. Maybe start with -2 across the board (inside, close, mid, 3pt, layup). It's obviously all dependent on how you're scoring your routine 125+ points though.

                            You're averaging 25+ FT attempts per game which blows out the final score? Simply reduce the shooting foul slider from 70 so it's harder for you to draw shooting fouls. Maybe try 60 and tweak from there.

                            As for simulation games resulting in 115-125 point score lines, I'd guess the only way around that is reducing quarter length to 11 minutes maybe.
                            I ended up reducing quarter length and lowering up my Offensive consistency, which appears to do the trick(only played 4 games so sample is small).

                            Lowering shooting sliders lead to weird things and lowering foul lead to CPU playing whack-a-mole with my players.

                            It still doesn't prevent CPU leaving my player wide open constantly, but it lowered their efficiency,as it appears based on their fatigue level.

                            In any case i noticed that Offensive consistency slider has quite a weight when it comes to shooting % across the board , example if it's to high every scrub on CPU team will hit heavily contested 3's with ease quite often, if it's to low misses become rather silly (uncontested layups , excellent shooters missing wide open shots by tons)

                            Comment

                            • Shady Mike
                              Banned
                              • Nov 2014
                              • 1218

                              #1169
                              Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                              Slider set is #Loading...

                              I was the rockets, missed the game winner...



                              Rockets Stats:
                              Spoiler


                              Cavs Stats:
                              Spoiler


                              Official update coming VERY soon...brought CPU shooting down a tad but they will still roast your *** if you don't get a hand up...sorry for the time in between updates, but I'm bringing some serious heat!

                              Honestly my schedule is crazy right now so I don't really have the time to do "beta" versions of sliders and what not so I'm just going to show you guys some of the tweaks I have been testing and let you guys give feedback, honestly I've only played 3 games with these tweaks (all of the tweaks together anyways probably more like 40 games with them seperate) and right now I like what it's giving me...a hard realistic challenge, honestly it's not much different than the first page but there are some key tweaks that I think really helps make ratings stand out so I think you guys will really appreciate this. PLEASE post stats...whether its just a snap from your phone or whatever give me something!

                              This is basically a beta atm, but after some feedback from you guys I may change some things...let me know if you think User scoring its too hard or anything...try to play with a variety of team levels...2 good teams, 1 bad team vs an elite team, 2 bad teams etc...

                              Glad to introduce my:

                              ***Slider Update SEV3N CHARGED UP EDITION***

                              Gameplay Settings

                              Difficulty - Superstar
                              Quarter Length - 12 Minutes
                              Fatigue - On
                              Injuries - On
                              Shooting Type - Real FG %
                              FT Shooting Type - Real FG %

                              Shot Meter - Off
                              Shot Feedback - Off
                              Rythym Icons - On
                              Pick and Roll Overlay - On

                              Game Speed - 45

                              Free Throw Difficulty - 50

                              Camera Settings

                              Broadcast Generic
                              Zoom - 3
                              Height - 6

                              Controller Settings

                              Defensive Assist Strength - 75
                              Boxout Assist Strength - 55
                              Automatic Shot Contest - Always

                              ***THIS IS ONLY FOR THE NEW FORUMULA THE -8 EDITED (DEFAULT) ROSTERS!

                              Offense (User/CPU)

                              Inside Shot Success – 45/34
                              Close Shot Success – 38/43 (Can already tell you this may need to come down because the CPU rarely misses from the post)
                              Mid-range Success – 44/40
                              3PT Success – 51/47
                              Layup Success – 50/47
                              Dunk In Traffic Freq – 65/65
                              Dunk In Traffic Success – 65/65
                              Pass Accuracy – 49/45
                              Alley-Oop Success – 60/60
                              Contact Shot Success – 35/0

                              Defense

                              Driving Contact Shot Frequency - 85/100
                              Inside Contact Shot Frequency - 0/100
                              Layup Defense Strength (Takeoff) - 65/100
                              Layup Defense Strength (Release) - 53/100
                              Jump Shot Defense Strength (Gather) -10/5
                              Jump Shot Defense (Release) - 70/70
                              Help Defense Strength - 38/38
                              Steal Success - 1/50

                              Attributes

                              Quickness –80/70
                              Vertical – 45/45
                              Strength – 60/40
                              Stamina – 60/60
                              Speed – 52/45
                              Durability - 50/50
                              Hustle – 30/30
                              Ball Handling – 35/30
                              Hands – 0/0
                              Dunking Ability -50/50
                              On-Ball Defense – 100/80
                              Stealing – 80/50
                              Blocking – 70/100
                              Offensive Awareness - 50/55
                              Defensive Awareness – 100/100
                              Offensive Rebounding - 45/30
                              Defensive Rebounding – 10/10
                              Offensive Consistency - 50/40*(May go even lower)
                              Defensive Consistency - 50/50
                              Fatigue Rate – 55/55

                              Tendencies

                              Take Inside Shots - 50/30
                              Take Close Shots – 50/35
                              Take Mid-range Shots – 50/51
                              Take 3PT Shots – 50/85
                              Post Shots – 50/55
                              Attack The Basket -50/49
                              Look For Post Players – 50/60
                              Throw Alley-Oops - 70/70
                              Attempt Dunks – 60/60
                              Attempt Putbacks – 70/60
                              Play Passing Lanes – 40/5
                              Go For On-Ball Steals – 100/100
                              Contest Shots - 50/50
                              Backdoor Cuts – 25/0 They were killing me on the back end lol

                              Fouls

                              Over the Back Foul - 100/100
                              Charging Foul - 100/100
                              Blocking Foul - 100/100
                              Reaching Foul - 100/100
                              Shooting Foul - 85/70
                              Loose Ball Foul - 100/100

                              Subtle but epic changes? Let me know, YT video explaining my reasoning behind these changes and gameplay showcase coming LATE tonight so stay tuned!

                              Comment

                              • Shady Mike
                                Banned
                                • Nov 2014
                                • 1218

                                #1170
                                Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                                I'm charged up!

                                <iframe width="560" height="315" src="https://www.youtube.com/embed/OlVrlOM4zBU" frameborder="0" allowfullscreen></iframe>

                                #Loading...
                                Last edited by Shady Mike; 07-28-2015, 08:40 PM.

                                Comment

                                Working...