MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM

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  • KwiLL23
    Pro
    • Jan 2012
    • 704

    #16
    Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM

    Originally posted by still_ballin
    what i did with my sliders basically is not overdo anything meaning maximize a slider to 100 or lower it all the way to 0 i dont think its neither fair nor realistic i kept everything between the 40 n 60 range n gave the user slight advantages on a few sliders to compensate for the cpu given boosts on superstar. im getting the most realistic results i ever got on this game including before the patch gameplay n stats r right on the spot imo teams that shoot good MOST of the time gonna shhot good n teams that struggle gonna have to come up with better game plans basically i believe that this set is balanced n fair n if u play smart itll' give u a chance to beat ANY team playing with ANY team on a given night just like it is in the real nba

    ONE
    Just wanted to know how can you tell if the CPU gets boosts? I know they are there, I'm just trying to see how to see them.

    Comment

    • steelers99_58_36
      Banned
      • Jun 2012
      • 591

      #17
      Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM

      Originally posted by KwiLL23
      Just wanted to know how can you tell if the CPU gets boosts? I know they are there, I'm just trying to see how to see them.
      I usually get some bad animations that lead to good looks for them or bad looks for me. Also the standalone fact that they just won't miss shots for a whole quarter.

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      • still_ballin
        Rookie
        • Mar 2015
        • 78

        #18
        Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM

        Originally posted by KwiLL23
        Just wanted to know how can you tell if the CPU gets boosts? I know they are there, I'm just trying to see how to see them.
        since last years game u cant tell through the scrimmage menu like before cause 2k fixed that but when u play on default sim u feel them right away the speed difference the mechanical rebounding for the cpu. its clear the boosts r there cmon man how do u think they make it tougher on u with raising the difficulty? by making the cpu play smarter? or by giving him boosts so he will outrun u n outjump u like a robot for that board cause the cpu gets boosted at speed quickness vertical n hustle n a couple of other things thats a known fact i didnt invent this ask j will they simply dont have no other way of making the game tougher than boosting the cpu so all u gotta do is just balance that
        Last edited by still_ballin; 03-16-2015, 10:15 PM.

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        • KwiLL23
          Pro
          • Jan 2012
          • 704

          #19
          Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM

          Originally posted by steelers99_58_36
          I usually get some bad animations that lead to good looks for them or bad looks for me. Also the standalone fact that they just won't miss shots for a whole quarter.
          Alright thanks. Have you tried JW55's Last Gen Universal Sliders on HOF using Hyperballer and DC's roster?
          Last edited by KwiLL23; 03-16-2015, 10:27 PM.

          Comment

          • KwiLL23
            Pro
            • Jan 2012
            • 704

            #20
            Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM

            Originally posted by still_ballin
            since last years game u cant tell through the scrimmage menu like before cause 2k fixed that but when u play on default sim u feel them right away the speed difference the mechanical rebounding for the cpu. its clear the boosts r there cmon man how do u think they make it tougher on u with raising the difficulty? by making the cpu play smarter? or by giving him boosts so he will outrun u n outjump u like a robot for that board cause the cpu gets boosted at speed quickness vertical n hustle n a couple of other things thats a known fact i didnt invent this ask j will they simply dont have no other way of making the game tougher than boosting the cpu so all u gotta do is just balance that
            Makes sense, thanks for the information.

            Comment

            • still_ballin
              Rookie
              • Mar 2015
              • 78

              #21
              Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM

              Originally posted by KwiLL23
              Alright thanks. Have you tried JW55's Last Gen Universal Sliders on HOF using Hyperballer and DC's roster?
              this set is mostly based on jw's one

              Comment

              • still_ballin
                Rookie
                • Mar 2015
                • 78

                #22
                Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM

                did someone try these? i didnt get more realistic statlines or gameplay with none of the other sets. just try it n see for yourself
                i would love to know what u guys think

                Comment

                • bigdrudogg
                  Rookie
                  • Dec 2007
                  • 63

                  #23
                  Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM

                  Yo homie, I'm enjoying your sliders for the most part. A couple things that still frustrate the hell outta me.

                  In the paint offensively the cpu will do that throw to the ground w/o a foul steal/strip motion nonstop, also like 90% of drives or back to the basket are shut down by the cpu regardless, and they'll do flagrant type fouls on most drives.. Also every time I try to play help defense in the paint there's a foul every time on drives regardless, it's like the cpu won't let you try for a help block, and the cpu play uncanny passing lane defense.. Also every team fast breaks off of every missed shot/free throws etc
                  (I play player-lock GM Mode if that makes a difference)

                  But on the other hand since the patch using Poke's sliders feels like defense is nonexsistant. Every player is 100% and that your character will pull there hand away from trying to block shots, and the cpu will splash shots nonstop even with great perimeter D being played.. or they'll do this little crossover animation and grind through your player to get a made shot whenever they fell like it...

                  The game is hella frustrating this year bro.. if you have any suggestions on how to fix some of my complaints it would be much appreciated.

                  Take it easy
                  Knicks, Bills, Cubs, Hoyas...My teams since the mid 80s.....

                  Comment

                  • still_ballin
                    Rookie
                    • Mar 2015
                    • 78

                    #24
                    Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM

                    Originally posted by bigdrudogg
                    Yo homie, I'm enjoying your sliders for the most part. A couple things that still frustrate the hell outta me.

                    In the paint offensively the cpu will do that throw to the ground w/o a foul steal/strip motion nonstop, also like 90% of drives or back to the basket are shut down by the cpu regardless, and they'll do flagrant type fouls on most drives.. Also every time I try to play help defense in the paint there's a foul every time on drives regardless, it's like the cpu won't let you try for a help block, and the cpu play uncanny passing lane defense.. Also every team fast breaks off of every missed shot/free throws etc
                    (I play player-lock GM Mode if that makes a difference)

                    But on the other hand since the patch using Poke's sliders feels like defense is nonexsistant. Every player is 100% and that your character will pull there hand away from trying to block shots, and the cpu will splash shots nonstop even with great perimeter D being played.. or they'll do this little crossover animation and grind through your player to get a made shot whenever they fell like it...

                    The game is hella frustrating this year bro.. if you have any suggestions on how to fix some of my complaints it would be much appreciated.

                    Take it easy
                    what i suggest for u to do is this:
                    lower the cpu's defensive sliders back to 54 53 60 60
                    lower cpu passing lanes to 40
                    push blocks up to 75
                    shooting fouls +1 click for both
                    im glad to hear ur enjoying them i hope the changes above will solve ur problems
                    let me know what happened
                    peace

                    Comment

                    • steelers99_58_36
                      Banned
                      • Jun 2012
                      • 591

                      #25
                      Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM

                      Originally posted by KwiLL23
                      Alright thanks. Have you tried JW55's Last Gen Universal Sliders on HOF using Hyperballer and DC's roster?
                      I've been using HypeDC's roster and Shady Mikes sliders and the game plays well but something still feels off after the new update.

                      Comment

                      • still_ballin
                        Rookie
                        • Mar 2015
                        • 78

                        #26
                        Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM

                        SLIDERS UPDATED ON THE FIRST PAGE

                        Comment

                        • still_ballin
                          Rookie
                          • Mar 2015
                          • 78

                          #27
                          Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM

                          try these out guys i took everything i liked from various sets n made some of my changes i tried em for 5 games n got great results

                          Comment

                          • Nevrouse
                            Rookie
                            • Mar 2015
                            • 82

                            #28
                            Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM

                            Originally posted by still_ballin
                            try these out guys i took everything i liked from various sets n made some of my changes i tried em for 5 games n got great results
                            I am from Russia and poorly understood in English . Writing through the Google translator . I play X box 360 on your sliders , I have a problem with a lot of them steals a 15-18 tournovers 22-25. The same problem with the dunk , their 10-15 per game, but not one posterize dunk in 15 games!
                            If you help with these problems will be grateful.

                            Comment

                            • still_ballin
                              Rookie
                              • Mar 2015
                              • 78

                              #29
                              Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM

                              Originally posted by Nevrouse
                              I am from Russia and poorly understood in English . Writing through the Google translator . I play X box 360 on your sliders , I have a problem with a lot of them steals a 15-18 tournovers 22-25. The same problem with the dunk , their 10-15 per game, but not one posterize dunk in 15 games!
                              If you help with these problems will be grateful.
                              no problem buddy
                              u can lower steal success to 50 and steals too but then its not enough steals in my opinion n then about less dunks what u can do is lower attempt dunks n dunks in traffic to 40 if its enough for u then good n if not then lower to 30
                              i hope these would help

                              Comment

                              • Nevrouse
                                Rookie
                                • Mar 2015
                                • 82

                                #30
                                Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM

                                Originally posted by still_ballin
                                no problem buddy
                                u can lower steal success to 50 and steals too but then its not enough steals in my opinion n then about less dunks what u can do is lower attempt dunks n dunks in traffic to 40 if its enough for u then good n if not then lower to 30
                                i hope these would help
                                Thanks man now try

                                Comment

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