MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM
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Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM
and here's the real game (box score look)
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Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM
The 3pt tendencies still seem a little high. I'm probably nitpicking here so my apologies for that but 3pt attempts should never really go above 30 on either side. In fact, many teams shoot between 20-25, some even under 20.
Although the poster above me has almost perfect stats including 3pt attempts.
What roster are you guys using? Do you also play MyLeague or MyGM? (although I don't think this matters as much)Last edited by extremeskins04; 03-27-2015, 09:48 AM.Comment
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Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM
Are you seeing consistent, multiple occurances over a full game? Thanks!Comment
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Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM
The 3pt tendencies still seem a little high. I'm probably nitpicking here so my apologies for that but 3pt attempts should never really go above 30 on either side. In fact, many teams shoot between 20-25, some even under 20.
Although the poster above me has almost perfect stats including 3pt attempts.
What roster are you guys using? Do you also play MyLeague or MyGM? (although I don't think this matters as much)Comment
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Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM
im pretty much happy with my gameplay n stats for the most part (the onball d pushed up to 65 really helped to lower fg% but i still lowered close n inside shot cus i saw too many pip n i lowered fouls cuz i was seeing too many stupid fouls (like 3 consecutive over the back fouls called on the same player play after play where all i did was try to fight for position so to me the fouls the way i have them now r much more realistic
btw i love how on game either me or the cpu can go for like 16-30 for 3 n then next game we shooting barely 25% love the varietyComment
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Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM
i dont see at real games that many flagrants maybe technicals which the game cant replicate but not that many flagrants
theres also more charging fouls in real games but the problem ive seen on this game with loose ball fouls n charging all the way at 100 is the same stupid animations n same calls being called on the same players on consecutive plays n thats why i lowered it
im pretty happy with the fouls right nowLast edited by still_ballin; 03-27-2015, 04:19 PM.Comment
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Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM
p.s i know this is not the place for this but i had to:
what a ****in shame KD
everybody who loves b ball hope n wish for him to get better n heal asap
guess u can count off the thunder for this years race as amazing as russell might b but its just not enoughLast edited by still_ballin; 03-27-2015, 04:46 PM.Comment
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Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM
i dont think they should b
i dont see at real games that many flagrants maybe technicals which the game cant replicate but not that many flagrants
theres also more charging fouls in real games but the problem ive seen on this game with loose ball fouls n charging all the way at 100 is the same stupid animations n same calls being called on the same players on consecutive plays n thats why i lowered it
im pretty happy with the fouls right now
I think blocking fouls are much more frequent in a typical NBA game than I ever see here.
So you were seeing too many charges/loose ball fouls called? I'm never seeing enough! What sliders do you suggest?Comment
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Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM
Good points. There's gotta be an affect from other sliders than just the FOULS sliders but I can't figure them out!
I think blocking fouls are much more frequent in a typical NBA game than I ever see here.
So you were seeing too many charges/loose ball fouls called? I'm never seeing enough! What sliders do you suggest?
i took a different approach i personally believe that with shooting fouls at 65 ur gonna see too many collision animations that'll end up with no call n this is basketball not martial artsComment
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Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM
i made a couple of changes from stuff i liked on my mans poke updated set made my own tweaks thats whats up
shout out to poke youre the man that inspired me on this set to begin with
#maestroComment
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Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM
Hey these are great sliders man. I leave the tendencies all at 50. Reason is because i use Hyperballer & DCAllAmerican NBA 2k15 Roster on ps4. they're on Xbox one also i think. The roster set is amazing and is really well done. you'll get realistic numbers across the board. especially with your slider set. On ball defense i leave on 0 because of how defense is handled on his roster set. you'll burn guys with poor lateral quickness and you'll have a hard time driving on good perimeter defenders with high lateral quickness. You should try it. This is an amazing slider set though bro. I'm a sim head who loves his stats lol! I like the end of my games to look as close to real life NBA as possible.Comment
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Re: MOST REALISTIC SLIDERS UP TO DATE SUPERSTAR SIM
Hey these are great sliders man. I leave the tendencies all at 50. Reason is because i use Hyperballer & DCAllAmerican NBA 2k15 Roster on ps4. they're on Xbox one also i think. The roster set is amazing and is really well done. you'll get realistic numbers across the board. especially with your slider set. On ball defense i leave on 0 because of how defense is handled on his roster set. you'll burn guys with poor lateral quickness and you'll have a hard time driving on good perimeter defenders with high lateral quickness. You should try it. This is an amazing slider set though bro. I'm a sim head who loves his stats lol! I like the end of my games to look as close to real life NBA as possible.
im just using default rosters n the game still plays great
besides im in the middle of my season n u cant switch rosters after u done started so yeah im just sticking with my seasonComment
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