The "Shot Defense Strength" Sliders Explained

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  • WayTay
    Rookie
    • Oct 2016
    • 15

    #46
    Re: The "Shot Defense Strength" Sliders Explained

    Thanks to Eccentric and ShadyMike for all your testing and what you do. I've read EVERY word of the OP and throughout the thread, but where I'm still confused is........there's contradiction on the OP (or maybe I'm just confused &#128512 but one paragraph says ALL 4 of the Strength sliders affect that particular team's OFFENSE, then later in another spoiler paragraph it states the Layup Strength sliders affect THAT team but the Jumpshot Strength sliders affect the OTHER team's offense, so basically reversed. Where did we leave off on this? Do we know for 100% which is it??

    One last thing, and forgive me again if I'm misreading the OP, but in one paragraph Eccentric you stated for Jumpshot (Gather) the higher the number set then would mean the "stickier" the defense on the perimeter and the more aggressive the defense will be to stick to shooters and not collapse in the paint or help or rotate......but then later in the thread you stated the opposite (is how I read it), that if the number is set to 0 then defenders will stick more aggressively to shooters. Could you possibly clarify for me which is the latest accurate info and again I apologize in advance if I have misread something. Thank you.

    Sent from my SM-G955U using Operation Sports mobile app

    Comment

    • EccentricMeat
      MVP
      • Aug 2011
      • 3242

      #47
      Re: The "Shot Defense Strength" Sliders Explained

      I will definitely go back and re-test these sliders as I have noticed a few differences in this year’s game. As you said, there seems to be no way to affect shooting fouls on jump shots, as if 2K just decided to remove them from the game almost entirely.

      These are some of the most important sliders in the game, and it’s been too long since I’ve given the OP a proper update.

      Stay tuned!


      Sent from my iPhone using Tapatalk
      My Slider Threads
      NBA 2K25 "The Eccentric Edition" Realistic Slider Set
      The "Movement" Sliders Explained
      The "Defense" Sliders Explained

      Comment

      • CaseIH
        MVP
        • Sep 2013
        • 3945

        #48
        Re: The "Shot Defense Strength" Sliders Explained

        Originally posted by EccentricMeat
        I will definitely go back and re-test these sliders as I have noticed a few differences in this year’s game. As you said, there seems to be no way to affect shooting fouls on jump shots, as if 2K just decided to remove them from the game almost entirely.

        These are some of the most important sliders in the game, and it’s been too long since I’ve given the OP a proper update.

        Stay tuned!


        Sent from my iPhone using Tapatalk

        Thanks! Ive been trying just about everything to get shooting fouls on the perimeter, and it seems impossible. Ive seen 1, in several games played, and it was the CPU fouling me actually. I even have tried to draw fouls on 3's, just testing things, and for whatever reason, they wont call it, except for the 1 time. I seen player fall down, after a shot, where a fould could have been called, and no call was made.

        It seems they have practically did away with it, likley cause last yr all the online crybabies cried about too seeing too many fouls on perimter jumpers, as you could get your man off balance, which is realistic, but the devs seem to cater to the casuals, instead of those who actually want realism.

        The gameplay is so good this yr, but this is the 1 area that really ruins the experience. In todays game, when we are seeing alot more fouls on 3pt attempts, IRL, yet the game is not replicating that.

        The 1 time I did see a foul on the 3pt attempt, I had contested shots at 75, so I need to tinker around with this more, as maybe thats the key, I just hate to bump it too high, because then you will see a lot more blocked shots in the paint, as well as more fouls in the paint on shot attempts.

        Something else, I have thought of, but not sure if it would actually affect shooting fouls on the perimeter, is raised on ball steals up. This yr, on ball steal is pretty touchy, which I like, its better than having to put it at 100, like in the past to see reach ins called on the CPU. This yr, with just a bump up to 55, there seems to be quite a few reach in calls, so I hate to raise it higher, to see if it would help with fouls on 3's, because I think there would likely be a negative impact on seeing to many reach in fouls, as well more steals, unless you have ball security bump up quite a bit that is.

        Im sure you have a much better understanding of the sliders than I do, so I hope your able to find a fix to the lack of shooting fouls on the perimeter, especially on 3pt attempts.
        Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

        Favorite teams:
        MLB- Reds/ and whoever is playing the Cubs
        NBA- Pacers
        NFL- Dolphins & Colts

        Comment

        • Dione2014
          Pro
          • Dec 2014
          • 720

          #49
          Re: The "Shot Defense Strength" Sliders Explained

          24 for both jump shot gather and release does a pretty good job at replicating real life shooting. It's strong enough to keep average shooters in check, but when going up against a player with a high contested shot rating and maybe a good shot off the dribble rating, It's much tougher to get him out of a rhythm you have to really do your work early (which is what it's like in real life). At least that's what i realized from playing 2k18 since the 15th of September.

          Comment

          • RyanFitzmagic
            MVP
            • Oct 2011
            • 1959

            #50
            Re: The "Shot Defense Strength" Sliders Explained

            Originally posted by Dione2014
            24 for both jump shot gather and release does a pretty good job at replicating real life shooting. It's strong enough to keep average shooters in check, but when going up against a player with a high contested shot rating and maybe a good shot off the dribble rating, It's much tougher to get him out of a rhythm you have to really do your work early (which is what it's like in real life). At least that's what i realized from playing 2k18 since the 15th of September.
            What about Layups? I'm curious as to what other people set their Layup Gather and Release Defense Strength to. I had it at 90 each, but the AI couldn't make anything inside, even with the Inside Shot and Layup Success sliders at 65 each. I've lowered Layup Gather and Release to 50 since then, but I'm still thinking that might be too high based on what I've seen.

            Unless I've been editing the wrong sliders this whole time. I'm lowering the User Layup Defense strength to change the success on the AI's shot attempts... right?

            Comment

            • CaseIH
              MVP
              • Sep 2013
              • 3945

              #51
              Re: The "Shot Defense Strength" Sliders Explained

              Originally posted by Dione2014
              24 for both jump shot gather and release does a pretty good job at replicating real life shooting. It's strong enough to keep average shooters in check, but when going up against a player with a high contested shot rating and maybe a good shot off the dribble rating, It's much tougher to get him out of a rhythm you have to really do your work early (which is what it's like in real life). At least that's what i realized from playing 2k18 since the 15th of September.

              Are you seeing any perimeter shooting fouls, especially on 3pt attempts, with them sliders set that low? Ive had the game since it came out, and in all the games Ive played, Ive seen 1 shooting foul on a attempted 3, between me and the CPU.
              Im at a point, where Im beginning to think the Devs screwed this up, because I saw so many online crybabies, whining last yr, saying there was too many, when there obviously wasnt, it was just casual online players, who are clueless saying that. In todays NBA, with the high number of 3's being shot, were seeing fouls on attempted 3's, seemingly every game, but not in NBA2k18, they seem to be almost non-existent.
              Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

              Favorite teams:
              MLB- Reds/ and whoever is playing the Cubs
              NBA- Pacers
              NFL- Dolphins & Colts

              Comment

              • Dione2014
                Pro
                • Dec 2014
                • 720

                #52
                Re: The "Shot Defense Strength" Sliders Explained

                Originally posted by RyanFitzmagic
                What about Layups? I'm curious as to what other people set their Layup Gather and Release Defense Strength to. I had it at 90 each, but the AI couldn't make anything inside, even with the Inside Shot and Layup Success sliders at 65 each. I've lowered Layup Gather and Release to 50 since then, but I'm still thinking that might be too high based on what I've seen.

                Unless I've been editing the wrong sliders this whole time. I'm lowering the User Layup Defense strength to change the success on the AI's shot attempts... right?
                I just set both gather and release for layups to 100. It makes the defense more aggressive at rotating over to contest shots at the rim. If you want to make more layups raise you layup slider.

                Comment

                • Dione2014
                  Pro
                  • Dec 2014
                  • 720

                  #53
                  Re: The "Shot Defense Strength" Sliders Explained

                  Originally posted by CaseIH
                  Are you seeing any perimeter shooting fouls, especially on 3pt attempts, with them sliders set that low? Ive had the game since it came out, and in all the games Ive played, Ive seen 1 shooting foul on a attempted 3, between me and the CPU.
                  Im at a point, where Im beginning to think the Devs screwed this up, because I saw so many online crybabies, whining last yr, saying there was too many, when there obviously wasnt, it was just casual online players, who are clueless saying that. In todays NBA, with the high number of 3's being shot, were seeing fouls on attempted 3's, seemingly every game, but not in NBA2k18, they seem to be almost non-existent.
                  It's broken mate. I've put the jump shot strength up to 100 and still saw no jump shot fouls.

                  Comment

                  • CaseIH
                    MVP
                    • Sep 2013
                    • 3945

                    #54
                    Re: The "Shot Defense Strength" Sliders Explained

                    Originally posted by Dione2014
                    It's broken mate. I've put the jump shot strength up to 100 and still saw no jump shot fouls.

                    Ive basically came to this conclusions as well, not sure there is anything left to do, that will fix this. This is a under the hood issue, that only the devs can fix.
                    I dont do the social media crap, so I aint got no twitter, or face page, but people need to be pointing this out to the devs, to see if they will fix it.

                    Those of us who want realism, Im afraid are going to have to start being as annoying as the online whiners, as it seems the more annoying you are, the more they listen. Which makes no sense, but whatever, Im sick and tied of these little teenage craybabies, and those casual fans who play online and do YT videos, running a game that is suppose to be a simulation of the NBA. Cant be a simulation game if you call no perimeter shooting fouls, espeically on 3 attempts, and very few non-shooting fouls. Since the last patch, you hardly see any over the back calls now, or illegal picks. Not sure why or how they screwed it up, but they managed to ruin what was a great game.
                    Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                    Favorite teams:
                    MLB- Reds/ and whoever is playing the Cubs
                    NBA- Pacers
                    NFL- Dolphins & Colts

                    Comment

                    • wisdom less13
                      Pro
                      • Jun 2005
                      • 992

                      #55
                      Re: The "Shot Defense Strength" Sliders Explained

                      Originally posted by EccentricMeat
                      I will definitely go back and re-test these sliders as I have noticed a few differences in this year’s game. As you said, there seems to be no way to affect shooting fouls on jump shots, as if 2K just decided to remove them from the game almost entirely.

                      These are some of the most important sliders in the game, and it’s been too long since I’ve given the OP a proper update.

                      Stay tuned!


                      Sent from my iPhone using Tapatalk
                      Perhaps it's that just doing shot contest won't result in a shooting foul a majority of the time? The only times I really see shooting fouls is on block attempts. Just throwing it out there.
                      METS. NY FOOTBALL GIANTS. PENGUINS. HURRICANE FOOTBALL. LEBRON.

                      Franchise Mode Enthusiast.
                      Watch Me Suck at video games...

                      Comment

                      • EccentricMeat
                        MVP
                        • Aug 2011
                        • 3242

                        #56
                        Re: The "Shot Defense Strength" Sliders Explained

                        I'm working on an update to the OP for 2K18 as some things have changed a bit over the years (such as context animations being triggered more by the Body Up Sensitivity than by the Defense sliders). Much of the information has stayed the same, but these sliders are VERY important and deserve an updated analysis.

                        First thing to clear up before posting the update: The Layup/Jump Shot Defense Strength sliders affect the defense AGAINST whoever they're listed under.

                        For example, set the USER sliders to 100 and the CPU sliders to 0, and the CPU will play fantastic defense AGAINST the USER, while the USER's defense will have very little effect on the CPU. If you want the USER AI to play better defense, you need to increase the CPU Defense Strength sliders.
                        My Slider Threads
                        NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                        The "Movement" Sliders Explained
                        The "Defense" Sliders Explained

                        Comment

                        • EccentricMeat
                          MVP
                          • Aug 2011
                          • 3242

                          #57
                          Re: The "Shot Defense Strength" Sliders Explained

                          2K19 TESTING UNDERWAY. CHECK BACK PERIODICALLY.
                          My Slider Threads
                          NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                          The "Movement" Sliders Explained
                          The "Defense" Sliders Explained

                          Comment

                          • EccentricMeat
                            MVP
                            • Aug 2011
                            • 3242

                            #58
                            Re: The "Shot Defense Strength" Sliders Explained

                            FIRST 2K19 UPDATE!

                            In this first update, I clarify which team the USER/CPU sliders affect, as well as how these sliders affect Shot Success and Context-Based Animations.

                            The next update will go over more details specific to the Jump Shot Defense Strength sliders as they seemed to control a LOT of gameplay aspects in the past that are now controlled by their own settings (Body-Up Sensitivity, and the Coach Defense Settings). Expect the update soon!
                            My Slider Threads
                            NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                            The "Movement" Sliders Explained
                            The "Defense" Sliders Explained

                            Comment

                            • EccentricMeat
                              MVP
                              • Aug 2011
                              • 3242

                              #59
                              Re: The "Shot Defense Strength" Sliders Explained

                              FINAL (?!) 2K19 UPDATE!

                              IT IS ALLLLLL OVER! JUST. LIKE. THAT!

                              Sorry, I know, I got a little over excited there. But you guys don't understand, the Defense Strength sliders have been the absolute BANE of my existence every single year when testing sliders. Tweaking them one way would give you great animations and shot success rates, but ridiculous defensive rotations that became easy to manipulate and take advantage of leading to repetitive, unrealistic, BORING gameplay. Solving the defensive rotation and decision making issues was possible, but then you would lose out on all the context-based animations that made the game look and feel realistic and enjoyable while also needing to tweak 20 other settings just to make the game somewhat of a challenge but again just as repetitive and boring.

                              BUT NOT THIS DAY (YEAR?)! No, in 2K19 they have finally removed the correlation between Defense Strength sliders and defensive rotations/decision making. Now you can tweak these settings to get the exact challenge and animations you want without sacrificing gameplay or realism OR needing to spend literally endless hours trying to tweak the rest of the slider set in order to put a band-aid over the countless problems these settings caused.

                              This year, the Defense Strength sliders affect two things and two things only: Shot Success and Animations. Higher settings = lower shot success but far more animations, and these animations make the game look, feel, and react the way it SHOULD but never has in years past. And no, I don't mean "Higher settings = set everything to 100". Tweakingand fine-tuning will still be needed, but the number of gameplay variables has been reduced to two instead of twenty, which makes life oh so very easy from here. The lower shot success can be remedied simply by making small tweaks to the Shot Success sliders (who would've guessed) and NOTHING ELSE.

                              I'm serious. I'm so happy I just might cry. These sliders have always been my calling card AND my greatest nemesis; The reason I got in to slider testing in the first place AND the reason I always get pissed off and burned out year after year. Today is my FIRST DAY playing or testing 2K19, ever. I thought this would be a weeks long commitment if not more. Instead, I got it solved in under 12 hours. I need a drink...


                              In the meantime, laugh and rejoice friends, for I have conquered this unruly bastard. These sliders were my Night King, and I it's Valyrian steel harbinger of death.


                              (All theatrics aside, I'm just really happy and relieved. Leave comments and questions and I'll be sure to answer back and clear up any confusion).

                              Enjoy!
                              Last edited by EccentricMeat; 05-04-2019, 12:33 AM.
                              My Slider Threads
                              NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                              The "Movement" Sliders Explained
                              The "Defense" Sliders Explained

                              Comment

                              • wu0723
                                Just started!
                                • Mar 2019
                                • 2

                                #60
                                Re: The "Shot Defense Strength" Sliders Explained

                                Originally posted by EccentricMeat
                                FINAL (?!) 2K19 UPDATE!

                                IT IS ALLLLLL OVER! JUST. LIKE. THAT!

                                Sorry, I know, I got a little over excited there. But you guys don't understand, the Defense Strength sliders have been the absolute BANE of my existence every single year when testing sliders. Tweaking them one way would give you great animations and shot success rates, but ridiculous defensive rotations that became easy to manipulate and take advantage of leading to repetitive, unrealistic, BORING gameplay. Solving the defensive rotation and decision making issues was possible, but then you would lose out on all the context-based animations that made the game look and feel realistic and enjoyable while also needing to tweak 20 other settings just to make the game somewhat of a challenge but again just as repetitive and boring.

                                BUT NOT THIS DAY (YEAR?)! No, in 2K19 they have finally removed the correlation between Defense Strength sliders and defensive rotations/decision making. Now you can tweak these settings to get the exact challenge and animations you want without sacrificing gameplay or realism OR needing to spend literally endless hours trying to tweak the rest of the slider set in order to put a band-aid over the countless problems these settings caused.

                                This year, the Defense Strength sliders affect two things and two things only: Shot Success and Animations. Higher settings = lower shot success but far more animations, and these animations make the game look, feel, and react the way it SHOULD but never has in years past. And no, I don't mean "Higher settings = set everything to 100". Tweakingand fine-tuning will still be needed, but the number of gameplay variables has been reduced to two instead of twenty, which makes life oh so very easy from here. The lower shot success can be remedied simply by making small tweaks to the Shot Success sliders (who would've guessed) and NOTHING ELSE.

                                I'm serious. I'm so happy I just might cry. These sliders have always been my calling card AND my greatest nemesis; The reason I got in to slider testing in the first place AND the reason I always get pissed off and burned out year after year. Today is my FIRST DAY playing or testing 2K19, ever. I thought this would be a weeks long commitment if not more. Instead, I got it solved in under 12 hours. I need a drink...


                                In the meantime, laugh and rejoice friends, for I have conquered this unruly bastard. These sliders were my Night King, and I it's Valyrian steel harbinger of death.


                                (All theatrics aside, I'm just really happy and relieved. Leave comments and questions and I'll be sure to answer back and clear up any confusion).

                                Enjoy!
                                Where is the slider? Is it also on PC? Thank you!

                                Comment

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