In the name of all that is holy, I want more realistic non-shooting foul frequency!

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  • Poke
    MVP
    • Nov 2004
    • 1511

    #31
    Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc

    Originally posted by ramziock
    6 blocking fouls in one game could be sim. But he say 6 blocking fouls for cpu team (for one team). It's a little bit high.
    It may be a little high but I've definitely seen 6 blocking calls for one team in games before, especially when players are agressively trying to draw charges.

    Comment

    • sandmac
      Pro
      • Feb 2003
      • 535

      #32
      Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc

      Been testing a lot lately. Found some excellent solutions. Seeing plenty of blocking, charging and reaching fouls now from BOTH user and CPU. Very simulation now. More than I've ever seen so it's possible.

      Comment

      • keshunleon
        MVP
        • Apr 2006
        • 2111

        #33
        Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc

        I play with fouls at 90 user/ 70 CPU and the CPU still shoots 4-5 more FT than I do.

        The only way to fix the fouls is to make defense relevant!

        Good shot blockers will jump straight up and get a foul called or would be in great position to contest or block the shot will do a hard foul animation.

        There are times I will jump away from the shooter and get a foul called or the CPU will knock me back in mid air for an uncontested shot.

        The CPU on the other hand will do 3-4 hard foul animations but no fouls for the user.

        I've had the CPU call charge on me when I'm driving to the paint from bump animations yet the defender is inside the restricted area.

        This is something 2K needs to put a lot of focus on. I'm tired of Marc Gasol, D12, D-Jordan, Tyson Chandler, and other great defenders fouling a shooter when it should've been a contested, altered, or block shot.
        Last edited by keshunleon; 07-16-2015, 12:42 PM.
        True bout my business, Mane!

        Comment

        • ramziock
          Rookie
          • Oct 2012
          • 54

          #34
          Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc

          have testing lately too and find new solutions without editing rosters. specially O.T.B and loose ball fouls are now called constantly. I had in one game 2 loose ball and 3 O.T.B and cpu 1 loose and 2 O.T.B. I have an average of 2-3 loose ball and 2-4 O.T.B. in one game.

          I change the difficulty level to hall of fame cause I notice that more fouls are called. I have rework my slider-set and the gameplay is amazing now. I wanted to test this weekend a little more before I give a feedback here.

          I figure out for loose ball and O.T.B work fine if the value O.T.B. have + 10 more than loose ball(like simulation sliders). Secondly both values must be under or equal the shooting fouls as much as possible. I say in the past that it must be a balance in the foul sliders. The strength slider value is now at 53 for user and cpu. quickness 52 and speed 100. game speed is at 41

          my foul slider-set is now:

          O.T.B 80
          block 100
          charge 85
          reach 90
          shoot 80
          loose b. 70

          I had in one game 20 fouls (11 shooting and 9 no shooting) and cpu 25 fouls ( 13 shooting and 12 no shooting).
          If I could increase a little bit(1-2) more blocking fouls than its perfect.

          I will give more information of my slider-set this weekend.

          Comment

          • sandmac
            Pro
            • Feb 2003
            • 535

            #35
            Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc

            Ramziock your theory on OTB/LB fouls is very encouraging! These are the two areas that are weak in my current experience.

            My blocking/charging findings are encourging as well. They do, however require roster edits. I discovered that in order to force blocking, charging animations that the USER must use turbo so to force the CPU to use turbo you have to raise "Attack strong on drive" tendancy. This works. I see blocking / charging calls on my CPU teamates now. I also see more fouls when players defensive consistency is raised, FWIW.

            Comment

            • sandmac
              Pro
              • Feb 2003
              • 535

              #36
              Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc

              Originally posted by ramziock
              have testing lately too and find new solutions without editing rosters. specially O.T.B and loose ball fouls are now called constantly. I had in one game 2 loose ball and 3 O.T.B and cpu 1 loose and 2 O.T.B. I have an average of 2-3 loose ball and 2-4 O.T.B. in one game.

              I change the difficulty level to hall of fame cause I notice that more fouls are called. I have rework my slider-set and the gameplay is amazing now. I wanted to test this weekend a little more before I give a feedback here.

              I figure out for loose ball and O.T.B work fine if the value O.T.B. have + 10 more than loose ball(like simulation sliders). Secondly both values must be under or equal the shooting fouls as much as possible. I say in the past that it must be a balance in the foul sliders. The strength slider value is now at 53 for user and cpu. quickness 52 and speed 100. game speed is at 41

              my foul slider-set is now:

              O.T.B 80
              block 100
              charge 85
              reach 90
              shoot 80
              loose b. 70

              I had in one game 20 fouls (11 shooting and 9 no shooting) and cpu 25 fouls ( 13 shooting and 12 no shooting).
              If I could increase a little bit(1-2) more blocking fouls than its perfect.

              I will give more information of my slider-set this weekend.
              Well. I'm hoping you can help as I've tried your settings here with no luck. There must be some major sliders differences as I've played 4 games with your settings here and haven't seen anything close to your averages unfortunately...PLease post your sliders and roster you use. Thanks!

              Comment

              • ramziock
                Rookie
                • Oct 2012
                • 54

                #37
                Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc

                I forget to tell you that I see now more missed shooting where the ball hang in the air. this occur the O.T.B and loose ball animation how you said in the past. I haven't now the slider set in my head. I will be afternoon at home. I know that 3s success are 45 for user and cpu and I think the defense strength of jump shoot and release at 100 for cpu and 90 and 100 for user. I think this influence how the shot type. Rebounds I have at 55 defensive and offensive. and the iportant what I forget is durability I have for both 58. I test multiple games with different durability and I had the best results with 58.

                I use the 2k official roster

                Comment

                • sandmac
                  Pro
                  • Feb 2003
                  • 535

                  #38
                  Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc

                  Thanks. Something is still off. Just applied your settings and played a double OT and no OTB or LB fouls. I see the shots hang on the rim more than usual which should trigger the fouls but it's not happening. Very frustrating.

                  Comment

                  • ramziock
                    Rookie
                    • Oct 2012
                    • 54

                    #39
                    Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc

                    Originally posted by sandmac
                    Thanks. Something is still off. Just applied your settings and played a double OT and no OTB or LB fouls. I see the shots hang on the rim more than usual which should trigger the fouls but it's not happening. Very frustrating.
                    Im now at home amd i play a game with the last testing set and i wonder that no loose ball no O.T.B foul in the game. So i went back to the set before i make with durability at 56 and i see in this game 3 O.T.B and 3 loose ball fouls (only one be whistled by the referee). Im confused a little bit cause im sure that i play with durability at 58 in my league and i had 2 games (last 2 games last sunday)with good amount of loose ball and O.T.B. I switched to 58 cause the charging and blocking animation works better.

                    however try this set out and you must see now loose ball and O.T.B.

                    Gameplay Settings

                    Difficulty - hall of fame
                    Game Style - Start off on Simulation it will move to Custom once you make changes.
                    Quarter Length - 12 Minutes
                    Fatigue - On
                    Injuries - On
                    Shooting Type - Real FG %
                    FT Shooting Type - Real FG %

                    (Meters are personal preferences)

                    If you aren't familiar with your teams releases you may want to leave shot and feed back meters on.

                    Shot Meter - Off
                    Shot Feedback - Off
                    Rythym Icons - On
                    Pick and Roll Overlay - On

                    Game Speed - 41
                    Free Throw Difficulty - 50


                    Controller Settings

                    Defensive Assist Strength - 0
                    Boxout Assist Strength - 50

                    Automatic Shot Contest - Intense D

                    Offense (User/CPU)

                    Inside Shot Success – 40/39
                    Close Shot Success – 41/41
                    Mid-range Success – 44/44
                    3PT Success – 45/45
                    Layup Success – 52/52
                    Dunk In Traffic Freq – 52/52
                    Dunk In Traffic Success – 55/55
                    Pass Accuracy – 49/49
                    Alley-Oop Success – 55/55
                    Contact Shot Success – 45/45

                    Defense

                    Driving Contact Shot Frequency - 85/85
                    Inside Contact Shot Frequency - 100/100
                    Layup Defense Strength (Takeoff) - 100/100
                    Layup Defense Strength (Release) - 100/100
                    Jump Shot Defense Strength (Gather) -100/100
                    Jump Shot Defense (Release) - 90/100
                    Help Defense Strength - 100/100
                    Steal Success - 57/57

                    Attributes

                    Quickness – 52/52
                    Vertical – 50/50
                    Strength – 53/53
                    Stamina – 50/50
                    Speed – 100/100
                    Durability -56/56
                    Hustle – 100/95
                    Ball Handling – 40/40
                    Hands – 30/30
                    Dunking Ability -50/50
                    On-Ball Defense – 65/65
                    Stealing – 53/53
                    Blocking – 55/100
                    Offensive Awareness - 55/55
                    Defensive Awareness – 55/55
                    Offensive Rebounding - 55/55
                    Defensive Rebounding – 55/55
                    Offensive Consistency - 50/50
                    Defensive Consistency - 50/50
                    Fatigue Rate – 58/58

                    Tendencies

                    Take Inside Shots - 50/48
                    Take Close Shots – 50/44
                    Take Mid-range Shots – 50/46
                    Take 3PT Shots – 50/65
                    Post Shots – 50/50
                    Attack The Basket -50/50
                    Look For Post Players – 50/55
                    Throw Alley-Oops - 50/50
                    Attempt Dunks – 50/50
                    Attempt Putbacks – 55/55
                    Play Passing Lanes – 50/50
                    Go For On-Ball Steals – 70/70
                    Contest Shots - 52/52
                    Backdoor Cuts – 45/45

                    Fouls

                    Over the Back Foul - 80/80
                    Charging Foul - 85/85
                    Blocking Foul - 100/100
                    Reaching Foul - 90/90
                    Shooting Foul - 80/80
                    Loose Ball Foul - 70/70


                    i will continue to test and i will check the durability slider value.

                    Comment

                    • sandmac
                      Pro
                      • Feb 2003
                      • 535

                      #40
                      Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc

                      Ram, any updates? I'm still not seeing LB or OTB much at all. Maybe one a game.
                      What are the POE for CPU/USER?

                      Comment

                      • ramziock
                        Rookie
                        • Oct 2012
                        • 54

                        #41
                        Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc

                        Originally posted by sandmac
                        Ram, any updates? I'm still not seeing LB or OTB much at all. Maybe one a game.
                        What are the POE for CPU/USER?
                        Hello sandmac, I haven't test a lot last time but now I have vacation and I can continue to test. With the durability at 56 You see definetly O.T.B and loose ball more than 58 or 60. I'm not sure if durability has to do with resistance of player to not fall easy on the floor. I test also with speed and I see different results. At one slider combination I see more charging blocking fouls but fewer loose b. And o.t.b. Than I get with other slider changement the opposite. I couldn`t figure out exactly which slider affect The loose ball and o.t.b. only that I force now more shots that hang in the air. Positive is that the average of personal fouls has rise. I get now for cpu and user 17-23 fouls with realistic FTA. With more tweaks I try to find the best balance of foul calls.
                        I get loose ball and O.T.B fouls where I need it. But the sliders of nba2k15 is not stable. Sometimes it make me angry cause you dont know why parts of the gameplay has changed and you haven't touch it.
                        You said with defensive consistency you see more fouls. It's the game play sliders or roster edits.
                        next step I will change roster with "attack strong on drive" and force offensive foul and than reduce the offensive foul slider. In my current set the O.T.B and loose ball have the lowest values, so you see normaly lower foul calls at this point.

                        Comment

                        • EccentricMeat
                          MVP
                          • Aug 2011
                          • 3232

                          #42
                          Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc

                          This game offers a lot of variety and for the most part, each game you play will be different than the last. Trying to test foul sliders can not be done by making a few tweaks and then playing one game. You would have to make a tweak and play 3-5 games just to see if it made any real impact. A lot of what you are seeing as "results" from your tweaks are simply coincidences. You tweaked something, and then one game played different than the last.

                          Was it because of the tweak? Not likely. It was just the variety this game provides on a game-to-game basis. This is why you are frustrated and seeing different results that you can't quite pin down. There's no real way to know, on a game-by-game basis, if your tweaks are actually causing these differences in foul calls.

                          Your best bet is to make a tweak. Play out a number of games, and then go from there. This game is just too random to base things off of one, two, or even three games alone. And when it comes to fouls, I think you guys are simply wasting your time. OTB fouls aren't called often because 2k didn't really put them in the game. No amount of tweaking will add a feature that 2k simply ignored.
                          My Slider Threads
                          NBA 2K25 "The Eccentric Edition" Realistic Slider Set
                          The "Movement" Sliders Explained
                          The "Defense" Sliders Explained

                          Comment

                          • JeffMoney
                            Just started!
                            • Jul 2015
                            • 1

                            #43
                            Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc

                            Originally posted by ramziock
                            Sometimes it make me angry cause you dont know why parts of the gameplay has changed and you haven't touch it.
                            You said with defensive consistency you see more fouls. It's the game play sliders or roster edits.
                            I unplug my box after playing most of a game, then tweek sliders and log results. This way I know the varaince between game factors are not as likely to influence results.

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