In the name of all that is holy, I want more realistic non-shooting foul frequency!
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Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc
Been testing a lot lately. Found some excellent solutions. Seeing plenty of blocking, charging and reaching fouls now from BOTH user and CPU. Very simulation now. More than I've ever seen so it's possible.Comment
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Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc
I play with fouls at 90 user/ 70 CPU and the CPU still shoots 4-5 more FT than I do.
The only way to fix the fouls is to make defense relevant!
Good shot blockers will jump straight up and get a foul called or would be in great position to contest or block the shot will do a hard foul animation.
There are times I will jump away from the shooter and get a foul called or the CPU will knock me back in mid air for an uncontested shot.
The CPU on the other hand will do 3-4 hard foul animations but no fouls for the user.
I've had the CPU call charge on me when I'm driving to the paint from bump animations yet the defender is inside the restricted area.
This is something 2K needs to put a lot of focus on. I'm tired of Marc Gasol, D12, D-Jordan, Tyson Chandler, and other great defenders fouling a shooter when it should've been a contested, altered, or block shot.Last edited by keshunleon; 07-16-2015, 12:42 PM.True bout my business, Mane!Comment
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Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc
have testing lately too and find new solutions without editing rosters. specially O.T.B and loose ball fouls are now called constantly. I had in one game 2 loose ball and 3 O.T.B and cpu 1 loose and 2 O.T.B. I have an average of 2-3 loose ball and 2-4 O.T.B. in one game.
I change the difficulty level to hall of fame cause I notice that more fouls are called. I have rework my slider-set and the gameplay is amazing now. I wanted to test this weekend a little more before I give a feedback here.
I figure out for loose ball and O.T.B work fine if the value O.T.B. have + 10 more than loose ball(like simulation sliders). Secondly both values must be under or equal the shooting fouls as much as possible. I say in the past that it must be a balance in the foul sliders. The strength slider value is now at 53 for user and cpu. quickness 52 and speed 100. game speed is at 41
my foul slider-set is now:
O.T.B 80
block 100
charge 85
reach 90
shoot 80
loose b. 70
I had in one game 20 fouls (11 shooting and 9 no shooting) and cpu 25 fouls ( 13 shooting and 12 no shooting).
If I could increase a little bit(1-2) more blocking fouls than its perfect.
I will give more information of my slider-set this weekend.Comment
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Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc
Ramziock your theory on OTB/LB fouls is very encouraging! These are the two areas that are weak in my current experience.
My blocking/charging findings are encourging as well. They do, however require roster edits. I discovered that in order to force blocking, charging animations that the USER must use turbo so to force the CPU to use turbo you have to raise "Attack strong on drive" tendancy. This works. I see blocking / charging calls on my CPU teamates now. I also see more fouls when players defensive consistency is raised, FWIW.Comment
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Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc
have testing lately too and find new solutions without editing rosters. specially O.T.B and loose ball fouls are now called constantly. I had in one game 2 loose ball and 3 O.T.B and cpu 1 loose and 2 O.T.B. I have an average of 2-3 loose ball and 2-4 O.T.B. in one game.
I change the difficulty level to hall of fame cause I notice that more fouls are called. I have rework my slider-set and the gameplay is amazing now. I wanted to test this weekend a little more before I give a feedback here.
I figure out for loose ball and O.T.B work fine if the value O.T.B. have + 10 more than loose ball(like simulation sliders). Secondly both values must be under or equal the shooting fouls as much as possible. I say in the past that it must be a balance in the foul sliders. The strength slider value is now at 53 for user and cpu. quickness 52 and speed 100. game speed is at 41
my foul slider-set is now:
O.T.B 80
block 100
charge 85
reach 90
shoot 80
loose b. 70
I had in one game 20 fouls (11 shooting and 9 no shooting) and cpu 25 fouls ( 13 shooting and 12 no shooting).
If I could increase a little bit(1-2) more blocking fouls than its perfect.
I will give more information of my slider-set this weekend.Comment
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Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc
I forget to tell you that I see now more missed shooting where the ball hang in the air. this occur the O.T.B and loose ball animation how you said in the past. I haven't now the slider set in my head. I will be afternoon at home. I know that 3s success are 45 for user and cpu and I think the defense strength of jump shoot and release at 100 for cpu and 90 and 100 for user. I think this influence how the shot type. Rebounds I have at 55 defensive and offensive. and the iportant what I forget is durability I have for both 58. I test multiple games with different durability and I had the best results with 58.
I use the 2k official rosterComment
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Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc
Thanks. Something is still off. Just applied your settings and played a double OT and no OTB or LB fouls. I see the shots hang on the rim more than usual which should trigger the fouls but it's not happening. Very frustrating.Comment
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Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc
however try this set out and you must see now loose ball and O.T.B.
Gameplay Settings
Difficulty - hall of fame
Game Style - Start off on Simulation it will move to Custom once you make changes.
Quarter Length - 12 Minutes
Fatigue - On
Injuries - On
Shooting Type - Real FG %
FT Shooting Type - Real FG %
(Meters are personal preferences)
If you aren't familiar with your teams releases you may want to leave shot and feed back meters on.
Shot Meter - Off
Shot Feedback - Off
Rythym Icons - On
Pick and Roll Overlay - On
Game Speed - 41
Free Throw Difficulty - 50
Controller Settings
Defensive Assist Strength - 0
Boxout Assist Strength - 50
Automatic Shot Contest - Intense D
Offense (User/CPU)
Inside Shot Success – 40/39
Close Shot Success – 41/41
Mid-range Success – 44/44
3PT Success – 45/45
Layup Success – 52/52
Dunk In Traffic Freq – 52/52
Dunk In Traffic Success – 55/55
Pass Accuracy – 49/49
Alley-Oop Success – 55/55
Contact Shot Success – 45/45
Defense
Driving Contact Shot Frequency - 85/85
Inside Contact Shot Frequency - 100/100
Layup Defense Strength (Takeoff) - 100/100
Layup Defense Strength (Release) - 100/100
Jump Shot Defense Strength (Gather) -100/100
Jump Shot Defense (Release) - 90/100
Help Defense Strength - 100/100
Steal Success - 57/57
Attributes
Quickness – 52/52
Vertical – 50/50
Strength – 53/53
Stamina – 50/50
Speed – 100/100
Durability -56/56
Hustle – 100/95
Ball Handling – 40/40
Hands – 30/30
Dunking Ability -50/50
On-Ball Defense – 65/65
Stealing – 53/53
Blocking – 55/100
Offensive Awareness - 55/55
Defensive Awareness – 55/55
Offensive Rebounding - 55/55
Defensive Rebounding – 55/55
Offensive Consistency - 50/50
Defensive Consistency - 50/50
Fatigue Rate – 58/58
Tendencies
Take Inside Shots - 50/48
Take Close Shots – 50/44
Take Mid-range Shots – 50/46
Take 3PT Shots – 50/65
Post Shots – 50/50
Attack The Basket -50/50
Look For Post Players – 50/55
Throw Alley-Oops - 50/50
Attempt Dunks – 50/50
Attempt Putbacks – 55/55
Play Passing Lanes – 50/50
Go For On-Ball Steals – 70/70
Contest Shots - 52/52
Backdoor Cuts – 45/45
Fouls
Over the Back Foul - 80/80
Charging Foul - 85/85
Blocking Foul - 100/100
Reaching Foul - 90/90
Shooting Foul - 80/80
Loose Ball Foul - 70/70
i will continue to test and i will check the durability slider value.Comment
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Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc
I get loose ball and O.T.B fouls where I need it. But the sliders of nba2k15 is not stable. Sometimes it make me angry cause you dont know why parts of the gameplay has changed and you haven't touch it.
You said with defensive consistency you see more fouls. It's the game play sliders or roster edits.
next step I will change roster with "attack strong on drive" and force offensive foul and than reduce the offensive foul slider. In my current set the O.T.B and loose ball have the lowest values, so you see normaly lower foul calls at this point.Comment
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Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc
This game offers a lot of variety and for the most part, each game you play will be different than the last. Trying to test foul sliders can not be done by making a few tweaks and then playing one game. You would have to make a tweak and play 3-5 games just to see if it made any real impact. A lot of what you are seeing as "results" from your tweaks are simply coincidences. You tweaked something, and then one game played different than the last.
Was it because of the tweak? Not likely. It was just the variety this game provides on a game-to-game basis. This is why you are frustrated and seeing different results that you can't quite pin down. There's no real way to know, on a game-by-game basis, if your tweaks are actually causing these differences in foul calls.
Your best bet is to make a tweak. Play out a number of games, and then go from there. This game is just too random to base things off of one, two, or even three games alone. And when it comes to fouls, I think you guys are simply wasting your time. OTB fouls aren't called often because 2k didn't really put them in the game. No amount of tweaking will add a feature that 2k simply ignored.Comment
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Re: In the name of all that is holy, I want more realistic non-shooting foul frequenc
I unplug my box after playing most of a game, then tweek sliders and log results. This way I know the varaince between game factors are not as likely to influence results.Comment
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