Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

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  • Dalifeblives
    Rookie
    • Oct 2009
    • 136

    #31
    Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

    Guys, regarding the "stickyness" of the CPU defenders. Here are a few things I have tried that have worked. It eliminates the warping and sliding.

    Turn On ball D down to 40 for CPU
    Turn Driving contact back down to out of the box default 50
    Blocking foul slider up to 80

    When it comes to driving contact and spacing, real NBA defenders in RL do not bump as much as they do in this game. You will still get bumped every now and then but its good defenders who do it. With the blocking foul slider up I've had them call foul on contact that really would be a foul in NBA. Give it a shot. Turning DEF AWAR up may help if some feel the D needs to compensate from taking driving contact and on ball D down.

    Comment

    • Armor and Sword
      The Lama
      • Sep 2010
      • 21798

      #32
      Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

      Originally posted by Dalifeblives
      Guys, regarding the "stickyness" of the CPU defenders. Here are a few things I have tried that have worked. It eliminates the warping and sliding.

      Turn On ball D down to 40 for CPU
      Turn Driving contact back down to out of the box default 50
      Blocking foul slider up to 80

      When it comes to driving contact and spacing, real NBA defenders in RL do not bump as much as they do in this game. You will still get bumped every now and then but its good defenders who do it. With the blocking foul slider up I've had them call foul on contact that really would be a foul in NBA. Give it a shot. Turning DEF AWAR up may help if some feel the D needs to compensate from taking driving contact and on ball D down.


      Going to test this.

      I appreciate all the great feedback and ideas here, keep it going!
      Now Playing on PS5:
      CFB 26 Hurricanes/Fresno State Year 2
      MLB The Show 25 - 2025 Yankees Year 1
      MLB The Show 25 1985 Yankees Year 1
      Oblivion Remaster



      Follow me on Twitch
      https://www.twitch.tv/armorandsword

      Comment

      • ch46647
        MVP
        • Aug 2006
        • 3515

        #33
        Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

        Originally posted by Dalifeblives
        Guys, regarding the "stickyness" of the CPU defenders. Here are a few things I have tried that have worked. It eliminates the warping and sliding.

        Turn On ball D down to 40 for CPU
        Turn Driving contact back down to out of the box default 50
        Blocking foul slider up to 80

        When it comes to driving contact and spacing, real NBA defenders in RL do not bump as much as they do in this game. You will still get bumped every now and then but its good defenders who do it. With the blocking foul slider up I've had them call foul on contact that really would be a foul in NBA. Give it a shot. Turning DEF AWAR up may help if some feel the D needs to compensate from taking driving contact and on ball D down.
        Thanks! Ill try this when I get home. Would be a game saver for me if this works. Although I do expect the developers to addresss this in a patch.

        Comment

        • ch46647
          MVP
          • Aug 2006
          • 3515

          #34
          Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

          Originally posted by Dalifeblives
          Guys, regarding the "stickyness" of the CPU defenders. Here are a few things I have tried that have worked. It eliminates the warping and sliding.

          Turn On ball D down to 40 for CPU
          Turn Driving contact back down to out of the box default 50
          Blocking foul slider up to 80

          When it comes to driving contact and spacing, real NBA defenders in RL do not bump as much as they do in this game. You will still get bumped every now and then but its good defenders who do it. With the blocking foul slider up I've had them call foul on contact that really would be a foul in NBA. Give it a shot. Turning DEF AWAR up may help if some feel the D needs to compensate from taking driving contact and on ball D down.
          So you turn "driving contact shot frequency" down to 50?

          Do you turn "inside contact shot frequency" down as well?

          Thanks!

          Comment

          • ch46647
            MVP
            • Aug 2006
            • 3515

            #35
            Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

            Dalifeblives- This seems to make things MUCH better! Is it perfect, nope, but I feel much more in control of an outcome of the play. These adjustments seem to really tone down a lot of the crazy bumping/sticky animations that have plagued 2K16 in week 1.

            I am still hoping for a patch, but this makes things much better.

            Thank you! I am going to start a thread on the main page and include these adjustment, and credit you for finding them.

            Comment

            • Mikeyo918
              Pro
              • Oct 2010
              • 530

              #36
              Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

              OKC vs PHX (me)
              Game was tight through out, with the biggest lead only being 7 on either side. I turned the ball a bit more than I'd like, but that was due to me holding the acceleration button while dribbling into people. Russ Westbrook was true to him self in the 4th and just shot anything at will. Pretty funny. Heres the box score. I only put the top 5 guys with the most minutes on both teams.
              <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><link href="http://dynasties.operationsports.com/css/osdyn.css" rel="stylesheet" type="text/css"><table class="osdyn" cellpadding="3" cellspacing="1" width="575"><tbody><tr class="masthead"><td colspan="6" align="center">Oklahoma City Thunder at Phoenix Suns</td></tr><tr class="stathead"><td width="48%">Jan 1, </td><td align="right" width="10%">1ST</td><td align="right" width="10%">2ND</td><td align="right" width="10%">3RD</td><td align="right" width="10%">4TH</td><td align="right" width="12%">SCORE</td></tr><tr class="oddrow"><td>Oklahoma City ()</td><td align="right">29</td><td align="right">21</td><td align="right">24</td><td align="right">23</td><td class="active" align="right">97</td></tr><tr class="oddrow"><td>Phoenix ()</td><td align="right">25</td><td align="right">20</td><td align="right">33</td><td align="right">24</td><td class="active" align="right">102</td></tr></tbody></table><table class="osdyn spacer" cellpadding="3" cellspacing="1" width="575"><tbody><tr class="masthead_alt"><td colspan="11" bgcolor="#002D62">Oklahoma City Thunder</td></tr><tr class="stathead"><td width="29%">STARTERS</td><td align="right" width="6%">MIN</td><td align="right" width="10%">FGM-A</td><td align="right" width="10%">3PM-A</td><td align="right" width="10%">FTM-A</td><td align="right" width="6%">REB</td><td align="right" width="6%">AST</td><td align="right" width="6%">STL</td><td align="right" width="6%">BLK</td><td align="right" width="5%">TO</td><td align="right" width="6%">PTS</td></tr><tr class="oddrow"><td>Russ Westbrook</td><td align="right">34</td><td align="right">13/23</td><td align="right">1/2</td><td align="right">0/0</td><td align="right">3</td><td align="right">8</td><td align="right">4</td><td align="right">0</td><td align="right">3</td><td class="active" align="right">27</td></tr><tr class="evenrow"><td>Kevin Durant</td><td align="right">37</td><td align="right">10/19</td><td align="right">1/3</td><td align="right">0/0</td><td align="right">4</td><td align="right">2</td><td align="right">3</td><td align="right">0</td><td align="right">2</td><td class="active" align="right">21</td></tr><tr class="oddrow"><td>Dion Waiters</td><td align="right">17</td><td align="right">6/13</td><td align="right">0/2</td><td align="right">2/2</td><td align="right">0</td><td align="right">0</td><td align="right">1</td><td align="right">0</td><td align="right">0</td><td class="active" align="right">14</td></tr><tr class="evenrow"><td>Andre Roberson</td><td align="right">32</td><td align="right">2/5</td><td align="right">1/2</td><td align="right">1/2</td><td align="right">3</td><td align="right">8</td><td align="right">1</td><td align="right">0</td><td align="right">3</td><td class="active" align="right">6</td></tr><tr class="oddrow"><td>DJ Augustin</td><td align="right">15</td><td align="right">1/5</td><td align="right">0/0</td><td align="right">4/4</td><td align="right">1</td><td align="right">4</td><td align="right">1</td><td align="right">0</td><td align="right">0</td><td class="active" align="right">6</td></tr><tr class="stathead"><td colspan="2" align="center">TEAM TOTALS</td><td align="right">40/84</td><td align="right">3/11</td><td align="right">14/20</td><td align="right">34</td><td align="right">28</td><td align="right">14</td><td align="right">2</td><td align="right">11</td><td align="right">97</td></tr></tbody></table><table class="osdyn spacer" cellpadding="3" cellspacing="1" width="575"><tbody><tr class="masthead_alt"><td colspan="11" bgcolor="#3E2680">Phoenix Suns</td></tr><tr class="stathead"><td width="29%">STARTERS</td><td align="right" width="6%">MIN</td><td align="right" width="10%">FGM-A</td><td align="right" width="10%">3PM-A</td><td align="right" width="10%">FTM-A</td><td align="right" width="6%">REB</td><td align="right" width="6%">AST</td><td align="right" width="6%">STL</td><td align="right" width="6%">BLK</td><td align="right" width="5%">TO</td><td align="right" width="6%">PTS</td></tr><tr class="oddrow"><td>Brandon Knight</td><td align="right">38</td><td align="right">7/13</td><td align="right">2/6</td><td align="right">0/1</td><td align="right">2</td><td align="right">4</td><td align="right">1</td><td align="right">0</td><td align="right">3</td><td class="active" align="right">16</td></tr><tr class="evenrow"><td>Eric Bledsoe</td><td align="right">34</td><td align="right">4/9</td><td align="right">1/3</td><td align="right">5/5</td><td align="right">4</td><td align="right">6</td><td align="right">1</td><td align="right">0</td><td align="right">5</td><td class="active" align="right">14</td></tr><tr class="oddrow"><td>Tyson Chandler</td><td align="right">21</td><td align="right">5/7</td><td align="right">0/0</td><td align="right">4/4</td><td align="right">13</td><td align="right">1</td><td align="right">0</td><td align="right">0</td><td align="right">0</td><td class="active" align="right">14</td></tr><tr class="evenrow"><td>Markieff Morris</td><td align="right">14</td><td align="right">4/8</td><td align="right">2/2</td><td align="right">4/4</td><td align="right">7</td><td align="right">4</td><td align="right">1</td><td align="right">1</td><td align="right">1</td><td class="active" align="right">14</td></tr><tr class="oddrow"><td>PJ Tucker</td><td align="right">11</td><td align="right">5/8</td><td align="right">0/0</td><td align="right">1/2</td><td align="right">7</td><td align="right">1</td><td align="right">1</td><td align="right">0</td><td align="right">2</td><td class="active" align="right">11</td></tr><tr class="stathead"><td colspan="2" align="center">TEAM TOTALS</td><td align="right">39/73</td><td align="right">6/16</td><td align="right">18/22</td><td align="right">44</td><td align="right">23</td><td align="right">6</td><td align="right">3</td><td align="right">19</td><td align="right">102</td></tr></tbody></table>
              Miami Heat
              Miami Marlins
              Miami Dolphins
              Florida Panthers
              Miami Hurricanes
              Chelsea Blues
              InterMiami
              MLBTS ‘23 (PS5)


              https://www.twitch.tv/coastiemike918

              Comment

              • Ankido
                Pro
                • Jul 2003
                • 855

                #37
                Re: Armor &amp; Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

                Can we use sliders for MyCareer?

                Comment

                • dakpak
                  Rookie
                  • Jul 2005
                  • 106

                  #38
                  Re: Armor &amp; Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

                  Game feels better with these sliders. Thanks!!


                  Sent from my iPhone using Tapatalk
                  United Leagues VIP member

                  Comment

                  • shaunhill18
                    Banned
                    • Aug 2015
                    • 684

                    #39
                    Re: Armor &amp; Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

                    Will these work cpu vs dpu

                    Comment

                    • Armor and Sword
                      The Lama
                      • Sep 2010
                      • 21798

                      #40
                      Re: Armor &amp; Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

                      Originally posted by Dalifeblives
                      Guys, regarding the "stickyness" of the CPU defenders. Here are a few things I have tried that have worked. It eliminates the warping and sliding.

                      Turn On ball D down to 40 for CPU
                      Turn Driving contact back down to out of the box default 50
                      Blocking foul slider up to 80

                      When it comes to driving contact and spacing, real NBA defenders in RL do not bump as much as they do in this game. You will still get bumped every now and then but its good defenders who do it. With the blocking foul slider up I've had them call foul on contact that really would be a foul in NBA. Give it a shot. Turning DEF AWAR up may help if some feel the D needs to compensate from taking driving contact and on ball D down.
                      These changes are now official on the OP version 1.2

                      Thanks for contributing.....definitely helps!!!
                      Now Playing on PS5:
                      CFB 26 Hurricanes/Fresno State Year 2
                      MLB The Show 25 - 2025 Yankees Year 1
                      MLB The Show 25 1985 Yankees Year 1
                      Oblivion Remaster



                      Follow me on Twitch
                      https://www.twitch.tv/armorandsword

                      Comment

                      • Armor and Sword
                        The Lama
                        • Sep 2010
                        • 21798

                        #41
                        Re: Armor &amp; Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

                        Originally posted by shaunhill18
                        Will these work cpu vs dpu

                        I have no idea. I don't test CPU vs CPU. Try them out and let me know how it goes.
                        Now Playing on PS5:
                        CFB 26 Hurricanes/Fresno State Year 2
                        MLB The Show 25 - 2025 Yankees Year 1
                        MLB The Show 25 1985 Yankees Year 1
                        Oblivion Remaster



                        Follow me on Twitch
                        https://www.twitch.tv/armorandsword

                        Comment

                        • Dalifeblives
                          Rookie
                          • Oct 2009
                          • 136

                          #42
                          Re: Armor &amp; Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

                          Originally posted by ch46647
                          So you turn "driving contact shot frequency" down to 50?

                          Do you turn "inside contact shot frequency" down as well?

                          Thanks!
                          Nope I didn't touch anything for inside contact, DRIVING only.

                          Comment

                          • Dalifeblives
                            Rookie
                            • Oct 2009
                            • 136

                            #43
                            Re: Armor &amp; Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

                            Originally posted by ch46647
                            Dalifeblives- This seems to make things MUCH better! Is it perfect, nope, but I feel much more in control of an outcome of the play. These adjustments seem to really tone down a lot of the crazy bumping/sticky animations that have plagued 2K16 in week 1.

                            I am still hoping for a patch, but this makes things much better.

                            Thank you! I am going to start a thread on the main page and include these adjustment, and credit you for finding them.
                            Glad I could help! I also agree we need a patch.

                            Comment

                            • Grandview2015
                              Banned
                              • Sep 2015
                              • 327

                              #44
                              Re: Armor &amp; Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

                              Originally posted by Dalifeblives
                              Nope I didn't touch anything for inside contact, DRIVING only.
                              I didn't put inside back to default and it feels so much better til we get a patch

                              Comment

                              • Grandview2015
                                Banned
                                • Sep 2015
                                • 327

                                #45
                                Re: Armor &amp; Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

                                I did move inside back to default. So much better

                                Comment

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